Fixed atomicCompSwap.
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32780829c2
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90daafba80
@ -51,13 +51,14 @@
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#define NUM_THREADS(_x, _y, _z) layout (local_size_x = _x, local_size_y = _y, local_size_z = _z) in;
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#define atomicFetchAndAdd(_mem, _data, _original) _original = atomicAdd(_mem, _data)
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#define atomicFetchAndAnd(_mem, _data, _original) _original = atomicAnd(_mem, _data)
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#define atomicFetchAndMax(_mem, _data, _original) _original = atomicMax(_mem, _data)
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#define atomicFetchAndMin(_mem, _data, _original) _original = atomicMin(_mem, _data)
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#define atomicFetchAndOr(_mem, _data, _original) _original = atomicOr(_mem, _data)
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#define atomicFetchAndXor(_mem, _data, _original) _original = atomicXor(_mem, _data)
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#define atomicFetchAndExchange(_mem, _data, _original) _original = atomicExchange(_mem, _data)
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#define atomicFetchAndAdd(_mem, _data, _original) _original = atomicAdd(_mem, _data)
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#define atomicFetchAndAnd(_mem, _data, _original) _original = atomicAnd(_mem, _data)
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#define atomicFetchAndMax(_mem, _data, _original) _original = atomicMax(_mem, _data)
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#define atomicFetchAndMin(_mem, _data, _original) _original = atomicMin(_mem, _data)
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#define atomicFetchAndOr(_mem, _data, _original) _original = atomicOr(_mem, _data)
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#define atomicFetchAndXor(_mem, _data, _original) _original = atomicXor(_mem, _data)
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#define atomicFetchAndExchange(_mem, _data, _original) _original = atomicExchange(_mem, _data)
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#define atomicFetchCompareExchange(_mem, _compare, _data, _original) _original = atomicCompSwap(_mem,_compare, _data, _original)
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#else
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@ -259,20 +260,20 @@ __IMAGE_IMPL_A(r32ui, x, uvec4, xxxx)
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__IMAGE_IMPL_A(rg32ui, xy, uvec4, xyyy)
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__IMAGE_IMPL_A(rgba32ui, xyzw, uvec4, xyzw)
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#define atomicAdd(_mem, _data) InterlockedAdd(_mem, _data)
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#define atomicAnd(_mem, _data) InterlockedAnd(_mem, _data)
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#define atomicMax(_mem, _data) InterlockedMax(_mem, _data)
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#define atomicMin(_mem, _data) InterlockedMin(_mem, _data)
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#define atomicOr(_mem, _data) InterlockedOr(_mem, _data)
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#define atomicXor(_mem, _data) InterlockedXor(_mem, _data)
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#define atomicFetchAndAdd(_mem, _data, _original) InterlockedAdd(_mem, _data, _original)
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#define atomicFetchAndAnd(_mem, _data, _original) InterlockedAnd(_mem, _data, _original)
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#define atomicFetchAndMax(_mem, _data, _original) InterlockedMax(_mem, _data, _original)
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#define atomicFetchAndMin(_mem, _data, _original) InterlockedMin(_mem, _data, _original)
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#define atomicFetchAndOr(_mem, _data, _original) InterlockedOr(_mem, _data, _original)
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#define atomicFetchAndXor(_mem, _data, _original) InterlockedXor(_mem, _data, _original)
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#define atomicFetchAndExchange(_mem, _data, _original) InterlockedExchange(_mem, _data, _original)
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#define atomicCompSwap(_mem, _compare, _data) InterlockedCompareExchange(_mem,_compare, _data)
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#define atomicAdd(_mem, _data) InterlockedAdd(_mem, _data)
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#define atomicAnd(_mem, _data) InterlockedAnd(_mem, _data)
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#define atomicMax(_mem, _data) InterlockedMax(_mem, _data)
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#define atomicMin(_mem, _data) InterlockedMin(_mem, _data)
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#define atomicOr(_mem, _data) InterlockedOr(_mem, _data)
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#define atomicXor(_mem, _data) InterlockedXor(_mem, _data)
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#define atomicFetchAndAdd(_mem, _data, _original) InterlockedAdd(_mem, _data, _original)
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#define atomicFetchAndAnd(_mem, _data, _original) InterlockedAnd(_mem, _data, _original)
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#define atomicFetchAndMax(_mem, _data, _original) InterlockedMax(_mem, _data, _original)
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#define atomicFetchAndMin(_mem, _data, _original) InterlockedMin(_mem, _data, _original)
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#define atomicFetchAndOr(_mem, _data, _original) InterlockedOr(_mem, _data, _original)
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#define atomicFetchAndXor(_mem, _data, _original) InterlockedXor(_mem, _data, _original)
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#define atomicFetchAndExchange(_mem, _data, _original) InterlockedExchange(_mem, _data, _original)
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#define atomicFetchCompareExchange(_mem, _compare, _data, _original) InterlockedCompareExchange(_mem,_compare, _data, _original)
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// InterlockedCompareStore
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@ -286,33 +287,36 @@ __IMAGE_IMPL_A(rgba32ui, xyzw, uvec4, xyzw)
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#endif // BGFX_SHADER_LANGUAGE_GLSL
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#define dispatchIndirect(_buffer \
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, _offset \
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, _numX \
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, _numY \
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, _numZ \
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) \
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_buffer[_offset*2+0] = uvec4(_numX, _numY, _numZ, 0u)
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#define dispatchIndirect( \
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_buffer \
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, _offset \
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, _numX \
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, _numY \
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, _numZ \
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) \
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_buffer[_offset*2+0] = uvec4(_numX, _numY, _numZ, 0u)
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#define drawIndirect(_buffer \
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, _offset \
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, _numVertices \
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, _numInstances \
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, _startVertex \
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, _startInstance \
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) \
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_buffer[_offset*2+0] = uvec4(_numVertices, _numInstances, _startVertex, _startInstance)
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#define drawIndirect( \
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_buffer \
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, _offset \
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, _numVertices \
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, _numInstances \
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, _startVertex \
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, _startInstance \
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) \
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_buffer[_offset*2+0] = uvec4(_numVertices, _numInstances, _startVertex, _startInstance)
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#define drawIndexedIndirect(_buffer \
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, _offset \
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, _numIndices \
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, _numInstances \
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, _startIndex \
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, _startVertex \
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, _startInstance \
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) \
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_buffer[_offset*2+0] = uvec4(_numIndices, _numInstances, _startIndex, _startVertex); \
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_buffer[_offset*2+1] = uvec4(_startInstance, 0u, 0u, 0u)
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#define drawIndexedIndirect( \
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_buffer \
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, _offset \
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, _numIndices \
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, _numInstances \
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, _startIndex \
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, _startVertex \
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, _startInstance \
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) \
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_buffer[_offset*2+0] = uvec4(_numIndices, _numInstances, _startIndex, _startVertex); \
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_buffer[_offset*2+1] = uvec4(_startInstance, 0u, 0u, 0u)
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#endif // __cplusplus
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