Fixed some styling issues in sfml demos
This commit is contained in:
parent
220c314df4
commit
7c7e15e5c3
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@ -58,32 +58,27 @@ int main(void)
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{
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/* Platform */
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sf::ContextSettings settings(24, 8, 4, 2, 2);
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sf::Window window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
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window.setVerticalSyncEnabled(true);
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window.setActive(true);
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glViewport(0, 0, window.getSize().x, window.getSize().y);
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struct nk_context *ctx;
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struct nk_color background;
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sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
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win.setVerticalSyncEnabled(true);
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win.setActive(true);
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glViewport(0, 0, win.getSize().x, win.getSize().y);
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/* GUI */
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ctx = nk_sfml_init(&window);
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struct nk_context *ctx;
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ctx = nk_sfml_init(&win);
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/* Load Fonts: if none of these are loaded a default font will be used */
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/* Load Cursor: if you uncomment cursor loading please hide the cursor */
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{
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struct nk_font_atlas *atlas;
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nk_sfml_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_sfml_font_stash_end();
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/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
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/*nk_style_set_font(ctx, &droid->handle);*/
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}
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struct nk_font_atlas *atlas;
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nk_sfml_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_sfml_font_stash_end();
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/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
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/*nk_style_set_font(ctx, &droid->handle);*/
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/* style.c */
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/*set_style(ctx, THEME_WHITE);*/
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@ -91,22 +86,19 @@ int main(void)
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/*set_style(ctx, THEME_BLUE);*/
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/*set_style(ctx, THEME_DARK);*/
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struct nk_color background;
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background = nk_rgb(28,48,62);
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while (window.isOpen())
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while (win.isOpen())
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{
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/* Input */
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sf::Event event;
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sf::Event evt;
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nk_input_begin(ctx);
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while(window.pollEvent(event))
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{
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if(event.type == sf::Event::Closed)
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window.close();
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else if(event.type == sf::Event::Resized)
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glViewport(0, 0, event.size.width, event.size.height);
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nk_sfml_handle_event(&event);
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while(win.pollEvent(evt)) {
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if(evt.type == sf::Event::Closed)
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win.close();
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else if(evt.type == sf::Event::Resized)
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glViewport(0, 0, evt.size.width, evt.size.height);
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nk_sfml_handle_event(&evt);
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}
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nk_input_end(ctx);
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@ -152,24 +144,18 @@ int main(void)
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/* ----------------------------------------- */
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/* Draw */
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{
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window.setActive(true);
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float bg[4];
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nk_color_fv(bg, background);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
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* with blending, scissor, face culling and depth test and defaults everything
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* back into a default state. Make sure to either save and restore or
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* reset your own state after drawing rendering the UI. */
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nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
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window.display();
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}
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float bg[4];
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win.setActive(true);
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nk_color_fv(bg, background);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
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* with blending, scissor, face culling and depth test and defaults everything
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* back into a default state. Make sure to either save and restore or
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* reset your own state after drawing rendering the UI. */
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nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
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win.display();
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}
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nk_sfml_shutdown();
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return 0;
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}
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@ -32,22 +32,19 @@ NK_API void nk_sfml_shutdown(void);
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*/
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#ifdef NK_SFML_GL2_IMPLEMENTATION
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struct nk_sfml_device
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{
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struct nk_sfml_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture null;
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GLuint font_tex;
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};
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struct nk_sfml_vertex
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{
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struct nk_sfml_vertex {
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float position[2];
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float uv[2];
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nk_byte col[4];
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};
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static struct nk_sfml
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{
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static struct nk_sfml {
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sf::Window* window;
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struct nk_sfml_device ogl;
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struct nk_context ctx;
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@ -108,8 +105,7 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
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/* fill converting configuration */
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struct nk_convert_config config;
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static const struct nk_draw_vertex_layout_element vertex_layout[] =
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{
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static const struct nk_draw_vertex_layout_element vertex_layout[] = {
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{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)},
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{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)},
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{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)},
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@ -133,19 +129,16 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
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nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);
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/* setup vertex buffer pointer */
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{
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const void* vertices = nk_buffer_memory_const(&vbuf);
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glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
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glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
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glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));
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}
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const void* vertices = nk_buffer_memory_const(&vbuf);
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glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
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glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
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glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));
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/* iterate over and execute each draw command */
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offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
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nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds)
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{
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if(!cmd->elem_count) continue;
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glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
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glScissor(
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(GLint)(cmd->clip_rect.x),
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@ -182,36 +175,34 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
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static void
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nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit)
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{
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/* Not Implemented in SFML
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#if 0
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/* Not Implemented in SFML */
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sf::Clipboard clipboard(sfml.window);
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const char* text = clipboard.getText();
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if(text)
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nk_textedit_paste(edit, text, nk_strlen(text));
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(void)usr;
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*/
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#endif
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}
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static void
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nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len)
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{
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/*
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#if 0
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char* str = 0;
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(void)usr;
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if(!len)
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return;
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if(!len) return;
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str = (char*)malloc((size_t)len+1);
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if(!str)
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return;
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if(!str) return;
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memcpy(str, text, (size_t)len);
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str[len] = '\0';
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Not Implemented in SFML
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/* Not Implemented in SFML */
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sf::Clipboard clipboard(sfml.window);
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clipboard.setText(str);
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free(str);
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*/
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#endif
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}
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NK_API struct nk_context*
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@ -235,40 +226,34 @@ nk_sfml_font_stash_begin(struct nk_font_atlas** atlas)
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}
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NK_API void
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nk_sfml_font_stash_end(void)
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nk_sfml_font_stash_end()
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{
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const void* image;
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int w, h;
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image = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
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nk_sfml_device_upload_atlas(image, w, h);
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const void* img;
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img = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
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nk_sfml_device_upload_atlas(img, w, h);
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nk_font_atlas_end(&sfml.atlas, nk_handle_id((int)sfml.ogl.font_tex), &sfml.ogl.null);
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if(sfml.atlas.default_font)
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nk_style_set_font(&sfml.ctx, &sfml.atlas.default_font->handle);
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}
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NK_API int
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nk_sfml_handle_event(sf::Event* event)
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nk_sfml_handle_event(sf::Event* evt)
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{
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struct nk_context* ctx = &sfml.ctx;
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/* optional grabbing behavior */
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if(ctx->input.mouse.grab)
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ctx->input.mouse.grab = 0;
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else if(ctx->input.mouse.ungrab)
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{
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else if(ctx->input.mouse.ungrab) {
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int x = (int)ctx->input.mouse.prev.x;
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int y = (int)ctx->input.mouse.prev.y;
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sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window);
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ctx->input.mouse.ungrab = 0;
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}
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if(event->type == sf::Event::KeyReleased || event->type == sf::Event::KeyPressed)
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if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed)
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{
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int down = event->type == sf::Event::KeyPressed;
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sf::Keyboard::Key key = event->key.code;
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int down = evt->type == sf::Event::KeyPressed;
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sf::Keyboard::Key key = evt->key.code;
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if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift)
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nk_input_key(ctx, NK_KEY_SHIFT, down);
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else if(key == sf::Keyboard::Delete)
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@ -279,17 +264,13 @@ nk_sfml_handle_event(sf::Event* event)
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nk_input_key(ctx, NK_KEY_TAB, down);
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else if(key == sf::Keyboard::BackSpace)
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nk_input_key(ctx, NK_KEY_BACKSPACE, down);
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else if(key == sf::Keyboard::Home)
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{
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else if(key == sf::Keyboard::Home) {
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nk_input_key(ctx, NK_KEY_TEXT_START, down);
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nk_input_key(ctx, NK_KEY_SCROLL_START, down);
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}
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else if(key == sf::Keyboard::End)
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{
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} else if(key == sf::Keyboard::End) {
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nk_input_key(ctx, NK_KEY_TEXT_END, down);
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nk_input_key(ctx, NK_KEY_SCROLL_END, down);
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}
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else if(key == sf::Keyboard::PageDown)
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} else if(key == sf::Keyboard::PageDown)
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nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
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else if(key == sf::Keyboard::PageUp)
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nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
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@ -311,84 +292,49 @@ nk_sfml_handle_event(sf::Event* event)
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nk_input_key(ctx, NK_KEY_UP, down);
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else if(key == sf::Keyboard::Down)
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nk_input_key(ctx, NK_KEY_DOWN, down);
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else if(key == sf::Keyboard::Left)
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{
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else if(key == sf::Keyboard::Left) {
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
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nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
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else
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nk_input_key(ctx, NK_KEY_LEFT, down);
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}
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else if(key == sf::Keyboard::Right)
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{
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else nk_input_key(ctx, NK_KEY_LEFT, down);
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} else if(key == sf::Keyboard::Right) {
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
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nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
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else
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nk_input_key(ctx, NK_KEY_RIGHT, down);
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}
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else return 0;
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else nk_input_key(ctx, NK_KEY_RIGHT, down);
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} else return 0;
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return 1;
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}
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else if(event->type == sf::Event::MouseButtonPressed || event->type == sf::Event::MouseButtonReleased)
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{
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int down = event->type == sf::Event::MouseButtonPressed;
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const int x = event->mouseButton.x;
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const int y = event->mouseButton.y;
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if(event->mouseButton.button == sf::Mouse::Left)
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} else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) {
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int down = evt->type == sf::Event::MouseButtonPressed;
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const int x = evt->mouseButton.x, y = evt->mouseButton.y;
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if(evt->mouseButton.button == sf::Mouse::Left)
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nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
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if(event->mouseButton.button == sf::Mouse::Middle)
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if(evt->mouseButton.button == sf::Mouse::Middle)
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nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
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if(event->mouseButton.button == sf::Mouse::Right)
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if(evt->mouseButton.button == sf::Mouse::Right)
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nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
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else
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return 0;
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else return 0;
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return 1;
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}
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else if(event->type == sf::Event::MouseMoved)
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{
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nk_input_motion(ctx, event->mouseMove.x, event->mouseMove.y);
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} else if(evt->type == sf::Event::MouseMoved) {
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nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y);
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return 1;
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}
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else if(event->type == sf::Event::TouchBegan || event->type == sf::Event::TouchEnded)
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{
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int down = event->type == sf::Event::TouchBegan;
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const int x = event->touch.x;
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const int y = event->touch.y;
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} else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) {
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int down = evt->type == sf::Event::TouchBegan;
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const int x = evt->touch.x, y = evt->touch.y;
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nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
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return 1;
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}
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else if(event->type == sf::Event::TouchMoved)
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{
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if(ctx->input.mouse.grabbed)
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{
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} else if(evt->type == sf::Event::TouchMoved) {
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if(ctx->input.mouse.grabbed) {
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int x = (int)ctx->input.mouse.prev.x;
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int y = (int)ctx->input.mouse.prev.y;
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nk_input_motion(ctx, x + event->touch.x, y + event->touch.y);
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}
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else
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nk_input_motion(ctx, event->touch.x, event->touch.y);
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nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y);
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} else nk_input_motion(ctx, evt->touch.x, evt->touch.y);
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return 1;
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} else if(evt->type == sf::Event::TextEntered) {
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nk_input_unicode(ctx, evt->text.unicode);
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return 1;
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} else if(evt->type == sf::Event::MouseWheelScrolled) {
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nk_input_scroll(ctx, evt->mouseWheelScroll.delta);
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return 1;
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}
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else if(event->type == sf::Event::TextEntered)
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{
|
||||
nk_input_unicode(ctx, event->text.unicode);
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if(event->type == sf::Event::MouseWheelScrolled)
|
||||
{
|
||||
nk_input_scroll(ctx, event->mouseWheelScroll.delta);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,39 +57,31 @@ int main(void)
|
|||
{
|
||||
/* Platform */
|
||||
sf::ContextSettings settings(24, 8, 4, 3, 3);
|
||||
sf::Window window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
|
||||
|
||||
window.setVerticalSyncEnabled(true);
|
||||
window.setActive(true);
|
||||
|
||||
/* Load OpenGL extensions */
|
||||
if(!gladLoadGL())
|
||||
{
|
||||
sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
|
||||
win.setVerticalSyncEnabled(true);
|
||||
win.setActive(true);
|
||||
if(!gladLoadGL()) { /* Load OpenGL extensions */
|
||||
printf("Failed to load OpenGL extensions!\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
glViewport(0, 0, window.getSize().x, window.getSize().y);
|
||||
struct nk_context *ctx;
|
||||
struct nk_color background;
|
||||
glViewport(0, 0, win.getSize().x, win.getSize().y);
|
||||
|
||||
/* GUI */
|
||||
ctx = nk_sfml_init(&window);
|
||||
struct nk_context *ctx;
|
||||
ctx = nk_sfml_init(&win);
|
||||
/* Load Fonts: if none of these are loaded a default font will be used */
|
||||
/* Load Cursor: if you uncomment cursor loading please hide the cursor */
|
||||
{
|
||||
struct nk_font_atlas *atlas;
|
||||
nk_sfml_font_stash_begin(&atlas);
|
||||
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
|
||||
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
|
||||
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
|
||||
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
|
||||
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
|
||||
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
|
||||
nk_sfml_font_stash_end();
|
||||
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
|
||||
/*nk_style_set_font(ctx, &droid->handle);*/
|
||||
}
|
||||
struct nk_font_atlas *atlas;
|
||||
nk_sfml_font_stash_begin(&atlas);
|
||||
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
|
||||
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
|
||||
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
|
||||
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
|
||||
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
|
||||
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
|
||||
nk_sfml_font_stash_end();
|
||||
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
|
||||
/*nk_style_set_font(ctx, &droid->handle);*/
|
||||
|
||||
/* style.c */
|
||||
/*set_style(ctx, THEME_WHITE);*/
|
||||
|
@ -97,22 +89,20 @@ int main(void)
|
|||
/*set_style(ctx, THEME_BLUE);*/
|
||||
/*set_style(ctx, THEME_DARK);*/
|
||||
|
||||
struct nk_color background;
|
||||
background = nk_rgb(28,48,62);
|
||||
|
||||
while (window.isOpen())
|
||||
while (win.isOpen())
|
||||
{
|
||||
/* Input */
|
||||
sf::Event event;
|
||||
|
||||
sf::Event evt;
|
||||
nk_input_begin(ctx);
|
||||
while(window.pollEvent(event))
|
||||
{
|
||||
if(event.type == sf::Event::Closed)
|
||||
window.close();
|
||||
else if(event.type == sf::Event::Resized)
|
||||
glViewport(0, 0, event.size.width, event.size.height);
|
||||
while(win.pollEvent(evt)) {
|
||||
if(evt.type == sf::Event::Closed)
|
||||
win.close();
|
||||
else if(evt.type == sf::Event::Resized)
|
||||
glViewport(0, 0, evt.size.width, evt.size.height);
|
||||
|
||||
nk_sfml_handle_event(&event);
|
||||
nk_sfml_handle_event(&evt);
|
||||
}
|
||||
nk_input_end(ctx);
|
||||
|
||||
|
@ -158,24 +148,18 @@ int main(void)
|
|||
/* ----------------------------------------- */
|
||||
|
||||
/* Draw */
|
||||
{
|
||||
window.setActive(true);
|
||||
|
||||
float bg[4];
|
||||
nk_color_fv(bg, background);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(bg[0], bg[1], bg[2], bg[3]);
|
||||
|
||||
/* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
|
||||
* with blending, scissor, face culling and depth test and defaults everything
|
||||
* back into a default state. Make sure to either save and restore or
|
||||
* reset your own state after drawing rendering the UI. */
|
||||
nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
|
||||
|
||||
window.display();
|
||||
}
|
||||
float bg[4];
|
||||
win.setActive(true);
|
||||
nk_color_fv(bg, background);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(bg[0], bg[1], bg[2], bg[3]);
|
||||
/* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
|
||||
* with blending, scissor, face culling and depth test and defaults everything
|
||||
* back into a default state. Make sure to either save and restore or
|
||||
* reset your own state after drawing rendering the UI. */
|
||||
nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
|
||||
win.display();
|
||||
}
|
||||
|
||||
nk_sfml_shutdown();
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -41,8 +41,7 @@ NK_API void nk_sfml_device_destroy(void);
|
|||
|
||||
#include <string>
|
||||
|
||||
struct nk_sfml_device
|
||||
{
|
||||
struct nk_sfml_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture null;
|
||||
GLuint vbo, vao, ebo;
|
||||
|
@ -56,16 +55,12 @@ struct nk_sfml_device
|
|||
GLint uniform_proj;
|
||||
GLuint font_tex;
|
||||
};
|
||||
|
||||
struct nk_sfml_vertex
|
||||
{
|
||||
struct nk_sfml_vertex {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
nk_byte col[4];
|
||||
};
|
||||
|
||||
static struct nk_sfml
|
||||
{
|
||||
static struct nk_sfml {
|
||||
sf::Window* window;
|
||||
struct nk_sfml_device ogl;
|
||||
struct nk_context ctx;
|
||||
|
@ -117,7 +112,7 @@ nk_sfml_device_create(void)
|
|||
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
|
||||
glCompileShader(dev->vert_shdr);
|
||||
glCompileShader(dev->frag_shdr);
|
||||
|
||||
|
||||
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
|
||||
assert(status == GL_TRUE);
|
||||
|
||||
|
@ -136,7 +131,6 @@ nk_sfml_device_create(void)
|
|||
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
|
||||
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
|
||||
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
|
||||
|
||||
{
|
||||
/* buffer setup */
|
||||
GLsizei vs = sizeof(struct nk_sfml_vertex);
|
||||
|
@ -160,7 +154,6 @@ nk_sfml_device_create(void)
|
|||
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
|
||||
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
@ -191,7 +184,7 @@ nk_sfml_device_upload_atlas(const void* image, int width, int height)
|
|||
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
|
@ -200,18 +193,14 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
|
|||
{
|
||||
/* setup global state */
|
||||
struct nk_sfml_device* dev = &sfml.ogl;
|
||||
|
||||
int window_width = sfml.window->getSize().x;
|
||||
int window_height = sfml.window->getSize().y;
|
||||
|
||||
GLfloat ortho[4][4] =
|
||||
{
|
||||
GLfloat ortho[4][4] = {
|
||||
{2.0f, 0.0f, 0.0f, 0.0f},
|
||||
{0.0f,-2.0f, 0.0f, 0.0f},
|
||||
{0.0f, 0.0f,-1.0f, 0.0f},
|
||||
{-1.0f,1.0f, 0.0f, 1.0f},
|
||||
};
|
||||
|
||||
ortho[0][0] /= (GLfloat)window_width;
|
||||
ortho[1][1] /= (GLfloat)window_height;
|
||||
|
||||
|
@ -245,13 +234,10 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
|
|||
/* load vertices/elements directly into vertex/element buffer */
|
||||
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
|
||||
{
|
||||
/* fill convert configuration */
|
||||
struct nk_convert_config config;
|
||||
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] =
|
||||
{
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)},
|
||||
|
@ -271,14 +257,11 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
|
|||
config.line_AA = AA;
|
||||
|
||||
/* setup buffers to load vertices and elements */
|
||||
{
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
|
||||
nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
|
||||
nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
}
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
|
||||
nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
|
||||
nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
}
|
||||
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
|
||||
|
@ -286,7 +269,6 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
|
|||
nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x),
|
||||
|
@ -298,7 +280,6 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
|
|||
}
|
||||
nk_clear(&sfml.ctx);
|
||||
}
|
||||
|
||||
glUseProgram(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
@ -310,36 +291,31 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
|
|||
static void
|
||||
nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit)
|
||||
{
|
||||
/* Not Implemented in SFML
|
||||
#if 0
|
||||
/* Not Implemented in SFML
|
||||
(void)usr;
|
||||
sf::Clipboard clipboard(sfml.window);
|
||||
const char* text = clipboard.getText();
|
||||
|
||||
if(text)
|
||||
nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
*/
|
||||
if(text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len)
|
||||
{
|
||||
/*
|
||||
#if 0
|
||||
char* str = 0;
|
||||
(void)usr;
|
||||
if(!len)
|
||||
return;
|
||||
if(!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if(!str)
|
||||
return;
|
||||
if(!str) return;
|
||||
memcpy(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
|
||||
Not Implemented in SFML
|
||||
/* Not Implemented in SFML */
|
||||
sf::Clipboard clipboard(sfml.window);
|
||||
clipboard.setText(str);
|
||||
|
||||
free(str);
|
||||
*/
|
||||
#endif
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
|
@ -363,7 +339,7 @@ nk_sfml_font_stash_begin(struct nk_font_atlas** atlas)
|
|||
}
|
||||
|
||||
NK_API void
|
||||
nk_sfml_font_stash_end(void)
|
||||
nk_sfml_font_stash_end()
|
||||
{
|
||||
const void* image;
|
||||
int w, h;
|
||||
|
@ -375,28 +351,22 @@ nk_sfml_font_stash_end(void)
|
|||
}
|
||||
|
||||
NK_API int
|
||||
nk_sfml_handle_event(sf::Event* event)
|
||||
nk_sfml_handle_event(sf::Event* evt)
|
||||
{
|
||||
struct nk_context* ctx = &sfml.ctx;
|
||||
|
||||
/* optional grabbing behavior */
|
||||
if(ctx->input.mouse.grab)
|
||||
ctx->input.mouse.grab = 0;
|
||||
else if(ctx->input.mouse.ungrab)
|
||||
{
|
||||
else if(ctx->input.mouse.ungrab) {
|
||||
int x = (int)ctx->input.mouse.prev.x;
|
||||
int y = (int)ctx->input.mouse.prev.y;
|
||||
|
||||
sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window);
|
||||
ctx->input.mouse.ungrab = 0;
|
||||
}
|
||||
|
||||
|
||||
if(event->type == sf::Event::KeyReleased || event->type == sf::Event::KeyPressed)
|
||||
if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed)
|
||||
{
|
||||
int down = event->type == sf::Event::KeyPressed;
|
||||
sf::Keyboard::Key key = event->key.code;
|
||||
|
||||
int down = evt->type == sf::Event::KeyPressed;
|
||||
sf::Keyboard::Key key = evt->key.code;
|
||||
if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift)
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, down);
|
||||
else if(key == sf::Keyboard::Delete)
|
||||
|
@ -407,17 +377,13 @@ nk_sfml_handle_event(sf::Event* event)
|
|||
nk_input_key(ctx, NK_KEY_TAB, down);
|
||||
else if(key == sf::Keyboard::BackSpace)
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, down);
|
||||
else if(key == sf::Keyboard::Home)
|
||||
{
|
||||
else if(key == sf::Keyboard::Home) {
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, down);
|
||||
}
|
||||
else if(key == sf::Keyboard::End)
|
||||
{
|
||||
} else if(key == sf::Keyboard::End) {
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, down);
|
||||
}
|
||||
else if(key == sf::Keyboard::PageDown)
|
||||
} else if(key == sf::Keyboard::PageDown)
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
|
||||
else if(key == sf::Keyboard::PageUp)
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
|
||||
|
@ -439,89 +405,54 @@ nk_sfml_handle_event(sf::Event* event)
|
|||
nk_input_key(ctx, NK_KEY_UP, down);
|
||||
else if(key == sf::Keyboard::Down)
|
||||
nk_input_key(ctx, NK_KEY_DOWN, down);
|
||||
else if(key == sf::Keyboard::Left)
|
||||
{
|
||||
else if(key == sf::Keyboard::Left) {
|
||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
||||
else
|
||||
nk_input_key(ctx, NK_KEY_LEFT, down);
|
||||
}
|
||||
else if(key == sf::Keyboard::Right)
|
||||
{
|
||||
else nk_input_key(ctx, NK_KEY_LEFT, down);
|
||||
} else if(key == sf::Keyboard::Right) {
|
||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
||||
else
|
||||
nk_input_key(ctx, NK_KEY_RIGHT, down);
|
||||
}
|
||||
else return 0;
|
||||
|
||||
else nk_input_key(ctx, NK_KEY_RIGHT, down);
|
||||
} else return 0;
|
||||
return 1;
|
||||
}
|
||||
else if(event->type == sf::Event::MouseButtonPressed || event->type == sf::Event::MouseButtonReleased)
|
||||
{
|
||||
int down = event->type == sf::Event::MouseButtonPressed;
|
||||
const int x = event->mouseButton.x;
|
||||
const int y = event->mouseButton.y;
|
||||
|
||||
if(event->mouseButton.button == sf::Mouse::Left)
|
||||
} else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) {
|
||||
int down = evt->type == sf::Event::MouseButtonPressed;
|
||||
const int x = evt->mouseButton.x, y = evt->mouseButton.y;
|
||||
if(evt->mouseButton.button == sf::Mouse::Left)
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
|
||||
if(event->mouseButton.button == sf::Mouse::Middle)
|
||||
if(evt->mouseButton.button == sf::Mouse::Middle)
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
|
||||
if(event->mouseButton.button == sf::Mouse::Right)
|
||||
if(evt->mouseButton.button == sf::Mouse::Right)
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
|
||||
else
|
||||
return 0;
|
||||
|
||||
else return 0;
|
||||
return 1;
|
||||
}
|
||||
else if(event->type == sf::Event::MouseMoved)
|
||||
{
|
||||
nk_input_motion(ctx, event->mouseMove.x, event->mouseMove.y);
|
||||
|
||||
} else if(evt->type == sf::Event::MouseMoved) {
|
||||
nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y);
|
||||
return 1;
|
||||
}
|
||||
else if(event->type == sf::Event::TouchBegan || event->type == sf::Event::TouchEnded)
|
||||
{
|
||||
int down = event->type == sf::Event::TouchBegan;
|
||||
const int x = event->touch.x;
|
||||
const int y = event->touch.y;
|
||||
|
||||
} else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) {
|
||||
int down = evt->type == sf::Event::TouchBegan;
|
||||
const int x = evt->touch.x, y = evt->touch.y;
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if(event->type == sf::Event::TouchMoved)
|
||||
{
|
||||
if(ctx->input.mouse.grabbed)
|
||||
{
|
||||
} else if(evt->type == sf::Event::TouchMoved) {
|
||||
if(ctx->input.mouse.grabbed) {
|
||||
int x = (int)ctx->input.mouse.prev.x;
|
||||
int y = (int)ctx->input.mouse.prev.y;
|
||||
|
||||
nk_input_motion(ctx, x + event->touch.x, y + event->touch.y);
|
||||
}
|
||||
else
|
||||
nk_input_motion(ctx, event->touch.x, event->touch.y);
|
||||
|
||||
nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y);
|
||||
} else nk_input_motion(ctx, evt->touch.x, evt->touch.y);
|
||||
return 1;
|
||||
} else if(evt->type == sf::Event::TextEntered) {
|
||||
nk_input_unicode(ctx, evt->text.unicode);
|
||||
return 1;
|
||||
} else if(evt->type == sf::Event::MouseWheelScrolled) {
|
||||
nk_input_scroll(ctx, evt->mouseWheelScroll.delta);
|
||||
return 1;
|
||||
}
|
||||
else if(event->type == sf::Event::TextEntered)
|
||||
{
|
||||
nk_input_unicode(ctx, event->text.unicode);
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if(event->type == sf::Event::MouseWheelScrolled)
|
||||
{
|
||||
nk_input_scroll(ctx, event->mouseWheelScroll.delta);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_sfml_shutdown(void)
|
||||
void nk_sfml_shutdown()
|
||||
{
|
||||
nk_font_atlas_clear(&sfml.atlas);
|
||||
nk_free(&sfml.ctx);
|
||||
|
|
Loading…
Reference in New Issue