330 lines
10 KiB
C
330 lines
10 KiB
C
/*
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* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#ifndef BGFX_CONFIG_H_HEADER_GUARD
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#define BGFX_CONFIG_H_HEADER_GUARD
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#include <bx/bx.h>
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#ifndef BGFX_CONFIG_DEBUG
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# define BGFX_CONFIG_DEBUG 0
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#endif // BGFX_CONFIG_DEBUG
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#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
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&& !defined(BGFX_CONFIG_RENDERER_METAL) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGLES) \
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&& !defined(BGFX_CONFIG_RENDERER_VULKAN) \
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&& !defined(BGFX_CONFIG_RENDERER_GNM)
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
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# define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
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|| BX_PLATFORM_WINDOWS \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
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# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
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# ifndef BGFX_CONFIG_RENDERER_METAL
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# define BGFX_CONFIG_RENDERER_METAL (0 \
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|| (BX_PLATFORM_IOS && BX_CPU_ARM) \
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|| (BX_PLATFORM_OSX >= 101100) \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_METAL
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL (0 \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_WINDOWS \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES (0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_STEAMLINK \
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|| BX_PLATFORM_NX \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_VULKAN
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# define BGFX_CONFIG_RENDERER_VULKAN (0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_NX \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_VULKAN
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# ifndef BGFX_CONFIG_RENDERER_GNM
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# define BGFX_CONFIG_RENDERER_GNM (0 \
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|| BX_PLATFORM_PS4 \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_GNM
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#else
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
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# define BGFX_CONFIG_RENDERER_DIRECT3D9 0
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 0
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
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# define BGFX_CONFIG_RENDERER_DIRECT3D12 0
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
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# ifndef BGFX_CONFIG_RENDERER_METAL
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# define BGFX_CONFIG_RENDERER_METAL 0
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# endif // BGFX_CONFIG_RENDERER_METAL
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL 0
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES 0
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_VULKAN
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# define BGFX_CONFIG_RENDERER_VULKAN 0
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# endif // BGFX_CONFIG_RENDERER_VULKAN
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# ifndef BGFX_CONFIG_RENDERER_GNM
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# define BGFX_CONFIG_RENDERER_GNM 0
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# endif // BGFX_CONFIG_RENDERER_GNM
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#endif // !defined...
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#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
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# undef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL 21
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#endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
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#if BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
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# undef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES 20
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#endif // BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
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#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
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# error "Can't define both BGFX_CONFIG_RENDERER_OPENGL and BGFX_CONFIG_RENDERER_OPENGLES"
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#endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
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/// Enable use of extensions.
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#ifndef BGFX_CONFIG_RENDERER_USE_EXTENSIONS
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# define BGFX_CONFIG_RENDERER_USE_EXTENSIONS 1
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#endif // BGFX_CONFIG_RENDERER_USE_EXTENSIONS
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/// Enable use of tinystl.
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#ifndef BGFX_CONFIG_USE_TINYSTL
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# define BGFX_CONFIG_USE_TINYSTL 1
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#endif // BGFX_CONFIG_USE_TINYSTL
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/// Enable nVidia PerfHUD integration.
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#ifndef BGFX_CONFIG_DEBUG_PERFHUD
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# define BGFX_CONFIG_DEBUG_PERFHUD 0
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#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
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/// Enable PIX markers.
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#ifndef BGFX_CONFIG_DEBUG_PIX
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# define BGFX_CONFIG_DEBUG_PIX BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_PIX
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/// Enable DX11 object names.
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#ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME
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# define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_OBJECT_NAME
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/// Enable Metal markers.
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#ifndef BGFX_CONFIG_DEBUG_MTL
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# define BGFX_CONFIG_DEBUG_MTL BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_MTL
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/// Enable uniform debug checks.
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#ifndef BGFX_CONFIG_DEBUG_UNIFORM
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# define BGFX_CONFIG_DEBUG_UNIFORM BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_UNIFORM
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/// Enable occlusion debug checks.
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#ifndef BGFX_CONFIG_DEBUG_OCCLUSION
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# define BGFX_CONFIG_DEBUG_OCCLUSION BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_OCCLUSION
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#ifndef BGFX_CONFIG_MULTITHREADED
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# define BGFX_CONFIG_MULTITHREADED ( (0 == BX_PLATFORM_EMSCRIPTEN) ? 1 : 0)
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#endif // BGFX_CONFIG_MULTITHREADED
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#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
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# define BGFX_CONFIG_MAX_DRAW_CALLS ( (64<<10)-1)
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#endif // BGFX_CONFIG_MAX_DRAW_CALLS
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#ifndef BGFX_CONFIG_MAX_BLIT_ITEMS
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# define BGFX_CONFIG_MAX_BLIT_ITEMS (1<<10)
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#endif // BGFX_CONFIG_MAX_BLIT_ITEMS
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#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
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# define BGFX_CONFIG_MAX_MATRIX_CACHE (BGFX_CONFIG_MAX_DRAW_CALLS+1)
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#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
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#ifndef BGFX_CONFIG_MAX_RECT_CACHE
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# define BGFX_CONFIG_MAX_RECT_CACHE (4<<10)
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#endif // BGFX_CONFIG_MAX_RECT_CACHE
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#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_DEPTH
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# define BGFX_CONFIG_SORT_KEY_NUM_BITS_DEPTH 32
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#endif // BGFX_CONFIG_SORT_KEY_NUM_BITS_DEPTH
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#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_SEQ
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# define BGFX_CONFIG_SORT_KEY_NUM_BITS_SEQ 20
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#endif // BGFX_CONFIG_SORT_KEY_NUM_BITS_SEQ
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#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM
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# define BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM 9
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#endif // BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM
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// Cannot be configured via compiler options.
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#define BGFX_CONFIG_MAX_PROGRAMS (1<<BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM)
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BX_STATIC_ASSERT(bx::isPowerOf2(BGFX_CONFIG_MAX_PROGRAMS), "BGFX_CONFIG_MAX_PROGRAMS must be power of 2.");
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#ifndef BGFX_CONFIG_MAX_VIEWS
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# define BGFX_CONFIG_MAX_VIEWS 256
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#endif // BGFX_CONFIG_MAX_VIEWS
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BX_STATIC_ASSERT(bx::isPowerOf2(BGFX_CONFIG_MAX_VIEWS), "BGFX_CONFIG_MAX_VIEWS must be power of 2.");
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#define BGFX_CONFIG_MAX_VIEW_NAME_RESERVED 6
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#ifndef BGFX_CONFIG_MAX_VIEW_NAME
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# define BGFX_CONFIG_MAX_VIEW_NAME 256
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#endif // BGFX_CONFIG_MAX_VIEW_NAME
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#ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
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# define BGFX_CONFIG_MAX_VERTEX_DECLS 64
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#endif // BGFX_CONFIG_MAX_VERTEX_DECLS
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#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_STREAMS
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# define BGFX_CONFIG_MAX_VERTEX_STREAMS 4
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#endif // BGFX_CONFIG_MAX_VERTEX_STREAMS
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#ifndef BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (1<<20)
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#endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (3<<20)
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#endif // BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_SHADERS
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# define BGFX_CONFIG_MAX_SHADERS 512
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#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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#ifndef BGFX_CONFIG_MAX_TEXTURES
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# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
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#endif // BGFX_CONFIG_MAX_TEXTURES
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#ifndef BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
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# define BGFX_CONFIG_MAX_TEXTURE_SAMPLERS 16
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#endif // BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
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#ifndef BGFX_CONFIG_MAX_FRAME_BUFFERS
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# define BGFX_CONFIG_MAX_FRAME_BUFFERS 128
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#endif // BGFX_CONFIG_MAX_FRAME_BUFFERS
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#ifndef BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
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# define BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS 8
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#endif // BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
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#ifndef BGFX_CONFIG_MAX_UNIFORMS
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# define BGFX_CONFIG_MAX_UNIFORMS 512
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#endif // BGFX_CONFIG_MAX_UNIFORMS
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#ifndef BGFX_CONFIG_MAX_OCCLUSION_QUERIES
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# define BGFX_CONFIG_MAX_OCCLUSION_QUERIES 256
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#endif // BGFX_CONFIG_MAX_OCCLUSION_QUERIES
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#ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
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#endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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#ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20)
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#endif // BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20)
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#endif // BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
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# define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5
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#endif // BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
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#ifndef BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
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# define BGFX_CONFIG_MAX_COLOR_PALETTE 16
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#endif // BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
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#define BGFX_CONFIG_DRAW_INDIRECT_STRIDE 32
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#ifndef BGFX_CONFIG_PROFILER
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# define BGFX_CONFIG_PROFILER 0
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#endif // BGFX_CONFIG_PROFILER
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#ifndef BGFX_CONFIG_RENDERDOC_LOG_FILEPATH
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# define BGFX_CONFIG_RENDERDOC_LOG_FILEPATH "temp/bgfx"
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#endif // BGFX_CONFIG_RENDERDOC_LOG_FILEPATH
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#ifndef BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS
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# define BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS { eRENDERDOC_Key_F11 }
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#endif // BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS
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#ifndef BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
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# define BGFX_CONFIG_API_SEMAPHORE_TIMEOUT (5000)
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#endif // BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
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#ifndef BGFX_CONFIG_MIP_LOD_BIAS
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# define BGFX_CONFIG_MIP_LOD_BIAS 0
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#endif // BGFX_CONFIG_MIP_LOD_BIAS
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#ifndef BGFX_CONFIG_DEFAULT_MAX_ENCODERS
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# define BGFX_CONFIG_DEFAULT_MAX_ENCODERS ( (0 != BGFX_CONFIG_MULTITHREADED) ? 8 : 1)
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#endif // BGFX_CONFIG_DEFAULT_MAX_ENCODERS
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#endif // BGFX_CONFIG_H_HEADER_GUARD
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