Open GL ES 2 demo
Can be used on: Linux, Mac OS X, Android, Emscripten
This commit is contained in:
parent
49f6b1134e
commit
cc8556533f
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# Install
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BIN = demo
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# Flags
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CFLAGS = -std=c99 -pedantic -O2
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SRC = main.c
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OBJ = $(SRC:.c=.o)
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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LIBS = -lSDL2 -framework OpenGLES -lm -lGLEW
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else
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LIBS = -lSDL2 -lGLESv2 -lm -lGLU -lGLEW
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endif
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$(BIN):
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@mkdir -p bin
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rm -f bin/$(BIN) $(OBJS)
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$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS)
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@ -0,0 +1,195 @@
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/* nuklear - 1.40.8 - public domain */
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <math.h>
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#include <limits.h>
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#include <time.h>
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#include <GL/glew.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengles2.h>
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_IMPLEMENTATION
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#define NK_SDL_GLES2_IMPLEMENTATION
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#include "../../nuklear.h"
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#include "nuklear_sdl_gles2.h"
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define MAX_VERTEX_MEMORY 512 * 1024
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#define MAX_ELEMENT_MEMORY 128 * 1024
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#define UNUSED(a) (void)a
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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#define MAX(a,b) ((a) < (b) ? (b) : (a))
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#define LEN(a) (sizeof(a)/sizeof(a)[0])
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/* ===============================================================
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*
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* EXAMPLE
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*
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* ===============================================================*/
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/* This are some code examples to provide a small overview of what can be
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* done with this library. To try out an example uncomment the include
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* and the corresponding function. */
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/*#include "../style.c"*/
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/*#include "../calculator.c"*/
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/*#include "../overview.c"*/
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/*#include "../node_editor.c"*/
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/* ===============================================================
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*
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* DEMO
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*
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* ===============================================================*/
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int
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main(int argc, char* argv[])
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{
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/* Platform */
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SDL_Window *win;
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SDL_GLContext glContext;
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struct nk_color background;
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int win_width, win_height;
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int running = 1;
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/* GUI */
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struct nk_context *ctx;
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/* SDL setup */
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SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
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/*SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS); // - do NOT init SDL on GL ES 2 */
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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win = SDL_CreateWindow("Demo",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
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glContext = SDL_GL_CreateContext(win);
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SDL_GetWindowSize(win, &win_width, &win_height);
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/* OpenGL setup */
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glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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glewExperimental = 1;
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if (glewInit() != GLEW_OK) {
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fprintf(stderr, "Failed to setup GLEW\n");
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exit(1);
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}
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ctx = nk_sdl_init(win);
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/* Load Fonts: if none of these are loaded a default font will be used */
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/* Load Cursor: if you uncomment cursor loading please hide the cursor */
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{struct nk_font_atlas *atlas;
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nk_sdl_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_sdl_font_stash_end();
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/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
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/*nk_style_set_font(ctx, &roboto->handle)*/;}
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/* style.c */
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/*set_style(ctx, THEME_WHITE);*/
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/*set_style(ctx, THEME_RED);*/
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/*set_style(ctx, THEME_BLUE);*/
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/*set_style(ctx, THEME_DARK);*/
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background = nk_rgb(28,48,62);
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while (running)
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{
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/* Input */
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SDL_Event evt;
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nk_input_begin(ctx);
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while (SDL_PollEvent(&evt)) {
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if (evt.type == SDL_QUIT) goto cleanup;
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nk_sdl_handle_event(&evt);
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}
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nk_input_end(ctx);
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/* GUI */
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if (nk_begin(ctx, "Demo", nk_rect(50, 50, 200, 200),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
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NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
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{
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nk_menubar_begin(ctx);
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nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
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nk_layout_row_push(ctx, 45);
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if (nk_menu_begin_label(ctx, "FILE", NK_TEXT_LEFT, nk_vec2(120, 200))) {
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nk_layout_row_dynamic(ctx, 30, 1);
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nk_menu_item_label(ctx, "OPEN", NK_TEXT_LEFT);
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nk_menu_item_label(ctx, "CLOSE", NK_TEXT_LEFT);
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nk_menu_end(ctx);
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}
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nk_layout_row_push(ctx, 45);
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if (nk_menu_begin_label(ctx, "EDIT", NK_TEXT_LEFT, nk_vec2(120, 200))) {
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nk_layout_row_dynamic(ctx, 30, 1);
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nk_menu_item_label(ctx, "COPY", NK_TEXT_LEFT);
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nk_menu_item_label(ctx, "CUT", NK_TEXT_LEFT);
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nk_menu_item_label(ctx, "PASTE", NK_TEXT_LEFT);
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nk_menu_end(ctx);
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}
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nk_layout_row_end(ctx);
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nk_menubar_end(ctx);
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enum {EASY, HARD};
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static int op = EASY;
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static int property = 20;
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nk_layout_row_static(ctx, 30, 80, 1);
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if (nk_button_label(ctx, "button"))
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fprintf(stdout, "button pressed\n");
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nk_layout_row_dynamic(ctx, 30, 2);
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if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
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if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
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nk_layout_row_dynamic(ctx, 25, 1);
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nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
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}
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nk_end(ctx);
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/* -------------- EXAMPLES ---------------- */
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/*calculator(ctx);*/
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/*overview(ctx);*/
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/*node_editor(ctx);*/
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/* ----------------------------------------- */
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/* Draw */
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{float bg[4];
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nk_color_fv(bg, background);
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SDL_GetWindowSize(win, &win_width, &win_height);
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glViewport(0, 0, win_width, win_height);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
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* with blending, scissor, face culling, depth test and viewport and
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* defaults everything back into a default state.
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* Make sure to either a.) save and restore or b.) reset your own state after
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* rendering the UI. */
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nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
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SDL_GL_SwapWindow(win);}
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}
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cleanup:
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nk_sdl_shutdown();
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SDL_GL_DeleteContext(glContext);
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SDL_DestroyWindow(win);
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SDL_Quit();
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return 0;
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}
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/*
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* Nuklear - 1.40.8 - public domain
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* no warrenty implied; use at your own risk.
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* authored from 2015-2017 by Micha Mettke
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* emscripten from 2016 by Chris Willcocks
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* OpenGL ES 2.0 from 2017 by Dmitry Hrabrov a.k.a. DeXPeriX
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*/
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/*
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* ==============================================================
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*
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* API
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*
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* ===============================================================
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*/
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#ifndef NK_SDL_GLES2_H_
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#define NK_SDL_GLES2_H_
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengles2.h>
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NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
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NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
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NK_API void nk_sdl_font_stash_end(void);
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NK_API int nk_sdl_handle_event(SDL_Event *evt);
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NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
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NK_API void nk_sdl_shutdown(void);
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NK_API void nk_sdl_device_destroy(void);
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NK_API void nk_sdl_device_create(void);
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#endif
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/*
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* ==============================================================
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*
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* IMPLEMENTATION
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*
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* ===============================================================
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*/
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#ifdef NK_SDL_GLES2_IMPLEMENTATION
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#include <string.h>
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struct nk_sdl_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture null;
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GLuint vbo, ebo;
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GLuint prog;
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GLuint vert_shdr;
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GLuint frag_shdr;
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GLint attrib_pos;
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GLint attrib_uv;
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GLint attrib_col;
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GLint uniform_tex;
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GLint uniform_proj;
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GLuint font_tex;
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GLsizei vs;
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size_t vp, vt, vc;
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};
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struct nk_sdl_vertex {
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GLfloat position[2];
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GLfloat uv[2];
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nk_byte col[4];
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};
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static struct nk_sdl {
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SDL_Window *win;
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struct nk_sdl_device ogl;
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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} sdl;
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#define NK_SHADER_VERSION "#version 100\n"
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NK_API void
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nk_sdl_device_create(void)
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{
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GLint status;
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static const GLchar *vertex_shader =
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NK_SHADER_VERSION
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"uniform mat4 ProjMtx;\n"
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"attribute vec2 Position;\n"
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"attribute vec2 TexCoord;\n"
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"attribute vec4 Color;\n"
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"varying vec2 Frag_UV;\n"
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"varying vec4 Frag_Color;\n"
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"void main() {\n"
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" Frag_UV = TexCoord;\n"
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" Frag_Color = Color;\n"
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" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
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"}\n";
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static const GLchar *fragment_shader =
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NK_SHADER_VERSION
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"precision mediump float;\n"
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"uniform sampler2D Texture;\n"
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"varying vec2 Frag_UV;\n"
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"varying vec4 Frag_Color;\n"
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"void main(){\n"
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" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV);\n"
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"}\n";
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struct nk_sdl_device *dev = &sdl.ogl;
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nk_buffer_init_default(&dev->cmds);
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dev->prog = glCreateProgram();
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dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
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dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
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glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
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glCompileShader(dev->vert_shdr);
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glCompileShader(dev->frag_shdr);
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glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
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assert(status == GL_TRUE);
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glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
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assert(status == GL_TRUE);
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glAttachShader(dev->prog, dev->vert_shdr);
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glAttachShader(dev->prog, dev->frag_shdr);
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glLinkProgram(dev->prog);
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glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
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assert(status == GL_TRUE);
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dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
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dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
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dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
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dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
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dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
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{
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dev->vs = sizeof(struct nk_sdl_vertex);
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dev->vp = offsetof(struct nk_sdl_vertex, position);
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dev->vt = offsetof(struct nk_sdl_vertex, uv);
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dev->vc = offsetof(struct nk_sdl_vertex, col);
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/* Allocate buffers */
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glGenBuffers(1, &dev->vbo);
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glGenBuffers(1, &dev->ebo);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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NK_INTERN void
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nk_sdl_device_upload_atlas(const void *image, int width, int height)
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{
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struct nk_sdl_device *dev = &sdl.ogl;
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glGenTextures(1, &dev->font_tex);
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glBindTexture(GL_TEXTURE_2D, dev->font_tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image);
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}
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NK_API void
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nk_sdl_device_destroy(void)
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{
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struct nk_sdl_device *dev = &sdl.ogl;
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glDetachShader(dev->prog, dev->vert_shdr);
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glDetachShader(dev->prog, dev->frag_shdr);
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glDeleteShader(dev->vert_shdr);
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glDeleteShader(dev->frag_shdr);
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glDeleteProgram(dev->prog);
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glDeleteTextures(1, &dev->font_tex);
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glDeleteBuffers(1, &dev->vbo);
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glDeleteBuffers(1, &dev->ebo);
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nk_buffer_free(&dev->cmds);
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}
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NK_API void
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nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
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{
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struct nk_sdl_device *dev = &sdl.ogl;
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int width, height;
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int display_width, display_height;
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struct nk_vec2 scale;
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GLfloat ortho[4][4] = {
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{2.0f, 0.0f, 0.0f, 0.0f},
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{0.0f,-2.0f, 0.0f, 0.0f},
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{0.0f, 0.0f,-1.0f, 0.0f},
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{-1.0f,1.0f, 0.0f, 1.0f},
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};
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SDL_GetWindowSize(sdl.win, &width, &height);
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SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
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ortho[0][0] /= (GLfloat)width;
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ortho[1][1] /= (GLfloat)height;
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scale.x = (float)display_width/(float)width;
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scale.y = (float)display_height/(float)height;
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/* setup global state */
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glViewport(0,0,display_width,display_height);
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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glActiveTexture(GL_TEXTURE0);
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/* setup program */
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glUseProgram(dev->prog);
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||||
glUniform1i(dev->uniform_tex, 0);
|
||||
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
|
||||
{
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
void *vertices, *elements;
|
||||
const nk_draw_index *offset = NULL;
|
||||
|
||||
/* Bind buffers */
|
||||
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
||||
|
||||
{
|
||||
/* buffer setup */
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_col);
|
||||
|
||||
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vp);
|
||||
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vt);
|
||||
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, dev->vs, (void*)dev->vc);
|
||||
}
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
|
||||
|
||||
/* load vertices/elements directly into vertex/element buffer */
|
||||
vertices = malloc((size_t)max_vertex_buffer);
|
||||
elements = malloc((size_t)max_element_buffer);
|
||||
{
|
||||
/* fill convert configuration */
|
||||
struct nk_convert_config config;
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
|
||||
{NK_VERTEX_LAYOUT_END}
|
||||
};
|
||||
NK_MEMSET(&config, 0, sizeof(config));
|
||||
config.vertex_layout = vertex_layout;
|
||||
config.vertex_size = sizeof(struct nk_sdl_vertex);
|
||||
config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
|
||||
config.null = dev->null;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
|
||||
/* setup buffers to load vertices and elements */
|
||||
{struct nk_buffer vbuf, ebuf;
|
||||
nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
|
||||
nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
|
||||
nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
|
||||
}
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, (size_t)max_vertex_buffer, vertices);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (size_t)max_element_buffer, elements);
|
||||
free(vertices);
|
||||
free(elements);
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor((GLint)(cmd->clip_rect.x * scale.x),
|
||||
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
|
||||
(GLint)(cmd->clip_rect.w * scale.x),
|
||||
(GLint)(cmd->clip_rect.h * scale.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&sdl.ctx);
|
||||
}
|
||||
|
||||
glUseProgram(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = SDL_GetClipboardText();
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
memcpy(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
SDL_SetClipboardText(str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_sdl_init(SDL_Window *win)
|
||||
{
|
||||
sdl.win = win;
|
||||
nk_init_default(&sdl.ctx, 0);
|
||||
sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
|
||||
sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
|
||||
sdl.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_sdl_device_create();
|
||||
return &sdl.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&sdl.atlas);
|
||||
nk_font_atlas_begin(&sdl.atlas);
|
||||
*atlas = &sdl.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_sdl_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
|
||||
if (sdl.atlas.default_font)
|
||||
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
|
||||
|
||||
}
|
||||
|
||||
NK_API int
|
||||
nk_sdl_handle_event(SDL_Event *evt)
|
||||
{
|
||||
struct nk_context *ctx = &sdl.ctx;
|
||||
if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
|
||||
/* key events */
|
||||
int down = evt->type == SDL_KEYDOWN;
|
||||
const Uint8* state = SDL_GetKeyboardState(0);
|
||||
SDL_Keycode sym = evt->key.keysym.sym;
|
||||
if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, down);
|
||||
else if (sym == SDLK_DELETE)
|
||||
nk_input_key(ctx, NK_KEY_DEL, down);
|
||||
else if (sym == SDLK_RETURN)
|
||||
nk_input_key(ctx, NK_KEY_ENTER, down);
|
||||
else if (sym == SDLK_TAB)
|
||||
nk_input_key(ctx, NK_KEY_TAB, down);
|
||||
else if (sym == SDLK_BACKSPACE)
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, down);
|
||||
else if (sym == SDLK_HOME) {
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, down);
|
||||
} else if (sym == SDLK_END) {
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, down);
|
||||
} else if (sym == SDLK_PAGEDOWN) {
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
|
||||
} else if (sym == SDLK_PAGEUP) {
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
|
||||
} else if (sym == SDLK_z)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_r)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_c)
|
||||
nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_v)
|
||||
nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_x)
|
||||
nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_b)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_e)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_UP)
|
||||
nk_input_key(ctx, NK_KEY_UP, down);
|
||||
else if (sym == SDLK_DOWN)
|
||||
nk_input_key(ctx, NK_KEY_DOWN, down);
|
||||
else if (sym == SDLK_LEFT) {
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
||||
else nk_input_key(ctx, NK_KEY_LEFT, down);
|
||||
} else if (sym == SDLK_RIGHT) {
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
||||
else nk_input_key(ctx, NK_KEY_RIGHT, down);
|
||||
} else return 0;
|
||||
return 1;
|
||||
} else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
|
||||
/* mouse button */
|
||||
int down = evt->type == SDL_MOUSEBUTTONDOWN;
|
||||
const int x = evt->button.x, y = evt->button.y;
|
||||
if (evt->button.button == SDL_BUTTON_LEFT) {
|
||||
if (evt->button.clicks > 1)
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
|
||||
} else if (evt->button.button == SDL_BUTTON_MIDDLE)
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
|
||||
else if (evt->button.button == SDL_BUTTON_RIGHT)
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
|
||||
return 1;
|
||||
} else if (evt->type == SDL_MOUSEMOTION) {
|
||||
/* mouse motion */
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
|
||||
nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
|
||||
} else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
|
||||
return 1;
|
||||
} else if (evt->type == SDL_TEXTINPUT) {
|
||||
/* text input */
|
||||
nk_glyph glyph;
|
||||
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
|
||||
nk_input_glyph(ctx, glyph);
|
||||
return 1;
|
||||
} else if (evt->type == SDL_MOUSEWHEEL) {
|
||||
/* mouse wheel */
|
||||
nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_sdl_shutdown(void)
|
||||
{
|
||||
nk_font_atlas_clear(&sdl.atlas);
|
||||
nk_free(&sdl.ctx);
|
||||
nk_sdl_device_destroy();
|
||||
memset(&sdl, 0, sizeof(sdl));
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue