Commit Graph

251 Commits

Author SHA1 Message Date
Бранимир Караџић
d5d3d29e9c Cleanup. 2020-06-20 14:29:25 -07:00
Бранимир Караџић
3f6d049470 Fixed Emscripten function calls. 2020-06-19 09:31:32 -07:00
Бранимир Караџић
2cbcb6ea90 RRenamed BX_CHECK to BX_ASSERT. 2020-06-16 10:06:18 -07:00
Бранимир Караџић
594be53891 Reverted #2021. 2020-05-12 07:11:01 -07:00
Бранимир Караџић
9c5a236230 Cleanup. 2020-04-07 23:51:51 -07:00
Бранимир Караџић
1361ccf211 Revert "Revert "Avoid redundant uniform uploads (#2090)""
This reverts commit c023ac4620.
2020-04-07 23:43:21 -07:00
Бранимир Караџић
c023ac4620 Revert "Avoid redundant uniform uploads (#2090)"
This reverts commit d9d9865ad9.
2020-04-07 23:23:54 -07:00
juj
d9d9865ad9
Avoid redundant uniform uploads (#2090)
* Avoid redundant uniform uploads

* Fix placement of GL_CHECK()s and import of glUniform4f.

* Fix typo

* Migrate GL uniform cache to use tinystl to conform to BGFX data structures

* Address review

* Address review
2020-04-07 23:08:09 -07:00
G
f07a0f5179
Added support for the extension OES_EGL_image_external(_essl3) for GLES2/3 (#2021)
Co-authored-by: Gabriel <gabriel.sulka@visiarc.com>
2020-04-06 08:20:49 -07:00
Pablo Escobar
eeb5fe7c02 Don't double-quote profiler literals 2020-04-03 21:56:54 +00:00
Jukka Jylänki
43bd07f825 Fix OpenGL ES texture formats and remove runtime texture probing on WebGL. 2020-03-30 15:35:15 +00:00
Jukka Jylänki
bab9dc752e Avoid redundant GL calls to glEnableVertexAttribArray() and glDisableVertexAttribArray(). #1960 2020-03-30 15:26:15 +00:00
Бранимир Караџић
4d50e90dd2 Removed support for SteamLink (discontinued 11/2018). 2020-03-11 21:49:11 -07:00
Бранимир Караџић
82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
Бранимир Караџић
c3e93e39d1 Fixed issue #1927. 2019-11-01 07:40:50 -07:00
Leandro Freire
214a125432 Use underscore on arguments 2019-08-17 12:32:16 -07:00
Leandro Freire
1db46f4fe6 Rename variables and constants 2019-08-17 12:32:16 -07:00
Leandro Freire
855623e153 Rename VertexDecl to VertexLayout 2019-08-13 18:42:01 -07:00
Бранимир Караџић
7845b74b44 Fixed #1831. 2019-07-26 08:20:40 -07:00
Vladimir Vukicevic
142470237e html5 glcontext 2019-07-02 01:24:15 +00:00
Hugo Amnov
58563b0b1b FrameBuffer Read/Write access WIP 2019-02-17 16:50:26 +01:00
Бранимир Караџић
4c899553e3 Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
Бранимир Караџић
dd10b04651 Fixed texture array frame buffer. 2019-02-07 18:02:48 -08:00
Бранимир Караџић
575c6ebda4 GL: Workaround issue with setting texture name. 2019-01-24 19:34:29 -08:00
Бранимир Караџић
d70be4f3c1 Cleanup. 2019-01-23 17:33:43 -08:00
Бранимир Караџић
3f3a9450ba Happy New Year! 2019-01-13 17:13:25 -08:00
Branimir Karadžić
6bff345637 StringView cleanup. 2018-10-21 19:17:44 -07:00
Branimir Karadžić
4cbd5a5c0a Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
Hugo Amnov
71a1d659dc Add Unbind Attributes (#1515) 2018-10-02 18:06:48 -07:00
Hugo Amnov
50a64a7fdf Fix webgl2 instancing bug (#1512) 2018-10-01 12:46:49 -07:00
Branimir Karadžić
f40bf8e862 Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
Branimir Karadžić
db0ec1f5db Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
Andrew Willmott
acd99728b7 ATC and ASTC support (#1410)
* ATC & ASTC support

- Add update format enum for bimg additions
- renderer_gl ATC and ATSC support
- renderer_mtl ASTC support
- renderer_vk ASTC support
- updates to other backends for new enums
- Support emulated ATC

* cleanup

* Add texture_compression test files for ATC/ASTC formats

* Update 'update' example for ATC formats

- Generalise tile code a little
- Add ATC variants
- Ignoring ASTC for now as not emulated -- should we add empty
  checkerboard emulate though?
2018-06-11 09:23:41 -07:00
Branimir Karadžić
d227f9e8bf Fixed memory leak. 2018-03-12 18:56:27 -07:00
Branimir Karadžić
8adb5fc020 Added maxTextureLayers to caps/limits. 2018-02-08 16:48:54 -08:00
Branimir Karadžić
f44c8e2b14 Happy New Year! 2018-01-01 11:16:06 -08:00
Branimir Karadžić
f7fea65bec Removed obsolete platforms. 2017-12-14 20:40:30 -08:00
Branimir Karadžić
8d471959eb Cleanup. 2017-10-13 08:16:30 -07:00
Codecat
c707e06d79 Build support for NX platform (#1257)
* NX platform supports GLES and Vulkan

* These defines are already set on NX
2017-10-13 08:13:21 -07:00
Branimir Karadžić
db671c2ee4 GL: Implemented setName. 2017-08-31 20:30:43 -07:00
Branimir Karadžić
167db342bd Added BGFX_DEBUG_PROFILER. 2017-08-20 14:46:33 -07:00
Branimir Karadžić
21ade78454 Replaced GL internal profiler. 2017-08-20 14:20:54 -07:00
Branimir Karadžić
5a987b3af8 Added texture LOD bias setting. 2017-08-11 15:21:01 -07:00
Branimir Karadžić
38574b6b73 GL: Removed VAO support. 2017-07-20 22:50:27 -07:00
Branimir Karadžić
a274c9a6c5 Replaced BX_OVERRIDE with override. 2017-07-15 00:17:29 -07:00
Branimir Karadžić
e19a6738c7 shaderc: If GLSL version is above 4.00 shaderc will just pass preprocessed code without invoking glsl-optimizer. 2017-06-05 17:37:26 -07:00
Branimir Karadžić
c4f5129e84 Removed support for Native Client. https://developer.chrome.com/native-client/migration 2017-05-30 23:49:53 -07:00
Branimir Karadžić
a1184d53c5 Invalidate occlusion queries in flight when new occlusion query with the same id is created. 2017-03-03 18:05:36 -08:00
Branimir Karadžić
eaa5ccf6ad Cleanup. 2017-02-28 11:01:58 -08:00
Dario Manesku
a956558c93 Multiple vertex stream support for OGL backend. (#1059) 2017-02-28 10:32:36 -08:00