Adds protection of the texture matrix stack which allows the user to use sf::Sprites with this code unmodified otherwise

This commit is contained in:
Michael Bosse 2017-10-17 17:16:55 -04:00
parent 9e0ed888fb
commit 0fca7e2045

View File

@ -81,6 +81,9 @@ nk_sfml_render(enum nk_anti_aliasing AA)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, (GLsizei)window_width, (GLsizei)window_height);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
@ -165,6 +168,8 @@ nk_sfml_render(enum nk_anti_aliasing AA)
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glMatrixMode(GL_TEXTURE);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);