crazyBaboon
0163faffed
file_browser.c - Display files and folders by alphabetical order
2022-04-03 12:40:14 +01:00
crazyBaboon
8f2ccedfa4
Change dialog action from "Save" to "Open"
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This is because there is yet no text box for the user to write the file name.
2022-03-29 21:00:45 +01:00
crazyBaboon
8377f9147a
Use local static variable instead of global
2022-03-26 19:34:40 +00:00
crazyBaboon
a1df0c4f57
Further improve file_browser.c
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-Adds visible boundary to file icon box;
-Adds a 'cancel' button that closes the file dialog;
-Adds a 'save' button that should be used for the save() routine defined by the user;
2022-03-26 18:28:49 +00:00
Rob Loach
ceee8839ab
glfw_gl3: Cast the void* to a struct nk_glfw* ( #434 )
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While it doesn't fix the issue @tree786isback in #434 , it is a good thing to cast the void*'s correctly.
2022-03-22 11:22:22 -04:00
Ludwig Füchsl
1b028c654c
Merge branch 'Immediate-Mode-UI:master' into gdi_nuklear_native_window
2022-03-21 16:34:11 +01:00
crazyBaboon
ec14ad2a30
Better Display file icons in the filebrowser
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Icons are now displayed in a "Compact list view" rather than a "icon view"
2022-03-19 22:17:33 +00:00
Kristian Bolino
04eac1db2a
Scale font height rather than oversampling
2022-03-16 17:01:39 -04:00
Kristian Bolino
779c420d06
Fix C89 warnings and oversample at 3x scale
2022-03-15 18:10:01 -04:00
Kristian Bolino
ec4aa9992f
Fix high-DPI scaling in sdl_renderer
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This commit resolves two issues with high-DPI display rendering:
1. The coordinates were not scaled properly, resulting in tiny output
and misalignment of actual cursor position with apparent position;
this is fixed by calling SDL_SetRenderScale with appropriate scaling
factors determined by comparing the window size to the renderer's
output size
2. The fonts were not oversampled, resulting in excessively blurry text;
this is fixed by setting oversample_h and oversample_v on the
font_config according to the scaling factors
2022-03-15 11:43:31 -04:00
Kristian Bolino
cbfc8f89e9
sdl_renderer: fix Metal rendering ( #426 )
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Addresses an issue where the Metal render driver (macOS) could not handle the clipping rectangle {-8192, -8192, 16384, 16384} and would simply draw nothing to the screen. The solution is to ensure the cliprect coordinates are not negative, which also doesn't break the other render drivers.
Co-authored-by: Kristian Bolino <kbolino@kbolino.com>
2022-03-15 15:28:47 +01:00
crazyBaboon
f0dccaeeec
Integrate file browser with glfw opengl2 demo ( #400 ) and restructure demo/ directory accordingly
2022-03-14 20:46:44 +01:00
Ludwig Füchsl
a31c6c0089
Bug fix & Added comments
2022-03-04 13:16:47 +01:00
Ludwig Füchsl
33395aabdb
Fixed non displayed windows.
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WARNING: Drawing is not done correctly
2022-02-28 15:53:54 +01:00
Ludwig Füchsl
169470d2e3
Converted from C++ to C
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WARNING: Is currently not working! Needs more debugging.
2022-02-28 14:57:47 +01:00
Ludwig Füchsl
d4e695420d
Added GDI full featured window code
2022-02-25 11:13:01 +01:00
Ludwig Füchsl
cb59055c06
Added some API dokumentation
2022-02-14 22:41:32 +01:00
Ludwig Füchsl
703d73aebf
Added D3D12 backend and demo
2022-02-14 20:51:28 +01:00
Rob Loach
6686ab1dd5
Fix incorrect cast on SDL_RenderGeometryRaw()
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Fixes #405
2022-02-06 00:43:54 -05:00
lib-omar
f6851ea2ca
Favor switch over if-else chain in event handler.
2022-01-29 14:19:32 -05:00
lib-omar
811dbacd12
Favor switch over if-else chain in event handler.
2022-01-29 14:18:07 -05:00
lib-omar
43b5e82748
Favor switch over if-else chain in event handler.
2022-01-29 14:15:02 -05:00
lib-omar
8f5ae21035
Favor switch over if-else chain in event handler.
2022-01-29 14:13:34 -05:00
Rob Loach
9486833f61
Merge pull request #396 from Immediate-Mode-UI/br_example_sdl_rendergeometry
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Backend: SDL2 Renderer
2022-01-09 18:13:28 -05:00
Rob Loach
cd4990834f
sdl_renderer: Update code
2022-01-06 21:55:20 -05:00
Cameron Cawley
20a26c8fec
Restore a previously removed cast
2021-12-22 21:43:33 +00:00
Cameron Cawley
54b14dc103
Support any format with 1, 2, or 4 bytes per pixel in sdl2surface_rawfb
2021-12-22 21:43:29 +00:00
Rob Loach
1f562ecb94
Merge branch 'master' of github.com:Immediate-Mode-UI/Nuklear into br_example_sdl_rendergeometry
2021-12-22 16:08:49 -05:00
dumblob
a3cfd2a910
Merge pull request #378 from ccawley2011/canvas-demo
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demos: Integrate the canvas example with the demos
2021-12-17 09:47:59 +01:00
Cameron Cawley
48334b8ba6
Implement arcs with GDI+
2021-12-16 21:15:23 +00:00
Cameron Cawley
a12c158ad4
Add more shapes to the canvas demo
2021-12-16 20:26:26 +00:00
Cameron Cawley
459ba9c48c
Integrate the canvas example with the demos
2021-12-16 20:26:26 +00:00
Rob Loach
24912785b7
Merge pull request #379 from ccawley2011/allegro5
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Fix rendering issues with Allegro
2021-12-16 14:51:45 -05:00
Cameron Cawley
60c52adfaf
Enable and fix most GCC warnings ( #377 )
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Co-authored-by: Rob Loach <robloach@gmail.com>
2021-12-16 20:44:00 +01:00
Cameron Cawley
c5d18493a4
Correctly implement arcs with Allegro
2021-12-16 18:57:08 +00:00
Cameron Cawley
291ce9b609
Fix rendering polygons and polylines with Allegro
2021-12-16 18:56:07 +00:00
Rob Loach
eadb4179af
sdlrenderer: C89 support
2021-12-14 21:10:30 -05:00
Cameron Cawley
9af0103cac
Build all demos as C89
2021-12-14 20:14:34 +00:00
dumblob
93940ccbd0
Merge pull request #363 from lockie/master
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allegro5 demo: Fix warning
2021-12-14 09:26:59 +01:00
Andrew Kravchuk
5ea1a668cb
Use NK_UNUSED macro
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Co-authored-by: Rob Loach <robloach@gmail.com>
2021-12-14 09:15:00 +03:00
luz paz
297e463d37
Fix various typos
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Found via `codespell -q 3 -L acount,modifyable,nd,pixelx,seperator,te,vertexes`
2021-11-30 21:45:48 -05:00
Andrew Kravchuk
019df39478
Fix warning in Allegro5 demo
2021-11-02 19:22:01 +03:00
Alex Anderson
a37a563315
Add select all shortcut to glfw4 demo
2021-10-10 12:15:21 +02:00
Wladislav Artsimovich
1e4eacca2e
change NK_MEMSET to memset(), because NK_MEMSET is NK internal
2021-06-18 16:19:49 +02:00
marcinzelent
d829ff1ef1
Fixed copy and paste in glfw_opengl3 demo
2021-04-08 17:36:07 +02:00
Sylvain
fb698ba7ef
Set back clipping_enabled
2021-04-03 23:40:13 +02:00
Sylvain
6b5cfe5f2b
Save and restore the cliprect
2021-04-03 20:53:19 +02:00
Sylvain
3552e131a9
Remove setting GL attributes
2021-03-30 17:09:57 +02:00
Sylvain
34450093d7
Add example to use Nuklear with SDL2 SDL_Renderer and SDL_RenderGeometry()
2021-03-26 09:19:50 +01:00
Hecklezz
ff7f929e38
Made D3D11 implementation work when using NK_UINT_DRAW_INDEX
2020-12-29 15:08:47 +10:00
Martijn Versteegh
7fea82f534
Properly cleanup all resources and remove some obsolete comments.
2020-10-07 11:43:40 +02:00
Martijn Versteegh
dc635effbc
Don't show the grid demo, since it doesn't work that well without keyboard handling.
2020-10-07 11:42:45 +02:00
Martijn Versteegh
737bb49754
Remove overly spammy printf.\n
2020-10-07 11:37:45 +02:00
Martijn Versteegh
b5faf09c4f
Add a rawfb backend which uses SDL_Surface's for output.
...
The other sdl demo backends all use OpenGL, which defeats the
purpose of using SDL_Renderer for portabilty.
This is maybe not as good as a full SDL_Renderer backend, but it
is more flexible. For most applications software rendering of the
UI is more than fast enough.
2020-10-07 11:18:20 +02:00
Andrew Kravchuk
264abf4af1
Added processed event flag as a return value in allegro5 backend
2020-06-16 19:03:50 +03:00
Patrick McMorris
c1e7be31bd
fix incorrect memset size in shutdown for glfw demo
2020-06-11 23:03:38 -07:00
wyattscarpenter
9812c131b4
use integer for integer bound
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I got a warning about this from my compiler (cl.exe). I tested it both ways, and the behavior is the same, except for the compiler warning no longer occurs after my change.
2020-06-11 07:08:43 -05:00
Andrew Kravchuk
539f477781
Improved user font initialization in allegro5 backend
2020-06-06 09:50:00 +03:00
Andrew Kravchuk
74db09cdab
Added ability to use user fonts after initialization in allegro5 backend
2020-06-05 12:01:49 +03:00
Andrew Kravchuk
f7960ba73c
Fixed naming bug in allegro5 backend image support
2020-05-27 07:57:02 +03:00
Andrew Kravchuk
151916aee4
Added image support to allegro5 backend
2020-05-26 17:56:13 +03:00
Arnavion
e98ddde398
Migrate wayland demo to xdg_shell.
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The wl_shell interface it previously used is deprecated and not implemented
by some compositors, like sway.
Fixes #134
2020-05-17 12:07:21 -07:00
Richard Gill
910df27fa0
nuklear_glfw_gl3.h without implementation ( #124 )
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note: including nuklear implementation in glfw_gl3 implementation file is still needed because of the usage of some macros (i.e. NK_MEMSET)
2020-05-08 13:12:55 +02:00
crazyBaboon
244a98ea7b
Fix missing space in overview.c "Popup->Right click here:"
2020-05-03 11:06:50 +01:00
Richard Gill
fe01ff52eb
demo/glfw_opengl3 Remove global state
2020-04-30 15:17:24 +02:00
Zane Ashby
9818f642da
Fix memory leak in demo and example code.
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Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
crazyBaboon
4f6b838748
Remove duplicated #include <math.h>
2020-03-09 21:51:08 +00:00
Johan Söderlind Åström
81e408a805
Added arg params in main function to fix conflicting types for 'SDL_main' error
2020-02-28 15:24:03 +01:00
Zidi
135b585695
zidi add comment
2020-02-27 10:11:05 +08:00
Zidi
ad8dcbb385
add some comment
2020-02-26 22:50:16 +08:00
Zidi
9ee58df23e
add some comment
2020-02-26 22:47:48 +08:00
Zidi
ce6b5b03c4
fix backspace question mark problem
2020-02-26 11:21:22 +08:00
Zidi
5b4cc7b5eb
zidi fix backspace won't work problem in SFML UTF-8
2020-02-26 11:01:09 +08:00
skoperst
a88cd062b7
Add pure C wayland demo
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This implementation uses software rendering in native wayland client.
2019-12-12 21:24:46 +02:00
dumblob
df60f5590d
Merge pull request #761 from sukhchainn/patch-2
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Remove superfluous #include <math.h>
2019-09-20 18:04:41 +02:00
Jimmi Holst Christensen
7fafcb3ac7
add ctrl support for x11 demos
2019-09-18 18:27:25 +02:00
Jmmi
f176f3d7e6
use memset macros instead of fn in x11 demos
2019-08-16 22:20:22 +02:00
Lory171
130f0a6303
x11_xft fixes
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Fixes for the X11 backend with XFT fonts from demo/x11_xft:
- fixed some memory leaks by destroying XFT objects during cleanup
- the function to get text width was returning the wrong value
- the clipping space of text boxes was not implemented for XFT
- misc
2019-07-23 01:34:43 +02:00
Infinity_X
15e4dae107
Add type conversion for calloc
2019-07-10 19:32:36 +08:00
Lory171
7decd7c600
x11_xft fix resize issue
2019-07-08 20:55:35 +02:00
dumblob
9854477f0b
Merge pull request #817 from ccawley2011/sfml-fix
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Fix compilation of the SFML demos
2019-06-16 20:38:13 +02:00
Tropby
386386f7de
added casts to HBITMAP (needed to compile with mingw 32bit)
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added "A" to CreateFont (needed to compile with mingw 32bit)
2019-06-15 12:50:24 +02:00
0x0203
e8d1c38546
Fix nits (see PR #851 ) to clean up x11_rawfb
2019-06-10 18:03:22 -04:00
0x0203
4de6d284a3
- Determine pixel layout at runtime instead of relying on compile-time flags
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- Fix some potential null dereference bugs
2019-06-06 14:54:30 -04:00
0x0203
1dfe4ebc19
Implement software rendering of RECT_MUTI_COLOR for x11_rawfb
2019-06-06 12:58:03 -04:00
0x0203
46031ccc5f
Make x11_rawfb set_style() examples correct
2019-06-06 12:51:16 -04:00
0x0203
6d24023d98
- Implement text foreground color
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- Be consistent about reading and writing pixel values to avoid casting/offset madness
- clean up function names for clarity/consistency
- Fix fence post errors preventing get/set pixels from operating on first row/column
- Enforce mutual exclusivity for pixel layout macros
2019-06-06 12:42:32 -04:00
0x0203
b9f9d0a176
Allow proper drawing to last column of screen.
2019-05-31 19:31:54 -04:00
dumblob
b76f2f28c4
Merge pull request #777 from sa-kib/rawfb_xft_demo_fixes
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x11_rawfb and x11_xft demos fixes
2019-05-28 10:32:58 +02:00
Cameron Cawley
930ac1e888
Fix compilation of the SFML demos
2019-02-28 00:10:42 +00:00
Cameron Cawley
e032440225
Fix background colour in Direct3D 9 demo
2019-02-27 17:56:38 +00:00
Sergiy Kibrik
945c7f82ac
demo/x11_xft: fix UTF-8 text rendering
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If XftDrawString8() is given non-ASCII UTF-8 string it fails to properly render it.
Using XftDrawStringUtf8() instead seems to be doing the right thing.
Signed-off-by: Sergiy Kibrik <sakib@darkstar.site>
2018-12-11 17:20:10 +02:00
Sergiy Kibrik
0a46238a44
demo/x11_rawfb: fix build errors
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Like these:
main.c: In function ‘main’:
main.c:234:20: error: ‘ctx’ undeclared (first use in this function)
overview(ctx);
^
Signed-off-by: Sergiy Kibrik <sakib@darkstar.site>
2018-12-11 17:06:16 +02:00
Micha Mettke
3e10d1204b
Merge pull request #759 from kphillisjr/gdi_fixes
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Demos: some windows GDI fixes
2018-11-01 19:28:07 +01:00
Micha Mettke
99904e9f4b
Merge pull request #764 from DeXP/master
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Add Raspberry Pi to OpenGL ES2
2018-11-01 19:23:37 +01:00
Robert Winkler
36a8d2a5ad
Fix issue 548
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The issue was introduced in the fix for 416 (commit 8559aeb
).
The original problem was (backspace and arrows moving too fast) is not a
nuklear problem but a GLFW problem. Because of the way nuklear handles
input (it must be between input_begin and end), the key callback method
GLFW offers is not an option.
So we have to use glfwGetKey() which returns the current state of a key
not whether it was just pressed or released, so nuklear acts like it
was pressed every single frame, hence the "too fast" problem.
The fix checks for state change and discards the event if there was
no change. This kills key repeat behavior (for named keys) on
*all* platforms which makes deleting or arrowing inconvenient.
Since there's no way to fix the shortcomings of a callback vs event
based input API, my "fix" just makes the original fix conditional
on a macro NK_KEYSTATE_BASED_INPUT
2018-10-30 00:43:01 -07:00
Dmitry Hrabrov
272f1b9a05
Create Readme.md for OpenGL ES
2018-10-28 14:31:00 +03:00
Dmitry Hrabrov
bb21a3c836
Add Raspberry Pi to OpenGL ES2 makefile
2018-10-28 14:08:15 +03:00
Brain Developer
721b3755f4
I removed an additional #include <math.h>
...
I found an additional "#include <math.h>" so I removed it.
Thinking that it was additional.
2018-10-22 21:10:01 +05:30
Kenney Phillis Jr
3121e6cb2a
gdi demo: Implement nk_gdi_rect_multi_color.
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This implements the GDI Rect Multicolor functions. This will work without
any problems when targetting Windows 2000 and up.
TODO: Fix Alpha blending. The Color Matrix does not render correctly.
2018-10-18 18:13:56 -05:00