Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered).
Fixed text input bug that could cause the program to crash.
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demo/sfml_opengl2/build.bat
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2
demo/sfml_opengl2/build.bat
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@ -0,0 +1,2 @@
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mingw32-make -f Makefile
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pause
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@ -25,8 +25,8 @@
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#include "../../nuklear.h"
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#include "nuklear_sfml_gl2.h"
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#define WINDOW_WIDTH 1200
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#define WINDOW_HEIGHT 800
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define MAX_VERTEX_BUFFER 512 * 1024
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#define MAX_ELEMENT_BUFFER 128 * 1024
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@ -46,7 +46,7 @@
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* and the corresponding function. */
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//#include "../style.c"
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//#include "../calculator.c"
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//#include "../overview.c"
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#include "../overview.c"
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//#include "../node_editor.c"
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/* ===============================================================
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@ -54,14 +54,12 @@
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* DEMO
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*
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* ===============================================================*/
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static void error_callback(int e, const char *d)
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{printf("Error %d: %s\n", e, d);}
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int main(void)
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{
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/* Platform */
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sf::ContextSettings settings(24, 8, 4, 2, 2);
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sf::Window window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
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window.setVerticalSyncEnabled(true);
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window.setActive(true);
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@ -152,7 +150,7 @@ int main(void)
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/* -------------- EXAMPLES ---------------- */
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//calculator(ctx);
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//overview(ctx);
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overview(ctx);
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//node_editor(ctx);
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/* ----------------------------------------- */
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@ -164,7 +162,7 @@ int main(void)
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nk_color_fv(bg, background);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
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/* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
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* with blending, scissor, face culling and depth test and defaults everything
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* back into a default state. Make sure to either save and restore or
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* reset your own state after drawing rendering the UI. */
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@ -71,13 +71,9 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
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{
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/* setup global state */
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struct nk_sfml_device* dev = &sfml.ogl;
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struct nk_vec2 scale;
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sf::Vector2u window_size = sfml.window->getSize();
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sf::Vector2u view_size = sfml.window->getSize();
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scale.x = (float)view_size.x / (float)window_size.x;
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scale.y = (float)view_size.y / (float)window_size.y;
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int window_width = sfml.window->getSize().x;
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int window_height = sfml.window->getSize().y;
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glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
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glDisable(GL_CULL_FACE);
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@ -87,11 +83,11 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
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glEnable(GL_TEXTURE_2D);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glViewport(0, 0, (GLsizei)view_size.x, (GLsizei)view_size.y);
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glViewport(0, 0, (GLsizei)window_width, (GLsizei)window_height);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0.0f, window_size.x, window_size.y, 0.0f, -1.0f, 1.0f);
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glOrtho(0.0f, window_width, window_height, 0.0f, -1.0f, 1.0f);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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@ -152,10 +148,10 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
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glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
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glScissor(
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(GLint)(cmd->clip_rect.x * scale.x),
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(GLint)((window_size.y - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
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(GLint)(cmd->clip_rect.w * scale.x),
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(GLint)(cmd->clip_rect.h * scale.y));
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(GLint)(cmd->clip_rect.x),
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(GLint)((window_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
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(GLint)(cmd->clip_rect.w),
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(GLint)(cmd->clip_rect.h));
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glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
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offset += cmd->elem_count;
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}
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@ -392,9 +388,7 @@ nk_sfml_handle_event(sf::Event* event)
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}
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else if(event->type == sf::Event::TextEntered)
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{
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nk_glyph glyph;
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memcpy(glyph, (const void*)event->text.unicode, NK_UTF_SIZE);
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nk_input_glyph(ctx, glyph);
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nk_input_unicode(ctx, event->text.unicode);
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return 1;
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}
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