Commit Graph

8302 Commits

Author SHA1 Message Date
Biswapriyo Nath
82ad2eac7a
clang-mingw: Enable building tools and examples (#2928)
Add comdlg32 library for GetOpenFileNameA API.
2022-09-18 20:11:51 -07:00
Бранимир Караџић
bd696118bb Fixed warning. 2022-09-18 19:24:08 -07:00
Бранимир Караџић
e4be44e92b Updated API version. 2022-09-18 19:11:58 -07:00
jwdevel
f1f77a6cd3
Record frame num in view stats (#2908)
* Add 'frameNumber' to Frame struct

Previously, the frame number returned from bgfx::frame() was tracked separately in the Context. Now,
we store that information in the Frame. This will allow us to attach the frame number to ViewStats.

* Add frame number to ViewStats

When ViewStats are enabled, we tag each timer query with the current frame number, then include
that information in the final results. In this way, clients can correlate specific work that they
submitted to specific GPU timing information.

NOTE: Some backends not implemented, yet. They will always have 0 for frame number.
The ones which are implemented are:
 * OpenGL
 * Vulkan
 * D3D 9,11,12
 * Noop
2022-09-18 19:09:48 -07:00
Бранимир Караџић
6be057ba5c Updated IDL bindings. 2022-09-17 23:01:14 -07:00
Бранимир Караџић
0ac00d9545 Fixed warning. 2022-09-17 21:47:11 -07:00
Бранимир Караџић
dc2f5e1e96 Updated docs. 2022-09-17 21:43:22 -07:00
Бранимир Караџић
d30032984b D3D9: Enable compilation on Linux. 2022-09-17 19:59:35 -07:00
Бранимир Караџић
7ffeaefad2 API version 116. 2022-09-17 18:18:51 -07:00
pezcode
ba467be036
Add support for indirect draw with indirect count (#2925)
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)

* Update bindings

* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available

* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00
Branimir Karadžić
408988946d Cleanup. 2022-09-16 20:12:31 -07:00
Бранимир Караџић
cbbaba4099 Cleanup. 2022-09-16 19:32:41 -07:00
blackhole
2b11045331
Example 49 - hextile (Changes to fix regular tiling (tiling rate) to match hex tile rate) (#2924) 2022-09-16 13:48:19 -07:00
Бранимир Караџић
c0a7e838b3 D3D11: Enable texture format enumeration on Linux. 2022-09-15 23:29:27 -07:00
Бранимир Караџић
4faed7cc2b Cleanup. 2022-09-15 22:26:41 -07:00
Бранимир Караџић
4c0baf5603 D3D11: Enable compilation on Linux. 2022-09-15 22:13:34 -07:00
Бранимир Караџић
1fa7570ef8 Fixed DX headers. 2022-09-15 22:07:35 -07:00
Бранимир Караџић
adb4839c63 Updated docs. 2022-09-15 19:13:00 -07:00
blackhole
a8a10b0b89
Adds example 49-hextile (#2922)
* First commit - tested with dx11 on windows

* Minor changes & adding some comments.

* Update hextile.cpp

* update some bin files

* rename texture

* minor comment update

* Added support to configure tile rate as well as tile rotation strength, update bin files & screenshot

* use texture from polyhaven, updated screenshot, updated bin files & minor changes to shader.

* missed pushing texture

* update license

* Update hextile.cpp

* Fix regular tiling

* use ktx with mipmaps

* minor change to ensure that regular tiling & hextile matches with default tile rate.

* minor c

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-09-15 19:03:07 -07:00
Бранимир Караџић
a88c7629c3 Fixed build. 2022-09-15 09:33:44 -07:00
Бранимир Караџић
9ad3825cee D3D12: Linux build. 2022-09-14 20:59:59 -07:00
Бранимир Караџић
256c8ed532 Cleanup. 2022-09-14 20:57:37 -07:00
Branimir Karadžić
11ac9f27c7 D3D12: Removed dependency on D3DX12 header. 2022-09-13 22:03:20 -07:00
Branimir Karadžić
358f48879a Updated directx-headers. 2022-09-12 20:19:21 -07:00
Бранимир Караџић
cb439deae3 Updated version number. 2022-09-02 08:11:05 -07:00
Бранимир Караџић
12ff3dc2b2 Docs: Addede predefined uniforms. 2022-09-02 08:10:33 -07:00
ichordev
255a19d397
Added Shader Compiler's default defines to the docs (#2911)
* Added shaderc default defines to docs

* Update tools.rst

* Update tools.rst

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-09-02 07:08:22 -07:00
Бранимир Караџић
eacf36abb0 Cleanup. 2022-09-01 23:33:24 -07:00
SnapperTT
4613bd1e02
Parallelised compute shader in example 48 (#2906)
* Parallelised compute shader in example 48

* Ex48 - Dispatch numToDraw/64 workgroups of 64 local threads

* fixed vs build (again)
2022-08-29 06:44:55 -07:00
SnapperTT
8d412e16e4
Fix vs build (#2904) 2022-08-27 07:35:30 -07:00
Бранимир Караџић
963571a31e Cleanup. 2022-08-26 21:46:22 -07:00
Бранимир Караџић
946ba5e968 Updated docs. 2022-08-26 21:44:03 -07:00
Бранимир Караџић
c430f0d90a Updated docs. 2022-08-26 21:41:20 -07:00
Бранимир Караџић
c163482a57 Updated version number. 2022-08-26 21:34:06 -07:00
Бранимир Караџић
750e95f7d0 Cleanup. 2022-08-26 21:32:34 -07:00
SnapperTT
135dc7fa27
Adds example 48-multidrawindirect (#2894)
* Added example 48-multidrawindirect

* Added example 48-multidrawindirect

* enable shader.mk to build directories that only have compute shaders

* compiled shaders for example 48

* MultidrawIndirect example renamed to DrawIndirect, sets draw mtx in compute

* update 48-drawindirect shaders

* fix typos

* fixed bgfx::setPlatformData change for example48

* fix docs

* added name to cs_drawindirect.sc

* style updates for example 44

* add slider to example 48-drawindirect
2022-08-26 21:32:15 -07:00
Sandy
8e94c8c2db
Readme: Update openblack screenshot (#2899) 2022-08-25 21:14:16 -07:00
Бранимир Караџић
ed8d6da5f4 Cleanup. 2022-08-25 21:12:09 -07:00
Бранимир Караџић
72cbe83275 Removed bgfx::setPlatformData usage from entry example harness. 2022-08-25 20:07:03 -07:00
Sandy
85910e9778
Add BGR versions of 16 bit formats (#2897)
* pixelformats: Add BGRA4

* pixelformats: Add BGR5A1

* pixelformats: Add B5G6R5

* make idl
2022-08-25 16:08:06 -07:00
Sandy
561e91a62b
opengl: Implement texture swizzle mapping (#2892)
* opengl: Implement texture swizzle mapping

* imageformats: Fix compilation on android

Android GLES does not have a definition for GL_BGR: Swizzle instead.
2022-08-25 06:54:57 -07:00
Michał Cichoń
c8c245c37b
pixelformat: Include compressed format in texture sets (#2893)
* pixelformat: Include compressed format in texture sets

* pixelformats: Show why texture preview is not shown
2022-08-25 06:51:48 -07:00
Sandy
30f2920ae5
egl: Fix narrowing warning/error (#2891) 2022-08-24 14:31:55 -07:00
云风
8207645355
fix getUniformInfo(), See Issue #2883 (#2885) 2022-08-23 19:53:49 -07:00
Michał Cichoń
549077fc0b
Pixelformats example mupltiple sources (#2889)
* Added texture conversion for pixelformat to runtime asset.

* pixelformats: Support multiple sources, cleanup
2022-08-23 12:51:00 -07:00
ichordev
e9e9605304
Updated BGFX_PCI_ID docs to reflect GPU priority & added missing enums (#2888)
* Add new BGFX_PCI_ID enums

* Updated BGFX_PCI_ID docs to reflect GPU priority & added missing enums

* Updated bgx.idl; minor corrections; ran GENie
2022-08-23 09:30:01 -07:00
Бранимир Караџић
6cb74deed4 VK: Fixed GPU selection. 2022-08-23 08:28:29 -07:00
云风
75a335f01f
bx::kFloatMin to bx:kFloatSmallest (#2884) 2022-08-23 06:52:52 -07:00
Sandy
536c4cdbf5
Texture format info: Invert R and B in R5G6B5 (#2886)
d3d9: Do software conversion to take advantage of B5G6R5.
d3d11: Do software conversion to take advantage of B5G6R5.
gl: Set internal representation to swap R and B.
metal: Swizzle R and B and remove software conversion.
2022-08-23 06:46:56 -07:00
Бранимир Караџић
db0074bb3e 47-pixelformats: Improved tooltips. 2022-08-22 23:29:13 -07:00