Added ability to sample stencil part of depth/stencil texture.

This commit is contained in:
Branimir Karadžić 2018-08-23 17:59:47 -07:00
parent 444b2d72c5
commit f40bf8e862
23 changed files with 192 additions and 157 deletions

View File

@ -307,10 +307,10 @@ public:
, false
, 1
, bgfx::TextureFormat::BGRA8
, ((msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP
, (uint64_t(msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP
);
const uint32_t textureFlags = BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT);
const uint64_t textureFlags = BGFX_TEXTURE_RT_WRITE_ONLY|(uint64_t(msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT);
bgfx::TextureFormat::Enum depthFormat =
bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D16, textureFlags) ? bgfx::TextureFormat::D16

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@ -418,7 +418,7 @@ public:
bgfx::destroy(m_gbuffer);
}
const uint32_t samplerFlags = 0
const uint64_t tsFlags = 0
| BGFX_TEXTURE_RT
| BGFX_SAMPLER_MIN_POINT
| BGFX_SAMPLER_MAG_POINT
@ -426,9 +426,9 @@ public:
| BGFX_SAMPLER_U_CLAMP
| BGFX_SAMPLER_V_CLAMP
;
m_gbufferTex[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
m_gbufferTex[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
m_gbufferTex[2] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::D24, samplerFlags);
m_gbufferTex[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, tsFlags);
m_gbufferTex[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, tsFlags);
m_gbufferTex[2] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::D24S8, tsFlags);
m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_gbufferTex), m_gbufferTex, true);
if (bgfx::isValid(m_lightBuffer) )
@ -436,7 +436,7 @@ public:
bgfx::destroy(m_lightBuffer);
}
m_lightBuffer = bgfx::createFrameBuffer(uint16_t(m_width), uint16_t(m_height), bgfx::TextureFormat::BGRA8, samplerFlags);
m_lightBuffer = bgfx::createFrameBuffer(uint16_t(m_width), uint16_t(m_height), bgfx::TextureFormat::BGRA8, tsFlags);
}
ImGui::SetNextWindowPos(

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@ -827,7 +827,7 @@ void VectorDisplay::screenSpaceQuad(float _textureWidth, float _textureHeight, f
void VectorDisplay::setupResDependent()
{
const uint32_t samplerFlags = 0
const uint64_t tsFlags = 0
| BGFX_TEXTURE_RT
| BGFX_SAMPLER_MIN_POINT
| BGFX_SAMPLER_MAG_POINT
@ -835,13 +835,13 @@ void VectorDisplay::setupResDependent()
| BGFX_SAMPLER_U_CLAMP
| BGFX_SAMPLER_V_CLAMP
;
m_sceneFrameBuffer = bgfx::createFrameBuffer(m_screenWidth, m_screenHeight, bgfx::TextureFormat::BGRA8, samplerFlags);
m_sceneFrameBuffer = bgfx::createFrameBuffer(m_screenWidth, m_screenHeight, bgfx::TextureFormat::BGRA8, tsFlags);
m_glowWidth = m_screenWidth / 3;
m_glowHeight = m_screenHeight / 3;
m_glow0FrameBuffer = bgfx::createFrameBuffer(m_glowWidth, m_glowHeight, bgfx::TextureFormat::BGRA8, samplerFlags);
m_glow1FrameBuffer = bgfx::createFrameBuffer(m_glowWidth, m_glowHeight, bgfx::TextureFormat::BGRA8, samplerFlags);
m_glow0FrameBuffer = bgfx::createFrameBuffer(m_glowWidth, m_glowHeight, bgfx::TextureFormat::BGRA8, tsFlags);
m_glow1FrameBuffer = bgfx::createFrameBuffer(m_glowWidth, m_glowHeight, bgfx::TextureFormat::BGRA8, tsFlags);
}
void VectorDisplay::teardownResDependent()

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@ -302,7 +302,7 @@ public:
// Light sphere
m_lightSphere = meshLoad("meshes/unit_sphere.bin");
const uint32_t samplerFlags = 0
const uint64_t tsFlags = 0
| BGFX_TEXTURE_RT
| BGFX_SAMPLER_MIN_POINT
| BGFX_SAMPLER_MAG_POINT
@ -312,20 +312,20 @@ public:
;
// Make gbuffer and related textures
m_gbufferTex[GBUFFER_RT_NORMAL] = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
m_gbufferTex[GBUFFER_RT_COLOR] = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
m_gbufferTex[GBUFFER_RT_DEPTH] = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureFormat::D24, samplerFlags);
m_gbufferTex[GBUFFER_RT_NORMAL] = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureFormat::BGRA8, tsFlags);
m_gbufferTex[GBUFFER_RT_COLOR] = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureFormat::BGRA8, tsFlags);
m_gbufferTex[GBUFFER_RT_DEPTH] = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureFormat::D24, tsFlags);
m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_gbufferTex), m_gbufferTex, true);
// Make light buffer
m_lightBufferTex = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
m_lightBufferTex = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureFormat::BGRA8, tsFlags);
bgfx::TextureHandle lightBufferRTs[] = {
m_lightBufferTex
};
m_lightBuffer = bgfx::createFrameBuffer(BX_COUNTOF(lightBufferRTs), lightBufferRTs, true);
// Make shadow buffer
const uint32_t rsmFlags = 0
const uint64_t rsmFlags = 0
| BGFX_TEXTURE_RT
| BGFX_SAMPLER_MIN_POINT
| BGFX_SAMPLER_MAG_POINT
@ -340,8 +340,8 @@ public:
, SHADOW_MAP_DIM
, false
, 1
, bgfx::TextureFormat::BGRA8,
rsmFlags
, bgfx::TextureFormat::BGRA8
, rsmFlags
);
// Typical shadow map
@ -350,12 +350,12 @@ public:
, SHADOW_MAP_DIM
, false
, 1
, bgfx::TextureFormat::D16,
BGFX_TEXTURE_RT/* | BGFX_TEXTURE_COMPARE_LEQUAL*/
, bgfx::TextureFormat::D16
, BGFX_TEXTURE_RT /* | BGFX_TEXTURE_COMPARE_LEQUAL*/
); // Note I'm not setting BGFX_TEXTURE_COMPARE_LEQUAL. Why?
// Normally a PCF shadow map such as this requires a compare. However, this sample also
// reads from this texture in the lighting pass, and only uses the PCF capabilites in the
// combine pass, so the flag is disabled by default.
// Normally a PCF shadow map such as this requires a compare. However, this sample also
// reads from this texture in the lighting pass, and only uses the PCF capabilites in the
// combine pass, so the flag is disabled by default.
m_shadowBuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_shadowBufferTex), m_shadowBufferTex, true);

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@ -588,7 +588,7 @@ public:
//Setup Occlusion pass
{
const uint32_t samplerFlags = 0
const uint64_t tsFlags = 0
| BGFX_TEXTURE_RT
| BGFX_SAMPLER_MIN_POINT
| BGFX_SAMPLER_MAG_POINT
@ -598,9 +598,9 @@ public:
;
// Create buffers for the HiZ pass
m_hiZDepthBuffer = bgfx::createFrameBuffer(uint16_t(m_hiZwidth), uint16_t(m_hiZheight), bgfx::TextureFormat::D32, samplerFlags);
m_hiZDepthBuffer = bgfx::createFrameBuffer(uint16_t(m_hiZwidth), uint16_t(m_hiZheight), bgfx::TextureFormat::D32, tsFlags);
bgfx::TextureHandle buffer = bgfx::createTexture2D(uint16_t(m_hiZwidth), uint16_t(m_hiZheight), true, 1, bgfx::TextureFormat::R32F, BGFX_TEXTURE_COMPUTE_WRITE | samplerFlags);
bgfx::TextureHandle buffer = bgfx::createTexture2D(uint16_t(m_hiZwidth), uint16_t(m_hiZheight), true, 1, bgfx::TextureFormat::R32F, BGFX_TEXTURE_COMPUTE_WRITE | tsFlags);
m_hiZBuffer = bgfx::createFrameBuffer(1, &buffer, true);
//how many mip will the Hi Z buffer have?

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@ -2485,7 +2485,7 @@ namespace bgfx
, bool _cubeMap
, uint16_t _numLayers
, TextureFormat::Enum _format
, uint32_t _flags
, uint64_t _flags
);
/// Calculate amount of memory required for texture.
@ -2530,7 +2530,7 @@ namespace bgfx
///
TextureHandle createTexture(
const Memory* _mem
, uint32_t _flags = BGFX_SAMPLER_NONE
, uint64_t _flags = BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE
, uint8_t _skip = 0
, TextureInfo* _info = NULL
);
@ -2562,7 +2562,7 @@ namespace bgfx
, bool _hasMips
, uint16_t _numLayers
, TextureFormat::Enum _format
, uint32_t _flags = BGFX_SAMPLER_NONE
, uint64_t _flags = BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE
, const Memory* _mem = NULL
);
@ -2589,7 +2589,7 @@ namespace bgfx
, bool _hasMips
, uint16_t _numLayers
, TextureFormat::Enum _format
, uint32_t _flags = BGFX_SAMPLER_NONE
, uint64_t _flags = BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE
);
/// Create 3D texture.
@ -2617,7 +2617,7 @@ namespace bgfx
, uint16_t _depth
, bool _hasMips
, TextureFormat::Enum _format
, uint32_t _flags = BGFX_SAMPLER_NONE
, uint64_t _flags = BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE
, const Memory* _mem = NULL
);
@ -2646,7 +2646,7 @@ namespace bgfx
, bool _hasMips
, uint16_t _numLayers
, TextureFormat::Enum _format
, uint32_t _flags = BGFX_SAMPLER_NONE
, uint64_t _flags = BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE
, const Memory* _mem = NULL
);
@ -2828,7 +2828,7 @@ namespace bgfx
uint16_t _width
, uint16_t _height
, TextureFormat::Enum _format
, uint32_t _textureFlags = BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP
, uint64_t _textureFlags = BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP
);
/// Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
@ -2851,7 +2851,7 @@ namespace bgfx
FrameBufferHandle createFrameBuffer(
BackbufferRatio::Enum _ratio
, TextureFormat::Enum _format
, uint32_t _textureFlags = BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP
, uint64_t _textureFlags = BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP
);
/// Create MRT frame buffer from texture handles (simple).
@ -2894,6 +2894,7 @@ namespace bgfx
/// @param[in] _nwh OS' target native window handle.
/// @param[in] _width Window back buffer width.
/// @param[in] _height Window back buffer height.
/// @param[in] _format Window back buffer color format.
/// @param[in] _depthFormat Window back buffer depth format.
///
/// @returns Handle to frame buffer object.
@ -2907,7 +2908,8 @@ namespace bgfx
void* _nwh
, uint16_t _width
, uint16_t _height
, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth
, TextureFormat::Enum _format = TextureFormat::Count
, TextureFormat::Enum _depthFormat = TextureFormat::Count
);
/// Obtain texture handle of frame buffer attachment.

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@ -818,25 +818,25 @@ BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_
BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
/**/
BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags);
BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
/**/
BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
/**/
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
/**/
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
/**/
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags);
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
/**/
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
/**/
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
/**/
BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
@ -857,10 +857,10 @@ BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char*
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
/**/
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
/**/
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
/**/
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures);
@ -869,7 +869,7 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures);
/**/
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat);
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
/**/
BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);

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@ -130,13 +130,13 @@ typedef struct bgfx_interface_vtbl
bgfx_program_handle_t (*create_program)(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
bgfx_program_handle_t (*create_compute_program)(bgfx_shader_handle_t _csh, bool _destroyShaders);
void (*destroy_program)(bgfx_program_handle_t _handle);
bool (*is_texture_valid)(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags);
bool (*is_texture_valid)(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
void (*calc_texture_size)(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
bgfx_texture_handle_t (*create_texture)(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
bgfx_texture_handle_t (*create_texture_2d)(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags);
bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
bgfx_texture_handle_t (*create_texture)(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
bgfx_texture_handle_t (*create_texture_2d)(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
@ -144,10 +144,10 @@ typedef struct bgfx_interface_vtbl
void (*set_texture_name)(bgfx_texture_handle_t _handle, const char* _name, int32_t _len);
void* (*get_direct_access_ptr)(bgfx_texture_handle_t _handle);
void (*destroy_texture)(bgfx_texture_handle_t _handle);
bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
bgfx_frame_buffer_handle_t (*create_frame_buffer_from_attachment)(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures);
bgfx_frame_buffer_handle_t (*create_frame_buffer_from_nwh)(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat);
bgfx_frame_buffer_handle_t (*create_frame_buffer_from_nwh)(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
bgfx_texture_handle_t (*get_texture)(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
void (*destroy_frame_buffer)(bgfx_frame_buffer_handle_t _handle);
bgfx_uniform_handle_t (*create_uniform)(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);

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@ -6,7 +6,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_API_VERSION UINT32_C(78)
#define BGFX_API_VERSION UINT32_C(79)
/// Color RGB/alpha/depth write. When it's not specified write will be disabled.
#define BGFX_STATE_WRITE_R UINT64_C(0x0000000000000001) //!< Enable R write.
@ -335,21 +335,21 @@
)
/// Texture creation flags.
#define BGFX_TEXTURE_NONE UINT32_C(0x00000000) //!<
#define BGFX_TEXTURE_MSAA_SAMPLE UINT32_C(0x00000800) //!< Texture will be used for MSAA sampling.
#define BGFX_TEXTURE_RT UINT32_C(0x00001000) //!<
#define BGFX_TEXTURE_RT_MSAA_X2 UINT32_C(0x00002000) //!< Render target MSAAx2 mode.
#define BGFX_TEXTURE_RT_MSAA_X4 UINT32_C(0x00003000) //!< Render target MSAAx4 mode.
#define BGFX_TEXTURE_RT_MSAA_X8 UINT32_C(0x00004000) //!< Render target MSAAx8 mode.
#define BGFX_TEXTURE_RT_MSAA_X16 UINT32_C(0x00005000) //!< Render target MSAAx16 mode.
#define BGFX_TEXTURE_RT_MSAA_SHIFT 12 //!<
#define BGFX_TEXTURE_RT_MSAA_MASK UINT32_C(0x00007000) //!<
#define BGFX_TEXTURE_RT_WRITE_ONLY UINT32_C(0x00008000) //!< Render target will be used for writing only.
#define BGFX_TEXTURE_RT_MASK UINT32_C(0x0000f000) //!<
#define BGFX_TEXTURE_COMPUTE_WRITE UINT32_C(0x00100000) //!< Texture will be used for compute write.
#define BGFX_TEXTURE_SRGB UINT32_C(0x00200000) //!< Sample texture as sRGB.
#define BGFX_TEXTURE_BLIT_DST UINT32_C(0x00400000) //!< Texture will be used as blit destination.
#define BGFX_TEXTURE_READ_BACK UINT32_C(0x00800000) //!< Texture will be used for read back from GPU.
#define BGFX_TEXTURE_NONE UINT64_C(0x0000000000000000) //!<
#define BGFX_TEXTURE_MSAA_SAMPLE UINT64_C(0x0000000800000000) //!< Texture will be used for MSAA sampling.
#define BGFX_TEXTURE_RT UINT64_C(0x0000001000000000) //!<
#define BGFX_TEXTURE_RT_MSAA_X2 UINT64_C(0x0000002000000000) //!< Render target MSAAx2 mode.
#define BGFX_TEXTURE_RT_MSAA_X4 UINT64_C(0x0000003000000000) //!< Render target MSAAx4 mode.
#define BGFX_TEXTURE_RT_MSAA_X8 UINT64_C(0x0000004000000000) //!< Render target MSAAx8 mode.
#define BGFX_TEXTURE_RT_MSAA_X16 UINT64_C(0x0000005000000000) //!< Render target MSAAx16 mode.
#define BGFX_TEXTURE_RT_MSAA_SHIFT 36 //!<
#define BGFX_TEXTURE_RT_MSAA_MASK UINT64_C(0x0000007000000000) //!<
#define BGFX_TEXTURE_RT_WRITE_ONLY UINT64_C(0x0000008000000000) //!< Render target will be used for writing only.
#define BGFX_TEXTURE_RT_MASK UINT64_C(0x000000f000000000) //!<
#define BGFX_TEXTURE_COMPUTE_WRITE UINT64_C(0x0000100000000000) //!< Texture will be used for compute write.
#define BGFX_TEXTURE_SRGB UINT64_C(0x0000200000000000) //!< Sample texture as sRGB.
#define BGFX_TEXTURE_BLIT_DST UINT64_C(0x0000400000000000) //!< Texture will be used as blit destination.
#define BGFX_TEXTURE_READ_BACK UINT64_C(0x0000800000000000) //!< Texture will be used for read back from GPU.
/// Sampler flags.
#define BGFX_SAMPLER_NONE UINT32_C(0x00000000) //!<
@ -389,6 +389,7 @@
#define BGFX_SAMPLER_COMPARE_ALWAYS UINT32_C(0x00080000) //!< Compare when sampling depth texture: always.
#define BGFX_SAMPLER_COMPARE_SHIFT 16 //!<
#define BGFX_SAMPLER_COMPARE_MASK UINT32_C(0x000f0000) //!<
#define BGFX_SAMPLER_SAMPLE_STENCIL UINT32_C(0x00100000) //!< Sample stencil instead of depth.
#define BGFX_SAMPLER_BORDER_COLOR_SHIFT 24 //!<
#define BGFX_SAMPLER_BORDER_COLOR_MASK UINT32_C(0x0f000000) //!<
#define BGFX_SAMPLER_RESERVED_SHIFT 28 //!<

View File

@ -2516,7 +2516,7 @@ namespace bgfx
const Memory* mem;
_cmdbuf.read(mem);
uint32_t flags;
uint64_t flags;
_cmdbuf.read(flags);
uint8_t skip;
@ -2642,10 +2642,13 @@ namespace bgfx
uint16_t height;
_cmdbuf.read(height);
TextureFormat::Enum format;
_cmdbuf.read(format);
TextureFormat::Enum depthFormat;
_cmdbuf.read(depthFormat);
m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
}
else
{
@ -3603,7 +3606,7 @@ error:
s_ctx->destroyProgram(_handle);
}
static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, bx::Error* _err)
static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
{
BX_ERROR_SCOPE(_err);
@ -3712,7 +3715,7 @@ error:
}
}
bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
{
bx::Error err;
isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
@ -3724,7 +3727,7 @@ error:
bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
}
TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
{
BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
@ -3748,7 +3751,7 @@ error:
_height = bx::max<uint16_t>(1, _height);
}
static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
{
bx::Error err;
isTextureValid(0, false, _numLayers, _format, _flags, &err);
@ -3801,19 +3804,19 @@ error:
return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
}
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
{
BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
}
TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
{
BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
}
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
{
bx::Error err;
isTextureValid(_depth, false, 1, _format, _flags, &err);
@ -3854,7 +3857,7 @@ error:
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
}
TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
{
bx::Error err;
isTextureValid(0, true, _numLayers, _format, _flags, &err);
@ -3964,14 +3967,14 @@ error:
return s_ctx->readTexture(_handle, _data, _mip);
}
FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
{
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
return createFrameBuffer(1, &th, true);
}
FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
{
BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
@ -4004,7 +4007,7 @@ error:
return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
}
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
{
BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
BX_WARN(_width > 0 && _height > 0
@ -4012,10 +4015,19 @@ error:
, _width
, _height
);
BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
, "Invalid texture format for color (%s)."
, bimg::getName(bimg::TextureFormat::Enum(_format) )
);
BX_CHECK(_format == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
, "Invalid texture format for depth (%s)."
, bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
);
return s_ctx->createFrameBuffer(
_nwh
, bx::max<uint16_t>(_width, 1)
, bx::max<uint16_t>(_height, 1)
, _format
, _depthFormat
);
}
@ -5103,7 +5115,7 @@ BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
bgfx::destroy(handle.cpp);
}
BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
{
return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
}
@ -5114,7 +5126,7 @@ BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _wid
bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
@ -5122,28 +5134,28 @@ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem,
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
@ -5192,14 +5204,14 @@ BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
@ -5220,10 +5232,10 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(u
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
return handle.c;
}

View File

@ -2643,7 +2643,7 @@ namespace bgfx
virtual void destroyShader(ShaderHandle _handle) = 0;
virtual void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) = 0;
virtual void destroyProgram(ProgramHandle _handle) = 0;
virtual void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) = 0;
virtual void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) = 0;
virtual void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) = 0;
virtual void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) = 0;
virtual void updateTextureEnd() = 0;
@ -2653,7 +2653,7 @@ namespace bgfx
virtual uintptr_t getInternal(TextureHandle _handle) = 0;
virtual void destroyTexture(TextureHandle _handle) = 0;
virtual void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) = 0;
virtual void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) = 0;
virtual void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) = 0;
virtual void destroyFrameBuffer(FrameBufferHandle _handle) = 0;
virtual void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) = 0;
virtual void destroyUniform(UniformHandle _handle) = 0;
@ -3854,7 +3854,7 @@ namespace bgfx
}
}
BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info, BackbufferRatio::Enum _ratio, bool _immutable) )
BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info, BackbufferRatio::Enum _ratio, bool _immutable) )
{
BGFX_MUTEX_SCOPE(m_resourceApiLock);
@ -4161,7 +4161,7 @@ namespace bgfx
return handle;
}
BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat) )
BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) )
{
BGFX_MUTEX_SCOPE(m_resourceApiLock);
@ -4176,6 +4176,7 @@ namespace bgfx
cmdbuf.write(_nwh);
cmdbuf.write(_width);
cmdbuf.write(_height);
cmdbuf.write(_format);
cmdbuf.write(_depthFormat);
FrameBufferRef& ref = m_frameBufferRef[handle.idx];

View File

@ -1683,7 +1683,7 @@ namespace bgfx { namespace d3d11
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
{
return m_textures[_handle.idx].create(_mem, _flags, _skip);
}
@ -1783,11 +1783,11 @@ namespace bgfx { namespace d3d11
m_frameBuffers[_handle.idx].create(_num, _attachment);
}
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) override
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
{
uint16_t denseIdx = m_numWindows++;
m_windows[denseIdx] = _handle;
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
}
void destroyFrameBuffer(FrameBufferHandle _handle) override
@ -2938,7 +2938,7 @@ namespace bgfx { namespace d3d11
return uav;
}
ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip, bool _compute = false)
ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip, bool _compute = false, bool _stencil = false)
{
bx::HashMurmur2A murmur;
murmur.begin();
@ -2946,6 +2946,7 @@ namespace bgfx { namespace d3d11
murmur.add(_mip);
murmur.add(0);
murmur.add(_compute);
murmur.add(_stencil);
uint32_t hash = murmur.end();
IUnknown** ptr = m_srvUavLru.find(hash);
@ -2958,7 +2959,7 @@ namespace bgfx { namespace d3d11
const bool msaaSample = 1 < msaa.Count && 0 != (texture.m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
desc.Format = texture.getSrvFormat();
desc.Format = _stencil ? DXGI_FORMAT_X24_TYPELESS_G8_UINT : texture.getSrvFormat();
switch (texture.m_type)
{
case TextureD3D11::Texture2D:
@ -3990,7 +3991,7 @@ namespace bgfx { namespace d3d11
}
}
void* TextureD3D11::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
void* TextureD3D11::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
{
void* directAccessPtr = NULL;
@ -4406,10 +4407,24 @@ namespace bgfx { namespace d3d11
void TextureD3D11::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
{
TextureStage& ts = s_renderD3D11->m_textureStage;
ts.m_srv[_stage] = m_srv;
uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
if (0 != (_flags & BGFX_SAMPLER_SAMPLE_STENCIL) )
{
ts.m_srv[_stage] = s_renderD3D11->getCachedSrv(
TextureHandle{ uint16_t(this - s_renderD3D11->m_textures) }
, 0
, false
, true
);
}
else
{
ts.m_srv[_stage] = m_srv;
}
const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
? _flags
: m_flags
: uint32_t(m_flags)
;
uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
ts.m_sampler[_stage] = s_renderD3D11->getSamplerState(flags
@ -4471,10 +4486,11 @@ namespace bgfx { namespace d3d11
postReset();
}
void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
{
SwapChainDesc scd;
bx::memCopy(&scd, &s_renderD3D11->m_scd, sizeof(SwapChainDesc) );
scd.format = TextureFormat::Count == _format ? scd.format : s_textureFormat[_format].m_fmt;
scd.width = _width;
scd.height = _height;
scd.nwh = _nwh;
@ -5394,7 +5410,7 @@ namespace bgfx { namespace d3d11
else
{
srv[ii] = s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_un.m_compute.m_mip, true);
sampler[ii] = s_renderD3D11->getSamplerState(texture.m_flags, NULL);
sampler[ii] = s_renderD3D11->getSamplerState(uint32_t(texture.m_flags), NULL);
}
}
break;

View File

@ -264,7 +264,7 @@ namespace bgfx { namespace d3d11
{
}
void* create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
void* create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
void destroy();
void overrideInternal(uintptr_t _ptr);
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
@ -290,7 +290,7 @@ namespace bgfx { namespace d3d11
ID3D11ShaderResourceView* m_srv;
ID3D11UnorderedAccessView* m_uav;
uint32_t m_flags;
uint64_t m_flags;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
@ -315,7 +315,7 @@ namespace bgfx { namespace d3d11
}
void create(uint8_t _num, const Attachment* _attachment);
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat);
uint16_t destroy();
void preReset(bool _force = false);
void postReset();

View File

@ -1523,7 +1523,7 @@ namespace bgfx { namespace d3d12
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
{
return m_textures[_handle.idx].create(_mem, _flags, _skip);
}
@ -1654,7 +1654,7 @@ namespace bgfx { namespace d3d12
m_frameBuffers[_handle.idx].create(_num, _attachment);
}
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) override
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
{
finishAll(true);
@ -1668,7 +1668,7 @@ namespace bgfx { namespace d3d12
uint16_t denseIdx = m_numWindows++;
m_windows[denseIdx] = _handle;
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
}
void destroyFrameBuffer(FrameBufferHandle _handle) override
@ -4435,7 +4435,7 @@ namespace bgfx { namespace d3d12
bx::read(&reader, m_size);
}
void* TextureD3D12::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
void* TextureD3D12::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
{
bimg::ImageContainer imageContainer;
@ -4892,13 +4892,14 @@ namespace bgfx { namespace d3d12
postReset();
}
void FrameBufferD3D12::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
void FrameBufferD3D12::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
{
BX_UNUSED(_nwh, _width, _height, _depthFormat);
#if BX_PLATFORM_WINDOWS
SwapChainDesc scd;
bx::memCopy(&scd, &s_renderD3D12->m_scd, sizeof(DXGI_SWAP_CHAIN_DESC) );
scd.format = TextureFormat::Count == _format ? scd.format : s_textureFormat[_format].m_fmt;
scd.width = _width;
scd.height = _height;
scd.nwh = _nwh;
@ -5791,7 +5792,7 @@ namespace bgfx { namespace d3d12
{
texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
samplerFlags[ii] = texture.m_flags;
samplerFlags[ii] = uint32_t(texture.m_flags);
}
}
break;

View File

@ -311,7 +311,7 @@ namespace bgfx { namespace d3d12
bx::memSet(&m_uavd, 0, sizeof(m_uavd) );
}
void* create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
void* create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
void destroy();
void update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
void resolve();
@ -322,7 +322,7 @@ namespace bgfx { namespace d3d12
ID3D12Resource* m_ptr;
void* m_directAccessPtr;
D3D12_RESOURCE_STATES m_state;
uint32_t m_flags;
uint64_t m_flags;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
@ -350,7 +350,7 @@ namespace bgfx { namespace d3d12
}
void create(uint8_t _num, const Attachment* _attachment);
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat);
uint16_t destroy();
HRESULT present(uint32_t _syncInterval, uint32_t _flags);
void preReset();

View File

@ -1035,7 +1035,7 @@ namespace bgfx { namespace d3d9
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
{
m_textures[_handle.idx].create(_mem, _flags, _skip);
return NULL;
@ -1145,11 +1145,11 @@ namespace bgfx { namespace d3d9
m_frameBuffers[_handle.idx].create(_num, _attachment);
}
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) override
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
{
uint16_t denseIdx = m_numWindows++;
m_windows[denseIdx] = _handle;
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
}
void destroyFrameBuffer(FrameBufferHandle _handle) override
@ -2894,7 +2894,7 @@ namespace bgfx { namespace d3d9
return surface;
}
void TextureD3D9::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
void TextureD3D9::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
{
bimg::ImageContainer imageContainer;
@ -3107,9 +3107,9 @@ namespace bgfx { namespace d3d9
void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
{
uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
? _flags
: m_flags
: uint32_t(m_flags)
;
uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
@ -3235,7 +3235,7 @@ namespace bgfx { namespace d3d9
}
}
void FrameBufferD3D9::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
void FrameBufferD3D9::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
{
BX_UNUSED(_depthFormat);
@ -3246,6 +3246,7 @@ namespace bgfx { namespace d3d9
D3DPRESENT_PARAMETERS params;
bx::memCopy(&params, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
params.BackBufferFormat = TextureFormat::Count == _format ? params.BackBufferFormat : s_textureFormat[_format].m_fmt;
params.BackBufferWidth = m_width;
params.BackBufferHeight = m_height;

View File

@ -314,7 +314,7 @@ namespace bgfx { namespace d3d9
void dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth);
IDirect3DSurface9* getSurface(uint8_t _side = 0, uint8_t _mip = 0) const;
void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
void create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
void destroy(bool _resize = false)
{
@ -371,7 +371,7 @@ namespace bgfx { namespace d3d9
IDirect3DCubeTexture9* m_stagingCube;
};
uint32_t m_flags;
uint64_t m_flags;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
@ -395,7 +395,7 @@ namespace bgfx { namespace d3d9
}
void create(uint8_t _num, const Attachment* _attachment);
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat);
uint16_t destroy();
HRESULT present();
void resolve() const;

View File

@ -2723,7 +2723,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
{
m_textures[_handle.idx].create(_mem, _flags, _skip);
return NULL;
@ -2865,11 +2865,11 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
m_frameBuffers[_handle.idx].create(_num, _attachment);
}
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) override
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
{
uint16_t denseIdx = m_numWindows++;
m_windows[denseIdx] = _handle;
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
}
void destroyFrameBuffer(FrameBufferHandle _handle) override
@ -4535,7 +4535,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
GL_CHECK(glDeleteBuffers(1, &m_id) );
}
bool TextureGL::init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips, uint32_t _flags)
bool TextureGL::init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips, uint64_t _flags)
{
m_target = _target;
m_numMips = _numMips;
@ -4621,7 +4621,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
}
}
setSamplerState(_flags, NULL);
setSamplerState(uint32_t(_flags), NULL);
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
&& TextureFormat::BGRA8 == m_requestedFormat
@ -4681,7 +4681,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
return true;
}
void TextureGL::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
void TextureGL::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
{
bimg::ImageContainer imageContainer;
@ -5150,7 +5150,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
{
const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
? _flags
: m_flags
: uint32_t(m_flags)
;
const uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
@ -5988,9 +5988,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
}
}
void FrameBufferGL::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
void FrameBufferGL::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
{
BX_UNUSED(_depthFormat);
BX_UNUSED(_format, _depthFormat);
m_swapChain = s_renderGL->m_glctx.createSwapChain(_nwh);
m_width = _width;
m_height = _height;
@ -6514,7 +6514,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
if (Access::Read == bind.m_un.m_compute.m_access)
{
TextureGL& texture = m_textures[bind.m_idx];
texture.commit(ii, texture.m_flags, _render->m_colorPalette);
texture.commit(ii, uint32_t(texture.m_flags), _render->m_colorPalette);
}
else
{

View File

@ -1238,8 +1238,8 @@ namespace bgfx { namespace gl
{
}
bool init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips, uint32_t _flags);
void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
bool init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips, uint64_t _flags);
void create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
void destroy();
void overrideInternal(uintptr_t _ptr);
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
@ -1260,7 +1260,7 @@ namespace bgfx { namespace gl
GLenum m_target;
GLenum m_fmt;
GLenum m_type;
uint32_t m_flags;
uint64_t m_flags;
uint32_t m_currentSamplerHash;
uint32_t m_width;
uint32_t m_height;
@ -1299,7 +1299,7 @@ namespace bgfx { namespace gl
}
void create(uint8_t _num, const Attachment* _attachment);
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat);
void postReset();
uint16_t destroy();
void resolve();

View File

@ -849,7 +849,7 @@ namespace bgfx { namespace mtl
{
}
void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
void create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
void destroy()
{
@ -878,7 +878,7 @@ namespace bgfx { namespace mtl
Texture m_ptrMSAA;
Texture m_ptrStencil; // for emulating packed depth/stencil formats - only for iOS8...
SamplerState m_sampler;
uint32_t m_flags;
uint64_t m_flags;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
@ -904,6 +904,7 @@ namespace bgfx { namespace mtl
, void* _nwh
, uint32_t _width
, uint32_t _height
, TextureFormat::Enum _format
, TextureFormat::Enum _depthFormat
);
void postReset();

View File

@ -831,7 +831,7 @@ namespace bgfx { namespace mtl
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
{
m_textures[_handle.idx].create(_mem, _flags, _skip);
return NULL;
@ -921,11 +921,11 @@ namespace bgfx { namespace mtl
m_frameBuffers[_handle.idx].create(_num, _attachment);
}
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) override
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
{
uint16_t denseIdx = m_numWindows++;
m_windows[denseIdx] = _handle;
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
}
void destroyFrameBuffer(FrameBufferHandle _handle) override
@ -2551,9 +2551,9 @@ namespace bgfx { namespace mtl
BufferMtl::create(_size, _data, _flags, stride, true);
}
void TextureMtl::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
void TextureMtl::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
{
m_sampler = s_renderMtl->getSamplerState(_flags);
m_sampler = s_renderMtl->getSamplerState(uint32_t(_flags) );
bimg::ImageContainer imageContainer;
@ -2950,9 +2950,9 @@ namespace bgfx { namespace mtl
m_pixelFormatHash = murmur.end();
}
void FrameBufferMtl::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
void FrameBufferMtl::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
{
BX_UNUSED(_denseIdx, _nwh, _width, _height, _depthFormat);
BX_UNUSED(_denseIdx, _nwh, _width, _height, _format, _depthFormat);
}
void FrameBufferMtl::postReset()

View File

@ -155,7 +155,7 @@ namespace bgfx { namespace noop
{
}
void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) override
void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint64_t /*_flags*/, uint8_t /*_skip*/) override
{
return NULL;
}
@ -197,7 +197,7 @@ namespace bgfx { namespace noop
{
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) override
void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
{
}

View File

@ -2060,7 +2060,7 @@ VK_IMPORT_DEVICE
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) override
void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint64_t /*_flags*/, uint8_t /*_skip*/) override
{
return NULL;
}
@ -2102,7 +2102,7 @@ VK_IMPORT_DEVICE
{
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) override
void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
{
}