mirror of https://github.com/libsdl-org/SDL
Fix warnings about static function and prototype
This commit is contained in:
parent
61309b4382
commit
16bb6a0b3d
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@ -106,7 +106,7 @@ print_modifiers(char **text, size_t *maxlen)
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}
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static void
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PrintModifierState()
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PrintModifierState(void)
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{
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char message[512];
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char *spot;
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@ -165,7 +165,7 @@ PrintText(const char *eventtype, const char *text)
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SDL_Log("%s Text (%s): \"%s%s\"\n", eventtype, expanded, *text == '"' ? "\\" : "", text);
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}
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void loop()
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static void loop(void)
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{
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SDL_Event event;
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/* Check for events */
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@ -25,7 +25,7 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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int done;
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static int done;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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@ -103,7 +103,7 @@ print_modifiers(char **text, size_t *maxlen)
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}
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static void
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PrintModifierState()
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PrintModifierState(void)
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{
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char message[512];
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char *spot;
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@ -162,7 +162,7 @@ PrintText(const char *eventtype, const char *text)
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SDL_Log("%s Text (%s): \"%s%s\"\n", eventtype, expanded, *text == '"' ? "\\" : "", text);
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}
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void loop()
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static void loop(void)
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{
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SDL_Event event;
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/* Check for events */
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@ -705,7 +705,7 @@ WatchJoystick(SDL_Joystick *joystick)
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SDL_DestroyRenderer(screen);
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}
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static SDL_bool HasJoysticks()
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static SDL_bool HasJoysticks(void)
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{
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int num_joysticks = 0;
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SDL_JoystickID *joysticks;
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@ -44,7 +44,7 @@ quit(int rc)
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}
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static void
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close_audio()
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close_audio(void)
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{
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if (device != 0) {
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SDL_CloseAudioDevice(device);
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@ -53,7 +53,7 @@ close_audio()
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}
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static void
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open_audio()
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open_audio(void)
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{
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/* Initialize fillerup() variables */
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device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
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@ -68,14 +68,14 @@ open_audio()
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}
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#ifndef __EMSCRIPTEN__
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static void reopen_audio()
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static void reopen_audio(void)
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{
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close_audio();
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open_audio();
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}
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#endif
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void SDLCALL
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static void SDLCALL
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fillerup(void *unused, Uint8 *stream, int len)
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{
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Uint8 *waveptr;
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@ -101,7 +101,7 @@ fillerup(void *unused, Uint8 *stream, int len)
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static int done = 0;
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#ifdef __EMSCRIPTEN__
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void loop()
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static void loop(void)
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{
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if (done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) {
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emscripten_cancel_main_loop();
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@ -43,14 +43,14 @@ quit(int rc)
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}
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static int done = 0;
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void poked(int sig)
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static void poked(int sig)
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{
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done = 1;
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}
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static SDL_AudioDeviceID g_audio_id = 0;
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void loop()
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static void loop(void)
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{
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#ifdef __EMSCRIPTEN__
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if (done || (SDL_GetAudioDeviceStatus(g_audio_id) != SDL_AUDIO_PLAYING)) {
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@ -41,7 +41,7 @@ quit(int rc)
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exit(rc);
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}
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void SDLCALL
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static void SDLCALL
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fillerup(void *_pos, Uint8 *stream, int len)
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{
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Uint32 pos = *((Uint32 *)_pos);
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@ -67,19 +67,18 @@ fillerup(void *_pos, Uint8 *stream, int len)
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}
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static int done = 0;
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void poked(int sig)
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static void poked(int sig)
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{
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done = 1;
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}
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static const char *
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devtypestr(int iscapture)
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static const char *devtypestr(int iscapture)
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{
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return iscapture ? "capture" : "output";
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}
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static void
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iteration()
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static void iteration(void)
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{
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SDL_Event e;
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SDL_AudioDeviceID dev;
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@ -122,7 +121,7 @@ iteration()
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}
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#ifdef __EMSCRIPTEN__
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void loop()
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static void loop(void)
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{
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if (done)
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emscripten_cancel_main_loop();
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@ -132,7 +132,7 @@ init_system_cursor(const char *image[])
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}
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static SDLTest_CommonState *state;
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int done;
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static int done;
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static SDL_Cursor *cursors[1 + SDL_NUM_SYSTEM_CURSORS];
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static SDL_SystemCursor cursor_types[1 + SDL_NUM_SYSTEM_CURSORS];
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static int num_cursors;
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@ -147,7 +147,7 @@ quit(int rc)
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exit(rc);
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}
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void loop()
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static void loop(void)
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{
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int i;
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SDL_Event event;
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@ -36,9 +36,9 @@ static Uint64 next_fps_check;
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static Uint32 frames;
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static const int fps_check_delay = 5000;
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int done;
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static int done;
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void DrawPoints(SDL_Renderer *renderer)
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static void DrawPoints(SDL_Renderer *renderer)
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{
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int i;
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float x, y;
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@ -80,7 +80,7 @@ void DrawPoints(SDL_Renderer *renderer)
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}
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}
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void DrawLines(SDL_Renderer *renderer)
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static void DrawLines(SDL_Renderer *renderer)
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{
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int i;
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float x1, y1, x2, y2;
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@ -131,7 +131,7 @@ void DrawLines(SDL_Renderer *renderer)
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}
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}
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void DrawRects(SDL_Renderer *renderer)
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static void DrawRects(SDL_Renderer *renderer)
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{
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int i;
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SDL_FRect rect;
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@ -175,7 +175,7 @@ void DrawRects(SDL_Renderer *renderer)
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}
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}
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void loop()
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static void loop(void)
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{
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Uint64 now;
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int i;
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@ -21,12 +21,13 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Surface *surface;
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int done;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_Surface *surface;
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static int done;
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void DrawChessBoard()
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static void DrawChessBoard(void)
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{
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int row = 0, column = 0, x = 0;
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SDL_FRect rect;
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@ -57,7 +58,7 @@ void DrawChessBoard()
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}
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}
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void loop()
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static void loop(void)
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{
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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@ -166,7 +166,7 @@ static void PrintJoystickInfo(SDL_JoystickID instance_id)
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}
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}
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static void UpdateWindowTitle()
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static void UpdateWindowTitle(void)
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{
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if (window == NULL) {
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return;
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@ -380,7 +380,7 @@ typedef struct
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Uint8 ucLedBlue; /* 46 */
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} DS5EffectsState_t;
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static void CyclePS5TriggerEffect()
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static void CyclePS5TriggerEffect(void)
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{
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DS5EffectsState_t state;
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@ -402,7 +402,7 @@ static void CyclePS5TriggerEffect()
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SDL_SendGamepadEffect(gamepad, &state, sizeof(state));
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}
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static SDL_bool ShowingFront()
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static SDL_bool ShowingFront(void)
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{
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SDL_bool showing_front = SDL_TRUE;
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int i;
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@ -445,7 +445,7 @@ static int SDLCALL VirtualGamepadSetLED(void *userdata, Uint8 red, Uint8 green,
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return 0;
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}
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static void OpenVirtualGamepad()
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static void OpenVirtualGamepad(void)
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{
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SDL_VirtualJoystickDesc desc;
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SDL_JoystickID virtual_id;
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@ -471,7 +471,7 @@ static void OpenVirtualGamepad()
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}
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}
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static void CloseVirtualGamepad()
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static void CloseVirtualGamepad(void)
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{
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int i;
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SDL_JoystickID *joysticks = SDL_GetJoysticks(NULL);
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@ -617,7 +617,7 @@ static void VirtualGamepadMouseUp(float x, float y)
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}
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}
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void loop(void *arg)
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static void loop(void *arg)
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{
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SDL_Event event;
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int i;
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@ -30,7 +30,7 @@ static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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static float angle = 0.0f;
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static int sprite_w, sprite_h;
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int done;
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static int done;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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@ -41,7 +41,7 @@ quit(int rc)
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exit(rc);
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}
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int LoadSprite(const char *file)
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static int LoadSprite(const char *file)
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{
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int i;
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@ -62,7 +62,7 @@ int LoadSprite(const char *file)
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return 0;
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}
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void loop()
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static void loop(void)
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{
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int i;
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SDL_Event event;
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@ -35,9 +35,9 @@ typedef struct GLES2_Context
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} GLES2_Context;
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static SDL_Surface *g_surf_sdf = NULL;
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GLenum g_texture;
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GLenum g_texture_type = GL_TEXTURE_2D;
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GLfloat g_verts[24];
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static GLenum g_texture;
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static GLenum g_texture_type = GL_TEXTURE_2D;
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static GLfloat g_verts[24];
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typedef enum
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{
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GLES2_ATTRIBUTE_POSITION = 0,
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@ -53,7 +53,7 @@ typedef enum
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GLES2_UNIFORM_COLOR,
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} GLES2_Uniform;
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GLint g_uniform_locations[16];
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static GLint g_uniform_locations[16];
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static SDLTest_CommonState *state;
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static SDL_GLContext *context = NULL;
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@ -122,7 +122,7 @@ quit(int rc)
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* source: Passed-in shader source code.
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* shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
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*/
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void process_shader(GLenum *shader, const char *source, GLenum shader_type)
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static void process_shader(GLenum *shader, const char *source, GLenum shader_type)
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{
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GLint status = GL_FALSE;
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const char *shaders[1] = { NULL };
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@ -266,7 +266,7 @@ Render(int width, int height, shader_data *data)
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GL_CHECK(ctx.glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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}
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void renderCopy_angle(float degree_angle)
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static void renderCopy_angle(float degree_angle)
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{
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const float radian_angle = (float)(3.141592 * degree_angle) / 180.0f;
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const GLfloat s = (GLfloat)SDL_sin(radian_angle);
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@ -282,7 +282,7 @@ void renderCopy_angle(float degree_angle)
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*(verts++) = c;
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}
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void renderCopy_position(SDL_Rect *srcrect, SDL_Rect *dstrect)
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static void renderCopy_position(SDL_Rect *srcrect, SDL_Rect *dstrect)
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{
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GLfloat minx, miny, maxx, maxy;
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GLfloat minu, maxu, minv, maxv;
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@ -317,11 +317,11 @@ void renderCopy_position(SDL_Rect *srcrect, SDL_Rect *dstrect)
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*(verts++) = maxv;
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}
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int done;
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Uint32 frames;
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shader_data *datas;
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static int done;
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static Uint32 frames;
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static shader_data *datas;
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void loop()
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static void loop(void)
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{
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SDL_Event event;
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int i;
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@ -39,10 +39,10 @@ static int current_alpha = 255;
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static int current_color = 255;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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float mouse_begin_x = -1.0f, mouse_begin_y = -1.0f;
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int done;
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static float mouse_begin_x = -1.0f, mouse_begin_y = -1.0f;
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static int done;
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void DrawPoints(SDL_Renderer *renderer)
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static void DrawPoints(SDL_Renderer *renderer)
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{
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int i;
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float x, y;
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@ -85,10 +85,9 @@ void DrawPoints(SDL_Renderer *renderer)
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}
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#define MAX_LINES 16
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int num_lines = 0;
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SDL_FRect lines[MAX_LINES];
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static int
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add_line(float x1, float y1, float x2, float y2)
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static int num_lines = 0;
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static SDL_FRect lines[MAX_LINES];
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static int add_line(float x1, float y1, float x2, float y2)
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{
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if (num_lines >= MAX_LINES) {
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return 0;
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@ -106,7 +105,7 @@ add_line(float x1, float y1, float x2, float y2)
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return ++num_lines;
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}
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void DrawLines(SDL_Renderer *renderer)
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static void DrawLines(SDL_Renderer *renderer)
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{
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int i;
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SDL_Rect viewport;
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@ -129,10 +128,9 @@ void DrawLines(SDL_Renderer *renderer)
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}
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#define MAX_RECTS 16
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int num_rects = 0;
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SDL_FRect rects[MAX_RECTS];
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static int
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add_rect(float x1, float y1, float x2, float y2)
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static int num_rects = 0;
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static SDL_FRect rects[MAX_RECTS];
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static int add_rect(float x1, float y1, float x2, float y2)
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{
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if (num_rects >= MAX_RECTS) {
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return 0;
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@ -208,7 +206,7 @@ DrawRectRectIntersections(SDL_Renderer *renderer)
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}
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}
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void loop()
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static void loop(void)
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{
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int i;
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SDL_Event event;
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@ -99,7 +99,7 @@ DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
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SDL_RenderFillRect(r, &area);
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}
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void loop(void *arg)
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static void loop(void *arg)
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{
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SDL_Event event;
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int i;
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@ -51,7 +51,7 @@ static float wheel_y = SCREEN_HEIGHT * 0.5f;
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static SDL_bool done = SDL_FALSE;
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void DrawObject(SDL_Renderer *renderer, Object *object)
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static void DrawObject(SDL_Renderer *renderer, Object *object)
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{
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SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
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@ -80,7 +80,7 @@ void DrawObject(SDL_Renderer *renderer, Object *object)
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}
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}
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void DrawObjects(SDL_Renderer *renderer)
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static void DrawObjects(SDL_Renderer *renderer)
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{
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Object *next = objects;
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while (next != NULL) {
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@ -89,7 +89,7 @@ void DrawObjects(SDL_Renderer *renderer)
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}
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}
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void AppendObject(Object *object)
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static void AppendObject(Object *object)
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{
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if (objects) {
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Object *next = objects;
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@ -102,7 +102,7 @@ void AppendObject(Object *object)
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}
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}
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void loop(void *arg)
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static void loop(void *arg)
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{
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SDL_Renderer *renderer = (SDL_Renderer *)arg;
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SDL_Event event;
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@ -31,9 +31,9 @@ typedef struct
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SDL_atomic_t done;
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} callback_data;
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callback_data cbd[64];
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static callback_data cbd[64];
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void SDLCALL
|
||||
static void SDLCALL
|
||||
play_through_once(void *arg, Uint8 *stream, int len)
|
||||
{
|
||||
callback_data *cbdata = (callback_data *)arg;
|
||||
|
@ -54,18 +54,18 @@ play_through_once(void *arg, Uint8 *stream, int len)
|
|||
}
|
||||
}
|
||||
|
||||
void loop()
|
||||
#ifdef __EMSCRIPTEN__
|
||||
static void loop(void)
|
||||
{
|
||||
if (SDL_AtomicGet(&cbd[0].done)) {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_cancel_main_loop();
|
||||
#endif
|
||||
SDL_PauseAudioDevice(cbd[0].dev);
|
||||
SDL_CloseAudioDevice(cbd[0].dev);
|
||||
SDL_free(sound);
|
||||
SDL_Quit();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
test_multi_audio(int devcount)
|
||||
|
|
|
@ -51,7 +51,7 @@ quit(int rc)
|
|||
exit(rc);
|
||||
}
|
||||
|
||||
void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
|
||||
static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
|
||||
{
|
||||
int sprite_w, sprite_h;
|
||||
int i;
|
||||
|
|
|
@ -31,7 +31,7 @@ static int width = 640;
|
|||
static int height = 480;
|
||||
static unsigned int max_frames = 200;
|
||||
|
||||
void draw()
|
||||
static void draw(void)
|
||||
{
|
||||
SDL_FRect rect;
|
||||
|
||||
|
@ -49,7 +49,7 @@ void draw()
|
|||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
void save_surface_to_bmp()
|
||||
static void save_surface_to_bmp(void)
|
||||
{
|
||||
SDL_Surface* surface;
|
||||
Uint32 pixel_format;
|
||||
|
@ -68,7 +68,7 @@ void save_surface_to_bmp()
|
|||
SDL_DestroySurface(surface);
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#define MOOSEFRAMES_COUNT 10
|
||||
|
||||
/* *INDENT-OFF* */ /* clang-format off */
|
||||
SDL_Color MooseColors[84] = {
|
||||
static SDL_Color MooseColors[84] = {
|
||||
{49, 49, 49, SDL_ALPHA_OPAQUE}
|
||||
, {66, 24, 0, SDL_ALPHA_OPAQUE}
|
||||
, {66, 33, 0, SDL_ALPHA_OPAQUE}
|
||||
|
@ -147,16 +147,16 @@ static Uint64 next_fps_check;
|
|||
static Uint32 frames;
|
||||
static const Uint32 fps_check_delay = 5000;
|
||||
|
||||
SDL_Surface *MooseYUVSurfaces[MOOSEFRAMES_COUNT];
|
||||
SDL_Texture *MooseTexture = NULL;
|
||||
SDL_FRect displayrect;
|
||||
int window_w;
|
||||
int window_h;
|
||||
int paused = 0;
|
||||
int done = 0;
|
||||
static SDL_Surface *MooseYUVSurfaces[MOOSEFRAMES_COUNT];
|
||||
static SDL_Texture *MooseTexture = NULL;
|
||||
static SDL_FRect displayrect;
|
||||
static int window_w;
|
||||
static int window_h;
|
||||
static int paused = 0;
|
||||
static int done = 0;
|
||||
static int fpsdelay;
|
||||
SDL_bool streaming = SDL_TRUE;
|
||||
Uint8 *RawMooseData = NULL;
|
||||
static SDL_bool streaming = SDL_TRUE;
|
||||
static Uint8 *RawMooseData = NULL;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
|
@ -182,7 +182,7 @@ quit(int rc)
|
|||
}
|
||||
}
|
||||
|
||||
void MoveSprites(SDL_Renderer *renderer)
|
||||
static void MoveSprites(SDL_Renderer *renderer)
|
||||
{
|
||||
static int i = 0;
|
||||
|
||||
|
@ -216,7 +216,7 @@ void MoveSprites(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
Uint64 now;
|
||||
int i;
|
||||
|
|
|
@ -33,8 +33,8 @@ typedef struct
|
|||
int scale_direction;
|
||||
} DrawState;
|
||||
|
||||
DrawState *drawstates;
|
||||
int done;
|
||||
static DrawState *drawstates;
|
||||
static int done;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
|
@ -44,7 +44,7 @@ quit(int rc)
|
|||
exit(rc);
|
||||
}
|
||||
|
||||
void Draw(DrawState *s)
|
||||
static void Draw(DrawState *s)
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
SDL_Texture *target;
|
||||
|
@ -86,7 +86,7 @@ void Draw(DrawState *s)
|
|||
/* SDL_Delay(10); */
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
|
|
@ -33,9 +33,9 @@ typedef struct
|
|||
int scale_direction;
|
||||
} DrawState;
|
||||
|
||||
DrawState *drawstates;
|
||||
int done;
|
||||
SDL_bool test_composite = SDL_FALSE;
|
||||
static DrawState *drawstates;
|
||||
static int done;
|
||||
static SDL_bool test_composite = SDL_FALSE;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
|
@ -45,7 +45,7 @@ quit(int rc)
|
|||
exit(rc);
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
static SDL_bool
|
||||
DrawComposite(DrawState *s)
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
|
@ -129,7 +129,7 @@ DrawComposite(DrawState *s)
|
|||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
static SDL_bool
|
||||
Draw(DrawState *s)
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
|
@ -173,7 +173,7 @@ Draw(DrawState *s)
|
|||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
|
|
@ -21,9 +21,6 @@
|
|||
#include <SDL3/SDL_main.h>
|
||||
#include "testutils.h"
|
||||
|
||||
#define WINDOW_WIDTH 640
|
||||
#define WINDOW_HEIGHT 480
|
||||
|
||||
static SDLTest_CommonState *state;
|
||||
|
||||
typedef struct
|
||||
|
@ -36,8 +33,8 @@ typedef struct
|
|||
int scale_direction;
|
||||
} DrawState;
|
||||
|
||||
DrawState *drawstates;
|
||||
int done;
|
||||
static DrawState *drawstates;
|
||||
static int done;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
|
@ -47,7 +44,7 @@ quit(int rc)
|
|||
exit(rc);
|
||||
}
|
||||
|
||||
void Draw(DrawState *s)
|
||||
static void Draw(DrawState *s)
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
|
||||
|
@ -77,7 +74,7 @@ void Draw(DrawState *s)
|
|||
SDL_RenderPresent(s->renderer);
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#define NUM_OVERHEAD_OPS_MULT 10
|
||||
|
||||
static SDL_sem *sem;
|
||||
int alive;
|
||||
static int alive;
|
||||
|
||||
typedef struct Thread_State
|
||||
{
|
||||
|
|
|
@ -231,7 +231,7 @@ static void DestroyShaderProgram(ShaderData *data)
|
|||
}
|
||||
}
|
||||
|
||||
static SDL_bool InitShaders()
|
||||
static SDL_bool InitShaders(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -285,7 +285,7 @@ static SDL_bool InitShaders()
|
|||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void QuitShaders()
|
||||
static void QuitShaders(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -306,7 +306,7 @@ power_of_two(int input)
|
|||
return value;
|
||||
}
|
||||
|
||||
GLuint
|
||||
static GLuint
|
||||
SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
|
||||
{
|
||||
GLuint texture;
|
||||
|
@ -356,7 +356,7 @@ SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
|
|||
}
|
||||
|
||||
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
||||
void InitGL(int Width, int Height) /* We call this right after our OpenGL window is created. */
|
||||
static void InitGL(int Width, int Height) /* We call this right after our OpenGL window is created. */
|
||||
{
|
||||
GLdouble aspect;
|
||||
|
||||
|
@ -377,7 +377,7 @@ void InitGL(int Width, int Height) /* We call this right after our OpenGL window
|
|||
}
|
||||
|
||||
/* The main drawing function. */
|
||||
void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat *texcoord)
|
||||
static void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat *texcoord)
|
||||
{
|
||||
/* Texture coordinate lookup, to make it simple */
|
||||
enum
|
||||
|
|
|
@ -47,7 +47,7 @@ static int use_rendergeometry = 0;
|
|||
/* -1: infinite random moves (default); >=0: enables N deterministic moves */
|
||||
static int iterations = -1;
|
||||
|
||||
int done;
|
||||
static int done;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
|
@ -65,7 +65,7 @@ quit(int rc)
|
|||
}
|
||||
}
|
||||
|
||||
int LoadSprite(const char *file)
|
||||
static int LoadSprite(const char *file)
|
||||
{
|
||||
int i, w, h;
|
||||
|
||||
|
@ -88,7 +88,7 @@ int LoadSprite(const char *file)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
|
||||
static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
|
||||
{
|
||||
int i;
|
||||
SDL_Rect viewport;
|
||||
|
@ -396,7 +396,7 @@ void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
|
|||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
Uint64 now;
|
||||
int i;
|
||||
|
|
|
@ -32,8 +32,8 @@ static SDL_FRect positions[NUM_SPRITES];
|
|||
static SDL_FRect velocities[NUM_SPRITES];
|
||||
static int sprite_w, sprite_h;
|
||||
|
||||
SDL_Renderer *renderer;
|
||||
int done;
|
||||
static SDL_Renderer *renderer;
|
||||
static int done;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
|
@ -43,7 +43,7 @@ quit(int rc)
|
|||
exit(rc);
|
||||
}
|
||||
|
||||
void MoveSprites()
|
||||
static void MoveSprites(void)
|
||||
{
|
||||
int i;
|
||||
int window_w = WINDOW_WIDTH;
|
||||
|
@ -77,7 +77,7 @@ void MoveSprites()
|
|||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define MOOSEFRAMES_COUNT 10
|
||||
|
||||
/* *INDENT-OFF* */ /* clang-format off */
|
||||
SDL_Color MooseColors[84] = {
|
||||
static SDL_Color MooseColors[84] = {
|
||||
{49, 49, 49, 255}, {66, 24, 0, 255}, {66, 33, 0, 255}, {66, 66, 66, 255},
|
||||
{66, 115, 49, 255}, {74, 33, 0, 255}, {74, 41, 16, 255}, {82, 33, 8, 255},
|
||||
{82, 41, 8, 255}, {82, 49, 16, 255}, {82, 82, 82, 255}, {90, 41, 8, 255},
|
||||
|
@ -57,20 +57,20 @@ SDL_Color MooseColors[84] = {
|
|||
};
|
||||
/* *INDENT-ON* */ /* clang-format on */
|
||||
|
||||
Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
|
||||
static Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
|
||||
|
||||
SDL_Renderer *renderer;
|
||||
int frame;
|
||||
SDL_Texture *MooseTexture;
|
||||
SDL_bool done = SDL_FALSE;
|
||||
static SDL_Renderer *renderer;
|
||||
static int frame;
|
||||
static SDL_Texture *MooseTexture;
|
||||
static SDL_bool done = SDL_FALSE;
|
||||
|
||||
void quit(int rc)
|
||||
static void quit(int rc)
|
||||
{
|
||||
SDL_Quit();
|
||||
exit(rc);
|
||||
}
|
||||
|
||||
void UpdateTexture(SDL_Texture *texture)
|
||||
static void UpdateTexture(SDL_Texture *texture)
|
||||
{
|
||||
SDL_Color *color;
|
||||
Uint8 *src;
|
||||
|
@ -94,7 +94,7 @@ void UpdateTexture(SDL_Texture *texture)
|
|||
SDL_UnlockTexture(texture);
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ quit(int rc)
|
|||
exit(rc);
|
||||
}
|
||||
|
||||
void DrawOnViewport(SDL_Renderer *renderer)
|
||||
static void DrawOnViewport(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_FRect rect;
|
||||
SDL_Rect cliprect;
|
||||
|
@ -102,7 +102,7 @@ void DrawOnViewport(SDL_Renderer *renderer)
|
|||
SDL_SetRenderClipRect(renderer, NULL);
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
SDL_Event event;
|
||||
int i;
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include <SDL3/SDL_main.h>
|
||||
|
||||
static SDLTest_CommonState *state;
|
||||
int done;
|
||||
static int done;
|
||||
|
||||
static const char *cursorNames[] = {
|
||||
"arrow",
|
||||
|
@ -37,10 +37,10 @@ static const char *cursorNames[] = {
|
|||
"NO",
|
||||
"hand",
|
||||
};
|
||||
int system_cursor = -1;
|
||||
SDL_Cursor *cursor = NULL;
|
||||
SDL_bool relative_mode = SDL_FALSE;
|
||||
const SDL_DisplayMode *highlighted_mode = NULL;
|
||||
static int system_cursor = -1;
|
||||
static SDL_Cursor *cursor = NULL;
|
||||
static SDL_bool relative_mode = SDL_FALSE;
|
||||
static const SDL_DisplayMode *highlighted_mode = NULL;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
|
@ -150,7 +150,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
|
|||
}
|
||||
}
|
||||
|
||||
void loop()
|
||||
static void loop(void)
|
||||
{
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
|
|
@ -30,7 +30,7 @@ quit(int rc)
|
|||
exit(rc);
|
||||
}
|
||||
|
||||
int SDLCALL
|
||||
static int SDLCALL
|
||||
SubThreadFunc(void *data)
|
||||
{
|
||||
while (!*(int volatile *)data) {
|
||||
|
@ -39,7 +39,7 @@ SubThreadFunc(void *data)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDLCALL
|
||||
static int SDLCALL
|
||||
ThreadFunc(void *data)
|
||||
{
|
||||
SDL_Thread *sub_threads[NUMTHREADS];
|
||||
|
|
Loading…
Reference in New Issue