Added imgui parameter tweaker to HDR example.
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@ -12,6 +12,7 @@
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#include "../common/dbg.h"
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#include "../common/math.h"
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#include "../common/processevents.h"
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#include "../common/imgui/imgui.h"
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#include <stdio.h>
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#include <string.h>
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@ -493,10 +494,32 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::RenderTargetHandle blur;
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blur = bgfx::createRenderTarget(width/8, height/8, BGFX_RENDER_TARGET_COLOR_RGBA8);
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FILE* file = fopen("font/droidsans.ttf", "rb");
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uint32_t size = (uint32_t)fsize(file);
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void* data = malloc(size);
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size_t ignore = fread(data, 1, size, file);
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BX_UNUSED(ignore);
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fclose(file);
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imguiCreate(data, size);
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free(data);
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float speed = 0.37f;
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float middleGray = 0.18f;
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float white = 1.1f;
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float treshold = 1.5f;
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int32_t scrollArea = 0;
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uint32_t oldWidth = 0;
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uint32_t oldHeight = 0;
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while (!processEvents(width, height, debug, reset) )
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MouseState mouseState;
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float time = 0.0f;
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while (!processEvents(width, height, debug, reset, &mouseState) )
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{
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if (oldWidth != width
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|| oldHeight != height)
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@ -513,6 +536,28 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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blur = bgfx::createRenderTarget(width/8, height/8, BGFX_RENDER_TARGET_COLOR_RGBA8);
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}
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imguiBeginFrame(mouseState.m_mx
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, width
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, height
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);
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imguiBeginScrollArea("Settings", width - width / 5 - 10, 10, width / 5, height / 3, &scrollArea);
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imguiSeparatorLine();
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imguiSlider("Speed", &speed, 0.0f, 1.0f, 0.01f);
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imguiSeparator();
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imguiSlider("Middle gray", &middleGray, 0.1f, 1.0f, 0.01f);
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imguiSlider("White point", &white, 0.1f, 2.0f, 0.01f);
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imguiSlider("Treshold", &treshold, 0.1f, 2.0f, 0.01f);
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imguiEndScrollArea();
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imguiEndFrame();
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::submit(0);
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@ -524,7 +569,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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float time = (float)(now/freq);
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time += (float)(frameTime*speed/freq);
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bgfx::setUniform(u_time, &time);
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@ -588,7 +633,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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float mtx[16];
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mtxRotateXY(mtx
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, 0.0f
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, time*0.37f
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, time
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);
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float temp[4];
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@ -653,7 +698,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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screenSpaceQuad(1.0f, 1.0f, s_flipV);
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bgfx::submit(6);
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float tonemap[4] = { 0.18f, square(1.1f), 1.5f, 0.0f };
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float tonemap[4] = { middleGray, square(white), treshold, 0.0f };
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bgfx::setUniform(u_tonemap, tonemap);
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// Bright pass treshold is tonemap[3].
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@ -686,6 +731,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::frame();
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}
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imguiDestroy();
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// Cleanup.
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mesh.unload();
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