Бранимир Караџић
3f647f1ca1
Fixed tabs/spaces.
2019-08-17 13:32:18 -07:00
Leandro Freire
d7c70c49e3
Add url to examples
2019-08-17 13:27:38 -07:00
Бранимир Караџић
0799f4b98c
Updated README.
2019-08-17 12:39:56 -07:00
Бранимир Караџић
79dc0a3a0d
Cleanup.
2019-08-17 12:38:23 -07:00
Leandro Freire
214a125432
Use underscore on arguments
2019-08-17 12:32:16 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Бранимир Караџић
2554425bae
Cleanup.
2019-08-17 09:51:50 -07:00
Rinthel
4342db8f3b
VK: descriptor set optimization / refactoring
...
- add support to indirect compute call
- use dynamic uniform buffer instead of uniform
- create depth view for depth/stencil texture
- fix dynamic uniform buffer bug, apply it to compute shader
- refactor descriptor set allocation / setting
- fix image layout reinit
- get and set device feature / fix independent blending
- cleanup
2019-08-17 09:49:01 -07:00
Бранимир Караџић
df42d7e0eb
Updated ImGui.
2019-08-16 21:52:04 -07:00
Бранимир Караџић
2814ee8bb7
Fixed openUrl.
2019-08-16 07:05:01 -07:00
attilaz
75d5662f0b
Metal: added support for binding buffers to vertex/fragment shader stages
...
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Attila Kocsis
e0b99aa358
15-shadowmaps-simple: Fixed float depth packing mode
2019-08-16 06:49:25 -07:00
Бранимир Караџић
9009ba50ba
Cleanup.
2019-08-15 21:55:09 -07:00
Бранимир Караџић
e9a199d22b
VK: Added 21-deferred shaders.
2019-08-15 21:55:01 -07:00
Бранимир Караџић
d7f2ec9386
Fixed frame buffer image.
2019-08-15 21:54:17 -07:00
Бранимир Караџић
5edeea64a9
Cleanup.
2019-08-15 21:37:35 -07:00
Бранимир Караџић
e501923756
Fixed back buffer depth format.
2019-08-15 19:18:18 -07:00
Бранимир Караџић
07a0ecd743
Cleanup.
2019-08-15 08:11:34 -07:00
Бранимир Караџић
1768ace0f7
Cleanup.
2019-08-14 22:31:32 -07:00
Бранимир Караџић
1cd61e1c53
Updated meshoptimizer.
2019-08-14 22:30:44 -07:00
Бранимир Караџић
7b01a4dc9a
Cleanup.
2019-08-14 22:21:29 -07:00
Бранимир Караџић
70d460bf32
Fixed build.
2019-08-14 21:46:50 -07:00
Бранимир Караџић
83ad581efd
examples: Added example URL.
2019-08-14 21:19:49 -07:00
Бранимир Караџић
a5898b131b
examples: Added documentation link.
2019-08-14 21:19:03 -07:00
Бранимир Караџић
cebb749752
VK: Cleanup.
2019-08-14 08:05:00 -07:00
Бранимир Караџић
6f1485190f
VK: Added compute shaders.
2019-08-13 20:32:22 -07:00
Бранимир Караџић
3ea3f32c06
VK: Added compute shaders.
2019-08-13 20:00:48 -07:00
Бранимир Караџић
90e6afd47d
shaderc: Cleanup.
2019-08-13 19:35:10 -07:00
Бранимир Караџић
4ed381b2e9
VK: Added compute shaders.
2019-08-13 19:34:59 -07:00
Бранимир Караџић
981ea06a97
Cleanup.
2019-08-13 19:22:46 -07:00
Бранимир Караџић
4986981378
VK: Added compute shaders.
2019-08-13 18:47:21 -07:00
Rinthel
2fa32d855d
implement compute shader support
2019-08-13 18:44:42 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Rinthel Kwon
6bd22840e7
VK: fix vertex binding bug
2019-08-12 08:31:23 -07:00
Бранимир Караџић
a6316cbf75
VK: Added EXT_memory_budget support.
2019-08-11 18:23:42 -07:00
Attila Kocsis
6b96532a41
Vulkan: scissor extent fixed.
...
I have tested with imgui combobox.
2019-08-11 14:19:08 -07:00
Бранимир Караџић
518a5f189f
Fixed variable shadowing warning.
2019-08-11 09:08:16 -07:00
rinthel
2b5246f72c
implement multiple vertex stream
...
- additional condition for devices that don't have debug_utils extension
- set FIFO present mode if possible
- fix attachment load and store operation and its image layout during render pass creation
- fix resolve attachment reference setup during render pass creation
- implement multiple vertex stream
2019-08-11 09:05:29 -07:00
Бранимир Караџић
e8d4cd032a
VK: Added device info to debug screen.
2019-08-10 10:57:22 -07:00
Бранимир Караџић
73362c3989
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
Attila Kocsis
e58a108387
Metal: Fix resource binding for latest spirv-cross
...
More info:
https://github.com/KhronosGroup/SPIRV-Cross/pull/1036
https://github.com/KhronosGroup/SPIRV-Cross/issues/1072
2019-08-10 09:32:16 -07:00
Бранимир Караџић
289afdc762
Removed todos.
2019-08-10 08:00:06 -07:00
Бранимир Караџић
f8866b5d73
Updated README.
2019-08-09 21:34:54 -07:00
Бранимир Караџић
4df759d8e1
Updated spirv-cross.
2019-08-09 20:33:38 -07:00
Бранимир Караџић
30a86bf538
Updated spirv-tools.
2019-08-09 20:32:29 -07:00
Бранимир Караџић
4386b7770e
Updated glslang.
2019-08-09 20:14:59 -07:00
Бранимир Караџић
52e1fb9d9f
Updated meshoptimizer.
2019-08-09 19:39:39 -07:00
Бранимир Караџић
a0c06b1c7c
Cleanup.
2019-08-08 07:58:14 -07:00
Rinthel
d3d5aa04b4
implement blit / debug draw / instancing
2019-08-08 07:55:43 -07:00
Бранимир Караџић
0e673379d6
Added SPIRV shaders.
2019-08-07 21:53:56 -07:00