GL: Removed VAO support.
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92a893aeb1
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38574b6b73
@ -3284,11 +3284,6 @@ namespace bgfx { namespace gl
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void invalidateCache()
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{
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if (m_vaoSupport)
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{
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m_vaoStateCache.invalidate();
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}
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if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
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&& m_samplerObjectSupport)
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{
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@ -3803,7 +3798,6 @@ namespace bgfx { namespace gl
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TimerQueryGL m_gpuTimer;
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OcclusionQueryGL m_occlusionQuery;
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VaoStateCache m_vaoStateCache;
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SamplerStateCache m_samplerStateCache;
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TextVideoMem m_textVideoMem;
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@ -4382,8 +4376,6 @@ namespace bgfx { namespace gl
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GL_CHECK(glDeleteProgram(m_id) );
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m_id = 0;
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}
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m_vcref.invalidate(s_renderGL->m_vaoStateCache);
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}
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void ProgramGL::init()
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@ -4760,16 +4752,12 @@ namespace bgfx { namespace gl
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{
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GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
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GL_CHECK(glDeleteBuffers(1, &m_id) );
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m_vcref.invalidate(s_renderGL->m_vaoStateCache);
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}
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void VertexBufferGL::destroy()
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{
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GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
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GL_CHECK(glDeleteBuffers(1, &m_id) );
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m_vcref.invalidate(s_renderGL->m_vaoStateCache);
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}
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bool TextureGL::init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips, uint32_t _flags)
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@ -6423,7 +6411,6 @@ namespace bgfx { namespace gl
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GL_CHECK(glBindVertexArray(0) );
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GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
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m_vao = 0;
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m_vaoStateCache.invalidate();
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}
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m_glctx.makeCurrent(NULL);
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@ -6500,7 +6487,6 @@ namespace bgfx { namespace gl
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: GL_FILL
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) );
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GLuint currentVao = 0;
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bool wasCompute = false;
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bool viewHasScissor = false;
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Rect viewScissorRect;
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@ -6648,7 +6634,6 @@ namespace bgfx { namespace gl
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if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
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{
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clearQuad(_clearQuad, viewState.m_rect, clear, resolutionHeight, _render->m_colorPalette);
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currentVao = UINT32_MAX; // clearQuad will mess with VAO, invalidate it.
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}
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GL_CHECK(glDisable(GL_STENCIL_TEST) );
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@ -7218,153 +7203,7 @@ namespace bgfx { namespace gl
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}
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}
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if (0 != defaultVao
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&& 0 == draw.m_stream[0].m_startVertex
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&& 0 == draw.m_instanceDataOffset)
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{
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bool diffStartVertex = false;
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bool diffStreamHandles = false;
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for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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; 0 != streamMask
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; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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)
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{
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streamMask >>= ntz;
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idx += ntz;
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if (currentState.m_stream[idx].m_handle.idx != draw.m_stream[idx].m_handle.idx)
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{
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diffStreamHandles = true;
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break;
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}
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if (currentState.m_stream[idx].m_startVertex != draw.m_stream[idx].m_startVertex)
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{
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diffStartVertex = true;
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break;
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}
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}
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if (programChanged
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|| currentState.m_streamMask != draw.m_streamMask
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|| currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx
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|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
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|| currentState.m_instanceDataStride != draw.m_instanceDataStride
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|| currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
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|| diffStartVertex
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|| diffStreamHandles)
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{
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bx::HashMurmur2A murmur;
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murmur.begin();
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for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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; 0 != streamMask
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; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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)
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{
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streamMask >>= ntz;
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idx += ntz;
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const Stream& stream = draw.m_stream[idx];
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murmur.add(stream.m_handle.idx);
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if (isValid(stream.m_handle) )
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{
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const VertexBufferGL& vb = m_vertexBuffers[stream.m_handle.idx];
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uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
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murmur.add(decl);
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}
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currentState.m_stream[idx].m_handle = stream.m_handle;
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currentState.m_stream[idx].m_startVertex = stream.m_startVertex;
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}
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currentState.m_streamMask = draw.m_streamMask;
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murmur.add(draw.m_indexBuffer.idx);
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murmur.add(draw.m_instanceDataBuffer.idx);
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murmur.add(draw.m_instanceDataOffset);
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murmur.add(draw.m_instanceDataStride);
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murmur.add(programIdx);
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uint32_t hash = murmur.end();
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currentState.m_indexBuffer = draw.m_indexBuffer;
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currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
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currentState.m_instanceDataStride = draw.m_instanceDataStride;
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GLuint id = m_vaoStateCache.find(hash);
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if (UINT32_MAX != id)
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{
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currentVao = id;
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GL_CHECK(glBindVertexArray(id) );
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}
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else
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{
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id = m_vaoStateCache.add(hash);
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currentVao = id;
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GL_CHECK(glBindVertexArray(id) );
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program.add(hash);
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program.bindAttributesBegin();
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for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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; 0 != streamMask
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; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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)
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{
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streamMask >>= ntz;
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idx += ntz;
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const Stream& stream = draw.m_stream[idx];
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if (isValid(stream.m_handle) )
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{
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VertexBufferGL& vb = m_vertexBuffers[stream.m_handle.idx];
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vb.add(hash);
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uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
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GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
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program.bindAttributes(m_vertexDecls[decl], stream.m_startVertex);
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}
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if (isValid(draw.m_instanceDataBuffer) )
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{
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VertexBufferGL& instanceVb = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
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instanceVb.add(hash);
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GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
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program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
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}
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}
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program.bindAttributesEnd();
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if (isValid(draw.m_indexBuffer) )
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{
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IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
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ib.add(hash);
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GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
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}
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else
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{
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GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
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}
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}
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}
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}
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else
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{
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if (0 != defaultVao
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&& 0 != currentVao)
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{
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GL_CHECK(glBindVertexArray(defaultVao) );
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currentState.m_streamMask = 0;
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for (size_t ii = 0; ii < BGFX_CONFIG_MAX_VERTEX_STREAMS; ++ii)
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{
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currentState.m_stream[ii].m_handle.idx = kInvalidHandle;
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}
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currentState.m_indexBuffer.idx = kInvalidHandle;
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bindAttribs = true;
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currentVao = 0;
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}
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bool diffStreamHandles = false;
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for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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; 0 != streamMask
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@ -7777,9 +7616,8 @@ namespace bgfx { namespace gl
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pos++;
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tvm.printf(10, pos++, 0x8e, " State cache: ");
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tvm.printf(10, pos++, 0x8e, " VAO | Sampler ");
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tvm.printf(10, pos++, 0x8e, " %6d | %6d "
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, m_vaoStateCache.getCount()
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tvm.printf(10, pos++, 0x8e, " Sampler ");
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tvm.printf(10, pos++, 0x8e, " %6d "
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, m_samplerStateCache.getCount()
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);
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@ -995,87 +995,6 @@ namespace bgfx { namespace gl
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#define GL_IMPORT(_optional, _proto, _func, _import) extern _proto _func
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#include "glimports.h"
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class VaoStateCache
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{
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public:
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GLuint add(uint32_t _hash)
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{
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invalidate(_hash);
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GLuint arrayId;
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GL_CHECK(glGenVertexArrays(1, &arrayId) );
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m_hashMap.insert(stl::make_pair(_hash, arrayId) );
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return arrayId;
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}
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GLuint find(uint32_t _hash)
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{
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HashMap::iterator it = m_hashMap.find(_hash);
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if (it != m_hashMap.end() )
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{
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return it->second;
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}
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return UINT32_MAX;
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}
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void invalidate(uint32_t _hash)
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{
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GL_CHECK(glBindVertexArray(0) );
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HashMap::iterator it = m_hashMap.find(_hash);
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if (it != m_hashMap.end() )
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{
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GL_CHECK(glDeleteVertexArrays(1, &it->second) );
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m_hashMap.erase(it);
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}
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}
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void invalidate()
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{
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GL_CHECK(glBindVertexArray(0) );
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for (HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
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{
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GL_CHECK(glDeleteVertexArrays(1, &it->second) );
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}
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m_hashMap.clear();
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}
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uint32_t getCount() const
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{
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return uint32_t(m_hashMap.size() );
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}
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private:
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typedef stl::unordered_map<uint32_t, GLuint> HashMap;
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HashMap m_hashMap;
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};
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class VaoCacheRef
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{
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public:
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void add(uint32_t _hash)
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{
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m_vaoSet.insert(_hash);
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}
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void invalidate(VaoStateCache& _vaoCache)
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{
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for (VaoSet::iterator it = m_vaoSet.begin(), itEnd = m_vaoSet.end(); it != itEnd; ++it)
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{
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_vaoCache.invalidate(*it);
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}
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m_vaoSet.clear();
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}
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typedef stl::unordered_set<uint32_t> VaoSet;
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VaoSet m_vaoSet;
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};
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class SamplerStateCache
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{
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public:
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@ -1171,14 +1090,8 @@ namespace bgfx { namespace gl
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void destroy();
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void add(uint32_t _hash)
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{
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m_vcref.add(_hash);
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}
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GLuint m_id;
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uint32_t m_size;
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VaoCacheRef m_vcref;
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uint16_t m_flags;
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};
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@ -1225,16 +1138,10 @@ namespace bgfx { namespace gl
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void destroy();
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void add(uint32_t _hash)
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{
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m_vcref.add(_hash);
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}
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GLuint m_id;
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GLenum m_target;
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uint32_t m_size;
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VertexDeclHandle m_decl;
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VaoCacheRef m_vcref;
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};
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struct TextureGL
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@ -1363,11 +1270,6 @@ namespace bgfx { namespace gl
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}
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}
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void add(uint32_t _hash)
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{
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m_vcref.add(_hash);
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}
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GLuint m_id;
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uint8_t m_unboundUsedAttrib[Attrib::Count]; // For tracking unbound used attributes between begin()/end().
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@ -1382,7 +1284,6 @@ namespace bgfx { namespace gl
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UniformBuffer* m_constantBuffer;
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PredefinedUniform m_predefined[PredefinedUniform::Count];
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uint8_t m_numPredefined;
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VaoCacheRef m_vcref;
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};
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struct TimerQueryGL
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