Krzysztof Starzyk
dde257903c
Fix ident
2017-11-12 12:47:13 +01:00
Krzysztof Starzyk
bcd0234ff8
Add OSX build for SFML demo
2017-11-12 12:39:23 +01:00
Michael Bosse
0fca7e2045
Adds protection of the texture matrix stack which allows the user to use sf::Sprites with this code unmodified otherwise
2017-10-17 17:16:55 -04:00
Micha Mettke
056af25e27
Merge pull request #534 from DeXP/gles2
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OpenGL ES2.0: Emscripten support
2017-10-17 12:23:56 +02:00
Patrick Rudolph
3705464605
demo/x11_rawfb: Change license to MIT
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Relicense all x11_rawfb demo files under MIT license.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2017-10-09 17:41:06 +02:00
DeXP
e57e0149f3
Emscripten support
2017-10-08 21:26:33 +02:00
vurtun
e5850a01b9
Fixed style issues in software renderer
2017-10-07 14:30:22 +02:00
vurtun
5d72fe5f86
Merge branch 'nuklear_softrast' of https://github.com/siro20/nuklear into siro20-nuklear_softrast
2017-10-07 14:01:22 +02:00
Patrick Rudolph
2eb72b26e4
Add software rasterizer library and demo.
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The software rasterizer is to be used with raw framebuffer
devices, where no GPU or X11 is available.
The demo emulates a raw framebuffer on X11 using XShmImage / XImage.
Features implemented:
* Drawing primitives
* Drawing polygons (using Darel Rex Finley algorithm)
* Drawing arcs and circles (using Bresenham's elipses algorithm)
* Drawing images using nearest filtering
* Bounds check on every operation
* Fastpath for lines
* Font rendering using nearest filtering
* Window resize
* Thread safe implementation by using a context
* Fixed lower and upper scissors on fast-path
* Adapted coding style to nuklear's style
* Implemented text scissors
Color formats:
Define one of them at compile time.
* RAWFB_RGBX_8888 (32bpp)
* RAWFB_XRGB_8888 (32bpp)
Tested:
The library has been tested on Lenovo Thinkpad T500 and is able to render
more than 30fps on a single core with no further optimizations and VSNYC enabled.
TODO:
* Improve font rendering by using filters.
* Account font foreground color.
Usage:
The raw framebuffer library needs a "texture" that holds the prerendered
font data. The texture is used at runtime to blit the letters onto screen.
You have to provide the framebuffer address, dimension and pitch.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2017-10-07 12:08:24 +02:00
Micha Mettke
ed57400644
Merge pull request #529 from DeXP/gdip-fonts
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GDI+ multiple fonts support
2017-10-04 21:41:41 +02:00
Dmitry Hrabrov
49c3bcd0c6
nk_ prefix
2017-10-04 20:05:47 +03:00
vurtun
af216a1be4
Merge branch 'gles2' of https://github.com/DeXP/nuklear into DeXP--gles2
2017-10-04 15:10:05 +02:00
Micha Mettke
c582959eea
Merge pull request #527 from DeXP/gdip
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GDI+ nk_gdip_fill_rect background fix
2017-10-04 15:08:07 +02:00
Dmitry Hrabrov
02e6a81625
GDI+ multiple fonts support
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Each custom loaded font requires own `GpFontCollection`. So there is array of font collections now.
2017-10-01 18:38:08 +03:00
Dmitry Hrabrov
a01977264c
Revert X11 changes
2017-10-01 18:36:40 +03:00
DeXP
cc8556533f
Open GL ES 2 demo
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Can be used on: Linux, Mac OS X, Android, Emscripten
2017-10-01 14:10:57 +02:00
Dmitry Hrabrov
49f6b1134e
Revert X11 changes
2017-10-01 14:08:06 +02:00
Dmitry Hrabrov
ecee5816d5
Revert X11 changes
2017-10-01 13:42:41 +03:00
Dmitry Hrabrov
d0ed8bc3cf
GDI+ nk_gdip_fill_rect background fix
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1. Main background area was filled by 2 big overlapping rectangles. It works good on solid but not on semi-transparent themes. Just replaced 2 big rectangles with 1 big and 2 small.
2. There is no need in [nk_gdip_fill_rect filled pies fix](7ab7327fa4
) anymore. It disturbs semi-transparent themes too.
2017-10-01 13:33:52 +03:00
Micha Mettke
48f659abd8
Merge pull request #497 from jwdeitch/master
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fix compiling error on OSX (-lglfw3 not found)
2017-09-18 17:41:54 +02:00
Dmitry Hrabrov
708a7ebbc3
Xlib: remove text BG rectangle
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It's already window or BGcolor on background.
2017-09-11 15:15:38 +03:00
Dmitry Hrabrov
f72dd6239d
Optional stb_image defines
2017-09-11 14:00:20 +03:00
Dmitry Hrabrov
5de84dc310
Fix stb_image path
2017-09-04 12:38:04 +03:00
Dmitry Hrabrov
5fc8a250aa
stb_image with bit transparency
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X11 do not support transparent images itself. So the clip mask is calculating in this code. X11 ClipMask support only bit transparency.
2017-09-04 12:35:32 +03:00
lieff
039afa80ae
fix asan error (out-of-scope variable access)
2017-09-01 13:06:49 +03:00
jwdeitch
52f24d4e67
fix compiling error on OSX
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error: ld: library not found for -lglfw3
2017-08-17 00:58:08 -04:00
cascade256
f7137ec0f1
Fix GLFW double clicking
2017-08-13 00:55:07 -07:00
Micha Mettke
27603d5b97
Merge pull request #449 from Fra-Ktus/master
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allowing touch event to work on iOS and Android
2017-06-06 20:40:00 +02:00
Micha Mettke
3b8d66a57c
Merge pull request #450 from Fra-Ktus/gdi_nk_image
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Implemented nk_create_image and nk_delete_image for the win32 gdi
2017-06-06 20:39:16 +02:00
Martins Mozeiko
e14dd1cb1b
Demo using Direct3D 9 for rendering
2017-06-05 21:09:16 -07:00
FraKtus
9c3ab8ed60
implemented nk_create_image and nk_delete_image
2017-06-04 15:29:42 +02:00
FraKtus
042cd078ec
implemented nk_create_image and nk_delete_image
2017-06-04 11:34:42 +02:00
FraKtus
3debbd2104
allowing touch event to work on iOS and Android
2017-06-04 11:20:25 +02:00
Martins Mozeiko
edac63b81e
double click support in demo code for Windows platforms
2017-05-16 22:29:43 -07:00
vurtun
9dc7323b74
Added platform double click support #412
2017-05-06 18:50:32 +02:00
vurtun
5cf6f204b7
Removed wrong nk_window_is_closed
in demos
2017-04-06 09:51:50 +02:00
vurtun
1a87c13d84
Fixed multiline commment in commented out code
2017-03-25 23:29:42 +01:00
vurtun
23eea231d8
Added horizontal scrolling
2017-03-21 21:21:58 +01:00
vurtun
6bb00890fb
Fixed PR styling issues
2017-03-18 18:09:54 +01:00
Silas Parker
0073110c9b
Xlib: Add font stack push function and copy/paste support
2017-03-16 15:39:12 +00:00
vurtun
e77b723d98
Removed unused defines and parameters
2017-03-15 18:19:21 +01:00
vurtun
7c7e15e5c3
Fixed some styling issues in sfml demos
2017-03-12 13:30:14 +01:00
vurtun
220c314df4
Merge branch 'master' of https://github.com/ricanteja/nuklear into ricanteja-master
2017-03-12 13:02:55 +01:00
Ricardo Antonio Tejada
3d77394bd2
Forgot to edit link to point to SFML webpage and not Allegro..
2017-03-01 22:25:42 -05:00
Ricardo Antonio Tejada
1574367121
Makefiles done.
2017-03-01 22:23:21 -05:00
Ricardo Antonio Tejada
c6bfe1c157
Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates.
2017-03-01 17:17:43 -05:00
Ricardo Antonio Tejada
63e98d90bd
Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building.
2017-02-28 19:32:55 -05:00
Ricardo Antonio Tejada
5007519ae7
Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency.
2017-02-23 02:02:59 -05:00
Ricardo Antonio Tejada
73b0b945b4
Added OpenGL3 for SFML and also working on "pure" SFML renderer.
2017-02-17 17:54:24 -05:00
Ricardo Antonio Tejada
2babe51576
Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered).
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Fixed text input bug that could cause the program to crash.
2017-02-13 01:59:32 -05:00