Fixed issue #1656.
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4c899553e3
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@ -423,8 +423,6 @@ GL_IMPORT_ARB__(true, PFNGLDEBUGMESSAGECONTROLPROC, glDebugMessag
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GL_IMPORT_ARB__(true, PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert);
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GL_IMPORT_ARB__(true, PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback);
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GL_IMPORT_ARB__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog);
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GL_IMPORT_ARB__(true, PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup);
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GL_IMPORT_ARB__(true, PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup);
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GL_IMPORT_ARB__(true, PFNGLOBJECTLABELPROC, glObjectLabel);
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GL_IMPORT_ARB__(true, PFNGLGETOBJECTLABELPROC, glGetObjectLabel);
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GL_IMPORT_ARB__(true, PFNGLOBJECTPTRLABELPROC, glObjectPtrLabel);
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@ -468,6 +466,8 @@ GL_IMPORT______(false, PFNGLCLEARDEPTHFPROC, glClearDepthf
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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GL_IMPORT______(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker);
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GL_IMPORT_ARB__(true, PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup);
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GL_IMPORT_ARB__(true, PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup);
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GL_IMPORT______(true, PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarker);
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GL_IMPORT______(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker);
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#else
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@ -512,6 +512,8 @@ GL_IMPORT______(true, PFNGLTEXIMAGE3DMULTISAMPLEPROC, glTexImage3DM
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GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer);
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GL_IMPORT_EXT__(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker);
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GL_IMPORT_ARB__(true, PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup);
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GL_IMPORT_ARB__(true, PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup);
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GL_IMPORT_EXT__(true, PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarker);
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GL_IMPORT_EXT__(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker);
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GL_IMPORT_EXT__(true, PFNGLOBJECTLABELPROC, glObjectLabel);
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@ -596,6 +598,8 @@ GL_IMPORT______(true, PFNGLTEXIMAGE3DMULTISAMPLEPROC, glTexImage3DM
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GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer);
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GL_IMPORT______(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker);
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GL_IMPORT_ARB__(true, PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup);
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GL_IMPORT_ARB__(true, PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup);
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GL_IMPORT______(true, PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarker);
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GL_IMPORT______(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker);
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GL_IMPORT______(true, PFNGLOBJECTLABELPROC, glObjectLabel);
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