bgfx/src
2019-07-12 19:37:51 -07:00
..
amalgamated.cpp html5 glcontext 2019-07-02 01:24:15 +00:00
amalgamated.mm Happy New Year! 2019-01-13 17:13:25 -08:00
bgfx_compute.sh GL: Fixed framebuffer RW. 2019-02-18 14:01:26 -08:00
bgfx_p.h Fixed build. 2019-06-03 21:43:21 -07:00
bgfx_shader.sh Cleanup. 2019-02-17 21:48:20 -08:00
bgfx.cpp Cleanup. 2019-04-20 21:04:36 -07:00
bgfx.idl.inl Fixed IDL to match PR #1767. 2019-05-14 21:32:36 -07:00
charset.h Happy New Year! 2019-01-13 17:13:25 -08:00
config.h Added NVN stub. 2019-03-12 17:01:02 -07:00
debug_renderdoc.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
debug_renderdoc.h Happy New Year! 2019-01-13 17:13:25 -08:00
dxgi.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
dxgi.h Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear0.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear0.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear1.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear1.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear2.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear2.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear3.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear3.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear4.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear4.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear5.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear5.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear6.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear6.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear7.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear7.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_debugfont.sc Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_eagl.h Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_eagl.mm Fix compile time errors for objective-c using opengles 2019-07-03 14:39:47 +00:00
glcontext_egl.cpp Return to the previous surface after swapchain create / destroy. (#1815) 2019-07-12 19:37:51 -07:00
glcontext_egl.h Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND. 2019-03-09 10:53:14 +01:00
glcontext_glx.cpp GLX: Use glXCreateContextAttribsARB to create versioned context. It makes RenderDoc work without specifying GL version. 2019-03-06 09:49:28 -08:00
glcontext_glx.h Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_html5.cpp missing assignment to m_canvas on alloc 2019-07-02 01:24:15 +00:00
glcontext_html5.h explicitly look up webgl1 or webgl2 functions in html5 2019-07-02 01:24:15 +00:00
glcontext_nsgl.h Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_nsgl.mm NSView support warnings cleanup 2019-03-27 18:55:46 +01:00
glcontext_wgl.cpp Cleanup. 2019-02-07 18:04:28 -08:00
glcontext_wgl.h Happy New Year! 2019-01-13 17:13:25 -08:00
glimports.h Fixed issue #1656. 2019-02-17 08:39:27 -08:00
makefile Happy New Year! 2019-01-13 17:13:25 -08:00
nvapi.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
nvapi.h Happy New Year! 2019-01-13 17:13:25 -08:00
renderer_d3d9.cpp Implement aliasing vertex buffer with different vertex declaration. 2019-04-16 18:19:55 +02:00
renderer_d3d9.h Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
renderer_d3d11.cpp * Fixed integer overflow when allocating space for very large textures. 2019-06-22 22:45:19 +03:00
renderer_d3d11.h Fixed framebuffer RW. 2019-02-18 13:40:17 -08:00
renderer_d3d12.cpp Use SRGB texture format on backbuffer when MSAA is enabled 2019-06-13 23:51:22 +02:00
renderer_d3d12.h Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
renderer_d3d.h Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
renderer_gl.cpp Work around emscripten double-reporting GL error 2019-07-02 01:24:15 +00:00
renderer_gl.h html5 glcontext 2019-07-02 01:24:15 +00:00
renderer_gnm.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
renderer_mtl.h Metal: Added profiler. 2019-04-09 20:18:23 -07:00
renderer_mtl.mm Don't set layouts when the stream not used 2019-04-23 10:50:43 +08:00
renderer_noop.cpp Cleanup. 2019-01-25 17:18:30 -08:00
renderer_nvn.cpp Added NVN stub. 2019-03-12 17:01:02 -07:00
renderer_vk.cpp Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
renderer_vk.h VK: WIP. 2019-01-26 15:26:46 -08:00
renderer.h Cleanup. 2019-03-27 09:58:11 -07:00
shader_dx9bc.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
shader_dx9bc.h Happy New Year! 2019-01-13 17:13:25 -08:00
shader_dxbc.cpp Cleanup. 2019-02-07 18:04:28 -08:00
shader_dxbc.h Happy New Year! 2019-01-13 17:13:25 -08:00
shader_spirv.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
shader_spirv.h Happy New Year! 2019-01-13 17:13:25 -08:00
shader.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
shader.h Happy New Year! 2019-01-13 17:13:25 -08:00
topology.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
topology.h Happy New Year! 2019-01-13 17:13:25 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Added NVN stub. 2019-03-12 17:01:02 -07:00
vertexdecl.h Happy New Year! 2019-01-13 17:13:25 -08:00
vs_clear.bin.h clearquad uses uniform update instead of vertex update 2019-02-04 17:42:28 +01:00
vs_clear.sc clearquad uses uniform update instead of vertex update 2019-02-04 17:42:28 +01:00
vs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_debugfont.sc Happy New Year! 2019-01-13 17:13:25 -08:00