mirror of https://github.com/libsdl-org/SDL
tests: plug leaks when running with --trackmem
(using SDL_VIDEO_DRIVER=x11/wayland on Linux)
This commit is contained in:
parent
f42bbeca24
commit
2a01f9dcb5
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@ -15,8 +15,6 @@
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pump the event loop and catch keystrokes.
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*/
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#include <stdlib.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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@ -25,22 +23,10 @@
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDLTest_CommonState *state;
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static SDLTest_TextWindow *textwin;
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static int done;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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static void
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print_string(char **text, size_t *maxlen, const char *fmt, ...)
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{
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@ -171,6 +157,7 @@ PrintText(const char *eventtype, const char *text)
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static void loop(void)
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{
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SDL_Event event;
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int i;
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/* Check for events */
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/*SDL_WaitEvent(&event); emscripten does not like waiting*/
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@ -234,11 +221,13 @@ static void loop(void)
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_TextWindowDisplay(textwin, renderer);
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SDL_RenderPresent(renderer);
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for (i = 0; i < state->num_windows; i++) {
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SDL_SetRenderDrawColor(state->renderers[i], 0, 0, 0, 255);
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SDL_RenderClear(state->renderers[i]);
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SDL_SetRenderDrawColor(state->renderers[i], 255, 255, 255, 255);
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SDLTest_TextWindowDisplay(textwin, state->renderers[i]);
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SDL_RenderPresent(state->renderers[i]);
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}
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/* Slow down framerate */
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SDL_Delay(100);
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@ -252,13 +241,14 @@ static void loop(void)
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int main(int argc, char *argv[])
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{
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SDLTest_CommonState *state;
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int w, h;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (state == NULL) {
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return 1;
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}
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state->window_title = "CheckKeys Test";
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@ -275,31 +265,22 @@ int main(int argc, char *argv[])
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SDL_SetHint(SDL_HINT_IME_SUPPORT_EXTENDED_TEXT, "1");
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/* Initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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if (!SDLTest_CommonInit(state)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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/* Set 640x480 video mode */
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window = SDL_CreateWindow("CheckKeys Test", 640, 480, 0);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create 640x480 window: %s\n",
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SDL_GetError());
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quit(2);
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}
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renderer = SDL_CreateRenderer(window, NULL, 0);
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if (renderer == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n",
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SDL_GetError());
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quit(2);
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}
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textwin = SDLTest_TextWindowCreate(0, 0, 640, 480);
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SDL_GetWindowSize(state->windows[0], &w, &h);
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textwin = SDLTest_TextWindowCreate(0.f, 0.f, (float)w, (float)h);
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#ifdef __IOS__
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/* Creating the context creates the view, which we need to show keyboard */
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SDL_GL_CreateContext(window);
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{
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int i;
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/* Creating the context creates the view, which we need to show keyboard */
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for (i = 0; i < state->num_windows; i++) {
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SDL_GL_CreateContext(state->windows[i]);
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}
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}
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#endif
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SDL_StartTextInput();
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@ -319,7 +300,8 @@ int main(int argc, char *argv[])
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}
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#endif
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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SDLTest_TextWindowDestroy(textwin);
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SDLTest_CleanupTextDrawing();
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SDLTest_CommonQuit(state);
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return 0;
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}
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@ -303,6 +303,9 @@ int main(int argc, char *argv[])
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}
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#endif
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_WaitThread(thread, NULL);
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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@ -440,6 +440,7 @@ int main(int argc, char *argv[])
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}
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#endif
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SDLTest_CleanupTextDrawing();
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SDL_DestroyAudioStream(stream);
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SDL_free(audio_buf);
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SDLTest_CommonQuit(state);
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@ -2008,15 +2008,22 @@ int main(int argc, char *argv[])
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HandleGamepadRemoved(controllers[0].id);
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DelController(controllers[0].id);
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}
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SDL_free(controllers);
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SDL_free(controller_name);
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DestroyGamepadImage(image);
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DestroyGamepadDisplay(gamepad_elements);
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DestroyGamepadTypeDisplay(gamepad_type);
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DestroyJoystickDisplay(joystick_elements);
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DestroyGamepadButton(setup_mapping_button);
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DestroyGamepadButton(done_mapping_button);
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DestroyGamepadButton(cancel_button);
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DestroyGamepadButton(clear_button);
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DestroyGamepadButton(copy_button);
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DestroyGamepadButton(paste_button);
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SDLTest_CleanupTextDrawing();
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SDL_DestroyRenderer(screen);
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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return 0;
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}
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@ -10,24 +10,11 @@
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freely.
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*/
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#include <stdlib.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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static SDLTest_CommonState *state;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDLTest_CommonQuit(state);
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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int main(int argc, char *argv[])
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{
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int i, done;
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SDL_bool is_hover = SDL_FALSE;
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float x = 0.0f, y = 0.0f;
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unsigned int windowID = 0;
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int return_code = -1;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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}
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if (consumed < 0) {
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SDLTest_CommonLogUsage(state, argv[0], NULL);
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quit(1);
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return_code = 1;
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goto quit;
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}
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i += consumed;
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}
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if (!SDLTest_CommonInit(state)) {
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quit(2);
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return_code = 1;
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goto quit;
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}
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SDL_Delay(16);
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}
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quit(0);
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/* keep the compiler happy ... */
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return 0;
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return_code = 0;
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quit:
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SDLTest_CommonQuit(state);
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return return_code;
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}
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SDL_RWclose(rwops);
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SDL_Log("test5 OK\n");
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cleanup();
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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return 0; /* all ok */
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}
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MoveSprites(renderer, sprite);
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}
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SDL_DestroyTexture(sprite);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_free(positions);
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SDL_free(velocities);
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quit(0);
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return 0; /* to prevent compiler warning */
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/* Destroy the window. */
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SDL_DestroyWindow(window);
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if (g_bitmap) {
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SDL_free(g_bitmap);
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g_bitmap = NULL;
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}
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if (g_shape_surface) {
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SDL_DestroySurface(g_shape_surface);
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g_shape_surface = NULL;
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}
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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static SDL_Renderer *renderer;
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static int done;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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static void MoveSprites(void)
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{
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int i;
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int main(int argc, char *argv[])
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{
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SDL_Window *window;
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SDL_Window *window = NULL;
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int return_code = -1;
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int i;
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/* Enable standard application logging */
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if (argc > 1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s\n", argv[0]);
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quit(1);
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return_code = 1;
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goto quit;
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}
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if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
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quit(2);
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return_code = 2;
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goto quit;
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}
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if (SDL_SetWindowTitle(window, argv[0]) < 0) {
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SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
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}
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sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, &sprite_w, &sprite_h);
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if (sprite == NULL) {
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quit(2);
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return_code = 3;
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goto quit;
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}
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/* Initialize the sprite positions */
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loop();
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}
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#endif
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quit(0);
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return 0; /* to prevent compiler warning */
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return_code = 0;
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quit:
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return return_code;
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}
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@ -10,8 +10,6 @@
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freely.
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*/
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#include <stdlib.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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static SDL_bool relative_mode = SDL_FALSE;
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static const SDL_DisplayMode *highlighted_mode = NULL;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDLTest_CommonQuit(state);
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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/* Draws the modes menu, and stores the mode index under the mouse in highlighted_mode */
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static void
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draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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#endif
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SDL_DestroyCursor(cursor);
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quit(0);
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/* keep the compiler happy ... */
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SDLTest_CleanupTextDrawing();
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SDLTest_CommonQuit(state);
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return 0;
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}
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@ -243,6 +243,7 @@ int main(int argc, char **argv)
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char *filename = NULL;
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SDL_Surface *original;
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SDL_Surface *converted;
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SDL_Surface *bmp;
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *output[3];
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}
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filename = GetResourceFilename(filename, "testyuv.bmp");
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original = SDL_ConvertSurfaceFormat(SDL_LoadBMP(filename), SDL_PIXELFORMAT_RGB24);
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bmp = SDL_LoadBMP(filename);
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original = SDL_ConvertSurfaceFormat(bmp, SDL_PIXELFORMAT_RGB24);
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SDL_DestroySurface(bmp);
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if (original == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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return 3;
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SDL_Delay(10);
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}
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}
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SDL_free(raw_yuv);
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SDL_free(filename);
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SDL_DestroySurface(original);
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SDL_DestroySurface(converted);
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SDLTest_CleanupTextDrawing();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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return 0;
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