D3D12: Fixed initial state for MSAA render target.
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@ -252,13 +252,21 @@ namespace bgfx
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if (1 == result)
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{
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result = nvAftermathDx12CreateContextHandle(_commandList, &m_aftermathHandle);
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BX_WARN(1 == result, "%x", result);
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BX_WARN(1 == result, "NV Aftermath: nvAftermathDx12CreateContextHandle failed %x", result);
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if (1 == result)
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{
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return true;
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}
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}
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else
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{
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switch (result)
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{
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case int32_t(0xbad0000a): BX_TRACE("NV Aftermath: Debug layer not compatible with Aftermath."); break;
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default: BX_TRACE("NV Aftermath: Failed to initialize."); break;
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}
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}
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}
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shutdownAftermath();
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@ -892,6 +892,31 @@ namespace bgfx { namespace d3d12
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m_textVideoMem.resize(false, _init.resolution.width, _init.resolution.height);
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m_textVideoMem.clear();
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}
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if (1 < m_scd.sampleDesc.Count)
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{
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D3D12_RESOURCE_DESC resourceDesc;
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resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resourceDesc.Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
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resourceDesc.Width = m_scd.width;
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resourceDesc.Height = m_scd.height;
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resourceDesc.MipLevels = 1;
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resourceDesc.Format = m_scd.format;
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resourceDesc.SampleDesc = m_scd.sampleDesc;
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resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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resourceDesc.DepthOrArraySize = 1;
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D3D12_CLEAR_VALUE clearValue;
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clearValue.Format = resourceDesc.Format;
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clearValue.Color[0] = 0.0f;
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clearValue.Color[1] = 0.0f;
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clearValue.Color[2] = 0.0f;
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clearValue.Color[3] = 0.0f;
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m_msaaRt = createCommittedResource(m_device, HeapProperty::Texture, &resourceDesc, &clearValue, true);
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setDebugObjectName(m_msaaRt, "MSAA Backbuffer");
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}
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}
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m_presentElapsed = 0;
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