Add OSX build for SFML demo
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@ -8,7 +8,6 @@ CFLAGS = -s -O2
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SRC = main.cpp
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OBJ = $(SRC:.cpp=.o)
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# TODO: Mac Build
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ifeq ($(OS),Windows_NT)
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# Edit the line below to point to your SFML folder on Windows
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SFML_DIR = C:/Users/Ricky/MinGW-Libs/SFML
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@ -16,10 +15,16 @@ ifeq ($(OS),Windows_NT)
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BIN := $(BIN).exe
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LIBS = -lmingw32 -DSFML_STATIC -lsfml-window-s -lsfml-system-s -lopengl32 -lwinmm -lgdi32
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else
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# Edit the line below to point to your SFML folder on Linux
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# Edit the line below to point to your SFML folder on Linux/MacOS
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SFML_DIR = /home/ricky/Libraries/SFML
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LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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LIBS = -lsfml-window -lsfml-system -pthread -framework OpenGL
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else
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LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr
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endif
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endif
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SFML_INC = -I $(SFML_DIR)/include
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@ -8,7 +8,6 @@ CFLAGS = -s -O2
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SRC = main.cpp
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OBJ = $(SRC:.cpp=.o)
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# TODO: Mac Build
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ifeq ($(OS),Windows_NT)
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# Edit the line below to point to your SFML/GLAD folder on Windows
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SFML_DIR = C:/Users/Ricky/MinGW-Libs/SFML
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@ -17,11 +16,16 @@ ifeq ($(OS),Windows_NT)
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BIN := $(BIN).exe
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LIBS = -lmingw32 -DSFML_STATIC -lsfml-window-s -lsfml-system-s -lopengl32 -lwinmm -lgdi32
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else
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# Edit the line below to point to your SFML/GLAD folder on Linux
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# Edit the line below to point to your SFML/GLAD folder on Linux/MacOS
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SFML_DIR = /home/ricky/Libraries/SFML
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GLAD_DIR = /home/ricky/Libraries/GLAD
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LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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LIBS = -lsfml-window -lsfml-system -pthread -framework OpenGL
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else
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LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr
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endif
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endif
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SFML_INC = -I $(SFML_DIR)/include
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