2013-02-27 09:24:16 +04:00
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/*
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2017-01-01 11:18:41 +03:00
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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2016-01-01 11:11:04 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2013-02-27 09:24:16 +04:00
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*/
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2013-05-24 09:07:54 +04:00
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#include "common.h"
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2014-05-04 02:18:28 +04:00
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#include "bgfx_utils.h"
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2013-05-24 09:07:54 +04:00
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#include "imgui/imgui.h"
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2016-11-21 00:41:31 +03:00
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#include <bx/rng.h>
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2013-02-27 09:24:16 +04:00
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2017-06-26 07:44:04 +03:00
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namespace
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{
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2013-02-27 09:24:16 +04:00
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static float s_texelHalf = 0.0f;
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struct PosColorTexCoord0Vertex
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{
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float m_x;
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float m_y;
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float m_z;
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uint32_t m_rgba;
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float m_u;
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float m_v;
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static void init()
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{
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2014-05-11 07:51:44 +04:00
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.end();
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2013-02-27 09:24:16 +04:00
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
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void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
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{
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2016-12-23 03:18:44 +03:00
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if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
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2013-02-27 09:24:16 +04:00
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{
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bgfx::TransientVertexBuffer vb;
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bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
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PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
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const float zz = 0.0f;
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const float minx = -_width;
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const float maxx = _width;
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const float miny = 0.0f;
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const float maxy = _height*2.0f;
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const float texelHalfW = s_texelHalf/_textureWidth;
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const float texelHalfH = s_texelHalf/_textureHeight;
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const float minu = -1.0f + texelHalfW;
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const float maxu = 1.0f + texelHalfW;
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float minv = texelHalfH;
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float maxv = 2.0f + texelHalfH;
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if (_originBottomLeft)
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{
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2014-05-04 02:18:28 +04:00
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float temp = minv;
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minv = maxv;
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maxv = temp;
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2013-02-27 09:24:16 +04:00
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minv -= 1.0f;
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maxv -= 1.0f;
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}
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vertex[0].m_x = minx;
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vertex[0].m_y = miny;
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vertex[0].m_z = zz;
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vertex[0].m_rgba = 0xffffffff;
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vertex[0].m_u = minu;
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vertex[0].m_v = minv;
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vertex[1].m_x = maxx;
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vertex[1].m_y = miny;
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vertex[1].m_z = zz;
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vertex[1].m_rgba = 0xffffffff;
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vertex[1].m_u = maxu;
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vertex[1].m_v = minv;
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vertex[2].m_x = maxx;
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vertex[2].m_y = maxy;
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vertex[2].m_z = zz;
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vertex[2].m_rgba = 0xffffffff;
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vertex[2].m_u = maxu;
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vertex[2].m_v = maxv;
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2017-05-14 21:48:59 +03:00
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bgfx::setVertexBuffer(0, &vb);
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2013-02-27 09:24:16 +04:00
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}
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}
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void setOffsets2x2Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _height)
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{
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float offsets[16][4];
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float du = 1.0f/_width;
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float dv = 1.0f/_height;
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2017-03-12 09:17:34 +03:00
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uint16_t num = 0;
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2013-02-27 09:24:16 +04:00
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for (uint32_t yy = 0; yy < 3; ++yy)
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{
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for (uint32_t xx = 0; xx < 3; ++xx)
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{
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offsets[num][0] = (xx - s_texelHalf) * du;
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2013-02-27 09:31:47 +04:00
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offsets[num][1] = (yy - s_texelHalf) * dv;
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2013-02-27 09:24:16 +04:00
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++num;
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}
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}
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bgfx::setUniform(_handle, offsets, num);
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}
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void setOffsets4x4Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _height)
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{
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float offsets[16][4];
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float du = 1.0f/_width;
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float dv = 1.0f/_height;
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2017-03-12 01:44:00 +03:00
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uint16_t num = 0;
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2013-02-27 09:24:16 +04:00
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for (uint32_t yy = 0; yy < 4; ++yy)
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{
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for (uint32_t xx = 0; xx < 4; ++xx)
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{
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offsets[num][0] = (xx - 1.0f - s_texelHalf) * du;
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2013-02-27 09:31:47 +04:00
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offsets[num][1] = (yy - 1.0f - s_texelHalf) * dv;
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2013-02-27 09:24:16 +04:00
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++num;
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}
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}
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bgfx::setUniform(_handle, offsets, num);
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}
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2016-03-07 02:29:22 +03:00
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class ExampleHDR : public entry::AppI
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2013-02-27 09:24:16 +04:00
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{
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2017-06-26 07:44:04 +03:00
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public:
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ExampleHDR(const char* _name, const char* _description)
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: entry::AppI(_name, _description)
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{
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}
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2017-07-15 10:17:29 +03:00
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void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
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2014-02-06 11:07:11 +04:00
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{
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2015-10-24 06:57:04 +03:00
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Args args(_argc, _argv);
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2017-06-30 08:23:18 +03:00
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m_width = _width;
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m_height = _height;
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2017-06-26 07:44:04 +03:00
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m_debug = BGFX_DEBUG_NONE;
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2015-10-21 08:45:35 +03:00
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m_reset = BGFX_RESET_VSYNC;
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2015-08-22 07:06:46 +03:00
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2015-10-24 06:57:04 +03:00
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bgfx::init(args.m_type, args.m_pciId);
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2015-08-22 07:06:46 +03:00
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bgfx::reset(m_width, m_height, m_reset);
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// Enable m_debug text.
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bgfx::setDebug(m_debug);
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// Create vertex stream declaration.
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PosColorTexCoord0Vertex::init();
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2016-04-22 08:12:35 +03:00
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m_uffizi = loadTexture("textures/uffizi.dds"
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2015-08-22 07:06:46 +03:00
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, 0
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| BGFX_TEXTURE_U_CLAMP
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| BGFX_TEXTURE_V_CLAMP
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| BGFX_TEXTURE_W_CLAMP
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);
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m_skyProgram = loadProgram("vs_hdr_skybox", "fs_hdr_skybox");
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m_lumProgram = loadProgram("vs_hdr_lum", "fs_hdr_lum");
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m_lumAvgProgram = loadProgram("vs_hdr_lumavg", "fs_hdr_lumavg");
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m_blurProgram = loadProgram("vs_hdr_blur", "fs_hdr_blur");
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m_brightProgram = loadProgram("vs_hdr_bright", "fs_hdr_bright");
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m_meshProgram = loadProgram("vs_hdr_mesh", "fs_hdr_mesh");
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m_tonemapProgram = loadProgram("vs_hdr_tonemap", "fs_hdr_tonemap");
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s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
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s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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s_texLum = bgfx::createUniform("s_texLum", bgfx::UniformType::Int1);
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s_texBlur = bgfx::createUniform("s_texBlur", bgfx::UniformType::Int1);
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u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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u_tonemap = bgfx::createUniform("u_tonemap", bgfx::UniformType::Vec4);
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u_offset = bgfx::createUniform("u_offset", bgfx::UniformType::Vec4, 16);
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m_mesh = meshLoad("meshes/bunny.bin");
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2017-07-26 05:47:07 +03:00
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m_fbh.idx = bgfx::kInvalidHandle;
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2015-08-22 07:06:46 +03:00
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m_lum[0] = bgfx::createFrameBuffer(128, 128, bgfx::TextureFormat::BGRA8);
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m_lum[1] = bgfx::createFrameBuffer( 64, 64, bgfx::TextureFormat::BGRA8);
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m_lum[2] = bgfx::createFrameBuffer( 16, 16, bgfx::TextureFormat::BGRA8);
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m_lum[3] = bgfx::createFrameBuffer( 4, 4, bgfx::TextureFormat::BGRA8);
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m_lum[4] = bgfx::createFrameBuffer( 1, 1, bgfx::TextureFormat::BGRA8);
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m_bright = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Half, bgfx::TextureFormat::BGRA8);
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m_blur = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Eighth, bgfx::TextureFormat::BGRA8);
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2015-10-21 02:32:08 +03:00
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m_lumBgra8 = 0;
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2015-10-21 04:35:02 +03:00
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if ( (BGFX_CAPS_TEXTURE_BLIT|BGFX_CAPS_TEXTURE_READ_BACK) == (bgfx::getCaps()->supported & (BGFX_CAPS_TEXTURE_BLIT|BGFX_CAPS_TEXTURE_READ_BACK) ) )
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2015-10-21 02:32:08 +03:00
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{
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2016-08-20 07:05:37 +03:00
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m_rb = bgfx::createTexture2D(1, 1, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_READ_BACK);
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2015-10-21 02:32:08 +03:00
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}
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else
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{
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2017-06-10 07:57:08 +03:00
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m_rb.idx = bgfx::kInvalidHandle;
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2015-10-21 02:32:08 +03:00
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}
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2015-08-22 07:06:46 +03:00
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// Imgui.
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imguiCreate();
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2016-04-02 08:51:35 +03:00
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m_caps = bgfx::getCaps();
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s_texelHalf = bgfx::RendererType::Direct3D9 == m_caps->rendererType ? 0.5f : 0.0f;
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2015-08-22 07:06:46 +03:00
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m_oldWidth = 0;
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m_oldHeight = 0;
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m_oldReset = m_reset;
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m_speed = 0.37f;
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m_middleGray = 0.18f;
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m_white = 1.1f;
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m_threshold = 1.5f;
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m_scrollArea = 0;
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m_time = 0.0f;
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}
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2013-04-25 08:40:54 +04:00
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2017-07-15 10:17:29 +03:00
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virtual int shutdown() override
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2013-02-27 09:24:16 +04:00
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{
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2015-08-22 07:06:46 +03:00
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// Cleanup.
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imguiDestroy();
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2014-02-06 11:07:11 +04:00
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2015-08-22 07:06:46 +03:00
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meshUnload(m_mesh);
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2013-02-27 09:24:16 +04:00
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2015-08-22 07:06:46 +03:00
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_lum); ++ii)
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2014-09-27 22:31:04 +04:00
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{
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2017-07-18 08:29:43 +03:00
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bgfx::destroy(m_lum[ii]);
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2014-09-27 22:31:04 +04:00
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}
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2017-07-18 08:29:43 +03:00
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bgfx::destroy(m_bright);
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bgfx::destroy(m_blur);
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2017-07-26 05:47:07 +03:00
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if (bgfx::isValid(m_fbh) )
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{
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bgfx::destroy(m_fbh);
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}
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2017-07-18 08:29:43 +03:00
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bgfx::destroy(m_meshProgram);
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bgfx::destroy(m_skyProgram);
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bgfx::destroy(m_tonemapProgram);
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bgfx::destroy(m_lumProgram);
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bgfx::destroy(m_lumAvgProgram);
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bgfx::destroy(m_blurProgram);
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bgfx::destroy(m_brightProgram);
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bgfx::destroy(m_uffizi);
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2015-10-21 07:32:28 +03:00
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if (bgfx::isValid(m_rb) )
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{
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2017-07-18 08:29:43 +03:00
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bgfx::destroy(m_rb);
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2015-10-21 07:32:28 +03:00
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}
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2015-08-22 07:06:46 +03:00
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2017-07-18 08:29:43 +03:00
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bgfx::destroy(s_texCube);
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bgfx::destroy(s_texColor);
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bgfx::destroy(s_texLum);
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bgfx::destroy(s_texBlur);
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bgfx::destroy(u_mtx);
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bgfx::destroy(u_tonemap);
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bgfx::destroy(u_offset);
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2015-08-22 07:06:46 +03:00
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// Shutdown bgfx.
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bgfx::shutdown();
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return 0;
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}
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2013-02-27 09:24:16 +04:00
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2017-07-15 10:17:29 +03:00
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bool update() override
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2015-08-22 07:06:46 +03:00
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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2017-07-26 05:47:07 +03:00
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if (!bgfx::isValid(m_fbh)
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|| m_oldWidth != m_width
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2015-08-22 07:06:46 +03:00
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|| m_oldHeight != m_height
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|| m_oldReset != m_reset)
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{
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// Recreate variable size render targets when resolution changes.
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m_oldWidth = m_width;
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m_oldHeight = m_height;
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m_oldReset = m_reset;
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uint32_t msaa = (m_reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
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2017-07-26 05:47:07 +03:00
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if (bgfx::isValid(m_fbh) )
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{
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bgfx::destroy(m_fbh);
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}
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m_fbtextures[0] = bgfx::createTexture2D(
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uint16_t(m_width)
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, uint16_t(m_height)
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, false
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, 1
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, bgfx::TextureFormat::BGRA8
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, ((msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP
|
|
|
|
);
|
|
|
|
|
|
|
|
const uint32_t textureFlags = BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT);
|
|
|
|
|
|
|
|
bgfx::TextureFormat::Enum depthFormat =
|
|
|
|
bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D16, textureFlags) ? bgfx::TextureFormat::D16
|
|
|
|
: bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D24S8, textureFlags) ? bgfx::TextureFormat::D24S8
|
|
|
|
: bgfx::TextureFormat::D32
|
|
|
|
;
|
|
|
|
|
|
|
|
m_fbtextures[1] = bgfx::createTexture2D(
|
|
|
|
uint16_t(m_width)
|
|
|
|
, uint16_t(m_height)
|
|
|
|
, false
|
|
|
|
, 1
|
|
|
|
, depthFormat
|
|
|
|
, textureFlags
|
|
|
|
);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
|
|
|
|
}
|
2013-02-27 09:24:16 +04:00
|
|
|
|
2015-08-22 07:06:46 +03:00
|
|
|
imguiBeginFrame(m_mouseState.m_mx
|
|
|
|
, m_mouseState.m_my
|
2015-08-26 08:59:20 +03:00
|
|
|
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
|
|
|
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
|
|
|
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
|
2015-08-22 07:06:46 +03:00
|
|
|
, m_mouseState.m_mz
|
2017-03-12 09:17:34 +03:00
|
|
|
, uint16_t(m_width)
|
|
|
|
, uint16_t(m_height)
|
2015-08-22 07:06:46 +03:00
|
|
|
);
|
2013-02-27 09:24:16 +04:00
|
|
|
|
2017-06-30 09:19:20 +03:00
|
|
|
showExampleDialog(this);
|
2017-06-26 07:44:04 +03:00
|
|
|
|
2017-06-27 08:21:20 +03:00
|
|
|
ImGui::SetNextWindowPos(
|
|
|
|
ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
|
|
|
|
, ImGuiSetCond_FirstUseEver
|
|
|
|
);
|
2017-06-27 08:51:56 +03:00
|
|
|
ImGui::Begin("Settings"
|
2017-06-12 06:43:55 +03:00
|
|
|
, NULL
|
|
|
|
, ImVec2(m_width / 5.0f, m_height / 2.0f)
|
|
|
|
, ImGuiWindowFlags_AlwaysAutoResize
|
|
|
|
);
|
2013-02-27 09:24:16 +04:00
|
|
|
|
2017-06-12 06:43:55 +03:00
|
|
|
ImGui::SliderFloat("Speed", &m_speed, 0.0f, 1.0f);
|
|
|
|
ImGui::Separator();
|
2013-02-27 09:24:16 +04:00
|
|
|
|
2017-06-12 06:43:55 +03:00
|
|
|
ImGui::SliderFloat("Middle gray", &m_middleGray, 0.1f, 1.0f);
|
|
|
|
ImGui::SliderFloat("White point", &m_white, 0.1f, 2.0f);
|
|
|
|
ImGui::SliderFloat("Threshold", &m_threshold, 0.1f, 2.0f);
|
2013-02-27 09:24:16 +04:00
|
|
|
|
2015-10-21 02:32:08 +03:00
|
|
|
if (bgfx::isValid(m_rb) )
|
|
|
|
{
|
|
|
|
union { uint32_t color; uint8_t bgra[4]; } cast = { m_lumBgra8 };
|
|
|
|
float exponent = cast.bgra[3]/255.0f * 255.0f - 128.0f;
|
2015-12-05 09:36:44 +03:00
|
|
|
float lumAvg = cast.bgra[2]/255.0f * bx::fexp2(exponent);
|
2017-06-12 06:43:55 +03:00
|
|
|
ImGui::SliderFloat("Lum Avg", &lumAvg, 0.0f, 1.0f);
|
2015-10-21 02:32:08 +03:00
|
|
|
}
|
|
|
|
|
2017-06-12 06:43:55 +03:00
|
|
|
ImGui::End();
|
|
|
|
|
2015-08-22 07:06:46 +03:00
|
|
|
imguiEndFrame();
|
|
|
|
|
|
|
|
// This dummy draw call is here to make sure that view 0 is cleared
|
|
|
|
// if no other draw calls are submitted to view 0.
|
|
|
|
bgfx::touch(0);
|
|
|
|
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
|
|
static int64_t last = now;
|
|
|
|
const int64_t frameTime = now - last;
|
|
|
|
last = now;
|
|
|
|
const double freq = double(bx::getHPFrequency() );
|
|
|
|
|
|
|
|
m_time += (float)(frameTime*m_speed/freq);
|
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
uint8_t shuffle[10] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
2016-11-21 00:41:31 +03:00
|
|
|
bx::shuffle(&m_rng, shuffle, BX_COUNTOF(shuffle) );
|
2016-11-20 23:47:14 +03:00
|
|
|
|
|
|
|
uint8_t hdrSkybox = shuffle[0];
|
|
|
|
uint8_t hdrMesh = shuffle[1];
|
|
|
|
uint8_t hdrLuminance = shuffle[2];
|
|
|
|
uint8_t hdrLumScale0 = shuffle[3];
|
|
|
|
uint8_t hdrLumScale1 = shuffle[4];
|
|
|
|
uint8_t hdrLumScale2 = shuffle[5];
|
|
|
|
uint8_t hdrLumScale3 = shuffle[6];
|
|
|
|
uint8_t hdrBrightness = shuffle[7];
|
|
|
|
uint8_t hdrVBlur = shuffle[8];
|
|
|
|
uint8_t hdrHBlurTonemap = shuffle[9];
|
|
|
|
|
2015-08-22 07:06:46 +03:00
|
|
|
// Set views.
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrSkybox, "Skybox");
|
|
|
|
bgfx::setViewClear(hdrSkybox, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
|
|
|
|
bgfx::setViewRect(hdrSkybox, 0, 0, bgfx::BackbufferRatio::Equal);
|
|
|
|
bgfx::setViewFrameBuffer(hdrSkybox, m_fbh);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrMesh, "Mesh");
|
|
|
|
bgfx::setViewClear(hdrMesh, BGFX_CLEAR_DISCARD_DEPTH | BGFX_CLEAR_DISCARD_STENCIL);
|
|
|
|
bgfx::setViewRect(hdrMesh, 0, 0, bgfx::BackbufferRatio::Equal);
|
|
|
|
bgfx::setViewFrameBuffer(hdrMesh, m_fbh);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrLuminance, "Luminance");
|
|
|
|
bgfx::setViewRect(hdrLuminance, 0, 0, 128, 128);
|
|
|
|
bgfx::setViewFrameBuffer(hdrLuminance, m_lum[0]);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrLumScale0, "Downscale luminance 0");
|
|
|
|
bgfx::setViewRect(hdrLumScale0, 0, 0, 64, 64);
|
|
|
|
bgfx::setViewFrameBuffer(hdrLumScale0, m_lum[1]);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrLumScale1, "Downscale luminance 1");
|
|
|
|
bgfx::setViewRect(hdrLumScale1, 0, 0, 16, 16);
|
|
|
|
bgfx::setViewFrameBuffer(hdrLumScale1, m_lum[2]);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrLumScale2, "Downscale luminance 2");
|
|
|
|
bgfx::setViewRect(hdrLumScale2, 0, 0, 4, 4);
|
|
|
|
bgfx::setViewFrameBuffer(hdrLumScale2, m_lum[3]);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrLumScale3, "Downscale luminance 3");
|
|
|
|
bgfx::setViewRect(hdrLumScale3, 0, 0, 1, 1);
|
|
|
|
bgfx::setViewFrameBuffer(hdrLumScale3, m_lum[4]);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrBrightness, "Brightness");
|
|
|
|
bgfx::setViewRect(hdrBrightness, 0, 0, bgfx::BackbufferRatio::Half);
|
|
|
|
bgfx::setViewFrameBuffer(hdrBrightness, m_bright);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrVBlur, "Blur vertical");
|
|
|
|
bgfx::setViewRect(hdrVBlur, 0, 0, bgfx::BackbufferRatio::Eighth);
|
|
|
|
bgfx::setViewFrameBuffer(hdrVBlur, m_blur);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewName(hdrHBlurTonemap, "Blur horizontal + tonemap");
|
|
|
|
bgfx::setViewRect(hdrHBlurTonemap, 0, 0, bgfx::BackbufferRatio::Equal);
|
2016-11-21 01:10:54 +03:00
|
|
|
bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
|
|
|
|
bgfx::setViewFrameBuffer(hdrHBlurTonemap, invalid);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2017-06-13 08:43:07 +03:00
|
|
|
const bgfx::Caps* caps = bgfx::getCaps();
|
2016-11-20 23:47:14 +03:00
|
|
|
float proj[16];
|
2017-06-13 08:43:07 +03:00
|
|
|
bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2017-11-27 20:06:57 +03:00
|
|
|
bgfx::ViewId order[] =
|
2016-11-20 23:47:14 +03:00
|
|
|
{
|
|
|
|
hdrSkybox,
|
|
|
|
hdrMesh,
|
|
|
|
hdrLuminance,
|
|
|
|
hdrLumScale0,
|
|
|
|
hdrLumScale1,
|
|
|
|
hdrLumScale2,
|
|
|
|
hdrLumScale3,
|
|
|
|
hdrBrightness,
|
|
|
|
hdrVBlur,
|
|
|
|
hdrHBlurTonemap
|
|
|
|
};
|
2016-11-20 23:59:52 +03:00
|
|
|
bgfx::setViewOrder(0, BX_COUNTOF(order), order);
|
2016-11-20 23:47:14 +03:00
|
|
|
|
2015-08-22 07:06:46 +03:00
|
|
|
// Set view and projection matrix for view 0.
|
2017-03-12 09:17:34 +03:00
|
|
|
for (uint8_t ii = 0; ii < BX_COUNTOF(order); ++ii)
|
2015-08-22 07:06:46 +03:00
|
|
|
{
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setViewTransform(ii, NULL, proj);
|
2015-08-22 07:06:46 +03:00
|
|
|
}
|
|
|
|
|
2016-11-18 20:18:16 +03:00
|
|
|
float at[3] = { 0.0f, 1.0f, 0.0f };
|
2015-08-22 07:06:46 +03:00
|
|
|
float eye[3] = { 0.0f, 1.0f, -2.5f };
|
|
|
|
|
|
|
|
float mtx[16];
|
|
|
|
bx::mtxRotateXY(mtx
|
|
|
|
, 0.0f
|
|
|
|
, m_time
|
|
|
|
);
|
|
|
|
|
|
|
|
float temp[4];
|
|
|
|
bx::vec3MulMtx(temp, eye, mtx);
|
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
float view[16];
|
2015-08-22 07:06:46 +03:00
|
|
|
bx::mtxLookAt(view, temp, at);
|
2017-06-13 08:43:07 +03:00
|
|
|
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
// Set view and projection matrix for view hdrMesh.
|
|
|
|
bgfx::setViewTransform(hdrMesh, view, proj);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2017-06-26 07:44:04 +03:00
|
|
|
float tonemap[4] = { m_middleGray, bx::fsq(m_white), m_threshold, m_time };
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
// Render skybox into view hdrSkybox.
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::setTexture(0, s_texCube, m_uffizi);
|
|
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setUniform(u_mtx, mtx);
|
2015-08-22 07:06:46 +03:00
|
|
|
screenSpaceQuad( (float)m_width, (float)m_height, true);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::submit(hdrSkybox, m_skyProgram);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
2016-11-20 23:47:14 +03:00
|
|
|
// Render m_mesh into view hdrMesh.
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::setTexture(0, s_texCube, m_uffizi);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setUniform(u_tonemap, tonemap);
|
|
|
|
meshSubmit(m_mesh, hdrMesh, m_meshProgram, NULL);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
// Calculate luminance.
|
|
|
|
setOffsets2x2Lum(u_offset, 128, 128);
|
|
|
|
bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
|
|
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
2016-04-02 08:51:35 +03:00
|
|
|
screenSpaceQuad(128.0f, 128.0f, m_caps->originBottomLeft);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::submit(hdrLuminance, m_lumProgram);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
// Downscale luminance 0.
|
|
|
|
setOffsets4x4Lum(u_offset, 128, 128);
|
2016-11-16 07:23:52 +03:00
|
|
|
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[0]) );
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
2016-04-02 08:51:35 +03:00
|
|
|
screenSpaceQuad(64.0f, 64.0f, m_caps->originBottomLeft);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::submit(hdrLumScale0, m_lumAvgProgram);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
// Downscale luminance 1.
|
|
|
|
setOffsets4x4Lum(u_offset, 64, 64);
|
2016-11-16 07:23:52 +03:00
|
|
|
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[1]) );
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
2016-04-02 08:51:35 +03:00
|
|
|
screenSpaceQuad(16.0f, 16.0f, m_caps->originBottomLeft);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::submit(hdrLumScale1, m_lumAvgProgram);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
// Downscale luminance 2.
|
|
|
|
setOffsets4x4Lum(u_offset, 16, 16);
|
2016-11-16 07:23:52 +03:00
|
|
|
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[2]) );
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
2016-04-02 08:51:35 +03:00
|
|
|
screenSpaceQuad(4.0f, 4.0f, m_caps->originBottomLeft);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::submit(hdrLumScale2, m_lumAvgProgram);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
// Downscale luminance 3.
|
|
|
|
setOffsets4x4Lum(u_offset, 4, 4);
|
2016-11-16 07:23:52 +03:00
|
|
|
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[3]) );
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
2016-04-02 08:51:35 +03:00
|
|
|
screenSpaceQuad(1.0f, 1.0f, m_caps->originBottomLeft);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::submit(hdrLumScale3, m_lumAvgProgram);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
// m_bright pass m_threshold is tonemap[3].
|
|
|
|
setOffsets4x4Lum(u_offset, m_width/2, m_height/2);
|
|
|
|
bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
|
2016-11-16 07:23:52 +03:00
|
|
|
bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) );
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::setUniform(u_tonemap, tonemap);
|
2016-04-02 08:51:35 +03:00
|
|
|
screenSpaceQuad( (float)m_width/2.0f, (float)m_height/2.0f, m_caps->originBottomLeft);
|
2016-11-20 23:47:14 +03:00
|
|
|
bgfx::submit(hdrBrightness, m_brightProgram);
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
// m_blur m_bright pass vertically.
|
2016-11-16 07:23:52 +03:00
|
|
|
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_bright) );
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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2016-11-20 23:47:14 +03:00
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bgfx::setUniform(u_tonemap, tonemap);
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2016-04-02 08:51:35 +03:00
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screenSpaceQuad( (float)m_width/8.0f, (float)m_height/8.0f, m_caps->originBottomLeft);
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2016-11-20 23:47:14 +03:00
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bgfx::submit(hdrVBlur, m_blurProgram);
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2015-08-22 07:06:46 +03:00
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// m_blur m_bright pass horizontally, do tonemaping and combine.
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bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
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2016-11-16 07:23:52 +03:00
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bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) );
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|
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bgfx::setTexture(2, s_texBlur, bgfx::getTexture(m_blur) );
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2015-08-22 07:06:46 +03:00
|
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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2016-04-02 08:51:35 +03:00
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screenSpaceQuad( (float)m_width, (float)m_height, m_caps->originBottomLeft);
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2016-11-20 23:47:14 +03:00
|
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bgfx::submit(hdrHBlurTonemap, m_tonemapProgram);
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2015-08-22 07:06:46 +03:00
|
|
|
|
2015-10-21 02:32:08 +03:00
|
|
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if (bgfx::isValid(m_rb) )
|
|
|
|
{
|
2016-11-20 23:47:14 +03:00
|
|
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bgfx::blit(hdrHBlurTonemap, m_rb, 0, 0, bgfx::getTexture(m_lum[4]) );
|
2015-10-21 02:32:08 +03:00
|
|
|
bgfx::readTexture(m_rb, &m_lumBgra8);
|
|
|
|
}
|
|
|
|
|
2015-08-22 07:06:46 +03:00
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
|
|
// process submitted rendering primitives.
|
|
|
|
bgfx::frame();
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|
|
|
|
2017-06-30 09:19:20 +03:00
|
|
|
return true;
|
2014-09-27 22:31:04 +04:00
|
|
|
}
|
2013-02-27 09:24:16 +04:00
|
|
|
|
2015-08-22 07:06:46 +03:00
|
|
|
return false;
|
2013-02-27 09:24:16 +04:00
|
|
|
}
|
|
|
|
|
2015-08-22 07:06:46 +03:00
|
|
|
entry::MouseState m_mouseState;
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|
|
|
|
|
|
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bgfx::ProgramHandle m_skyProgram;
|
|
|
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bgfx::ProgramHandle m_lumProgram;
|
|
|
|
bgfx::ProgramHandle m_lumAvgProgram;
|
|
|
|
bgfx::ProgramHandle m_blurProgram;
|
|
|
|
bgfx::ProgramHandle m_brightProgram;
|
|
|
|
bgfx::ProgramHandle m_meshProgram;
|
|
|
|
bgfx::ProgramHandle m_tonemapProgram;
|
|
|
|
|
|
|
|
bgfx::TextureHandle m_uffizi;
|
|
|
|
bgfx::UniformHandle s_texCube;
|
|
|
|
bgfx::UniformHandle s_texColor;
|
|
|
|
bgfx::UniformHandle s_texLum;
|
|
|
|
bgfx::UniformHandle s_texBlur;
|
|
|
|
bgfx::UniformHandle u_mtx;
|
|
|
|
bgfx::UniformHandle u_tonemap;
|
|
|
|
bgfx::UniformHandle u_offset;
|
|
|
|
|
|
|
|
Mesh* m_mesh;
|
|
|
|
|
|
|
|
bgfx::TextureHandle m_fbtextures[2];
|
2015-10-21 02:32:08 +03:00
|
|
|
bgfx::TextureHandle m_rb;
|
2015-08-22 07:06:46 +03:00
|
|
|
bgfx::FrameBufferHandle m_fbh;
|
|
|
|
bgfx::FrameBufferHandle m_lum[5];
|
|
|
|
bgfx::FrameBufferHandle m_bright;
|
|
|
|
bgfx::FrameBufferHandle m_blur;
|
|
|
|
|
2016-11-21 00:41:31 +03:00
|
|
|
bx::RngMwc m_rng;
|
|
|
|
|
2015-08-22 07:06:46 +03:00
|
|
|
uint32_t m_width;
|
|
|
|
uint32_t m_height;
|
|
|
|
uint32_t m_debug;
|
|
|
|
uint32_t m_reset;
|
2015-10-21 02:32:08 +03:00
|
|
|
uint32_t m_lumBgra8;
|
2015-08-22 07:06:46 +03:00
|
|
|
|
|
|
|
uint32_t m_oldWidth;
|
|
|
|
uint32_t m_oldHeight;
|
|
|
|
uint32_t m_oldReset;
|
|
|
|
|
|
|
|
float m_speed;
|
|
|
|
float m_middleGray;
|
|
|
|
float m_white;
|
|
|
|
float m_threshold;
|
|
|
|
|
|
|
|
int32_t m_scrollArea;
|
|
|
|
|
2016-04-02 08:51:35 +03:00
|
|
|
const bgfx::Caps* m_caps;
|
2015-08-22 07:06:46 +03:00
|
|
|
float m_time;
|
|
|
|
};
|
2013-02-27 09:24:16 +04:00
|
|
|
|
2017-06-26 07:44:04 +03:00
|
|
|
} // namespace
|
|
|
|
|
2017-07-03 06:19:25 +03:00
|
|
|
ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Using multiple views with frame buffers, and view order remapping.");
|