D3D11: Enable compilation on Linux.

This commit is contained in:
Бранимир Караџић 2022-09-15 22:13:34 -07:00
parent 1fa7570ef8
commit 4c0baf5603
10 changed files with 56 additions and 30 deletions

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@ -19,9 +19,11 @@
#define BGFX_EMBEDDED_SHADER_SPIRV(...)
#define BGFX_PLATFORM_SUPPORTS_DX9BC (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
)
#define BGFX_PLATFORM_SUPPORTS_DXBC (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_WINRT \
|| BX_PLATFORM_XBOXONE \

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@ -2692,10 +2692,12 @@ namespace bgfx
}
else if (BX_ENABLED(BX_PLATFORM_LINUX) )
{
score += RendererType::Vulkan == renderer ? 30 : 0;
score += RendererType::OpenGL == renderer ? 20 : 0;
score += RendererType::OpenGLES == renderer ? 10 : 0;
score += RendererType::Direct3D12 == renderer ? 5 : 0;
score += RendererType::Vulkan == renderer ? 50 : 0;
score += RendererType::OpenGL == renderer ? 40 : 0;
score += RendererType::OpenGLES == renderer ? 30 : 0;
score += RendererType::Direct3D12 == renderer ? 20 : 0;
score += RendererType::Direct3D11 == renderer ? 10 : 0;
score += RendererType::Direct3D9 == renderer ? 5 : 0;
}
else if (BX_ENABLED(BX_PLATFORM_OSX) )
{

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@ -45,6 +45,7 @@
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_WINRT \
|| BX_PLATFORM_XBOXONE \

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@ -128,15 +128,27 @@ namespace bgfx
bool Dxgi::init(Caps& _caps)
{
#if BX_PLATFORM_WINDOWS
m_dxgiDll = bx::dlopen("dxgi.dll");
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
const char* dxgiDllName =
#if BX_PLATFORM_LINUX
"dxgi.so"
#else
"dxgi.dll"
#endif // BX_PLATFORM_LINUX
;
m_dxgiDll = bx::dlopen(dxgiDllName);
if (NULL == m_dxgiDll)
{
BX_TRACE("Init error: Failed to load dxgi.dll.");
BX_TRACE("Init error: Failed to load %s.", dxgiDllName);
return false;
}
# if BX_PLATFORM_WINDOWS
m_dxgiDebugDll = bx::dlopen("dxgidebug.dll");
if (NULL != m_dxgiDebugDll)
{
DXGIGetDebugInterface = (PFN_GET_DEBUG_INTERFACE )bx::dlsym(m_dxgiDebugDll, "DXGIGetDebugInterface");
@ -161,6 +173,7 @@ namespace bgfx
BX_TRACE("Init error: Function CreateDXGIFactory not found.");
return false;
}
# endif // BX_PLATFORM_WINDOWS
#endif // BX_PLATFORM_WINDOWS
HRESULT hr = S_OK;
@ -273,7 +286,7 @@ namespace bgfx
BX_TRACE("\t\t AttachedToDesktop: %d", outputDesc.AttachedToDesktop);
BX_TRACE("\t\t Rotation: %d", outputDesc.Rotation);
#if BX_PLATFORM_WINDOWS
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
IDXGIOutput6* output6;
hr = output->QueryInterface(IID_IDXGIOutput6, (void**)&output6);
if (SUCCEEDED(hr) )
@ -381,7 +394,7 @@ namespace bgfx
uint32_t scdFlags = _scd.flags;
#if BX_PLATFORM_WINDOWS
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
IDXGIFactory5* factory5;
hr = m_factory->QueryInterface(IID_IDXGIFactory5, (void**)&factory5);
@ -733,7 +746,7 @@ namespace bgfx
uint32_t scdFlags = _scd.flags;
#if BX_PLATFORM_WINDOWS
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
IDXGIFactory5* factory5;
hr = m_factory->QueryInterface(IID_IDXGIFactory5, (void**)&factory5);

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@ -6,11 +6,8 @@
#ifndef BGFX_DXGI_H_HEADER_GUARD
#define BGFX_DXGI_H_HEADER_GUARD
#if BX_PLATFORM_LINUX
# include <unknwn.h>
typedef void* HMODULE;
#define _Out_writes_bytes_to_(s,c)
#endif // BX_PLATFORM_LINUX
#include <sal.h>
#include <unknwn.h>
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
# include <d3dcommon.h>
@ -59,7 +56,7 @@ namespace bgfx
///
struct Dxgi
{
#if BX_PLATFORM_WINDOWS
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
typedef ::IDXGIAdapter3 AdapterI;
typedef ::IDXGIFactory5 FactoryI;
typedef ::IDXGISwapChain3 SwapChainI;

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@ -19,6 +19,10 @@
# define DX_CHECK_EXTRA_ARGS
#endif // BGFX_CONFIG_DEBUG && BGFX_CONFIG_RENDERER_DIRECT3D9
#ifndef DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
# define DXGI_ERROR_NOT_CURRENTLY_AVAILABLE HRESULT(0x887A0022)
#endif // DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
#define DXGI_FORMAT_ASTC_4X4_TYPELESS DXGI_FORMAT(133)
#define DXGI_FORMAT_ASTC_4X4_UNORM DXGI_FORMAT(134)
#define DXGI_FORMAT_ASTC_4X4_UNORM_SRGB DXGI_FORMAT(135)

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@ -811,11 +811,19 @@ namespace bgfx { namespace d3d11
m_nvapi.init();
#if USE_D3D11_DYNAMIC_LIB
m_d3d11Dll = bx::dlopen("d3d11.dll");
const char* d3d11DllName =
#if BX_PLATFORM_LINUX
"d3d11.so"
#else
"d3d11.dll"
#endif // BX_PLATFORM_LINUX
;
m_d3d11Dll = bx::dlopen(d3d11DllName);
if (NULL == m_d3d11Dll)
{
BX_TRACE("Init error: Failed to load d3d11.dll.");
BX_TRACE("Init error: Failed to load %s.", d3d11DllName);
goto error;
}
@ -1004,11 +1012,11 @@ namespace bgfx { namespace d3d11
HRESULT hr = S_OK;
m_swapEffect =
#if BX_PLATFORM_WINDOWS
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
DXGI_SWAP_EFFECT_FLIP_DISCARD
#else
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL
#endif // !BX_PLATFORM_WINDOWS
#endif // BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
;
m_swapBufferCount = bx::clamp<uint8_t>(_init.resolution.numBackBuffers, 2, BGFX_CONFIG_MAX_BACK_BUFFERS);
@ -1040,7 +1048,10 @@ namespace bgfx { namespace d3d11
;
m_scd.swapEffect = m_swapEffect;
m_scd.alphaMode = (_init.resolution.reset & BGFX_RESET_TRANSPARENT_BACKBUFFER) ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
m_scd.alphaMode = (_init.resolution.reset & BGFX_RESET_TRANSPARENT_BACKBUFFER)
? DXGI_ALPHA_MODE_PREMULTIPLIED
: DXGI_ALPHA_MODE_IGNORE
;
m_scd.flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;

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@ -18,7 +18,10 @@ BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas" );
BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas");
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition
#include <sal.h>
#include <unknwn.h>
#define D3D11_NO_HELPERS
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
# include <d3d11_3.h>

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@ -541,10 +541,6 @@ namespace bgfx { namespace d3d12
return createCommittedResource(_device, _heapProperty, &resourceDesc, NULL);
}
#ifndef DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
# define DXGI_ERROR_NOT_CURRENTLY_AVAILABLE HRESULT(0x887A0022)
#endif // DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
inline bool isLost(HRESULT _hr)
{
return false

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@ -8,11 +8,8 @@
#define USE_D3D12_DYNAMIC_LIB (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)
#if BX_PLATFORM_LINUX
# include <unknwn.h>
#else
# include <sal.h>
#endif // BX_PLATFORM_LINUX
#include <sal.h>
#include <unknwn.h>
#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
# include <d3d12.h>