Branimir Karadžić
8809a190ef
Fixed calcTextureSize.
2016-08-22 14:17:08 -07:00
Branimir Karadžić
7537b705e5
GL: Added support for texture array.
2016-08-21 14:03:16 -07:00
Branimir Karadžić
c98be90bf5
WIP: Texture array support.
2016-08-19 21:05:37 -07:00
Branimir Karadžić
3ac8943e05
Removed PlatformData helpers.
2016-08-17 20:41:09 -07:00
Branimir Karadžić
939829f88c
Moved SDL and GLFW window platform hooks to entry.
2016-08-16 22:22:39 -07:00
Branimir Karadžić
a488207c81
Cleanup.
2016-08-10 21:51:29 -07:00
Branimir Karadžić
2c861766e8
Switch iffy translation code to lookup table translation.
2016-08-10 20:36:21 -07:00
Olli Wang
1804ba77c1
Updates nanovg to support global composite operation. ( #877 )
...
This commit updates bgfx's NanoVG codebase to adapt the latest NanoVG commit since I've implemented blending support for the original NanoVG and there is no need of `nvgState()` anymore.
2016-08-10 20:15:31 -07:00
Branimir Karadžić
9f7386e53a
Rebuilt NanoVG embedded shader.
2016-08-10 10:59:07 -07:00
Branimir Karadžić
d7026e8f0c
Reverted embedded shader.
2016-08-09 22:54:18 -07:00
Olli Wang
b9810aca70
Updates nanovg backend to adopt premultiplied alpha. ( #873 )
...
This commit updates nanovg's bgfx backend to adopt premultiplied alpha as the default blending mode just like the original nanovg. Both the fragment shader and the `glnvg__convertPaint()` function are updated to match the original nanovg counterpart.
However, the binary file of the fragment shader is built on Mac so DirectX support is missing.
2016-08-09 22:44:04 -07:00
Branimir Karadžić
dd0d563417
Fixed build.
2016-08-08 16:33:17 -07:00
Branimir Karadžić
b4cb6a352e
Fixed clang4 error.
2016-08-08 13:17:07 -07:00
Branimir Karadžić
c25a273e29
Cleanup.
2016-08-08 09:23:42 -07:00
Olli Wang
f11d954bc1
Implements nanovg's framebuffer helper functions. ( #869 )
...
This commit ports nanovg's helper functions for rendering stuff in framebuffer defined in `nanovg_gl_utils.h`. Also, a new `nvgState()` function is created for bgfx backend so it is possible to blend between framebuffers, which feature is long requested but not yet supported in original nanovg. The `nvgState()` function can be called between `nvgBeginFrame()` and `nvgEndFrame()`.
2016-08-08 08:33:37 -07:00
Olli Wang
fa73aa4b09
Adds iOS device's Retina screen support for nanovg. ( #865 )
...
This commit fixes the bug that the bgfx does not respect the `devicePixelRatio` parameter passed to nanovg's `nvgBeginFrame()` function. The problem is caused by the `bgfx::setViewRect()` call defined in the `nvgRenderViewport()` function, as it should take size in consideration of the `devicePixelRatio` value.
However, this commit does not fix nanovg's example app because currently there is no easy way to pass the scale value to the `ExampleNanoVG::update()` method as it calls `nvgBeginFrame()`.
2016-08-05 09:50:02 -07:00
Olli Wang
c960c46564
Moves additional bgfx nanovg functions to a separate header file.
...
This commit moves the additional nanovg functions for bgfx to a separate header file, so it is possible to compile the original nanovg source files with bgfx in a custom build environment.
2016-08-05 17:26:06 +08:00
Jean-François Verdon
3bdeea1f4b
Android mouse event injection is overcomplicated, and furthemore, bugged: it sends a mouse up event before a mouse down, and have other issues like the fact that he work with one event latter. Simplifying it and correcting it.
2016-07-04 01:55:20 +02:00
Jean-François Verdon
a9a7cbb86c
Mouse clicks should update mouse position too
2016-07-04 01:42:44 +02:00
Lunkhound
c066ca0d62
Fix out-of-bounds array access (was asserting in example-10-font, debug build)
2016-07-01 18:03:39 -07:00
Branimir Karadžić
d2c6c79551
debugdraw: Added solid fill alpha blend.
2016-06-24 20:39:58 -07:00
Branimir Karadžić
2ca46b06f8
Cleanup.
2016-06-19 22:00:24 -07:00
Branimir Karadžić
4a6afd04b5
debugdraw: Added axis thickness.
2016-06-15 20:28:54 -07:00
Branimir Karadžić
c8b27d93db
Cleanup.
2016-06-15 17:34:59 -07:00
Branimir Karadžić
87c7206900
Cleanup.
2016-06-15 12:58:36 -07:00
Branimir Karadžić
e50bda7818
Cleanup.
2016-06-15 09:33:11 -07:00
Branimir Karadžić
6e1d39b92a
debugdraw: Cone & cylinder fill.
2016-06-14 22:33:37 -07:00
Branimir Karadžić
eacd978cf1
Cleanup.
2016-06-05 21:36:58 -07:00
Branimir Karadžić
e46135da8c
Added ability to programmatically capture frame with RenderDoc.
2016-06-02 18:46:43 -07:00
Branimir Karadžić
21518f201f
texturec: Preserve precision of input texture.
2016-06-02 16:38:26 -07:00
Branimir Karadžić
53e70f3424
Added 16-bit per channel PNG support.
2016-05-31 17:45:58 -07:00
Branimir Karadžić
ddfb525931
Made old & new imgui cohabitate.
2016-05-28 20:52:18 -07:00
Branimir Karadžić
58156ea4e8
Cleanup.
2016-05-28 17:14:19 -07:00
Branimir Karadžić
dda0de635e
Switched to Roboto font. Added mono font.
2016-05-28 16:26:19 -07:00
Branimir Karadžić
3dd6bc237b
Added icon fonts to ImGui.
2016-05-28 12:12:59 -07:00
Branimir Karadžić
b37e9f53ad
Cleanup.
2016-05-27 20:27:31 -07:00
Branimir Karadžić
71afc178c8
Cleanup.
2016-05-26 21:12:47 -07:00
Branimir Karadžić
10b9d079bf
Cleanup.
2016-05-22 17:20:27 -07:00
Sami Kyöstilä
516e287f24
Make it possible to reset the native window ( #796 )
...
On Android when the application goes into the background, the EGL
window surface becomes invalid. It is possible to resume rendering when
coming to the foreground by resetting and reinitializing bgfx from
scratch, but this is costly in terms of performance.
This patch provides an alternative by letting the application provide a
new native window, causing bgfx to recreate just the EGL window surface
while keeping the EGL context intact. This allows the application to
resume rendering without needing to reload textures, shaders, etc.
To test, build and run the Hello World example on Android, switch to
another app and then back again. The screen should not remain blank
after switching back.
2016-05-22 17:16:25 -07:00
Branimir Karadžić
9cc3997795
Cleanup.
2016-05-12 09:42:44 -07:00
Branimir Karadžić
5b5d7c999d
Cleanup.
2016-05-11 17:02:41 -07:00
Branimir Karadžić
556acae191
Added Doug Binks' ImGui color scheme.
2016-05-11 07:44:13 -07:00
Branimir Karadžić
3b61978c7a
Cleanup.
2016-05-06 21:35:23 -07:00
Branimir Karadžić
071912b2d2
Fixed MSVC L4 warnings.
2016-05-06 21:29:47 -07:00
Branimir Karadžić
a6397f94b7
Renamed CX specific file to use .cx extension.
2016-04-25 19:17:42 -07:00
Branimir Karadžić
196a64d242
Cleanup.
2016-04-24 15:32:51 -07:00
Dario Manesku
59a71ca445
Entry_sdl key input changes.
2016-04-24 23:20:23 +02:00
Dario Manesku
5737270dbc
Resolving some name collision. Mouse constructor was not being called. With this rename it works as expected.
2016-04-24 23:18:27 +02:00
Branimir Karadžić
321173961c
texturev: Added help menu.
2016-04-24 08:49:49 -07:00
Branimir Karadžić
45f08a3066
SDL: Updated scancodes.
2016-04-23 17:47:36 -07:00
Branimir Karadžić
d2579168dc
SDL: Fixed Escape key.
2016-04-23 17:06:24 -07:00
Branimir Karadžić
9379b05a57
SDL: Updated scancodes.
2016-04-23 16:55:51 -07:00
Branimir Karadžić
a94089e29f
Added simple texture viewer tool.
2016-04-21 22:12:35 -07:00
Dario Manesku
e759e55fd2
Fixing a memory overflow that caused the camera to move right all the time.
2016-04-21 19:51:08 +02:00
Branimir Karadžić
e1a60b808d
Cleanup.
2016-04-18 09:35:53 -07:00
Dario Manesku
89a868ba29
Capture SDL modifier keys even if no other keys are pressed.
2016-04-15 01:59:33 +02:00
Branimir Karadžić
641d294b9d
Cleanup.
2016-04-08 17:30:35 -07:00
Branimir Karadžić
931c6ed0f6
debugdraw: Added cylinder.
2016-04-06 22:21:46 -07:00
Branimir Karadžić
17aaf3abca
Cleanup.
2016-04-05 17:40:03 -07:00
Branimir Karadžić
bd6ecc19e4
debugdraw: Added cone.
2016-04-05 17:10:48 -07:00
Branimir Karadžić
744051643f
debugdraw: Fixed state.
2016-04-05 15:31:32 -07:00
Branimir Karadžić
f2026d87da
Cleanup.
2016-03-24 16:16:56 -07:00
Branimir Karadžić
8955ebc6c8
Added alpha to coverage and anti-aliased lines support.
2016-03-16 15:09:15 -07:00
Branimir Karadžić
cd81ab9b99
Cleanup.
2016-03-06 14:56:09 -08:00
Branimir Karadžić
67d36dc9a9
Debug draw: Added squircle shape.
2016-03-06 00:07:20 -08:00
Branimir Karadžić
2b77088a38
Cleanup.
2016-03-05 11:03:52 -08:00
Branimir Karadžić
016d403644
Cleanup.
2016-03-02 23:09:45 -08:00
Branimir Karadžić
a78a620c15
Cleanup.
2016-03-02 18:09:36 -08:00
Branimir Karadžić
002789eef6
Fixed vecX_splat to catch errors.
2016-03-01 08:38:46 -08:00
Branimir Karadžić
6dc6bff66d
SDL: Addded tilde key.
2016-02-29 20:46:27 -08:00
Branimir Karadžić
c691521563
Added preserve state flag.
2016-02-29 11:24:14 -08:00
Branimir Karadžić
4752d567e4
Cleanup.
2016-02-28 19:52:15 -08:00
Branimir Karadžić
46b1b1b885
Cleanup.
2016-02-26 20:09:13 -08:00
Branimir Karadžić
7b08b5127c
Added missing file.
2016-02-26 11:40:40 -08:00
Dario Manesku
1a4c308ba5
Added missing include.
2016-02-26 08:01:08 +01:00
Branimir Karadžić
89a87a5f8d
Cleanup.
2016-02-25 22:41:28 -08:00
Branimir Karadžić
dbb697b56e
Debug draw.
2016-02-25 22:20:24 -08:00
Branimir Karadžić
b7f8a8cdb5
Cleanup.
2016-02-25 20:29:09 -08:00
Branimir Karadžić
d4d4d41e42
Exposed topology API.
2016-02-23 15:30:25 -08:00
Branimir Karadžić
6fd77942ac
Cleanup.
2016-02-21 22:33:42 -08:00
Branimir Karadžić
dc46b1a36b
Cleanup.
2016-02-21 13:59:38 -08:00
Branimir Karadžić
5fb313a6b1
Added calcPlaneUv.
2016-02-21 12:57:55 -08:00
Branimir Karadžić
b2405e5221
Cleanup.
2016-02-16 20:38:59 -08:00
Jean-François Verdon
b72300d3ab
Using char* as key for unordered_map can lead to unexpected behavior (the hash used for the key is computed using pointer address, not string content)
2016-02-16 15:00:07 +01:00
Branimir Karadžić
459e211a26
Added framebuffer attachment.
2016-02-15 16:55:32 -08:00
Miodrag Milanovic
c0275c3a77
SteamLink support
2016-02-15 19:45:58 +01:00
Branimir Karadžić
4707ebe8ef
Added function for building frustum planes from view projection matrix.
2016-02-10 21:02:00 -08:00
Branimir Karadžić
608e038b96
Manually merged PR #676 .
2016-02-08 12:53:19 -08:00
Branimir Karadžić
728a8ee4e5
NanoVG: Added ability to pass custom allocator.
2016-02-07 18:58:17 -08:00
Branimir Karadžić
1183d9e337
Fixed mesh loading.
2016-02-06 13:41:58 -08:00
Branimir Karadžić
55e72a2dd1
SDL: Fixed crash when loading gamecontrollerdb.
2016-02-04 22:54:40 -08:00
Branimir Karadžić
016bfc4290
Improved reader/writer error handling.
2016-01-31 16:00:02 -08:00
Branimir Karadžić
a972d1fef0
Tools cleanup.
2016-01-30 16:15:25 -08:00
Branimir Karadžić
3552ad873a
Fixed #666 .
2016-01-25 12:38:58 -08:00
Branimir Karadžić
2063dac676
Merge branch 'master' of github.com:bkaradzic/bgfx
2016-01-25 09:26:44 -08:00
Branimir Karadžić
6af72ce686
nanovg: Allow texture update after creation.
2016-01-25 09:26:14 -08:00
Branimir Karadžić
3126ed79f1
Fixed Linux build.
2016-01-24 22:35:49 -08:00
Branimir Karadžić
c63b61870a
SDL: Added joystick handling.
2016-01-24 22:17:49 -08:00
Branimir Karadžić
008bc72d6f
SDL: Updated controllerdb.
2016-01-23 21:07:44 -08:00
Branimir Karadžić
1b7375df6c
entry/x11: Fixed dpad.
2016-01-23 17:09:28 -08:00
Branimir Karadžić
86a38a0160
SteamLink defines.
2016-01-16 00:11:38 -08:00
Branimir Karadžić
ab9a0c12b0
Cleanup.
2016-01-12 13:20:07 -08:00
Branimir Karadžić
faec80b8f9
shaderlib: Added ACES filmic tone mapping curve.
2016-01-06 21:08:09 -08:00
Branimir Karadžić
053dd8c524
Cleanup.
2016-01-04 22:31:17 -08:00
Miodrag Milanovic
f9a7c6ec0b
Use BX_PLATFORM_BSD for all BSD based platforms
2016-01-04 18:08:46 +01:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
b57dadc1b1
Cleanup.
2015-12-30 12:21:28 -08:00
Stephen Hill
e5c2de3d07
Modified imguiBool to return 'changed' state
...
This is useful for logically or-ing the state of several UI elements together to know if any have changed (e.g. because some common action needs to be taken):
uiChanged |= imguiBool(...)
uiChanged |= imguiSlider(...)
...
2015-12-30 14:44:18 -05:00
zelimdamian
759240d6c8
Added VK_DECIMAL to keyboard code translation
2015-12-16 18:36:08 +00:00
Branimir Karadžić
51ec498559
Cleanup.
2015-12-13 12:33:27 -08:00
Branimir Karadžić
43f37a001d
NaCl: Added occlusion query interface.
2015-12-08 20:34:31 -08:00
Branimir Karadžić
fac71e9e35
Fixed issue #569 .
2015-12-08 16:09:30 -08:00
Branimir Karadžić
46822b242a
Updated NanoVG.
2015-12-05 11:00:11 -08:00
Branimir Karadžić
402a63be85
Cleanup.
2015-12-01 21:08:03 -08:00
Stephen Hill
29782ca333
Fixed invalid AVI header flags
...
Videos should now play in Windows Media Player. I believe the previous flags were wrong, as 0x1 doesn't seem to be a valid flag (see, for instance: https://ffmpeg.org/doxygen/0.6/avi_8h.html ).
2015-11-30 21:16:11 -05:00
Stephen Hill
87d3501ded
Fixed AVI header writing 4 bytes for 16bit values
...
{U}INTX_C et al. only seem to guarantee that the size of the constant will be X bits or more. At least this is the behaviour I've seen with VS and Clang
I've made the minimal fix here, but it would be smart to review all remaining uses of these macros, particularly when it comes to I/O.
2015-11-30 21:09:42 -05:00
Branimir Karadžić
35f9c78080
Cleanup.
2015-11-28 16:13:26 -08:00
Branimir Karadžić
4a1861f367
Added ray intersection tests.
2015-11-27 23:45:42 -08:00
Branimir Karadžić
f5d9c28f03
Fixed clang warning.
2015-11-23 19:05:52 -08:00
Andrew Mac
6c395391a1
Extended Remotery profiling.
2015-11-16 10:42:56 -04:00
Branimir Karadžić
cbbba6e5f6
Sprinkled profiler macros.
2015-11-14 17:09:58 -08:00
Branimir Karadžić
f6f1b86793
Updated Remotery.
2015-11-14 16:39:15 -08:00
Branimir Karadžić
4cec412d4a
Fixed VS2015 build.
2015-11-13 23:30:07 -08:00
Branimir Karadžić
8c33afdd09
Added --with-profiler option.
2015-11-13 21:11:19 -08:00
Branimir Karadžić
21ccf8cb8c
Integrated Remotery.
2015-11-12 22:26:50 -08:00
Branimir Karadžić
1a3ca7d8ac
ImGui docking fixes.
2015-11-11 16:43:32 -08:00
Branimir Karadžić
40d526744a
Simplifed allocator.
2015-11-06 22:03:06 -08:00
Branimir Karadžić
822caa88dd
Call ImGui::NewFrame after init.
2015-11-04 11:04:47 -08:00
Branimir Karadžić
6e7de6f122
NanoVG: Fixed #519 crash.
2015-11-02 18:59:01 -08:00
Branimir Karadžić
e5801a9d8c
Fixed OSX initial window size.
2015-11-01 20:11:31 -08:00
Branimir Karadžić
6aa9629816
Added initial occlusion query support.
2015-11-01 17:28:23 -08:00
Branimir Karadžić
69fd07a590
Rebuilt shaders.
2015-10-24 22:47:24 -07:00
Branimir Karadžić
6ffdb3e247
Added args.
2015-10-23 20:57:04 -07:00
Branimir Karadžić
000c75539c
Cleanup.
2015-10-21 20:42:15 -07:00
Branimir Karadžić
8f28fdd970
Cleanup.
2015-10-20 22:45:35 -07:00
Branimir Karadžić
4ca38cfa0e
Cleanup.
2015-10-20 19:00:13 -07:00
Branimir Karadžić
6aa6efda12
Added initial texture read back support.
2015-10-20 16:32:08 -07:00
Branimir Karadžić
d19ef51930
Fixed VS2008 build.
2015-10-18 19:35:37 -07:00
Branimir Karadžić
44eacd0859
Added ImGui image flags.
2015-10-09 15:37:22 -07:00
Branimir Karadžić
183ed6b73a
Disable debug code.
2015-10-08 23:01:11 -07:00
Branimir Karadžić
6e98bd17b3
ImGui: Docking WIP.
2015-10-08 22:46:17 -07:00
Branimir Karadžić
802364e214
Fixed font tab. Issue #533 .
2015-10-07 20:44:40 -07:00
Branimir Karadžić
9f6675206d
Cleanup.
2015-10-05 20:38:07 -07:00
Branimir Karadžić
2ec8cb802b
Cleanup.
2015-10-05 11:36:14 -07:00
Branimir Karadžić
cbba6eef18
Cleanup.
2015-10-04 14:32:54 -07:00
Branimir Karadžić
12aa3e1eb7
X11: Fixed window attributes.
2015-10-04 14:27:20 -07:00
Branimir Karadžić
d2a3bb257d
Cleanup.
2015-10-03 09:59:01 -07:00
Branimir Karadžić
ed306efa73
X11: Added char event.
2015-10-03 09:37:09 -07:00
Branimir Karadžić
9bf22e0a24
Cleanup.
2015-10-02 21:10:18 -07:00
Branimir Karadžić
5bb5049cf4
Added imgui dock debug code.
2015-10-01 23:00:45 -07:00