D3D12: Linux build.

This commit is contained in:
Бранимир Караџић 2022-09-14 20:59:59 -07:00
parent 256c8ed532
commit 9ad3825cee
8 changed files with 99 additions and 28 deletions

View File

@ -767,20 +767,17 @@ Args::Args(int _argc, const char* const* _argv)
{
m_type = bgfx::RendererType::Noop;
}
else if (BX_ENABLED(BX_PLATFORM_WINDOWS|BX_PLATFORM_WINRT|BX_PLATFORM_XBOXONE) )
if (cmdLine.hasArg("d3d9") )
{
if (cmdLine.hasArg("d3d9") )
{
m_type = bgfx::RendererType::Direct3D9;
}
else if (cmdLine.hasArg("d3d11") )
{
m_type = bgfx::RendererType::Direct3D11;
}
else if (cmdLine.hasArg("d3d12") )
{
m_type = bgfx::RendererType::Direct3D12;
}
m_type = bgfx::RendererType::Direct3D9;
}
else if (cmdLine.hasArg("d3d11") )
{
m_type = bgfx::RendererType::Direct3D11;
}
else if (cmdLine.hasArg("d3d12") )
{
m_type = bgfx::RendererType::Direct3D12;
}
else if (BX_ENABLED(BX_PLATFORM_OSX) )
{

View File

@ -107,11 +107,16 @@ function bgfxProjectBase(_kind, _defines)
}
end
configuration { "linux-*" }
includedirs {
path.join(BGFX_DIR, "3rdparty/directx-headers/include/directx"),
path.join(BGFX_DIR, "3rdparty/directx-headers/include"),
path.join(BGFX_DIR, "3rdparty/directx-headers/include/wsl/stubs"),
}
configuration { "vs* or mingw*", "not durango" }
includedirs {
path.join(BGFX_DIR, "3rdparty/directx-headers/include/directx"),
-- path.join(BGFX_DIR, "3rdparty/directx-headers/include"),
-- path.join(BGFX_DIR, "3rdparty/directx-headers/include/wsl/stubs"),
}
configuration { "android*" }

View File

@ -2692,9 +2692,10 @@ namespace bgfx
}
else if (BX_ENABLED(BX_PLATFORM_LINUX) )
{
score += RendererType::Vulkan == renderer ? 30 : 0;
score += RendererType::OpenGL == renderer ? 20 : 0;
score += RendererType::OpenGLES == renderer ? 10 : 0;
score += RendererType::Vulkan == renderer ? 30 : 0;
score += RendererType::OpenGL == renderer ? 20 : 0;
score += RendererType::OpenGLES == renderer ? 10 : 0;
score += RendererType::Direct3D12 == renderer ? 5 : 0;
}
else if (BX_ENABLED(BX_PLATFORM_OSX) )
{

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@ -53,6 +53,7 @@
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_WINRT \
|| BX_PLATFORM_XBOXONE \

View File

@ -5,7 +5,7 @@
#include "bgfx_p.h"
#if BGFX_CONFIG_RENDERER_DIRECT3D11 || BGFX_CONFIG_RENDERER_DIRECT3D12
#if BGFX_CONFIG_RENDERER_DIRECT3D11 || (BGFX_CONFIG_RENDERER_DIRECT3D12 && !BX_PLATFORM_LINUX)
#include "dxgi.h"
#include "renderer_d3d.h"

View File

@ -6,6 +6,9 @@
#ifndef BGFX_DXGI_H_HEADER_GUARD
#define BGFX_DXGI_H_HEADER_GUARD
typedef void* HMODULE;
#define _Out_writes_bytes_to_(s,c)
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
# include <d3dcommon.h>
# include <dxgi1_6.h>

View File

@ -479,11 +479,13 @@ namespace bgfx { namespace d3d12
static void initHeapProperties(ID3D12Device* _device)
{
#if BX_PLATFORM_WINDOWS
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
initHeapProperties(_device, s_heapProperties[HeapProperty::Default ].m_properties);
initHeapProperties(_device, s_heapProperties[HeapProperty::Texture ].m_properties);
initHeapProperties(_device, s_heapProperties[HeapProperty::Upload ].m_properties);
initHeapProperties(_device, s_heapProperties[HeapProperty::ReadBack].m_properties);
#else
BX_UNUSED(_device);
#endif // BX_PLATFORM_WINDOWS
}
@ -539,6 +541,10 @@ namespace bgfx { namespace d3d12
return createCommittedResource(_device, _heapProperty, &resourceDesc, NULL);
}
#ifndef DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
# define DXGI_ERROR_NOT_CURRENTLY_AVAILABLE HRESULT(0x887A0022)
#endif // DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
inline bool isLost(HRESULT _hr)
{
return false
@ -602,8 +608,10 @@ namespace bgfx { namespace d3d12
static PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature;
# if !BX_PLATFORM_LINUX
typedef HANDLE (WINAPI* PFN_CREATE_EVENT_EX_A)(LPSECURITY_ATTRIBUTES _attrs, LPCSTR _name, DWORD _flags, DWORD _access);
static PFN_CREATE_EVENT_EX_A CreateEventExA;
# endif // !BX_PLATFORM_LINUX
#endif // USE_D3D12_DYNAMIC_LIB
inline D3D12_CPU_DESCRIPTOR_HANDLE getCPUHandleHeapStart(ID3D12DescriptorHeap* _heap)
@ -724,6 +732,8 @@ namespace bgfx { namespace d3d12
bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
#if USE_D3D12_DYNAMIC_LIB
# if !BX_PLATFORM_LINUX
m_kernel32Dll = bx::dlopen("kernel32.dll");
if (NULL == m_kernel32Dll)
{
@ -739,13 +749,23 @@ namespace bgfx { namespace d3d12
}
errorState = ErrorState::LoadedKernel32;
# endif // !BX_PLATFORM_LINUX
m_nvapi.init();
m_d3d12Dll = bx::dlopen("d3d12.dll");
const char* d3d12DllName =
#if BX_PLATFORM_LINUX
"libd3d12.so"
#else
"d3d12.dll"
#endif // BX_PLATFORM_LINUX
;
m_d3d12Dll = bx::dlopen(d3d12DllName);
if (NULL == m_d3d12Dll)
{
BX_TRACE("Init error: Failed to load d3d12.dll.");
BX_TRACE("Init error: Failed to load %s.", d3d12DllName);
goto error;
}
@ -772,17 +792,19 @@ namespace bgfx { namespace d3d12
}
#endif // USE_D3D12_DYNAMIC_LIB
#if !BX_PLATFORM_LINUX
if (!m_dxgi.init(g_caps) )
{
goto error;
}
errorState = ErrorState::LoadedDXGI;
#endif // !BX_PLATFORM_LINUX
HRESULT hr;
{
#if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
if (_init.debug
|| _init.profile)
{
@ -831,7 +853,12 @@ namespace bgfx { namespace d3d12
hr = E_FAIL;
for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr); ++ii)
{
hr = D3D12CreateDevice(m_dxgi.m_adapter
hr = D3D12CreateDevice(
#if BX_PLATFORM_LINUX
NULL
#else
m_dxgi.m_adapter
#endif // BX_PLATFORM_LINUX
, featureLevel[ii]
, IID_ID3D12Device
, (void**)&m_device
@ -883,7 +910,9 @@ namespace bgfx { namespace d3d12
goto error;
}
#if !BX_PLATFORM_LINUX
m_dxgi.update(m_device);
#endif // !BX_PLATFORM_LINUX
{
m_deviceInterfaceVersion = 0;
@ -900,10 +929,12 @@ namespace bgfx { namespace d3d12
}
}
#if !BX_PLATFORM_LINUX
if (BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId)
{
m_nvapi.shutdown();
}
#endif // !BX_PLATFORM_LINUX
{
uint32_t numNodes = m_device->GetNodeCount();
@ -973,12 +1004,15 @@ namespace bgfx { namespace d3d12
if (NULL != m_scd.nwh)
{
#if BX_PLATFORM_LINUX
hr = E_FAIL;
#else
hr = m_dxgi.createSwapChain(
getDeviceForSwapChain()
, m_scd
, &m_swapChain
);
#endif // BX_PLATFORM_LINUX
if (FAILED(hr) )
{
@ -1339,7 +1373,9 @@ namespace bgfx { namespace d3d12
postReset();
m_batch.create(4<<10);
#if !BX_PLATFORM_LINUX
m_batch.setIndirectMode(BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId && BGFX_PCI_ID_MICROSOFT != m_dxgi.m_adapterDesc.VendorId);
#endif // !BX_PLATFORM_LINUX
m_gpuTimer.init();
m_occlusionQuery.init();
@ -1390,7 +1426,9 @@ namespace bgfx { namespace d3d12
case ErrorState::CreatedDXGIFactory:
DX_RELEASE(m_device, 0);
#if !BX_PLATFORM_LINUX
m_dxgi.shutdown();
#endif // !BX_PLATFORM_LINUX
BX_FALLTHROUGH;
#if USE_D3D12_DYNAMIC_LIB
@ -1478,7 +1516,9 @@ namespace bgfx { namespace d3d12
DX_RELEASE(m_device, 0);
m_nvapi.shutdown();
#if !BX_PLATFORM_LINUX
m_dxgi.shutdown();
#endif // !BX_PLATFORM_LINUX
unloadRenderDoc(m_renderDocDll);
@ -1521,10 +1561,12 @@ namespace bgfx { namespace d3d12
{
presentFlags |= DXGI_PRESENT_RESTART;
}
#if !BX_PLATFORM_LINUX
else if (m_dxgi.tearingSupported() )
{
presentFlags |= DXGI_PRESENT_ALLOW_TEARING;
}
#endif // !BX_PLATFORM_LINUX
for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
{
@ -2319,11 +2361,15 @@ namespace bgfx { namespace d3d12
DX_RELEASE(m_swapChain, 0);
HRESULT hr;
#if BX_PLATFORM_LINUX
hr = E_FAIL;
#else
hr = m_dxgi.createSwapChain(
getDeviceForSwapChain()
, m_scd
, &m_swapChain
);
#endif // BX_PLATFORM_LINUX
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
}
@ -3352,7 +3398,10 @@ namespace bgfx { namespace d3d12
m_commandList = _alloc ? m_cmd.alloc() : NULL;
}
#if !BX_PLATFORM_LINUX
Dxgi m_dxgi;
#endif // !BX_PLATFORM_LINUX
NvApi m_nvapi;
void* m_kernel32Dll;
@ -3835,7 +3884,11 @@ namespace bgfx { namespace d3d12
ID3D12CommandList* commandLists[] = { commandList.m_commandList };
m_commandQueue->ExecuteCommandLists(BX_COUNTOF(commandLists), commandLists);
#if BX_PLATFORM_LINUX
commandList.m_event = NULL;
#else
commandList.m_event = CreateEventExA(NULL, NULL, 0, EVENT_ALL_ACCESS);
#endif // BX_PLATFORM_LINUX
const uint64_t fence = m_currentFence++;
m_commandQueue->Signal(m_fence, fence);
m_fence->SetEventOnCompletion(fence, commandList.m_event);
@ -3883,6 +3936,7 @@ namespace bgfx { namespace d3d12
bool CommandQueueD3D12::consume(uint32_t _ms)
{
CommandList& commandList = m_commandList[m_control.m_read];
#if !BX_PLATFORM_LINUX
if (WAIT_OBJECT_0 == WaitForSingleObject(commandList.m_event, _ms) )
{
CloseHandle(commandList.m_event);
@ -3903,6 +3957,7 @@ namespace bgfx { namespace d3d12
return true;
}
#endif // !BX_PLATFORM_LINUX
return false;
}
@ -7048,7 +7103,11 @@ namespace bgfx { namespace d3d12
, BGFX_REV_NUMBER
);
#if BX_PLATFORM_LINUX
const DXGI_ADAPTER_DESC desc = {};
#else
const DXGI_ADAPTER_DESC& desc = m_dxgi.m_adapterDesc;
#endif // BX_PLATFORM_LINUX
char description[BX_COUNTOF(desc.Description)];
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
tvm.printf(0, pos++, 0x8f, " Device: %s", description);

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@ -8,8 +8,13 @@
#define USE_D3D12_DYNAMIC_LIB (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)
#include <sal.h>
#if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT || BX_PLATFORM_LINUX
#if BX_PLATFORM_LINUX
# include <unknwn.h>
#else
# include <sal.h>
#endif // BX_PLATFORM_LINUX
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
# include <d3d12.h>
#else
# if !BGFX_CONFIG_DEBUG
@ -45,7 +50,7 @@ extern "C++" {
#include "nvapi.h"
#include "dxgi.h"
#if BGFX_CONFIG_DEBUG_ANNOTATION
#if BGFX_CONFIG_DEBUG_ANNOTATION && !BX_PLATFORM_LINUX
# if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
typedef struct PIXEventsThreadInfo* (WINAPI* PFN_PIX_GET_THREAD_INFO)();
typedef uint64_t (WINAPI* PFN_PIX_EVENTS_REPLACE_BLOCK)(bool _getEarliestTime);