* Fixed integer overflow when allocating space for very large textures.
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@ -4188,7 +4188,7 @@ namespace bgfx { namespace d3d11
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if (convert)
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{
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uint32_t srcpitch = mip.m_width*bpp/8;
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uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, mip.m_width*mip.m_height*bpp/8);
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uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mip.m_height);
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bimg::imageDecodeToBgra8(g_allocator, temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
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srd[kk].pSysMem = temp;
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