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amalgamated.cpp
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html5 glcontext
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2019-07-02 01:24:15 +00:00 |
amalgamated.mm
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
bgfx_compute.sh
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GL: Fixed framebuffer RW.
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2019-02-18 14:01:26 -08:00 |
bgfx_p.h
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Fixed build.
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2019-06-03 21:43:21 -07:00 |
bgfx_shader.sh
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Cleanup.
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2019-02-17 21:48:20 -08:00 |
bgfx.cpp
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Cleanup.
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2019-04-20 21:04:36 -07:00 |
bgfx.idl.inl
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Fixed IDL to match PR #1767.
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2019-05-14 21:32:36 -07:00 |
charset.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
config.h
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Added NVN stub.
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2019-03-12 17:01:02 -07:00 |
debug_renderdoc.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
debug_renderdoc.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
dxgi.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
dxgi.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear0.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear0.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear1.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear1.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear2.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear2.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear3.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear3.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear4.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear4.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear5.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear5.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear6.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear6.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear7.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear7.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_debugfont.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugfont.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_eagl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_eagl.mm
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Fix compile time errors for objective-c using opengles
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2019-07-03 14:39:47 +00:00 |
glcontext_egl.cpp
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Return to the previous surface after swapchain create / destroy. (#1815)
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2019-07-12 19:37:51 -07:00 |
glcontext_egl.h
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Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND.
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2019-03-09 10:53:14 +01:00 |
glcontext_glx.cpp
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GLX: Use glXCreateContextAttribsARB to create versioned context. It makes RenderDoc work without specifying GL version.
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2019-03-06 09:49:28 -08:00 |
glcontext_glx.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_html5.cpp
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missing assignment to m_canvas on alloc
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2019-07-02 01:24:15 +00:00 |
glcontext_html5.h
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explicitly look up webgl1 or webgl2 functions in html5
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2019-07-02 01:24:15 +00:00 |
glcontext_nsgl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_nsgl.mm
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NSView support warnings cleanup
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2019-03-27 18:55:46 +01:00 |
glcontext_wgl.cpp
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Cleanup.
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2019-02-07 18:04:28 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glimports.h
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Fixed issue #1656.
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2019-02-17 08:39:27 -08:00 |
makefile
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
nvapi.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
nvapi.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_d3d9.cpp
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Implement aliasing vertex buffer with different vertex declaration.
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2019-04-16 18:19:55 +02:00 |
renderer_d3d9.h
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Cleanup internal profiler.
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2019-02-15 16:45:35 -08:00 |
renderer_d3d11.cpp
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* Fixed integer overflow when allocating space for very large textures.
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2019-06-22 22:45:19 +03:00 |
renderer_d3d11.h
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Fixed framebuffer RW.
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2019-02-18 13:40:17 -08:00 |
renderer_d3d12.cpp
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Use SRGB texture format on backbuffer when MSAA is enabled
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2019-06-13 23:51:22 +02:00 |
renderer_d3d12.h
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Cleanup internal profiler.
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2019-02-15 16:45:35 -08:00 |
renderer_d3d.h
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Cleanup internal profiler.
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2019-02-15 16:45:35 -08:00 |
renderer_gl.cpp
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Work around emscripten double-reporting GL error
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2019-07-02 01:24:15 +00:00 |
renderer_gl.h
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html5 glcontext
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2019-07-02 01:24:15 +00:00 |
renderer_gnm.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_mtl.h
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Metal: Added profiler.
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2019-04-09 20:18:23 -07:00 |
renderer_mtl.mm
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Don't set layouts when the stream not used
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2019-04-23 10:50:43 +08:00 |
renderer_noop.cpp
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Cleanup.
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2019-01-25 17:18:30 -08:00 |
renderer_nvn.cpp
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Added NVN stub.
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2019-03-12 17:01:02 -07:00 |
renderer_vk.cpp
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Cleanup internal profiler.
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2019-02-15 16:45:35 -08:00 |
renderer_vk.h
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VK: WIP.
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2019-01-26 15:26:46 -08:00 |
renderer.h
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Cleanup.
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2019-03-27 09:58:11 -07:00 |
shader_dx9bc.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_dx9bc.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_dxbc.cpp
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Cleanup.
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2019-02-07 18:04:28 -08:00 |
shader_dxbc.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_spirv.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_spirv.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
topology.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
topology.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Added NVN stub.
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2019-03-12 17:01:02 -07:00 |
vertexdecl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
vs_clear.bin.h
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clearquad uses uniform update instead of vertex update
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2019-02-04 17:42:28 +01:00 |
vs_clear.sc
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clearquad uses uniform update instead of vertex update
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2019-02-04 17:42:28 +01:00 |
vs_debugfont.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugfont.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |