Cleanup.
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@ -365,8 +365,8 @@ public:
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bgfx::dispatch(0, m_updateInstancesProgram, uint16_t(m_paramsData.dispatchSize), 1, 1);
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}
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bx::xchg(m_currPositionBuffer0, m_currPositionBuffer1);
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bx::xchg(m_prevPositionBuffer0, m_prevPositionBuffer1);
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bx::swap(m_currPositionBuffer0, m_currPositionBuffer1);
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bx::swap(m_prevPositionBuffer0, m_prevPositionBuffer1);
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// Update camera.
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cameraUpdate(deltaTime, m_mouseState);
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13
makefile
13
makefile
@ -39,7 +39,6 @@ clean: ## Clean all intermediate files.
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@mkdir .build
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projgen: ## Generate project files for all configurations.
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2015
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2017
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$(GENIE) --with-tools --with-combined-examples --vs=winstore100 vs2017
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-gcc gmake
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@ -125,18 +124,6 @@ mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang
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$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64
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mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release
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.build/projects/vs2015:
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2015
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vs2015-debug32: .build/projects/vs2015 ## Build - VS2015 x86 Debug
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devenv .build/projects/vs2015/bgfx.sln /Build "Debug|Win32"
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vs2015-release32: .build/projects/vs2015 ## Build - VS2015 x86 Release
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devenv .build/projects/vs2015/bgfx.sln /Build "Release|Win32"
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vs2015-debug64: .build/projects/vs2015 ## Build - VS2015 x64 Debug
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devenv .build/projects/vs2015/bgfx.sln /Build "Debug|x64"
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vs2015-release64: .build/projects/vs2015 ## Build - VS2015 x64 Release
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devenv .build/projects/vs2015/bgfx.sln /Build "Release|x64"
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vs2015: vs2015-debug32 vs2015-release32 vs2015-debug64 vs2015-release64 ## Build - VS2015 x86/x64 Debug and Release
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.build/projects/vs2017:
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2017
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vs2017-debug32: .build/projects/vs2017 ## Build - vs2017 x86 Debug
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@ -2097,7 +2097,7 @@ namespace bgfx
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m_submit->finish();
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bx::xchg(m_render, m_submit);
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bx::swap(m_render, m_submit);
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bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
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@ -4354,7 +4354,7 @@ namespace bgfx { namespace d3d12
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, _state
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);
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bx::xchg(m_state, _state);
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bx::swap(m_state, _state);
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}
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return _state;
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@ -4955,7 +4955,7 @@ namespace bgfx { namespace d3d12
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, _state
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);
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bx::xchg(m_state, _state);
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bx::swap(m_state, _state);
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}
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return _state;
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@ -5287,7 +5287,7 @@ namespace bgfx { namespace d3d12
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DX_RELEASE(colorBuffer, 0);
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bx::xchg(m_state, _state);
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bx::swap(m_state, _state);
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}
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return _state;
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@ -78,9 +78,9 @@ namespace bgfx
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const IndexT* tri = &_indices[ii];
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IndexT i0 = tri[0], i1 = tri[1], i2 = tri[2];
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if (i0 > i1) { bx::xchg(i0, i1); }
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if (i1 > i2) { bx::xchg(i1, i2); }
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if (i0 > i1) { bx::xchg(i0, i1); }
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if (i0 > i1) { bx::swap(i0, i1); }
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if (i1 > i2) { bx::swap(i1, i2); }
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if (i0 > i1) { bx::swap(i0, i1); }
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BX_CHECK(i0 < i1 && i1 < i2, "");
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dst[1] = i0; dst[0] = i1;
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