Commit Graph

47 Commits

Author SHA1 Message Date
Бранимир Караџић
82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
Branimir Karadžić
5495b432f3 Fixed build. 2019-02-16 21:25:13 -08:00
Бранимир Караџић
3f3a9450ba Happy New Year! 2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81 Renamed UniformType enum Int1 to Sampler. 2019-01-11 14:14:17 -08:00
Branimir Karadžić
6bff345637 StringView cleanup. 2018-10-21 19:17:44 -07:00
divinon
218c9e5ea1 Fix error line searching for HLSL compiled with debug info. (#1414) 2018-06-18 12:51:32 -07:00
Branimir Karadžić
f44c8e2b14 Happy New Year! 2018-01-01 11:16:06 -08:00
attilaz
b8886a3531 Adding an API to shaderc (#1280) 2017-11-24 10:01:13 -08:00
Branimir Karadžić
2650897f06 Fixed build. 2017-10-01 22:52:26 -07:00
Branimir Karadžić
ed572fc5a6 Cleanup. 2017-09-30 16:25:11 -07:00
Branimir Karadžić
1218981a22 Cleanup. 2017-09-25 17:51:15 -07:00
Branimir Karadžić
535ad9c9b6 Cleanup. 2017-07-14 00:15:54 -07:00
Branimir Karadžić
236ef4b875 Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
Branimir Karadžić
24569934a1 Added color2/3 attributes. 2017-06-06 17:25:17 -07:00
Branimir Karadžić
e19a6738c7 shaderc: If GLSL version is above 4.00 shaderc will just pass preprocessed code without invoking glsl-optimizer. 2017-06-05 17:37:26 -07:00
Branimir Karadžić
dbceaf702e Cleanup. 2017-05-25 20:24:02 -07:00
Branimir Karadžić
c9679731a5 Renaming string functions. 2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565 Renaming string functions. 2017-04-16 21:56:17 -07:00
Branimir Karadžić
423c655095 Cleanup. 2017-04-03 20:43:57 -07:00
Branimir Karadžić
46ec8d3ca4 VS: Fixing L4 warnings. 2017-03-11 14:44:00 -08:00
Branimir Karadžić
3b83f53ab1 Happy New Year! 2017-01-01 00:18:41 -08:00
Branimir Karadžić
599992c8f1 Added ability to specify api thread wait timeout. Fixed HLSL compiler. 2016-10-13 15:01:27 -07:00
Branimir Karadžić
d639452e9b noop: Pretend all features that are not returning results to CPU are available. 2016-10-03 18:26:22 -07:00
Branimir Karadžić
441459f5c0 Cleanup. 2016-10-02 20:01:28 -07:00
Branimir Karadžić
e5b9b8d7aa Cleanup. 2016-10-01 12:38:41 -07:00
Branimir Karadžić
ece1a0e49b shaderc: Added pssl stub. 2016-09-30 18:16:04 -07:00
Branimir Karadžić
c5a2ddd662 Cleanup. 2016-02-01 22:23:57 -08:00
Branimir Karadžić
1ae89c70ef shaderc: Allow different HLSL compilers. 2016-02-01 15:53:11 -08:00
Branimir Karadžić
d050ee9641 Fixed MinGW build. 2016-02-01 10:57:02 -08:00
Branimir Karadžić
2cf7eaaefc Cleanup. 2016-01-30 20:59:50 -08:00
Branimir Karadžić
ee40695502 shaderc: Fixed Wine build. 2016-01-30 18:53:30 -08:00
Branimir Karadžić
a972d1fef0 Tools cleanup. 2016-01-30 16:15:25 -08:00
Branimir Karadžić
4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Branimir Karadžić
86ec6b5f90 Cleanup. 2015-09-03 18:33:41 -07:00
Branimir Karadžić
4470f7097c Fixed HLSL reflection for samplers. 2015-09-01 16:44:11 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
29001134ca Removed dxguid from shaderc, use INITGUID instead. 2015-05-26 12:08:12 -07:00
Branimir Karadžić
ea375d5c03 Fixed MinGW compile error. 2015-04-22 19:43:19 -07:00
James Darpinian
bc08ef142e Stop hardcoding the GUID for ID3D11ShaderReflection.
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Branimir Karadžić
6878b8de29 Cleanup. 2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff Fixed HLSL shader stripping. 2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b Cleanup. 2015-04-12 22:26:18 -07:00
Branimir Karadžić
7825f3a41e Cleanup. 2015-04-11 20:52:05 -07:00
Mike Popoloski
643d7939d7 Fixing a uniform parsing issue. 2015-04-11 16:11:16 -04:00
Mike Popoloski
2819f93f26 shaderc dx11 now removes unused constants
The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić
db9802a73f Fixed Linux build. 2015-04-10 21:24:25 -07:00
Mike Popoloski
9976f6cc4c Removing now unused shaderc_dx9 source and renaming dx11 source file. 2015-04-10 22:23:01 -04:00