Fix compile time errors for objective-c using opengles
- Add missing __bridge keyword for void-pointer cast - Remove context release which is no longer needed according to ARC standard
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@ -165,7 +165,7 @@ namespace bgfx { namespace gl
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BX_CHECK(NULL != s_opengles, "OpenGLES dynamic library is not found!");
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BX_UNUSED(_width, _height);
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CAEAGLLayer* layer = (CAEAGLLayer*)g_platformData.nwh;
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CAEAGLLayer* layer = (__bridge CAEAGLLayer*)g_platformData.nwh;
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layer.opaque = [layer.style valueForKey:@"opaque"] == nil ? true : [[layer.style valueForKey:@"opaque"] boolValue];
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layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys
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@ -176,7 +176,7 @@ namespace bgfx { namespace gl
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, nil
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];
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EAGLContext* context = (EAGLContext*)g_platformData.context;
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EAGLContext* context = (__bridge EAGLContext*)g_platformData.context;
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if (NULL == context)
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{
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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@ -187,7 +187,7 @@ namespace bgfx { namespace gl
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}
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BX_CHECK(NULL != context, "No valid OpenGLES context.");
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m_context = (void*)context;
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m_context = (__bridge void*)context;
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[EAGLContext setCurrentContext:context];
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[CATransaction flush];
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@ -249,8 +249,7 @@ namespace bgfx { namespace gl
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m_depthStencilRbo = 0;
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}
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EAGLContext* context = (EAGLContext*)m_context;
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[context release];
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EAGLContext* context = (__bridge EAGLContext*)m_context;
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bx::dlclose(s_opengles);
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}
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@ -284,7 +283,7 @@ namespace bgfx { namespace gl
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GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
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[((EAGLContext*)m_context) renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)g_platformData.nwh];
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[((__bridge EAGLContext*)m_context) renderbufferStorage:GL_RENDERBUFFER fromDrawable:(__bridge CAEAGLLayer*)g_platformData.nwh];
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GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
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GLint width;
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@ -312,7 +311,7 @@ namespace bgfx { namespace gl
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SwapChainGL* GlContext::createSwapChain(void* _nwh)
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{
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return BX_NEW(g_allocator, SwapChainGL)(/*m_display, m_config,*/ (EAGLContext*)m_context, (CAEAGLLayer*)_nwh);
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return BX_NEW(g_allocator, SwapChainGL)(/*m_display, m_config,*/ (__bridge EAGLContext*)m_context, (__bridge CAEAGLLayer*)_nwh);
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}
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void GlContext::destroySwapChain(SwapChainGL* _swapChain)
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@ -327,7 +326,7 @@ namespace bgfx { namespace gl
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if (NULL == _swapChain)
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{
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
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EAGLContext* context = (EAGLContext*)m_context;
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EAGLContext* context = (__bridge EAGLContext*)m_context;
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[context presentRenderbuffer:GL_RENDERBUFFER];
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}
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else
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@ -344,7 +343,7 @@ namespace bgfx { namespace gl
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if (NULL == _swapChain)
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{
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[EAGLContext setCurrentContext:(EAGLContext*)m_context];
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[EAGLContext setCurrentContext:(__bridge EAGLContext*)m_context];
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
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}
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else
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