Added capabilties check to examples.
This commit is contained in:
parent
1a9a42bcda
commit
e4147a49be
@ -227,6 +227,12 @@ public:
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m_oldHeight = 0;
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m_oldReset = m_reset;
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m_mrtSupported = true
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&& 2 <= caps->limits.maxFBAttachments
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&& bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT)
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&& bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT)
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;
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m_timeOffset = bx::getHPCounter();
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}
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@ -235,7 +241,11 @@ public:
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// Cleanup.
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imguiDestroy();
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bgfx::destroy(m_fbh);
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if (bgfx::isValid(m_fbh) )
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{
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bgfx::destroy(m_fbh);
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}
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bgfx::destroy(m_ibh);
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bgfx::destroy(m_vbh);
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bgfx::destroy(m_blend);
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@ -257,26 +267,6 @@ public:
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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if (m_oldWidth != m_width
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|| m_oldHeight != m_height
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|| m_oldReset != m_reset
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|| !bgfx::isValid(m_fbh) )
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{
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// Recreate variable size render targets when resolution changes.
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m_oldWidth = m_width;
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m_oldHeight = m_height;
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m_oldReset = m_reset;
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if (bgfx::isValid(m_fbh) )
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{
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bgfx::destroy(m_fbh);
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}
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m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
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m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
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m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
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}
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imguiBeginFrame(m_mouseState.m_mx
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, m_mouseState.m_my
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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@ -287,195 +277,223 @@ public:
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, uint16_t(m_height)
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);
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showExampleDialog(this);
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ImGui::SetNextWindowPos(
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ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
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, ImGuiSetCond_FirstUseEver
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);
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ImGui::Begin("Settings"
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, NULL
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, ImVec2(m_width / 5.0f, m_height / 3.0f)
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, ImGuiWindowFlags_AlwaysAutoResize
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showExampleDialog(this
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, !m_mrtSupported
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? "MRT or frame buffer texture format are not supported."
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: NULL
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);
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ImGui::Separator();
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ImGui::Text("Blend mode:");
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ImGui::RadioButton("None", &m_mode, 0);
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ImGui::RadioButton("Separate", &m_mode, 1);
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ImGui::RadioButton("MRT Independent", &m_mode, 2);
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ImGui::Separator();
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ImGui::Checkbox("Front to back", &m_frontToBack);
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ImGui::Checkbox("Fade in/out", &m_fadeInOut);
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ImGui::End();
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imguiEndFrame();
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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int64_t now = bx::getHPCounter();
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const double freq = double(bx::getHPFrequency() );
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float time = (float)( (now-m_timeOffset)/freq);
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// Reference:
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// Weighted, Blended Order-Independent Transparency
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// http://jcgt.org/published/0002/02/09/
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// http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -7.0f };
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float view[16];
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float proj[16];
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// Set view and projection matrix for view 0.
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bx::mtxLookAt(view, eye, at);
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mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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// Set palette color for index 0
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bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
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// Set palette color for index 1
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bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 1.0f // Depth
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, 0 // Stencil
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, 0 // FB texture 0, color palette 0
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, 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
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);
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bgfx::setViewClear(1
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 1.0f // Depth
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, 0 // Stencil
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, 0 // Color palette 0
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);
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bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
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bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
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// Set view and projection matrix for view 1.
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bx::mtxIdentity(view);
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const bgfx::Caps* caps = bgfx::getCaps();
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bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
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bgfx::setViewTransform(1, view, proj);
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for (uint32_t depth = 0; depth < 3; ++depth)
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if (m_mrtSupported)
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{
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uint32_t zz = m_frontToBack ? 2-depth : depth;
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for (uint32_t yy = 0; yy < 3; ++yy)
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if (m_oldWidth != m_width
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|| m_oldHeight != m_height
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|| m_oldReset != m_reset
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|| !bgfx::isValid(m_fbh) )
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{
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for (uint32_t xx = 0; xx < 3; ++xx)
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// Recreate variable size render targets when resolution changes.
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m_oldWidth = m_width;
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m_oldHeight = m_height;
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m_oldReset = m_reset;
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if (bgfx::isValid(m_fbh) )
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{
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float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
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if (m_fadeInOut
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&& zz == 1)
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{
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color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
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}
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bgfx::setUniform(u_color, color);
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BX_UNUSED(time);
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float mtx[16];
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bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
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//mtxIdentity(mtx);
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mtx[12] = -2.5f + float(xx)*2.5f;
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mtx[13] = -2.5f + float(yy)*2.5f;
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mtx[14] = -2.5f + float(zz)*2.5f;
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// Set transform for draw call.
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bgfx::setTransform(mtx);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(0, m_vbh);
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bgfx::setIndexBuffer(m_ibh);
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const uint64_t state = 0
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| BGFX_STATE_CULL_CW
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_DEPTH_TEST_LESS
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| BGFX_STATE_MSAA
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;
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const uint64_t stateNoDepth = 0
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| BGFX_STATE_CULL_CW
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_DEPTH_TEST_ALWAYS
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| BGFX_STATE_MSAA
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;
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bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
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switch (m_mode)
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{
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case 0:
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// Set vertex and fragment shaders.
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program = m_blend;
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// Set render states.
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bgfx::setState(state
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| BGFX_STATE_BLEND_ALPHA
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);
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break;
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case 1:
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// Set vertex and fragment shaders.
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program = m_wbSeparatePass;
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// Set render states.
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bgfx::setState(stateNoDepth
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| BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
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);
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break;
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default:
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// Set vertex and fragment shaders.
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program = m_wbPass;
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// Set render states.
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bgfx::setState(stateNoDepth
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| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
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| BGFX_STATE_BLEND_INDEPENDENT
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, 0
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| BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
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);
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break;
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}
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// Submit primitive for rendering to view 0.
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bgfx::submit(0, program);
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bgfx::destroy(m_fbh);
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}
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m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
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m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
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m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
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}
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ImGui::SetNextWindowPos(
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ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
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, ImGuiSetCond_FirstUseEver
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);
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ImGui::Begin("Settings"
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, NULL
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, ImVec2(m_width / 5.0f, m_height / 3.0f)
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, ImGuiWindowFlags_AlwaysAutoResize
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);
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ImGui::Separator();
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ImGui::Text("Blend mode:");
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ImGui::RadioButton("None", &m_mode, 0);
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ImGui::RadioButton("Separate", &m_mode, 1);
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ImGui::RadioButton("MRT Independent", &m_mode, 2);
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ImGui::Separator();
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ImGui::Checkbox("Front to back", &m_frontToBack);
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ImGui::Checkbox("Fade in/out", &m_fadeInOut);
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ImGui::End();
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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int64_t now = bx::getHPCounter();
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const double freq = double(bx::getHPFrequency() );
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float time = (float)( (now-m_timeOffset)/freq);
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// Reference:
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// Weighted, Blended Order-Independent Transparency
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// http://jcgt.org/published/0002/02/09/
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// http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -7.0f };
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float view[16];
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float proj[16];
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// Set view and projection matrix for view 0.
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bx::mtxLookAt(view, eye, at);
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mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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// Set palette color for index 0
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bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
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// Set palette color for index 1
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bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 1.0f // Depth
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, 0 // Stencil
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, 0 // FB texture 0, color palette 0
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, 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
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);
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bgfx::setViewClear(1
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 1.0f // Depth
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, 0 // Stencil
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, 0 // Color palette 0
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);
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bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
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bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
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// Set view and projection matrix for view 1.
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bx::mtxIdentity(view);
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const bgfx::Caps* caps = bgfx::getCaps();
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bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
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bgfx::setViewTransform(1, view, proj);
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for (uint32_t depth = 0; depth < 3; ++depth)
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{
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uint32_t zz = m_frontToBack ? 2-depth : depth;
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for (uint32_t yy = 0; yy < 3; ++yy)
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{
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for (uint32_t xx = 0; xx < 3; ++xx)
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{
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float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
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if (m_fadeInOut
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&& zz == 1)
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{
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color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
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}
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bgfx::setUniform(u_color, color);
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BX_UNUSED(time);
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float mtx[16];
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bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
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//mtxIdentity(mtx);
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mtx[12] = -2.5f + float(xx)*2.5f;
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mtx[13] = -2.5f + float(yy)*2.5f;
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mtx[14] = -2.5f + float(zz)*2.5f;
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// Set transform for draw call.
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bgfx::setTransform(mtx);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(0, m_vbh);
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bgfx::setIndexBuffer(m_ibh);
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const uint64_t state = 0
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| BGFX_STATE_CULL_CW
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_DEPTH_TEST_LESS
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| BGFX_STATE_MSAA
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;
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const uint64_t stateNoDepth = 0
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| BGFX_STATE_CULL_CW
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_DEPTH_TEST_ALWAYS
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| BGFX_STATE_MSAA
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;
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bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
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switch (m_mode)
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{
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case 0:
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// Set vertex and fragment shaders.
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program = m_blend;
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// Set render states.
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bgfx::setState(state
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| BGFX_STATE_BLEND_ALPHA
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);
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break;
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case 1:
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// Set vertex and fragment shaders.
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program = m_wbSeparatePass;
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// Set render states.
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bgfx::setState(stateNoDepth
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| BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
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);
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break;
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default:
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// Set vertex and fragment shaders.
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program = m_wbPass;
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// Set render states.
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bgfx::setState(stateNoDepth
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| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
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| BGFX_STATE_BLEND_INDEPENDENT
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, 0
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| BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
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);
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break;
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}
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// Submit primitive for rendering to view 0.
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bgfx::submit(0, program);
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}
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}
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}
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if (0 != m_mode)
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{
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bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
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bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
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bgfx::setState(0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
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);
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screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
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bgfx::submit(1
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, 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
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);
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}
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}
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if (0 != m_mode)
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{
|
||||
bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
|
||||
bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
|
||||
);
|
||||
screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
|
||||
bgfx::submit(1
|
||||
, 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
|
||||
);
|
||||
}
|
||||
imguiEndFrame();
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
@ -495,6 +513,7 @@ public:
|
||||
int32_t m_mode;
|
||||
bool m_frontToBack;
|
||||
bool m_fadeInOut;
|
||||
bool m_mrtSupported;
|
||||
|
||||
uint32_t m_oldWidth;
|
||||
uint32_t m_oldHeight;
|
||||
|
@ -142,12 +142,12 @@ public:
|
||||
);
|
||||
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
|
||||
const bool indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
|
||||
m_computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
|
||||
m_indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
|
||||
|
||||
imguiCreate();
|
||||
|
||||
if (computeSupported)
|
||||
if (m_computeSupported)
|
||||
{
|
||||
bgfx::VertexDecl quadVertexDecl;
|
||||
quadVertexDecl.begin()
|
||||
@ -189,7 +189,7 @@ public:
|
||||
m_indirectProgram = BGFX_INVALID_HANDLE;
|
||||
m_indirectBuffer = BGFX_INVALID_HANDLE;
|
||||
|
||||
if (indirectSupported)
|
||||
if (m_indirectSupported)
|
||||
{
|
||||
m_indirectProgram = bgfx::createProgram(loadShader("cs_indirect"), true);
|
||||
m_indirectBuffer = bgfx::createIndirectBuffer(2);
|
||||
@ -219,22 +219,25 @@ public:
|
||||
cameraDestroy();
|
||||
imguiDestroy();
|
||||
|
||||
if (bgfx::isValid(m_indirectProgram) )
|
||||
if (m_computeSupported)
|
||||
{
|
||||
bgfx::destroy(m_indirectProgram);
|
||||
bgfx::destroy(m_indirectBuffer);
|
||||
}
|
||||
if (m_indirectSupported)
|
||||
{
|
||||
bgfx::destroy(m_indirectProgram);
|
||||
bgfx::destroy(m_indirectBuffer);
|
||||
}
|
||||
|
||||
bgfx::destroy(u_params);
|
||||
bgfx::destroy(m_currPositionBuffer0);
|
||||
bgfx::destroy(m_currPositionBuffer1);
|
||||
bgfx::destroy(m_prevPositionBuffer0);
|
||||
bgfx::destroy(m_prevPositionBuffer1);
|
||||
bgfx::destroy(m_updateInstancesProgram);
|
||||
bgfx::destroy(m_initInstancesProgram);
|
||||
bgfx::destroy(m_ibh);
|
||||
bgfx::destroy(m_vbh);
|
||||
bgfx::destroy(m_particleProgram);
|
||||
bgfx::destroy(u_params);
|
||||
bgfx::destroy(m_currPositionBuffer0);
|
||||
bgfx::destroy(m_currPositionBuffer1);
|
||||
bgfx::destroy(m_prevPositionBuffer0);
|
||||
bgfx::destroy(m_prevPositionBuffer1);
|
||||
bgfx::destroy(m_updateInstancesProgram);
|
||||
bgfx::destroy(m_initInstancesProgram);
|
||||
bgfx::destroy(m_ibh);
|
||||
bgfx::destroy(m_vbh);
|
||||
bgfx::destroy(m_particleProgram);
|
||||
}
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
@ -257,14 +260,13 @@ public:
|
||||
, uint16_t(m_height)
|
||||
);
|
||||
|
||||
showExampleDialog(this);
|
||||
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
|
||||
const bool indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
|
||||
showExampleDialog(this
|
||||
, !m_computeSupported
|
||||
? "Compute is not supported."
|
||||
: NULL
|
||||
);
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
@ -274,7 +276,7 @@ public:
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
|
||||
if (computeSupported)
|
||||
if (m_computeSupported)
|
||||
{
|
||||
ImGui::SetNextWindowPos(
|
||||
ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
|
||||
@ -318,7 +320,7 @@ public:
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (indirectSupported)
|
||||
if (m_indirectSupported)
|
||||
{
|
||||
ImGui::Checkbox("Use draw/dispatch indirect", &m_useIndirect);
|
||||
}
|
||||
@ -430,15 +432,6 @@ public:
|
||||
bgfx::submit(0, m_particleProgram);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
|
||||
bool blink = uint32_t(time*3.0f)&1;
|
||||
bgfx::dbgTextPrintf(0, 0, blink ? 0x1f : 0x01, " Compute is not supported by GPU. ");
|
||||
|
||||
bgfx::touch(0);
|
||||
}
|
||||
|
||||
imguiEndFrame();
|
||||
|
||||
@ -459,6 +452,8 @@ public:
|
||||
uint32_t m_debug;
|
||||
uint32_t m_reset;
|
||||
bool m_useIndirect;
|
||||
bool m_computeSupported;
|
||||
bool m_indirectSupported;
|
||||
|
||||
ParamsData m_paramsData;
|
||||
|
||||
|
@ -119,9 +119,15 @@ public:
|
||||
// Create program from shaders.
|
||||
m_program = loadProgram("vs_cubes", "fs_cubes");
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
m_occlusionQuerySupported = !!(caps->supported & BGFX_CAPS_OCCLUSION_QUERY);
|
||||
|
||||
if (m_occlusionQuerySupported)
|
||||
{
|
||||
m_occlusionQueries[ii] = bgfx::createOcclusionQuery();
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
|
||||
{
|
||||
m_occlusionQueries[ii] = bgfx::createOcclusionQuery();
|
||||
}
|
||||
}
|
||||
|
||||
cameraCreate();
|
||||
@ -142,9 +148,12 @@ public:
|
||||
// Cleanup.
|
||||
cameraDestroy();
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
|
||||
if (m_occlusionQuerySupported)
|
||||
{
|
||||
bgfx::destroy(m_occlusionQueries[ii]);
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
|
||||
{
|
||||
bgfx::destroy(m_occlusionQueries[ii]);
|
||||
}
|
||||
}
|
||||
|
||||
bgfx::destroy(m_ibh);
|
||||
@ -171,112 +180,119 @@ public:
|
||||
, uint16_t(m_height)
|
||||
);
|
||||
|
||||
showExampleDialog(this);
|
||||
showExampleDialog(this
|
||||
, !m_occlusionQuerySupported
|
||||
? "Occlusion query is not supported."
|
||||
: NULL
|
||||
);
|
||||
|
||||
imguiEndFrame();
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
|
||||
const float deltaTime = float(frameTime/freq);
|
||||
|
||||
// Update camera.
|
||||
float view[16];
|
||||
cameraUpdate(deltaTime, m_state.m_mouse);
|
||||
cameraGetViewMtx(view);
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
const bgfx::HMD* hmd = bgfx::getHMD();
|
||||
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
|
||||
if (m_occlusionQuerySupported)
|
||||
{
|
||||
float viewHead[16];
|
||||
float eye[3] = {};
|
||||
bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
|
||||
const float deltaTime = float(frameTime/freq);
|
||||
|
||||
float tmp[16];
|
||||
bx::mtxMul(tmp, view, viewHead);
|
||||
// Update camera.
|
||||
float view[16];
|
||||
cameraUpdate(deltaTime, m_state.m_mouse);
|
||||
cameraGetViewMtx(view);
|
||||
|
||||
bgfx::setViewTransform(0, tmp, hmd->eye[0].projection);
|
||||
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
|
||||
|
||||
bgfx::setViewTransform(1, tmp, hmd->eye[1].projection);
|
||||
bgfx::setViewRect(1, 0, 0, hmd->width, hmd->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, 90.0f, float(m_width)/float(m_height), 0.1f, 10000.0f, bgfx::getCaps()->homogeneousDepth);
|
||||
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
|
||||
bgfx::setViewTransform(1, view, proj);
|
||||
bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 17.5f, 10.0f, -17.5f };
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
|
||||
bgfx::setViewTransform(2, view, proj);
|
||||
bgfx::setViewRect(2, 10, uint16_t(m_height - m_height/4 - 10), uint16_t(m_width/4), uint16_t(m_height/4) );
|
||||
}
|
||||
|
||||
bgfx::touch(0);
|
||||
bgfx::touch(2);
|
||||
|
||||
uint8_t img[CUBES_DIM*CUBES_DIM*2];
|
||||
|
||||
for (uint32_t yy = 0; yy < CUBES_DIM; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < CUBES_DIM; ++xx)
|
||||
// Set view and projection matrix for view 0.
|
||||
const bgfx::HMD* hmd = bgfx::getHMD();
|
||||
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
|
||||
{
|
||||
float mtx[16];
|
||||
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
|
||||
mtx[12] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(xx)*3.0f;
|
||||
mtx[13] = 0.0f;
|
||||
mtx[14] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(yy)*3.0f;
|
||||
float viewHead[16];
|
||||
float eye[3] = {};
|
||||
bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
|
||||
|
||||
bgfx::OcclusionQueryHandle occlusionQuery = m_occlusionQueries[yy*CUBES_DIM+xx];
|
||||
float tmp[16];
|
||||
bx::mtxMul(tmp, view, viewHead);
|
||||
|
||||
bgfx::setTransform(mtx);
|
||||
bgfx::setVertexBuffer(0, m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
bgfx::setCondition(occlusionQuery, true);
|
||||
bgfx::setState(BGFX_STATE_DEFAULT);
|
||||
bgfx::submit(0, m_program);
|
||||
bgfx::setViewTransform(0, tmp, hmd->eye[0].projection);
|
||||
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
|
||||
|
||||
bgfx::setTransform(mtx);
|
||||
bgfx::setVertexBuffer(0, m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_DEPTH_TEST_LEQUAL
|
||||
| BGFX_STATE_CULL_CW
|
||||
);
|
||||
bgfx::submit(1, m_program, occlusionQuery);
|
||||
|
||||
bgfx::setTransform(mtx);
|
||||
bgfx::setVertexBuffer(0, m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
bgfx::setCondition(occlusionQuery, true);
|
||||
bgfx::setState(BGFX_STATE_DEFAULT);
|
||||
bgfx::submit(2, m_program);
|
||||
|
||||
img[(yy*CUBES_DIM+xx)*2+0] = " \xfex"[bgfx::getResult(occlusionQuery)];
|
||||
img[(yy*CUBES_DIM+xx)*2+1] = 0xf;
|
||||
bgfx::setViewTransform(1, tmp, hmd->eye[1].projection);
|
||||
bgfx::setViewRect(1, 0, 0, hmd->width, hmd->height);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, 90.0f, float(m_width)/float(m_height), 0.1f, 10000.0f, bgfx::getCaps()->homogeneousDepth);
|
||||
|
||||
for (uint16_t xx = 0; xx < CUBES_DIM; ++xx)
|
||||
{
|
||||
bgfx::dbgTextImage(5 + xx*2, 5, 1, CUBES_DIM, img + xx*2, CUBES_DIM*2);
|
||||
}
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
|
||||
int32_t numPixels = 0;
|
||||
bgfx::getResult(m_occlusionQueries[0], &numPixels);
|
||||
bgfx::dbgTextPrintf(5, 5 + CUBES_DIM + 1, 0xf, "%d", numPixels);
|
||||
bgfx::setViewTransform(1, view, proj);
|
||||
bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 17.5f, 10.0f, -17.5f };
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
|
||||
bgfx::setViewTransform(2, view, proj);
|
||||
bgfx::setViewRect(2, 10, uint16_t(m_height - m_height/4 - 10), uint16_t(m_width/4), uint16_t(m_height/4) );
|
||||
}
|
||||
|
||||
bgfx::touch(0);
|
||||
bgfx::touch(2);
|
||||
|
||||
uint8_t img[CUBES_DIM*CUBES_DIM*2];
|
||||
|
||||
for (uint32_t yy = 0; yy < CUBES_DIM; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < CUBES_DIM; ++xx)
|
||||
{
|
||||
float mtx[16];
|
||||
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
|
||||
mtx[12] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(xx)*3.0f;
|
||||
mtx[13] = 0.0f;
|
||||
mtx[14] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(yy)*3.0f;
|
||||
|
||||
bgfx::OcclusionQueryHandle occlusionQuery = m_occlusionQueries[yy*CUBES_DIM+xx];
|
||||
|
||||
bgfx::setTransform(mtx);
|
||||
bgfx::setVertexBuffer(0, m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
bgfx::setCondition(occlusionQuery, true);
|
||||
bgfx::setState(BGFX_STATE_DEFAULT);
|
||||
bgfx::submit(0, m_program);
|
||||
|
||||
bgfx::setTransform(mtx);
|
||||
bgfx::setVertexBuffer(0, m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_DEPTH_TEST_LEQUAL
|
||||
| BGFX_STATE_CULL_CW
|
||||
);
|
||||
bgfx::submit(1, m_program, occlusionQuery);
|
||||
|
||||
bgfx::setTransform(mtx);
|
||||
bgfx::setVertexBuffer(0, m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
bgfx::setCondition(occlusionQuery, true);
|
||||
bgfx::setState(BGFX_STATE_DEFAULT);
|
||||
bgfx::submit(2, m_program);
|
||||
|
||||
img[(yy*CUBES_DIM+xx)*2+0] = " \xfex"[bgfx::getResult(occlusionQuery)];
|
||||
img[(yy*CUBES_DIM+xx)*2+1] = 0xf;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint16_t xx = 0; xx < CUBES_DIM; ++xx)
|
||||
{
|
||||
bgfx::dbgTextImage(5 + xx*2, 5, 1, CUBES_DIM, img + xx*2, CUBES_DIM*2);
|
||||
}
|
||||
|
||||
int32_t numPixels = 0;
|
||||
bgfx::getResult(m_occlusionQueries[0], &numPixels);
|
||||
bgfx::dbgTextPrintf(5, 5 + CUBES_DIM + 1, 0xf, "%d", numPixels);
|
||||
}
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
@ -299,6 +315,7 @@ public:
|
||||
bgfx::IndexBufferHandle m_ibh;
|
||||
bgfx::ProgramHandle m_program;
|
||||
int64_t m_timeOffset;
|
||||
bool m_occlusionQuerySupported;
|
||||
|
||||
bgfx::OcclusionQueryHandle m_occlusionQueries[CUBES_DIM*CUBES_DIM];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user