Sam Lantinga
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fd3143f445
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Added more documentation for SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE and SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL
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2024-06-23 00:11:56 -07:00 |
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SDL Wiki Bot
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398391b01e
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Sync SDL3 wiki -> header
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2024-06-23 07:11:23 +00:00 |
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expikr
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3b504c4a89
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Add SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL (#10085)
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2024-06-23 00:09:59 -07:00 |
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SDL Wiki Bot
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ba188e7555
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Sync SDL3 wiki -> header
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2024-06-22 07:20:00 +00:00 |
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Sam Lantinga
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90034b16dc
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The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
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2024-06-22 00:19:06 -07:00 |
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SDL Wiki Bot
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1e81424b3d
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Sync SDL3 wiki -> header
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2024-06-22 05:06:38 +00:00 |
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Sam Lantinga
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c9cfa4688e
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Use unsigned constants for SDL_Keycode values
Fixes https://github.com/libsdl-org/SDL/issues/10020
Closes https://github.com/libsdl-org/SDL/pull/10070
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2024-06-21 22:06:08 -07:00 |
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Sam Lantinga
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0dd579d40d
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Removed SDL_Keysym
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2024-06-21 22:06:08 -07:00 |
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Sam Lantinga
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679e4471ed
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Added the ability to query the keymap for keycodes based on modifier state
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2024-06-21 22:06:08 -07:00 |
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Sam Lantinga
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ef9bd8b609
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Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.
Fixes https://github.com/libsdl-org/SDL/issues/6390
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2024-06-21 22:06:08 -07:00 |
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Sam Lantinga
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9d816c72ef
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Updated SDL3 scancode list
This adds more app editing and audio control keys and removes keys that launch applications
Work in progress on https://github.com/libsdl-org/SDL/issues/6390
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2024-06-21 22:06:08 -07:00 |
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Sam Lantinga
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306c4164bc
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Added SDL_AllocateEventString()
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2024-06-21 22:06:08 -07:00 |
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Sam Lantinga
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fa5367d379
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Enable virtual joystick support for Emscripten
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2024-06-21 12:06:53 -07:00 |
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SDL Wiki Bot
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83933fdfa0
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Sync SDL3 wiki -> header
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2024-06-20 19:55:37 +00:00 |
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Frank Praznik
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2f276a2eea
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video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
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2024-06-20 15:55:07 -04:00 |
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SDL Wiki Bot
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e6944584a0
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Sync SDL3 wiki -> header
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2024-06-20 00:01:27 +00:00 |
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John Kaniarz
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8f29f8cae5
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Renamed SDL_rand() to SDL_rand_bits() and updated tests
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2024-06-19 17:00:58 -07:00 |
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SDL Wiki Bot
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237bbfcb9d
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Sync SDL3 wiki -> header
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2024-06-19 18:02:45 +00:00 |
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John Kaniarz
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16e69cb4c9
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Removed SDL_rand_r()
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2024-06-19 11:02:02 -07:00 |
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John Kaniarz
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86b06f74dc
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Updated docs
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2024-06-19 11:02:02 -07:00 |
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John Kaniarz
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83d21e20df
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Added SDL_rand_float and SDL_rand_n to API
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2024-06-19 11:02:02 -07:00 |
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SDL Wiki Bot
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ab98d51b9f
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Sync SDL3 wiki -> header
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2024-06-19 14:15:46 +00:00 |
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Hubert Maier
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81d8fcb5d8
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JANITORIAL: Fix judgement typos (#10059)
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2024-06-19 07:14:58 -07:00 |
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Hubert Maier
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3acdb8a90b
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JANITORIAL: Fix typos in comments in various files (#10058)
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2024-06-19 07:13:46 -07:00 |
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Zack Middleton
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5ecf125456
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Update descriptions for window resize cursors
The SIZENWSE, SIZENS, etc cursors were renamed.
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2024-06-18 12:22:02 -04:00 |
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Sam Lantinga
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d7391394d3
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Switched the camera format to use framerate ratio instead of interval ratio
This is more intuitive for game developers and users.
Fixes https://github.com/libsdl-org/SDL/issues/9896
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2024-06-18 07:39:52 -07:00 |
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Sam Lantinga
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aeea819494
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Added colorspace to SDL_CameraSpec
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2024-06-16 17:47:16 -07:00 |
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Sam Lantinga
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182a28b343
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Fixed documentation typo
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2024-06-16 08:01:16 -07:00 |
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SDL Wiki Bot
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4e5ed569c3
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Sync SDL3 wiki -> header
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2024-06-16 14:42:00 +00:00 |
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Sam Lantinga
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d1d484ddbe
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Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.
Fixes https://github.com/libsdl-org/SDL/issues/4968
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2024-06-16 07:41:00 -07:00 |
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SDL Wiki Bot
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65f0691866
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Sync SDL3 wiki -> header
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2024-06-16 13:21:56 +00:00 |
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expikr
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ee559d51be
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Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947)
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2024-06-16 06:21:29 -07:00 |
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Anonymous Maarten
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a64960cfc0
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SDL_GLContext is not a void* pointer anymore
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2024-06-15 14:44:09 +02:00 |
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SDL Wiki Bot
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63138c79af
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Sync SDL3 wiki -> header
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2024-06-15 05:09:09 +00:00 |
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Ryan C. Gordon
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38f0214e8a
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audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
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2024-06-15 01:08:12 -04:00 |
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Anonymous Maarten
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031dc0743f
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Use an opaque struct typedef for SDL_GLContext
Using a struct typedef instead of a void pointer results in extra C typechecks
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2024-06-15 01:43:22 +02:00 |
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Ryan C. Gordon
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51902d4ac5
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Updated headers with latest wikiheaders tweaks.
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2024-06-14 02:09:55 -04:00 |
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Ryan C. Gordon
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5bc654aad3
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camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule.
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2024-06-13 18:13:51 -04:00 |
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Ryan C. Gordon
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2ad7c70ac6
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documentation: clean up a minor syntax issue.
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2024-06-13 18:10:28 -04:00 |
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Ryan C. Gordon
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466886049c
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SDL_main.h: fix up SDL_main_func documentation to match SDL_main.
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2024-06-13 18:08:40 -04:00 |
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SDL Wiki Bot
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2253c3cacf
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Sync SDL3 wiki -> header
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2024-06-13 21:49:55 +00:00 |
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Sam Lantinga
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0635112119
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Added SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE (thanks @lostgoat!)
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2024-06-13 14:54:36 -07:00 |
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SDL Wiki Bot
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d46b8bc54e
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Sync SDL3 wiki -> header
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2024-06-13 21:31:58 +00:00 |
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SDL Wiki Bot
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fa3e22c5da
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Sync SDL3 wiki -> header
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2024-06-13 21:04:27 +00:00 |
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Ryan C. Gordon
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12119cbaad
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include: Several documentation tweaks; cleaned up new wikiheaders warnings.
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2024-06-13 17:03:31 -04:00 |
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SDL Wiki Bot
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49f2a3463f
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Sync SDL3 wiki -> header
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2024-06-13 19:34:29 +00:00 |
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SDL Wiki Bot
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674cc04ef4
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Sync SDL3 wiki -> header
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2024-06-13 02:25:45 +00:00 |
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Sam Lantinga
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80a907e0e6
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Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
This ended up being lots of application code churn without any real benefit in practice.
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2024-06-12 19:25:15 -07:00 |
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SDL Wiki Bot
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99f0309ac1
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Sync SDL3 wiki -> header
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2024-06-12 23:34:42 +00:00 |
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SDL Wiki Bot
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9e3e489012
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Sync SDL3 wiki -> header
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2024-06-12 19:10:53 +00:00 |
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