bgfx/src
Branimir Karadžić 1011696535 Fixed issue #1483.
2018-09-08 22:25:32 -07:00
..
amalgamated.cpp Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
amalgamated.mm Happy New Year! 2018-01-01 11:16:06 -08:00
bgfx_compute.sh GLSL: Fixed atomicFetchCompareExchange. 2018-08-27 17:57:42 -07:00
bgfx_p.h Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
bgfx_shader.sh GLSL: Fixed U/ISAMPLER*. 2018-08-28 18:02:01 -07:00
bgfx.cpp Added limit info for maximum number of compute bindings. 2018-09-07 17:07:33 -07:00
charset.h Happy New Year! 2018-01-01 11:16:06 -08:00
config.h Cleanup. 2018-07-19 20:29:03 -07:00
debug_renderdoc.cpp Added init debug&profile prarameters for device creation. 2018-06-18 17:51:02 -07:00
debug_renderdoc.h Happy New Year! 2018-01-01 11:16:06 -08:00
dxgi.cpp D3D11/12: Allow headless device creation. 2018-08-28 18:02:26 -07:00
dxgi.h D3D11/12: Added support for HDR10 display output. 2018-08-22 17:18:11 -07:00
fs_clear0.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear0.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear1.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear1.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear2.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear2.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear3.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear3.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear4.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear4.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear5.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear5.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear6.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear6.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear7.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear7.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.mm fix ios11 black screen when using postprocess (#1333) 2018-02-14 09:24:30 -08:00
glcontext_egl.cpp Android supports creating swap chains (#1332) 2018-02-14 09:24:40 -08:00
glcontext_egl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_glx.cpp Revert "Cleanup." 2018-06-24 19:10:44 -07:00
glcontext_glx.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.mm Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glimports.h Fixed gl_FrontFacing behavior. 2018-06-08 16:52:09 -07:00
makefile Happy New Year! 2018-01-01 11:16:06 -08:00
nvapi.cpp D3D12: Fixed initial state for MSAA render target. 2018-05-04 16:35:59 -07:00
nvapi.h NVAPI: Adding support for NV Aftermath. 2018-03-29 20:36:48 -07:00
renderer_d3d9.cpp Cleanup. 2018-08-29 18:12:21 -07:00
renderer_d3d9.h Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
renderer_d3d11.cpp Fixed issue #1483. 2018-09-08 22:25:32 -07:00
renderer_d3d11.h Fixed swap chain window counting. 2018-08-27 17:56:33 -07:00
renderer_d3d12.cpp Added limit info for maximum number of compute bindings. 2018-09-07 17:07:33 -07:00
renderer_d3d12.h Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
renderer_d3d.h Cleanup. 2018-06-11 17:37:00 -07:00
renderer_gl.cpp Added limit info for maximum number of compute bindings. 2018-09-07 17:07:33 -07:00
renderer_gl.h Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
renderer_gnm.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
renderer_mtl.h Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
renderer_mtl.mm Fixed swap chain window counting. 2018-08-27 17:56:33 -07:00
renderer_noop.cpp Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
renderer_vk.cpp Fixed warning. 2018-09-08 10:38:09 -07:00
renderer_vk.h VK: Fixing validation errors. 2018-04-15 18:08:39 -07:00
renderer.h Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
shader_dx9bc.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dx9bc.h Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dxbc.cpp Fixed RCP operands count. (#1431) 2018-07-09 10:09:51 -07:00
shader_dxbc.h DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader_spirv.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_spirv.h Cleanup. 2018-03-17 21:55:25 -07:00
shader.cpp DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader.h Happy New Year! 2018-01-01 11:16:06 -08:00
topology.cpp Added topology flip for tristrip. 2018-06-08 16:52:37 -07:00
topology.h Happy New Year! 2018-01-01 11:16:06 -08:00
varying.def.sc
vertexdecl.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
vertexdecl.h Happy New Year! 2018-01-01 11:16:06 -08:00
vs_clear.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_clear.sc Happy New Year! 2018-01-01 11:16:06 -08:00
vs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00