bgfx/examples/24-nbody/nbody.cpp
2017-06-16 21:33:18 -07:00

450 lines
13 KiB
C++

/*
* Copyright 2014 Stanlo Slasinski. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.h"
#include "bgfx_utils.h"
#include "imgui/imgui.h"
#include "camera.h"
#include <bgfx/bgfx.h>
struct ParamsData
{
float timeStep;
int32_t dispatchSize;
float gravity;
float damping;
float particleIntensity;
float particleSize;
int32_t baseSeed;
float particlePower;
float initialSpeed;
int32_t initialShape;
float maxAccel;
};
void initializeParams(int32_t _mode, ParamsData* _params)
{
switch(_mode)
{
case 0:
_params->timeStep = 0.0067f;
_params->dispatchSize = 32;
_params->gravity = 0.069f;
_params->damping = 0.0f;
_params->particleIntensity = 0.35f;
_params->particleSize = 0.925f;
_params->baseSeed = 0;
_params->particlePower = 5.0f;
_params->initialSpeed = 122.6f;
_params->initialShape = 0;
_params->maxAccel = 30.0;
break;
case 1:
_params->timeStep = 0.0157f;
_params->dispatchSize = 32;
_params->gravity = 0.109f;
_params->damping = 0.25f;
_params->particleIntensity = 0.64f;
_params->particleSize = 0.279f;
_params->baseSeed = 57;
_params->particlePower = 3.5f;
_params->initialSpeed = 3.2f;
_params->initialShape = 1;
_params->maxAccel = 100.0;
break;
case 2:
_params->timeStep = 0.02f;
_params->dispatchSize = 32;
_params->gravity = 0.24f;
_params->damping = 0.12f;
_params->particleIntensity = 1.0f;
_params->particleSize = 1.0f;
_params->baseSeed = 23;
_params->particlePower = 4.0f;
_params->initialSpeed = 31.1f;
_params->initialShape = 2;
_params->maxAccel = 39.29f;
break;
case 3:
_params->timeStep = 0.0118f;
_params->dispatchSize = 32;
_params->gravity = 0.141f;
_params->damping = 1.0f;
_params->particleIntensity = 0.64f;
_params->particleSize = 0.28f;
_params->baseSeed = 60;
_params->particlePower = 1.97f;
_params->initialSpeed = 69.7f;
_params->initialShape = 3;
_params->maxAccel = 3.21f;
break;
}
}
static const float s_quadVertices[] =
{
1.0f, 1.0f,
-1.0f, 1.0f,
-1.0f, -1.0f,
1.0f, -1.0f,
};
static const uint16_t s_quadIndices[] = { 0, 1, 2, 2, 3, 0, };
const uint32_t kThreadGroupUpdateSize = 512;
const uint32_t kMaxParticleCount = 32 * 1024;
class ExampleNbody : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
Args args(_argc, _argv);
m_width = 1280;
m_height = 720;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(m_width, m_height, m_reset);
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
const bgfx::Caps* caps = bgfx::getCaps();
const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
const bool indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
if (computeSupported)
{
// Imgui.
imguiCreate();
bgfx::VertexDecl quadVertexDecl;
quadVertexDecl.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.end();
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
, quadVertexDecl
);
// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_quadIndices, sizeof(s_quadIndices) )
);
// Create particle program from shaders.
m_particleProgram = loadProgram("vs_particle", "fs_particle");
// Setup compute buffers
bgfx::VertexDecl computeVertexDecl;
computeVertexDecl.begin()
.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
.end();
m_currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
m_currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
m_prevPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
m_prevPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 3);
m_initInstancesProgram = bgfx::createProgram(loadShader("cs_init_instances"), true);
m_updateInstancesProgram = bgfx::createProgram(loadShader("cs_update_instances"), true);
m_indirectProgram = BGFX_INVALID_HANDLE;
m_indirectBuffer = BGFX_INVALID_HANDLE;
if (indirectSupported)
{
m_indirectProgram = bgfx::createProgram(loadShader("cs_indirect"), true);
m_indirectBuffer = bgfx::createIndirectBuffer(2);
}
initializeParams(0, &m_paramsData);
bgfx::setUniform(u_params, &m_paramsData, 3);
bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write);
bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write);
bgfx::dispatch(0, m_initInstancesProgram, kMaxParticleCount / kThreadGroupUpdateSize, 1, 1);
float initialPos[3] = { 0.0f, 0.0f, -45.0f };
cameraCreate();
cameraSetPosition(initialPos);
cameraSetVerticalAngle(0.0f);
m_useIndirect = false;
m_timeOffset = bx::getHPCounter();
}
}
virtual int shutdown() BX_OVERRIDE
{
// Cleanup.
cameraDestroy();
imguiDestroy();
if (bgfx::isValid(m_indirectProgram) )
{
bgfx::destroyProgram(m_indirectProgram);
bgfx::destroyIndirectBuffer(m_indirectBuffer);
}
bgfx::destroyUniform(u_params);
bgfx::destroyDynamicVertexBuffer(m_currPositionBuffer0);
bgfx::destroyDynamicVertexBuffer(m_currPositionBuffer1);
bgfx::destroyDynamicVertexBuffer(m_prevPositionBuffer0);
bgfx::destroyDynamicVertexBuffer(m_prevPositionBuffer1);
bgfx::destroyProgram(m_updateInstancesProgram);
bgfx::destroyProgram(m_initInstancesProgram);
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_particleProgram);
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
bool update() BX_OVERRIDE
{
entry::MouseState mouseState;
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &mouseState) )
{
const bgfx::Caps* caps = bgfx::getCaps();
const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
const bool indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
int64_t now = bx::getHPCounter();
float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const float deltaTime = float(frameTime/freq);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
if (computeSupported)
{
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
imguiBeginFrame(mouseState.m_mx
, mouseState.m_my
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
| (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
, mouseState.m_mz
, uint16_t(m_width)
, uint16_t(m_height)
);
static int32_t scrollArea = 0;
imguiBeginScrollArea("Settings", m_width - m_width / 4 - 10, 10, m_width / 4, 500, &scrollArea);
imguiSlider("Random seed", m_paramsData.baseSeed, 0, 100);
int32_t shape = imguiChoose(m_paramsData.initialShape, "Point", "Sphere", "Box", "Donut");
imguiSlider("Initial speed", m_paramsData.initialSpeed, 0.0f, 300.0f, 0.1f);
bool defaults = imguiButton("Reset");
imguiSeparatorLine();
imguiSlider("Particle count (x512)", m_paramsData.dispatchSize, 1, 64);
imguiSlider("Gravity", m_paramsData.gravity, 0.0f, 0.3f, 0.001f);
imguiSlider("Damping", m_paramsData.damping, 0.0f, 1.0f, 0.01f);
imguiSlider("Max acceleration", m_paramsData.maxAccel, 0.0f, 100.0f, 0.01f);
imguiSlider("Time step", m_paramsData.timeStep, 0.0f, 0.02f, 0.0001f);
imguiSeparatorLine();
imguiSlider("Particle intensity", m_paramsData.particleIntensity, 0.0f, 1.0f, 0.001f);
imguiSlider("Particle size", m_paramsData.particleSize, 0.0f, 1.0f, 0.001f);
imguiSlider("Particle power", m_paramsData.particlePower, 0.001f, 16.0f, 0.01f);
imguiSeparatorLine();
if (imguiCheck("Use draw/dispatch indirect", m_useIndirect, indirectSupported) )
{
m_useIndirect = !m_useIndirect;
}
imguiEndScrollArea();
imguiEndFrame();
// Modify parameters and reset if shape is changed
if (shape != m_paramsData.initialShape)
{
defaults = true;
initializeParams(shape, &m_paramsData);
}
if (defaults)
{
bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write);
bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write);
bgfx::setUniform(u_params, &m_paramsData, 3);
bgfx::dispatch(0, m_initInstancesProgram, kMaxParticleCount / kThreadGroupUpdateSize, 1, 1);
}
if (m_useIndirect)
{
bgfx::setUniform(u_params, &m_paramsData, 3);
bgfx::setBuffer(0, m_indirectBuffer, bgfx::Access::Write);
bgfx::dispatch(0, m_indirectProgram);
}
bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Read);
bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Read);
bgfx::setBuffer(2, m_prevPositionBuffer1, bgfx::Access::Write);
bgfx::setBuffer(3, m_currPositionBuffer1, bgfx::Access::Write);
bgfx::setUniform(u_params, &m_paramsData, 3);
if (m_useIndirect)
{
bgfx::dispatch(0, m_updateInstancesProgram, m_indirectBuffer, 1);
}
else
{
bgfx::dispatch(0, m_updateInstancesProgram, uint16_t(m_paramsData.dispatchSize), 1, 1);
}
bx::xchg(m_currPositionBuffer0, m_currPositionBuffer1);
bx::xchg(m_prevPositionBuffer0, m_prevPositionBuffer1);
// Update camera.
cameraUpdate(deltaTime, mouseState);
float view[16];
cameraGetViewMtx(view);
// Set view and projection matrix for view 0.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
float viewHead[16];
float eye[3] = {};
bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
float tmp[16];
bx::mtxMul(tmp, view, viewHead);
bgfx::setViewTransform(
0
, tmp
, hmd->eye[0].projection
, BGFX_VIEW_STEREO
, hmd->eye[1].projection
);
// Set view 0 default viewport.
//
// Use HMD's width/height since HMD's internal frame buffer size
// might be much larger than window size.
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
}
else
{
float proj[16];
bx::mtxProj(
proj
, 90.0f
, float(m_width)/float(m_height)
, 0.1f
, 10000.0f
, bgfx::getCaps()->homogeneousDepth
);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
// Set vertex and index buffer.
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
bgfx::setInstanceDataBuffer(m_currPositionBuffer0
, 0
, m_paramsData.dispatchSize * kThreadGroupUpdateSize
);
// Set render states.
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_BLEND_ADD
| BGFX_STATE_DEPTH_TEST_ALWAYS
);
// Submit primitive for rendering to view 0.
if (m_useIndirect)
{
bgfx::submit(0, m_particleProgram, m_indirectBuffer, 0);
}
else
{
bgfx::submit(0, m_particleProgram);
}
}
else
{
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
bool blink = uint32_t(time*3.0f)&1;
bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Compute is not supported by GPU. ");
bgfx::touch(0);
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
bool m_useIndirect;
ParamsData m_paramsData;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_particleProgram;
bgfx::ProgramHandle m_indirectProgram;
bgfx::ProgramHandle m_initInstancesProgram;
bgfx::ProgramHandle m_updateInstancesProgram;
bgfx::IndirectBufferHandle m_indirectBuffer;
bgfx::DynamicVertexBufferHandle m_currPositionBuffer0;
bgfx::DynamicVertexBufferHandle m_currPositionBuffer1;
bgfx::DynamicVertexBufferHandle m_prevPositionBuffer0;
bgfx::DynamicVertexBufferHandle m_prevPositionBuffer1;
bgfx::UniformHandle u_params;
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(ExampleNbody);