46 Commits

Author SHA1 Message Date
Sam Lantinga
f8dd73fdb9 Fixed build 2024-10-06 08:42:00 -07:00
Sam Lantinga
0f47d3a77b Fixed use after free (thanks @meyraud705!)
Fixes https://github.com/libsdl-org/SDL/issues/11090
2024-10-06 08:34:35 -07:00
Frank Praznik
fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag
Scales pointer coordinates where needed to fix the following tests when run with the --high-pixel-density flag:

- testaudio
- testaudiostreamdynamicresample
- testhittesting
- testintersections
- testmanymouse
- testoverlay
- testwm
2024-09-19 12:54:13 -04:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga
dc639956ba Improve logging performance and make log priorities thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/9679
2024-09-16 13:09:17 -07:00
Sam Lantinga
37c9fb490e Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
Sam Lantinga
f7c8d66ccb Use the convenience function SDL_GetWindowFromEvent() 2024-08-02 20:36:35 -07:00
Sam Lantinga
4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga
cf8b158ccb Added SDL_GetRenderSafeArea() 2024-07-24 17:40:41 -07:00
Sam Lantinga
9de8cb888a SDL_GetFullscreenDisplayModes() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga
9758e102bc SDL_GetDisplays() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga
e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z
Made the symbols uppercase for consistency with the other SDLK_* constants, but the values are still lowercase.
2024-07-01 13:56:49 -07:00
Sam Lantinga
0dd579d40d Removed SDL_Keysym 2024-06-21 22:06:08 -07:00
Sam Lantinga
80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga
9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Sam Lantinga
ed5993d1cb Removed unused variable 2024-06-10 15:01:41 -07:00
Sam Lantinga
0cc61b27a2 SDL takes care of handling mouse relative mode on focus change 2024-06-10 14:57:32 -07:00
Sam Lantinga
4609af618a Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
Sam Lantinga
5ddd97062e Added test code to validate SDL_WaitEventTimeout()
You can enable this by defining TEST_WAITEVENTTIMEOUT
2024-01-25 06:29:15 -08:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga
74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one
This will catch this being out of date more quickly in the future
2023-12-26 09:57:11 -08:00
Susko3
a28ac29aa0 Add missing cursor types
The flowing assert would trip:
    SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS)
2023-12-26 09:12:17 -08:00
Sylvain
d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Sam Lantinga
7e445da569 Added SDL_CleanupEvent()
This is used to free any dynamically allocated memory in events.
2023-11-04 06:47:24 -07:00
Anonymous Maarten
2a01f9dcb5 tests: plug leaks when running with --trackmem
(using SDL_VIDEO_DRIVER=x11/wayland on Linux)
2023-09-19 17:58:25 +02:00
Sam Lantinga
d1ee44b65e Add the pixel density to the display mode list in testwm 2023-05-18 07:34:16 -07:00
Sam Lantinga
c699f3d1d8 Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.

The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.

The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.

Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.

Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
Sylvain
c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
Anonymous Maarten
4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
Sam Lantinga
c6443d86c9 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) 2023-03-09 15:10:44 -08:00
Sylvain
16bb6a0b3d Fix warnings about static function and prototype 2023-03-08 11:41:18 +01:00
Eric Wasylishen
1f46986d33
testwm.c: show all modes of all displays in the on-screen list (#7323)
* testwm.c: show all modes of all displays in the on-screen list

To allow testing https://github.com/libsdl-org/SDL/pull/7317
2023-02-14 21:05:00 -08:00
Sam Lantinga
dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00
Sam Lantinga
177a6f38e0 Only minimize the window for an assert if it's in exclusive fullscreen mode 2023-02-01 12:05:25 -08:00
Sam Lantinga
ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga
9ff1055489 Workaround for Visual Studio 2019 const warning
Visual Studio 2022, gcc, and clang all agree that "const SDL_DisplayMode **" is a non-const pointer to const data, but Visual Studio 2019 warns about this, so we'll just add a cast to the SDL_free() call for now.

Apparently this was a legitimate bug that has been recently fixed:
https://stackoverflow.com/questions/10403713/why-does-visual-c-warn-on-implicit-cast-from-const-void-to-void-in-c-but
2023-02-01 12:05:25 -08:00
Sam Lantinga
6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga
22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Anonymous Maarten
758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2023-01-29 19:24:48 -08:00
Sam Lantinga
e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Sam Lantinga
24fec13ac1 Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sam Lantinga
7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga
0bbf6cc379 Test text rendering APIs take floating point coordinates 2023-01-04 16:45:02 -08:00
Sam Lantinga
1d956c2817 Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00