Commit Graph

45 Commits

Author SHA1 Message Date
Leandro Freire
33ac8934ff Fixed tabs/spaces 2019-08-17 14:56:23 -07:00
Leandro Freire
d7c70c49e3 Add url to examples 2019-08-17 13:27:38 -07:00
Leandro Freire
1db46f4fe6 Rename variables and constants 2019-08-17 12:32:16 -07:00
Leandro Freire
855623e153 Rename VertexDecl to VertexLayout 2019-08-13 18:42:01 -07:00
Branimir Karadžić
147a379067 Cleanup. 2018-12-21 21:05:26 -08:00
Branimir Karadžić
48074e3eeb Cleanup. 2018-11-14 20:01:51 -08:00
Branimir Karadžić
db0ec1f5db Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
Branimir Karadžić
5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 2018-04-17 15:42:18 -07:00
Branimir Karadžić
584b8b34f0 Added support for independent RGB channel write control. 2018-02-13 12:35:23 -08:00
Branimir Karadžić
907f835881 Removed use of obsolete ImGui API. 2017-12-01 21:04:27 -08:00
Branimir Karadžić
e4147a49be Added capabilties check to examples. 2017-07-22 21:19:14 -07:00
Branimir Karadžić
7c9b2b7257 API change: Simplified destroy functions to use overload resolution. 2017-07-17 22:29:43 -07:00
Branimir Karadžić
a274c9a6c5 Replaced BX_OVERRIDE with override. 2017-07-15 00:17:29 -07:00
Branimir Karadžić
0fad539078 Cleanup. 2017-06-29 23:19:20 -07:00
Branimir Karadžić
917385f79e Cleanup. 2017-06-29 22:23:18 -07:00
Branimir Karadžić
43fb2f6f4b Cleanup. 2017-06-26 22:51:56 -07:00
Branimir Karadžić
5f666a5ee2 Combined all examples. Issue #1143. 2017-06-25 21:44:04 -07:00
Branimir Karadžić
32998296ae nbody-24: Switched to ImGui. 2017-06-17 21:01:05 -07:00
Branimir Karadžić
8d5ab83065 24-nbody: Switched to entry::AppI. 2017-06-16 21:33:18 -07:00
Branimir Karadžić
68c6b46a65 Exposed vertex stream argument to API. 2017-05-14 11:48:59 -07:00
Branimir Karadžić
5375aa5a03 Fixed warnings. 2017-03-12 18:25:23 -07:00
Branimir Karadžić
d96225a1f0 Fixing projection matrix in examples. 2017-02-22 22:26:39 -08:00
Krzysztof Kondrak
76a46af418 use separate projection matrices for left/right eyes in HMD demos 2016-04-04 21:29:36 +02:00
Krzysztof Kondrak
bea6e81d12 OculusVR: updated to SDK 1.3 2016-04-02 11:41:40 +02:00
Branimir Karadžić
4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Branimir Karadžić
1c51d81006 Cleanup. 2015-10-23 20:52:22 -07:00
Branimir Karadžić
d1f99896ec Moved public header files into bgfx subdirectory.
grep -rl '<bgfx.h>' . | xargs sed -i 's@<bgfx.h>@<bgfx/bgfx.h>@g'
2015-09-18 20:19:12 -07:00
Branimir Karadžić
4018a4b690 imgui: Added handling middle mouse button. 2015-08-25 22:59:20 -07:00
Branimir Karadžić
1fa85ccf27 Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats. 2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d Cleanup. 2015-07-16 20:28:43 -07:00
ocornut
eccbae09b1 Fixes for ocornut-imgui integrations: mouse wheel, render callbacks 2015-06-10 08:53:50 -06:00
Matthew Endsley
1e604e8f38 VR: Add device resolution to HMD. Init at startup.
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:

`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
	// rendering logic
}`

See the updated examples for details.

This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.

This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.

This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
bfa4df4ba1 Updated 24-nbody to demonstrate how to use indirect buffer. 2015-05-01 19:52:11 -07:00
Branimir Karadžić
590996b704 Fixed issue #313. 2015-03-30 20:36:31 -07:00
Branimir Karadžić
0490fbcd1e Fixed more variable shadowing warnings. 2015-03-30 14:38:16 -07:00
Branimir Karadžić
6506add5a9 Added embedded font to imgui. 2015-01-23 23:02:56 -08:00
Branimir Karadžić
bbeb0a3ffe Updated to latest ocornut imgui. 2015-01-22 21:01:09 -08:00
Branimir Karadžić
6cb953af14 Rename bx::swap to bx::xchg. 2015-01-20 00:04:30 -08:00
Branimir Karadžić
ff7f967c1b Removed _BIT suffix from BGFX_CLEAR_* flags. 2015-01-10 21:39:45 -08:00
Branimir Karadžić
9d83a5307c Fixed example 24-nbody with OVR. 2014-12-28 10:12:24 -08:00
Branimir Karadzic
558707e0d8 Cleanup. 2014-12-23 10:57:48 -08:00
Branimir Karadžić
798dd30e9f Cleanup. 2014-12-22 20:14:48 -08:00
stanlo
99ec87c9db Update nbody example 2014-12-22 16:36:18 -08:00
Branimir Karadžić
83f151f71b Added 24-nbody compute shader example. 2014-12-19 21:09:58 -08:00