bgfx/src/glcontext_html5.cpp
2019-07-02 01:24:15 +00:00

196 lines
5.5 KiB
C++

/*
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_p.h"
#if BGFX_CONFIG_RENDERER_OPENGLES
# include "renderer_gl.h"
# if BGFX_USE_HTML5
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
// from emscripten gl.c, because we're not going to go
// through egl
extern "C" void* emscripten_GetProcAddress(const char *name_);
extern "C" void* emscripten_webgl1_get_proc_address(const char *name_);
extern "C" void* emscripten_webgl2_get_proc_address(const char *name_);
namespace bgfx { namespace gl
{
# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func = NULL
# include "glimports.h"
static EmscriptenWebGLContextAttributes s_attrs;
struct SwapChainGL
{
SwapChainGL(int _context, const char* _canvas)
: m_context(_context)
{
m_canvas = (char*)BX_ALLOC(g_allocator, strlen(_canvas) + 1);
strcpy(m_canvas, _canvas);
makeCurrent();
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swapBuffers();
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swapBuffers();
}
~SwapChainGL()
{
emscripten_webgl_destroy_context(m_context);
BX_FREE(g_allocator, m_canvas);
}
void makeCurrent()
{
emscripten_webgl_make_context_current(m_context);
}
void swapBuffers()
{
// There is no swapBuffers equivalent. A swap happens whenever control is returned back
// to the browser.
}
int m_context;
char* m_canvas;
};
void GlContext::create(uint32_t _width, uint32_t _height)
{
// assert?
if (m_primary != NULL)
return;
const char* canvas = (const char*) g_platformData.nwh; // if 0, Module.canvas is used
m_primary = createSwapChain((void*)canvas);
if (_width && _height)
emscripten_set_canvas_element_size(canvas, (int)_width, (int)_height);
makeCurrent(m_primary);
}
void GlContext::destroy()
{
if (m_primary)
{
if (m_current == m_primary)
m_current = NULL;
BX_DELETE(g_allocator, m_primary);
m_primary = NULL;
}
}
void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t /* _flags */)
{
if (m_primary == NULL)
return;
emscripten_set_canvas_element_size(m_primary->m_canvas, (int) _width, (int) _height);
}
SwapChainGL* GlContext::createSwapChain(void* _nwh)
{
emscripten_webgl_init_context_attributes(&s_attrs);
s_attrs.alpha = false;
s_attrs.depth = true;
s_attrs.stencil = true;
s_attrs.enableExtensionsByDefault = true;
// let emscripten figure out the best WebGL context to create
// TODO this isn't necessarily the right thing, I don't think the code actually does the fallback like it should
s_attrs.majorVersion = 0;
s_attrs.majorVersion = 0;
const char* canvas = (const char*) _nwh;
int context = emscripten_webgl_create_context(canvas, &s_attrs);
if (context <= 0)
{
BX_TRACE("Failed to create WebGL context. (Canvas handle: '%s', error %d)", canvas, (int)context);
return NULL;
}
int result = emscripten_webgl_make_context_current(context);
if (EMSCRIPTEN_RESULT_SUCCESS != result)
{
BX_TRACE("emscripten_webgl_make_context_current failed (%d)", result);
return NULL;
}
SwapChainGL* swapChain = BX_NEW(g_allocator, SwapChainGL)(context, canvas);
import(1);
return swapChain;
}
uint64_t GlContext::getCaps() const
{
return BGFX_CAPS_SWAP_CHAIN;
}
void GlContext::destroySwapChain(SwapChainGL* _swapChain)
{
BX_DELETE(g_allocator, _swapChain);
}
void GlContext::swap(SwapChainGL* /* _swapChain */)
{
}
void GlContext::makeCurrent(SwapChainGL* _swapChain)
{
if (m_current != _swapChain)
{
m_current = _swapChain;
if (NULL == _swapChain)
{
if (NULL != m_primary)
{
m_primary->makeCurrent();
}
}
else
{
_swapChain->makeCurrent();
}
}
}
void GlContext::import(int webGLVersion)
{
BX_TRACE("Import:");
# define GL_EXTENSION(_optional, _proto, _func, _import) \
{ \
if (NULL == _func) \
{ \
_func = (_proto)emscripten_webgl1_get_proc_address(#_import); \
if (!_func && webGLVersion >= 2) \
_func = (_proto)emscripten_webgl2_get_proc_address(#_import); \
BX_TRACE("\t%p " #_func " (" #_import ")", _func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create WebGL/OpenGLES context. GetProcAddress(\"%s\")", #_import); \
} \
}
# include "glimports.h"
}
} /* namespace gl */ } // namespace bgfx
# endif // BGFX_USE_EGL
#endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)