Cleanup.
This commit is contained in:
parent
214a125432
commit
79dc0a3a0d
218
scripts/bgfx.idl
218
scripts/bgfx.idl
@ -29,10 +29,10 @@ funcptr.ReleaseFn
|
||||
|
||||
--- Color RGB/alpha/depth write. When it's not specified write will be disabled.
|
||||
flag.StateWrite { bits = 64 , base = 1 }
|
||||
.R --- Enable R write.
|
||||
.G --- Enable G write.
|
||||
.B --- Enable B write.
|
||||
.A --- Enable alpha write.
|
||||
.R --- Enable R write.
|
||||
.G --- Enable G write.
|
||||
.B --- Enable B write.
|
||||
.A --- Enable alpha write.
|
||||
.Z ( 39 ) --- Enable depth write.
|
||||
.Rgb { "R", "G", "B" } --- Enable RGB write.
|
||||
.Mask { "Rgb", "A", "Z" } --- Write all channels mask.
|
||||
@ -788,12 +788,12 @@ struct.TransientIndexBuffer
|
||||
|
||||
--- Transient vertex buffer.
|
||||
struct.TransientVertexBuffer
|
||||
.data "uint8_t*" --- Pointer to data.
|
||||
.size "uint32_t" --- Data size.
|
||||
.startVertex "uint32_t" --- First vertex.
|
||||
.stride "uint16_t" --- Vertex stride.
|
||||
.handle "VertexBufferHandle" --- Vertex buffer handle.
|
||||
.layoutHandle "VertexLayoutHandle" --- Vertex layout handle.
|
||||
.data "uint8_t*" --- Pointer to data.
|
||||
.size "uint32_t" --- Data size.
|
||||
.startVertex "uint32_t" --- First vertex.
|
||||
.stride "uint16_t" --- Vertex stride.
|
||||
.handle "VertexBufferHandle" --- Vertex buffer handle.
|
||||
.layoutHandle "VertexLayoutHandle" --- Vertex layout handle.
|
||||
|
||||
--- Instance data buffer info.
|
||||
struct.InstanceDataBuffer
|
||||
@ -892,7 +892,7 @@ struct.Stats
|
||||
.numTextures "uint16_t" --- Number of used textures.
|
||||
.numUniforms "uint16_t" --- Number of used uniforms.
|
||||
.numVertexBuffers "uint16_t" --- Number of used vertex buffers.
|
||||
.numVertexLayouts "uint16_t" --- Number of used vertex layouts.
|
||||
.numVertexLayouts "uint16_t" --- Number of used vertex layouts.
|
||||
|
||||
.textureMemoryUsed "int64_t" --- Estimate of texture memory used.
|
||||
.rtMemoryUsed "int64_t" --- Estimate of render target memory used.
|
||||
@ -1003,43 +1003,43 @@ func.VertexLayout.getSize { const, cpponly }
|
||||
--- Pack vertex attribute into vertex stream format.
|
||||
func.vertexPack
|
||||
"void"
|
||||
.input "const float[4]" --- Value to be packed into vertex stream.
|
||||
.inputNormalized "bool" --- `true` if input value is already normalized.
|
||||
.attr "Attrib::Enum" --- Attribute to pack.
|
||||
.layout "const VertexLayout &" --- Vertex stream layout.
|
||||
.data "void*" --- Destination vertex stream where data will be packed.
|
||||
.index "uint32_t" --- Vertex index that will be modified.
|
||||
.input "const float[4]" --- Value to be packed into vertex stream.
|
||||
.inputNormalized "bool" --- `true` if input value is already normalized.
|
||||
.attr "Attrib::Enum" --- Attribute to pack.
|
||||
.layout "const VertexLayout &" --- Vertex stream layout.
|
||||
.data "void*" --- Destination vertex stream where data will be packed.
|
||||
.index "uint32_t" --- Vertex index that will be modified.
|
||||
{ default = 0 }
|
||||
|
||||
--- Unpack vertex attribute from vertex stream format.
|
||||
func.vertexUnpack
|
||||
"void"
|
||||
.output "float[4]" { out } --- Result of unpacking.
|
||||
.attr "Attrib::Enum" --- Attribute to unpack.
|
||||
.layout "const VertexLayout &" --- Vertex stream layout.
|
||||
.data "const void*" --- Source vertex stream from where data will be unpacked.
|
||||
.index "uint32_t" --- Vertex index that will be unpacked.
|
||||
.output "float[4]" { out } --- Result of unpacking.
|
||||
.attr "Attrib::Enum" --- Attribute to unpack.
|
||||
.layout "const VertexLayout &" --- Vertex stream layout.
|
||||
.data "const void*" --- Source vertex stream from where data will be unpacked.
|
||||
.index "uint32_t" --- Vertex index that will be unpacked.
|
||||
{ default = 0 }
|
||||
|
||||
--- Converts vertex stream data from one vertex stream format to another.
|
||||
func.vertexConvert
|
||||
"void"
|
||||
.dstLayout "const VertexLayout &" --- Destination vertex stream layout.
|
||||
.dstData "void*" --- Destination vertex stream.
|
||||
.srcLayout "const VertexLayout &" --- Source vertex stream layout.
|
||||
.srcData "const void*" --- Source vertex stream data.
|
||||
.num "uint32_t" --- Number of vertices to convert from source to destination.
|
||||
.dstLayout "const VertexLayout &" --- Destination vertex stream layout.
|
||||
.dstData "void*" --- Destination vertex stream.
|
||||
.srcLayout "const VertexLayout &" --- Source vertex stream layout.
|
||||
.srcData "const void*" --- Source vertex stream data.
|
||||
.num "uint32_t" --- Number of vertices to convert from source to destination.
|
||||
{ default = 1 }
|
||||
|
||||
--- Weld vertices.
|
||||
func.weldVertices
|
||||
"uint16_t" --- Number of unique vertices after vertex welding.
|
||||
.output "uint16_t*" --- Welded vertices remapping table. The size of buffer
|
||||
--- must be the same as number of vertices.
|
||||
.layout "const VertexLayout &" --- Vertex stream layout.
|
||||
.data "const void*" --- Vertex stream.
|
||||
.num "uint16_t" --- Number of vertices in vertex stream.
|
||||
.epsilon "float" --- Error tolerance for vertex position comparison.
|
||||
"uint16_t" --- Number of unique vertices after vertex welding.
|
||||
.output "uint16_t*" --- Welded vertices remapping table. The size of buffer
|
||||
--- must be the same as number of vertices.
|
||||
.layout "const VertexLayout &" --- Vertex stream layout.
|
||||
.data "const void*" --- Vertex stream.
|
||||
.num "uint16_t" --- Number of vertices in vertex stream.
|
||||
.epsilon "float" --- Error tolerance for vertex position comparison.
|
||||
{ default = "0.001f" }
|
||||
|
||||
--- Convert index buffer for use with different primitive topologies.
|
||||
@ -1291,19 +1291,19 @@ func.destroy { cname = "destroy_vertex_layout" }
|
||||
|
||||
--- Create static vertex buffer.
|
||||
func.createVertexBuffer
|
||||
"VertexBufferHandle" --- Static vertex buffer handle.
|
||||
.mem "const Memory*" --- Vertex buffer data.
|
||||
.layout "const VertexLayout &" --- Vertex layout.
|
||||
.flags "uint16_t" --- Buffer creation flags.
|
||||
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
||||
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
||||
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
||||
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
||||
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
||||
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers.
|
||||
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
|
||||
"VertexBufferHandle" --- Static vertex buffer handle.
|
||||
.mem "const Memory*" --- Vertex buffer data.
|
||||
.layout "const VertexLayout &" --- Vertex layout.
|
||||
.flags "uint16_t" --- Buffer creation flags.
|
||||
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
||||
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
||||
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
||||
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
||||
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
||||
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers.
|
||||
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
|
||||
|
||||
--- Set static vertex buffer debug name.
|
||||
func.setName { cname = "set_vertex_buffer_name" }
|
||||
@ -1366,39 +1366,39 @@ func.destroy { cname = "destroy_dynamic_index_buffer" }
|
||||
|
||||
--- Create empty dynamic vertex buffer.
|
||||
func.createDynamicVertexBuffer
|
||||
"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
||||
.num "uint32_t" --- Number of vertices.
|
||||
.layout "const VertexLayout&" --- Vertex layout.
|
||||
.flags "uint16_t" --- Buffer creation flags.
|
||||
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
||||
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
||||
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
||||
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
||||
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
||||
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
||||
--- buffers.
|
||||
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
||||
--- index buffers.
|
||||
"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
||||
.num "uint32_t" --- Number of vertices.
|
||||
.layout "const VertexLayout&" --- Vertex layout.
|
||||
.flags "uint16_t" --- Buffer creation flags.
|
||||
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
||||
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
||||
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
||||
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
||||
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
||||
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
||||
--- buffers.
|
||||
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
||||
--- index buffers.
|
||||
|
||||
--- Create dynamic vertex buffer and initialize it.
|
||||
func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
|
||||
"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
||||
.mem "const Memory*" --- Vertex buffer data.
|
||||
.layout "const VertexLayout&" --- Vertex layout.
|
||||
.flags "uint16_t" --- Buffer creation flags.
|
||||
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
||||
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
||||
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
||||
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
||||
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
||||
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
||||
--- buffers.
|
||||
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
||||
--- index buffers.
|
||||
"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
||||
.mem "const Memory*" --- Vertex buffer data.
|
||||
.layout "const VertexLayout&" --- Vertex layout.
|
||||
.flags "uint16_t" --- Buffer creation flags.
|
||||
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
||||
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
||||
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
||||
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
||||
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
||||
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
||||
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
||||
--- buffers.
|
||||
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
||||
--- index buffers.
|
||||
|
||||
--- Update dynamic vertex buffer.
|
||||
func.update { cname = "update_dynamic_vertex_buffer" }
|
||||
@ -1419,9 +1419,9 @@ func.getAvailTransientIndexBuffer
|
||||
|
||||
--- Returns number of requested or maximum available vertices.
|
||||
func.getAvailTransientVertexBuffer
|
||||
"uint32_t" --- Number of requested or maximum available vertices.
|
||||
.num "uint32_t" --- Number of required vertices.
|
||||
.layout "const VertexLayout &" --- Vertex layout.
|
||||
"uint32_t" --- Number of requested or maximum available vertices.
|
||||
.num "uint32_t" --- Number of required vertices.
|
||||
.layout "const VertexLayout &" --- Vertex layout.
|
||||
|
||||
--- Returns number of requested or maximum available instance buffer slots.
|
||||
func.getAvailInstanceDataBuffer
|
||||
@ -1444,11 +1444,11 @@ func.allocTransientIndexBuffer
|
||||
--- Allocate transient vertex buffer.
|
||||
func.allocTransientVertexBuffer
|
||||
"void"
|
||||
.tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure is filled and is valid
|
||||
--- for the duration of frame, and it can be reused for multiple draw
|
||||
--- calls.
|
||||
.num "uint32_t" --- Number of vertices to allocate.
|
||||
.layout "const VertexLayout &" --- Vertex layout.
|
||||
.tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure is filled and is valid
|
||||
--- for the duration of frame, and it can be reused for multiple draw
|
||||
--- calls.
|
||||
.num "uint32_t" --- Number of vertices to allocate.
|
||||
.layout "const VertexLayout &" --- Vertex layout.
|
||||
|
||||
--- Check for required space and allocate transient vertex and index
|
||||
--- buffers. If both space requirements are satisfied function returns
|
||||
@ -1459,15 +1459,15 @@ func.allocTransientVertexBuffer
|
||||
---
|
||||
func.allocTransientBuffers
|
||||
"bool"
|
||||
.tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure is filled and is valid
|
||||
--- for the duration of frame, and it can be reused for multiple draw
|
||||
--- calls.
|
||||
.layout "const VertexLayout &" --- Vertex layout.
|
||||
.numVertices "uint32_t" --- Number of vertices to allocate.
|
||||
.tib "TransientIndexBuffer*" { out } --- TransientIndexBuffer structure is filled and is valid
|
||||
--- for the duration of frame, and it can be reused for multiple draw
|
||||
--- calls.
|
||||
.numIndices "uint32_t" --- Number of indices to allocate.
|
||||
.tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure is filled and is valid
|
||||
--- for the duration of frame, and it can be reused for multiple draw
|
||||
--- calls.
|
||||
.layout "const VertexLayout &" --- Vertex layout.
|
||||
.numVertices "uint32_t" --- Number of vertices to allocate.
|
||||
.tib "TransientIndexBuffer*" { out } --- TransientIndexBuffer structure is filled and is valid
|
||||
--- for the duration of frame, and it can be reused for multiple draw
|
||||
--- calls.
|
||||
.numIndices "uint32_t" --- Number of indices to allocate.
|
||||
|
||||
--- Allocate instance data buffer.
|
||||
func.allocInstanceDataBuffer
|
||||
@ -2207,11 +2207,11 @@ func.Encoder.setVertexBuffer { cpponly }
|
||||
--- Set vertex buffer for draw primitive.
|
||||
func.Encoder.setVertexBuffer
|
||||
"void"
|
||||
.stream "uint8_t" --- Vertex stream.
|
||||
.handle "VertexBufferHandle" --- Vertex buffer.
|
||||
.startVertex "uint32_t" --- First vertex to render.
|
||||
.numVertices "uint32_t" --- Number of vertices to render.
|
||||
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
|
||||
.stream "uint8_t" --- Vertex stream.
|
||||
.handle "VertexBufferHandle" --- Vertex buffer.
|
||||
.startVertex "uint32_t" --- First vertex to render.
|
||||
.numVertices "uint32_t" --- Number of vertices to render.
|
||||
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
|
||||
{ default = "BGFX_INVALID_HANDLE" }
|
||||
|
||||
--- Set vertex buffer for draw primitive.
|
||||
@ -2223,11 +2223,11 @@ func.Encoder.setVertexBuffer { cpponly }
|
||||
--- Set vertex buffer for draw primitive.
|
||||
func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
|
||||
"void"
|
||||
.stream "uint8_t" --- Vertex stream.
|
||||
.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
||||
.startVertex "uint32_t" --- First vertex to render.
|
||||
.numVertices "uint32_t" --- Number of vertices to render.
|
||||
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
|
||||
.stream "uint8_t" --- Vertex stream.
|
||||
.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
||||
.startVertex "uint32_t" --- First vertex to render.
|
||||
.numVertices "uint32_t" --- Number of vertices to render.
|
||||
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
|
||||
{ default = "BGFX_INVALID_HANDLE" }
|
||||
|
||||
--- Set vertex buffer for draw primitive.
|
||||
@ -2239,11 +2239,11 @@ func.Encoder.setVertexBuffer { cpponly }
|
||||
--- Set vertex buffer for draw primitive.
|
||||
func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer" }
|
||||
"void"
|
||||
.stream "uint8_t" --- Vertex stream.
|
||||
.tvb "const TransientVertexBuffer*" --- Transient vertex buffer.
|
||||
.startVertex "uint32_t" --- First vertex to render.
|
||||
.numVertices "uint32_t" --- Number of vertices to render.
|
||||
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
|
||||
.stream "uint8_t" --- Vertex stream.
|
||||
.tvb "const TransientVertexBuffer*" --- Transient vertex buffer.
|
||||
.startVertex "uint32_t" --- First vertex to render.
|
||||
.numVertices "uint32_t" --- Number of vertices to render.
|
||||
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
|
||||
{ default = "BGFX_INVALID_HANDLE" }
|
||||
|
||||
--- Set number of vertices for auto generated vertices use in conjuction
|
||||
|
Loading…
Reference in New Issue
Block a user