.. |
amalgamated.cpp
|
Removed HMD API and OculusVR support.
|
2018-07-19 20:22:21 -07:00 |
amalgamated.mm
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
bgfx_compute.sh
|
GLSL: Fixed atomicFetchCompareExchange.
|
2018-08-27 17:57:42 -07:00 |
bgfx_p.h
|
Added ability to sample stencil part of depth/stencil texture.
|
2018-08-23 17:59:47 -07:00 |
bgfx_shader.sh
|
GLSL: Fixed U/ISAMPLER*.
|
2018-08-28 18:02:01 -07:00 |
bgfx.cpp
|
Added limit info for maximum number of compute bindings.
|
2018-09-07 17:07:33 -07:00 |
charset.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
config.h
|
Cleanup.
|
2018-07-19 20:29:03 -07:00 |
debug_renderdoc.cpp
|
Added init debug&profile prarameters for device creation.
|
2018-06-18 17:51:02 -07:00 |
debug_renderdoc.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
dxgi.cpp
|
D3D11/12: Allow headless device creation.
|
2018-08-28 18:02:26 -07:00 |
dxgi.h
|
D3D11/12: Added support for HDR10 display output.
|
2018-08-22 17:18:11 -07:00 |
fs_clear0.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear0.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear1.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear1.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear2.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear2.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear3.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear3.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear4.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear4.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear5.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear5.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear6.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear6.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear7.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear7.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_debugfont.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_debugfont.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_eagl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_eagl.mm
|
fix ios11 black screen when using postprocess (#1333)
|
2018-02-14 09:24:30 -08:00 |
glcontext_egl.cpp
|
Android supports creating swap chains (#1332)
|
2018-02-14 09:24:40 -08:00 |
glcontext_egl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_glx.cpp
|
Revert "Cleanup."
|
2018-06-24 19:10:44 -07:00 |
glcontext_glx.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.mm
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_wgl.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_wgl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glimports.h
|
Fixed gl_FrontFacing behavior.
|
2018-06-08 16:52:09 -07:00 |
makefile
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
nvapi.cpp
|
D3D12: Fixed initial state for MSAA render target.
|
2018-05-04 16:35:59 -07:00 |
nvapi.h
|
NVAPI: Adding support for NV Aftermath.
|
2018-03-29 20:36:48 -07:00 |
renderer_d3d9.cpp
|
Cleanup.
|
2018-08-29 18:12:21 -07:00 |
renderer_d3d9.h
|
Added ability to sample stencil part of depth/stencil texture.
|
2018-08-23 17:59:47 -07:00 |
renderer_d3d11.cpp
|
Fixed issue #1483.
|
2018-09-08 22:25:32 -07:00 |
renderer_d3d11.h
|
Fixed swap chain window counting.
|
2018-08-27 17:56:33 -07:00 |
renderer_d3d12.cpp
|
Added limit info for maximum number of compute bindings.
|
2018-09-07 17:07:33 -07:00 |
renderer_d3d12.h
|
Added ability to sample stencil part of depth/stencil texture.
|
2018-08-23 17:59:47 -07:00 |
renderer_d3d.h
|
Cleanup.
|
2018-06-11 17:37:00 -07:00 |
renderer_gl.cpp
|
Added limit info for maximum number of compute bindings.
|
2018-09-07 17:07:33 -07:00 |
renderer_gl.h
|
Added ability to sample stencil part of depth/stencil texture.
|
2018-08-23 17:59:47 -07:00 |
renderer_gnm.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
renderer_mtl.h
|
Added ability to sample stencil part of depth/stencil texture.
|
2018-08-23 17:59:47 -07:00 |
renderer_mtl.mm
|
Fixed swap chain window counting.
|
2018-08-27 17:56:33 -07:00 |
renderer_noop.cpp
|
Added ability to sample stencil part of depth/stencil texture.
|
2018-08-23 17:59:47 -07:00 |
renderer_vk.cpp
|
Fixed warning.
|
2018-09-08 10:38:09 -07:00 |
renderer_vk.h
|
VK: Fixing validation errors.
|
2018-04-15 18:08:39 -07:00 |
renderer.h
|
Removed HMD API and OculusVR support.
|
2018-07-19 20:22:21 -07:00 |
shader_dx9bc.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
shader_dx9bc.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
shader_dxbc.cpp
|
Fixed RCP operands count. (#1431)
|
2018-07-09 10:09:51 -07:00 |
shader_dxbc.h
|
DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
|
2018-02-06 16:37:13 -08:00 |
shader_spirv.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
shader_spirv.h
|
Cleanup.
|
2018-03-17 21:55:25 -07:00 |
shader.cpp
|
DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
|
2018-02-06 16:37:13 -08:00 |
shader.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
topology.cpp
|
Added topology flip for tristrip.
|
2018-06-08 16:52:37 -07:00 |
topology.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
varying.def.sc
|
|
|
vertexdecl.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
vertexdecl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
vs_clear.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
vs_clear.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
vs_debugfont.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
vs_debugfont.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |