15945 Commits

Author SHA1 Message Date
Sam Lantinga
ab3c8552c2 Clean up renderers at shutdown
Fixes https://github.com/libsdl-org/SDL/issues/10082
2024-06-23 00:41:19 -07:00
Sam Lantinga
fd3143f445 Added more documentation for SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE and SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL 2024-06-23 00:11:56 -07:00
SDL Wiki Bot
398391b01e Sync SDL3 wiki -> header 2024-06-23 07:11:23 +00:00
expikr
3b504c4a89
Add SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL (#10085) 2024-06-23 00:09:59 -07:00
Frank Praznik
0280d8249a
keyboard: Fix typo 2024-06-22 15:56:50 -04:00
Anonymous Maarten
2018882bf2 testmanymouse: enable raw keyboard events on Windows 2024-06-22 11:35:00 -07:00
Ganael Laplanche
f8ad4abe4e Fix joystick (/dev/input/xxx) support on FreeBSD
When switching to CMake, src/joystick/linux/SDL_sysjoystick.c file got
excluded from FreeBSD builds, losing support for /dev/input/xxx devices.

See also: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=279907
2024-06-22 07:06:02 -07:00
Anonymous Maarten
99d28ca485 testmanymouse: fix argument parsing 2024-06-22 14:43:06 +02:00
SDL Wiki Bot
ba188e7555 Sync SDL3 wiki -> header 2024-06-22 07:20:00 +00:00
Sam Lantinga
90034b16dc The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
2024-06-22 00:19:06 -07:00
SDL Wiki Bot
1e81424b3d Sync SDL3 wiki -> header 2024-06-22 05:06:38 +00:00
Sam Lantinga
c9cfa4688e Use unsigned constants for SDL_Keycode values
Fixes https://github.com/libsdl-org/SDL/issues/10020
Closes https://github.com/libsdl-org/SDL/pull/10070
2024-06-21 22:06:08 -07:00
Sam Lantinga
0dd579d40d Removed SDL_Keysym 2024-06-21 22:06:08 -07:00
Sam Lantinga
679e4471ed Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
Sam Lantinga
ef9bd8b609 Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.

Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga
9d816c72ef Updated SDL3 scancode list
This adds more app editing and audio control keys and removes keys that launch applications

Work in progress on https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga
00ab4a8eba Added missing Windows scancodes
Based on the scancode list at https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_code_values, which is correct for all other scancodes
2024-06-21 22:06:08 -07:00
Sam Lantinga
306c4164bc Added SDL_AllocateEventString() 2024-06-21 22:06:08 -07:00
Sam Lantinga
fa5367d379 Enable virtual joystick support for Emscripten 2024-06-21 12:06:53 -07:00
Anonymous Maarten
cf267e4985 Fix -Wunused-variable warning in src/video/x11/SDL_x11events.c 2024-06-21 17:39:37 +02:00
Simon McVittie
53eff7f903 testevdev: Add X-Box One S controller via xpadneo 0.9.x
This is an out-of-tree driver providing an alternative interface to
X-Box gamepads. Compared with the in-kernel driver, it adds four
pseudo-buttons used to indicate which profile is active, and an
optional "misc" axis that combines the two triggers into a rudder.

Partially addresses libsdl-org/SDL#7823

Thanks: @kakra
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:05:26 -07:00
Simon McVittie
2804f92eff testevdev: Add missing device ID for Wiimote Classic Controller
Thanks: Jeremy Whiting
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:04:56 -07:00
Simon McVittie
c244eb937b testevdev: Add the virtual X360 controller created by Steam Input
Thanks: Robert Beckett
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:02:23 -07:00
Simon McVittie
f471392e73 testevdev: Add test data from Steam Deck built-in devices
Thanks: Robert Beckett
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:02:23 -07:00
Simon McVittie
740850d3ce testevdev: Add a field for the USB device version
For some devices, such as the Steam Deck's built-in Steam Controller,
the version number reported via evdev and the version number reported
via USB are different. We don't currently use this information anyway,
but in case we want to use it in the future, let's include it in our
test data.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:02:23 -07:00
Anonymous Maarten
0f27686a51 tests: run tests under a minimal debugger that can create minidumps
Tests on ci are run using this dumper, and will upload the minidumps.
2024-06-21 12:39:11 +02:00
Sam Lantinga
6e53a36414 Fixed Y + right shoulder button combination on third party Switch controllers 2024-06-20 14:39:04 -07:00
SDL Wiki Bot
83933fdfa0 Sync SDL3 wiki -> header 2024-06-20 19:55:37 +00:00
Frank Praznik
2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
Blaž Tomažič
0383333b54 android: add an option to manually pass the context when loading a native library
(cherry picked from commit b444e656cdb488ae86fac6479e75fead561546eb)
2024-06-20 10:38:59 -07:00
Blaž Tomažič
3b5f35138e android: actually use ReLinker
When loading libraries the `SDL.mContext` is still `null`. This results in
relinker code path in `SDL.loadLibrary(...)` always throwing a null exception
and fallbacking to system loader.

Fix it by passing the context explicitly.

(cherry picked from commit 6a2dd96ac7ce5c0575e91290a983048c0e5e6d2c)
2024-06-20 09:36:17 -07:00
Anonymous Maarten
72d5f39e5c Make testnative (on win32) UNICODE compatible 2024-06-20 15:40:32 +02:00
Anonymous Maarten
992f80eb51 testnative: include SDL_build_config.h instead of SDL_internal.h 2024-06-20 15:40:32 +02:00
SDL Wiki Bot
e6944584a0 Sync SDL3 wiki -> header 2024-06-20 00:01:27 +00:00
John Kaniarz
8a80f41b77 Added check for n<0 in SDL_rand_n() 2024-06-19 17:00:58 -07:00
John Kaniarz
38cac043af Added algorithm comments to SDL_rand_*() 2024-06-19 17:00:58 -07:00
John Kaniarz
8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
SDL Wiki Bot
237bbfcb9d Sync SDL3 wiki -> header 2024-06-19 18:02:45 +00:00
John Kaniarz
16e69cb4c9 Removed SDL_rand_r() 2024-06-19 11:02:02 -07:00
John Kaniarz
86b06f74dc Updated docs 2024-06-19 11:02:02 -07:00
John Kaniarz
3ee4bff8ac Upgraded constants after statistical testing. 2024-06-19 11:02:02 -07:00
John Kaniarz
83d21e20df Added SDL_rand_float and SDL_rand_n to API 2024-06-19 11:02:02 -07:00
John Kaniarz
f4ee59a1a2 Moved SDL_rand auto-initialization out of SDL_rand_r 2024-06-19 11:02:02 -07:00
Sam Lantinga
421326b6da Fixed controllers not being seen as gamepads after adding a mapping 2024-06-19 08:32:18 -07:00
Hubert Maier
90b7097a90
JANITORIAL: Fix ammount typos (#10060) 2024-06-19 07:27:19 -07:00
SDL Wiki Bot
ab98d51b9f Sync SDL3 wiki -> header 2024-06-19 14:15:46 +00:00
Hubert Maier
81d8fcb5d8
JANITORIAL: Fix judgement typos (#10059) 2024-06-19 07:14:58 -07:00
Hubert Maier
3acdb8a90b
JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Aikawa Yataro
0fe9f5da54 Update qsort implementation 2024-06-19 05:40:01 +03:00
Zack Middleton
02597cdc56 Remove cursors not in SDL2 from migration guide 2024-06-18 12:22:02 -04:00