Branimir Karadžić
7a6f94ecb9
Removed unused data.
2018-05-21 16:59:17 -07:00
Branimir Karadžić
0e0da47e61
Added primitive count to perf stats.
2018-05-17 17:24:10 -07:00
Branimir Karadžić
c2c7b99707
Respect MSAA reset flags passed during init. Issue #1376 .
2018-05-02 16:40:13 -07:00
Branimir Karadžić
5bb6a14876
Changed bgfx::init to take init parameters as structure instead of arguments.
2018-04-17 15:42:18 -07:00
Branimir Karadžić
a4faa82164
Fixed state tracking when scissor area is zero.
2018-03-26 16:21:27 -07:00
Branimir Karadžić
d227f9e8bf
Fixed memory leak.
2018-03-12 18:56:27 -07:00
Branimir Karadžić
ee2fddfa07
Cleanup.
2018-03-10 13:16:45 -08:00
Branimir Karadžić
67ad9fbbef
Allow null fragment shader for depth only programs.
2018-03-05 18:15:35 -08:00
Branimir Karadžić
584b8b34f0
Added support for independent RGB channel write control.
2018-02-13 12:35:23 -08:00
云风
b9f9ec56f5
Add BX_FALLTHROUGH to avoid -Wimplicit-fallthrough false positives ( #1322 )
2018-01-28 21:31:34 -08:00
Branimir Karadžić
c4ca6f6c6a
Cleanup.
2018-01-26 16:40:34 -08:00
Branimir Karadžić
f44c8e2b14
Happy New Year!
2018-01-01 11:16:06 -08:00
Branimir Karadžić
9e00fad8b3
WIP: Init params.
2017-12-07 21:52:52 -08:00
Branimir Karadžić
0e5f3457c3
Added support for texture direct access.
2017-12-02 22:12:27 -08:00
Branimir Karadžić
77c00da989
Changed API to use ViewId (uint16_t) instead of uint8_t.
2017-11-24 11:21:51 -08:00
Branimir Karadžić
2c2e5ef36c
MT encoder WIP.
2017-11-01 22:34:11 -07:00
Branimir Karadžić
85322904a9
Moved internal view state into single struct.
2017-10-30 08:39:25 -07:00
Branimir Karadžić
2008a041ab
Cleanup.
2017-10-09 21:08:03 -07:00
Branimir Karadžić
67cc3c86d5
Fixed build.
2017-10-08 20:57:56 -07:00
Branimir Karadžić
e1a9422445
Cleanup.
2017-10-07 18:17:16 -07:00
Branimir Karadžić
3e09c0b44a
Cleanup.
2017-10-01 23:24:13 -07:00
Branimir Karadžić
5a9adcc337
D3D9/12: Added GPU memory info.
2017-10-01 21:18:29 -07:00
Branimir Karadžić
ed572fc5a6
Cleanup.
2017-09-30 16:25:11 -07:00
Branimir Karadžić
aa567d3d72
D3D11: Added GPU memory stats.
2017-09-26 18:09:15 -07:00
Branimir Karadžić
2abe7db80a
Fixed CPU timer.
2017-09-21 21:34:02 -07:00
Branimir Karadžić
04c3322d93
D3D9: Fixed persist dynamic buffers after device reset.
2017-09-17 21:01:20 -07:00
Branimir Karadžić
dccd1cb00c
Ignore sRGB from image container, use only flag passed.
2017-09-08 09:51:49 -07:00
Branimir Karadžić
3aec2b89bf
Added bgfx::setName to set resource debug name.
2017-08-30 21:46:57 -07:00
Branimir Karadžić
0286e209dd
D3D9: Implemented per view GPU profiler.
2017-08-27 20:34:00 -07:00
Branimir Karadžić
e67dcff430
Cleanup.
2017-07-18 23:20:57 -07:00
Branimir Karadžić
a274c9a6c5
Replaced BX_OVERRIDE with override.
2017-07-15 00:17:29 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
10d78210f7
Fixed build.
2017-06-12 23:51:07 -07:00
Branimir Karadžić
c39c6121a6
Removed obsolete platform.
2017-06-11 22:54:52 -07:00
Branimir Karadžić
07d799f72e
Renamed constants to new style.
2017-06-09 21:57:08 -07:00
Branimir Karadžić
24569934a1
Added color2/3 attributes.
2017-06-06 17:25:17 -07:00
Branimir Karadžić
52c28fa531
Cleanup.
2017-05-14 10:48:51 -07:00
Branimir Karadžić
8a675c66b1
D3D9: Added multiple vertex stream support.
2017-05-13 22:21:02 -07:00
Branimir Karadžić
5be58d37c6
Fixix blit submit.
2017-05-05 22:22:14 -07:00
Branimir Karadžić
45e7bf5df4
Making RG11B10F name consistent with other texture formats.
2017-04-24 20:31:58 -07:00
Branimir Karadžić
c9679731a5
Renaming string functions.
2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565
Renaming string functions.
2017-04-16 21:56:17 -07:00
Branimir Karadžić
370abf6788
Cleanup.
2017-04-09 19:31:24 -07:00
Branimir Karadžić
91f7782223
Cleanup.
2017-04-08 10:46:27 -07:00
Branimir Karadžić
8b14a7e977
Added fall back to noop renderer when device is removed.
2017-04-07 19:07:20 -07:00
Branimir Karadžić
81f9162d58
Moved bindings outside of render item.
2017-04-06 20:32:48 -07:00
PyryM
83e30ec609
api changes ( #1107 )
...
d3d11 + opengl implementations
everything else will have very strange behavior if you try to bind a
buffer to a shader
avoid compiler error/warning about unused parameter
copy paste mistake
add in function for index buffers as well
Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.
get rid of precision loss warnings
d3d12 bindShaderBuffer implementation
throw an assert on d3d9 at least
BX_CHECK on metal as well (no compute support atm)
simplify api since access is restricted to read
hide from public api at the moment
move comment into correct branch of if
Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić
8ce85d2462
Added bimg dependency.
2017-04-03 22:42:27 -07:00
Branimir Karadžić
423c655095
Cleanup.
2017-04-03 20:43:57 -07:00
Branimir Karadžić
b0e13445db
Exposed occlusion query result.
2017-03-06 17:23:22 -08:00