Commit Graph

62 Commits

Author SHA1 Message Date
Leandro Freire
1db46f4fe6 Rename variables and constants 2019-08-17 12:32:16 -07:00
Leandro Freire
855623e153 Rename VertexDecl to VertexLayout 2019-08-13 18:42:01 -07:00
Бранимир Караџић
3f3a9450ba Happy New Year! 2019-01-13 17:13:25 -08:00
Branimir Karadžić
66a7d6ab05 Removing old vector math. 2018-11-16 21:54:20 -08:00
Branimir Karadžić
db0ec1f5db Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
Branimir Karadžić
5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 2018-04-17 15:42:18 -07:00
Branimir Karadžić
d04301dfda Fixed VGA color order, and clarified docs. 2018-01-25 20:34:17 -08:00
Branimir Karadžić
49a75f2fb1 bx math API cleanup. 2018-01-13 15:33:50 -08:00
Branimir Karadžić
f44c8e2b14 Happy New Year! 2018-01-01 11:16:06 -08:00
James Fulop
6aa7c87758 Samples cleanup. Bringing debug text back on some samples, rearranging debug drawing around ImGui Example Dialog. Fix mouse state trampling in 22-windows. (#1300) 2017-12-27 11:41:40 -08:00
Branimir Karadžić
cfa81f314a Cleanup. 2017-10-06 21:50:38 -07:00
Branimir Karadžić
9ea283ed5a Cleanup. 2017-10-06 21:22:41 -07:00
Branimir Karadžić
7c9b2b7257 API change: Simplified destroy functions to use overload resolution. 2017-07-17 22:29:43 -07:00
Branimir Karadžić
a274c9a6c5 Replaced BX_OVERRIDE with override. 2017-07-15 00:17:29 -07:00
Branimir Karadžić
033eb8238f Cleanup. 2017-07-02 20:19:25 -07:00
Branimir Karadžić
0fad539078 Cleanup. 2017-06-29 23:19:20 -07:00
Branimir Karadžić
917385f79e Cleanup. 2017-06-29 22:23:18 -07:00
Branimir Karadžić
5f666a5ee2 Combined all examples. Issue #1143. 2017-06-25 21:44:04 -07:00
Branimir Karadžić
68c6b46a65 Exposed vertex stream argument to API. 2017-05-14 11:48:59 -07:00
Branimir Karadžić
2e3bdc619e Fixed projection matrix. 2017-02-22 22:17:44 -08:00
Branimir Karadžić
0838dad5ab Fixed build. 2017-02-14 20:27:31 -08:00
Branimir Karadžić
3b83f53ab1 Happy New Year! 2017-01-01 00:18:41 -08:00
Branimir Karadžić
071912b2d2 Fixed MSVC L4 warnings. 2016-05-06 21:29:47 -07:00
Krzysztof Kondrak
76a46af418 use separate projection matrices for left/right eyes in HMD demos 2016-04-04 21:29:36 +02:00
Krzysztof Kondrak
bea6e81d12 OculusVR: updated to SDK 1.3 2016-04-02 11:41:40 +02:00
Branimir Karadžić
086285a3e2 Cleanup. 2016-03-06 15:29:22 -08:00
Branimir Karadžić
9edede219e Cleanup. 2016-03-06 15:07:35 -08:00
Branimir Karadžić
4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Branimir Karadžić
1c51d81006 Cleanup. 2015-10-23 20:52:22 -07:00
Branimir Karadžić
1fa85ccf27 Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats. 2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d Cleanup. 2015-07-16 20:28:43 -07:00
Matthew Endsley
1e604e8f38 VR: Add device resolution to HMD. Init at startup.
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:

`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
	// rendering logic
}`

See the updated examples for details.

This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.

This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.

This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
74fb466e92 Fixed issue #308. 2015-04-14 17:01:35 -07:00
Branimir Karadžić
a34e6e7965 Fixed VS2015 warnings. 2015-03-29 11:47:32 -07:00
Branimir Karadžić
ff7f967c1b Removed _BIT suffix from BGFX_CLEAR_* flags. 2015-01-10 21:39:45 -08:00
Branimir Karadžić
c25dd466be Updated copyright year. 2015-01-01 15:04:46 -08:00
Branimir Karadžić
a2153729be Added HMD recenter support. Updated examples to support HMD. 2014-11-02 00:06:18 -07:00
Branimir Karadžić
02e549bfec Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
Branimir Karadžić
bba2ef8031 Added predefined uniforms for inverted view/proj/viewproj matrices.
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
ac925b00c8 Cleanup. 2014-05-03 15:18:28 -07:00
Branimir Karadžić
85c5172a29 Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
Branimir Karadžić
f436f79c10 Simplified API, removed difference between vertex and fragment shaders. 2014-03-29 19:42:57 -07:00
Branimir Karadžić
9ff1d0c513 Updated copyright year. 2014-02-10 22:07:04 -08:00
bkaradzic
f440f160f9 Exposed renderer capabilities. 2013-10-10 18:29:57 -07:00
bkaradzic
4c4c2eb5cb examples-common: Reogranized sources. Added command interpreter and input bindings support. 2013-08-07 21:45:56 -07:00
bkaradzic
538796302f iOS: Fixed aspect ratio in examples. 2013-07-22 21:24:20 -07:00
bkaradzic
18f2e82362 Added include path to common. Renamed math to fpumath. 2013-05-23 22:07:54 -07:00
bkaradzic
bed490bd53 Cleanup. 2013-05-18 22:12:40 -07:00
bkaradzic
3601c74e92 Fixed reset flag in examples. 2013-05-08 22:57:54 -07:00
bkaradzic
fb7fd32f24 Run all samples with vsync on by default. 2013-04-27 18:47:18 -07:00