Add a rawfb backend which uses SDL_Surface's for output.
The other sdl demo backends all use OpenGL, which defeats the purpose of using SDL_Renderer for portabilty. This is maybe not as good as a full SDL_Renderer backend, but it is more flexible. For most applications software rendering of the UI is more than fast enough.
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9
demo/sdl2surface_rawfb/Makefile
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9
demo/sdl2surface_rawfb/Makefile
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CFLAGS=`sdl2-config --cflags --libs` -std=c11 -Wall -O0 -g -fvisibility=hidden -Wno-unused `pkg-config SDL2_ttf --cflags --libs`
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.PHONY: clean
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demo: main.c sdl2surface_rawfb.h
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$(CC) -o demo *.c $(CFLAGS) -lrt -lm
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clean:
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$(RM) demo
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204
demo/sdl2surface_rawfb/main.c
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demo/sdl2surface_rawfb/main.c
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#include <SDL.h>
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#include <SDL_mouse.h>
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#include <SDL_keyboard.h>
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#ifndef MIN
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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#endif
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#ifndef MAX
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#define MAX(a,b) ((a) < (b) ? (b) : (a))
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#endif
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_IMPLEMENTATION
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_INCLUDE_SOFTWARE_FONT
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#include "../../nuklear.h"
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#define NK_SDLSURFACE_IMPLEMENTATION
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#include "sdl2surface_rawfb.h"
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static int translate_sdl_key(struct SDL_Keysym const *k)
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{
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/*keyboard handling left as an exercise for the reader */
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return NK_KEY_NONE;
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}
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static int sdl_button_to_nk(int button)
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{
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switch(button)
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{
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default:
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//ft
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case SDL_BUTTON_LEFT:
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return NK_BUTTON_LEFT;
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break;
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case SDL_BUTTON_MIDDLE:
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return NK_BUTTON_MIDDLE;
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break;
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case SDL_BUTTON_RIGHT:
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return NK_BUTTON_RIGHT;
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break;
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}
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}
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static void
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grid_demo(struct nk_context *ctx)
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{
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static char text[3][64];
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static int text_len[3];
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static const char *items[] = {"Item 0","item 1","item 2"};
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static int selected_item = 0;
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static int check = 1;
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int i;
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if (nk_begin(ctx, "Grid Demo", nk_rect(600, 350, 275, 250),
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NK_WINDOW_TITLE|NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|
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NK_WINDOW_NO_SCROLLBAR))
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{
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nk_layout_row_dynamic(ctx, 30, 2);
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nk_label(ctx, "Floating point:", NK_TEXT_RIGHT);
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nk_edit_string(ctx, NK_EDIT_FIELD, text[0], &text_len[0], 64, nk_filter_float);
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nk_label(ctx, "Hexadecimal:", NK_TEXT_RIGHT);
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nk_edit_string(ctx, NK_EDIT_FIELD, text[1], &text_len[1], 64, nk_filter_hex);
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nk_label(ctx, "Binary:", NK_TEXT_RIGHT);
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nk_edit_string(ctx, NK_EDIT_FIELD, text[2], &text_len[2], 64, nk_filter_binary);
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nk_label(ctx, "Checkbox:", NK_TEXT_RIGHT);
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nk_checkbox_label(ctx, "Check me", &check);
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nk_label(ctx, "Combobox:", NK_TEXT_RIGHT);
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if (nk_combo_begin_label(ctx, items[selected_item], nk_vec2(nk_widget_width(ctx), 200))) {
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nk_layout_row_dynamic(ctx, 25, 1);
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for (i = 0; i < 3; ++i)
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if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
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selected_item = i;
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nk_combo_end(ctx);
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}
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}
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nk_end(ctx);
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}
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int main(int argc, char **argv)
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{
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struct nk_color clear = {0,100,0,255};
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struct nk_vec2 vec;
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struct nk_rect bounds = {40,40,0,0};
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SDL_Init(SDL_INIT_VIDEO);
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printf("sdl init called...\n");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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SDL_DisplayMode dm;
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SDL_GetDesktopDisplayMode(0, &dm);
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printf("desktop display mode %d %d\n", dm.w, dm.h);
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SDL_Window *window = SDL_CreateWindow("Puzzle", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, dm.w-200,dm.h-200, SDL_WINDOW_OPENGL);
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if (!window)
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{
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printf("can't open window!\n");
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exit(1);
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, dm.w-200, dm.h-200, 32, SDL_PIXELFORMAT_ARGB8888);
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struct sdlsurface_context *context = nk_sdlsurface_init(surface, 13.0f);
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while(1)
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{
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nk_input_begin(&(context->ctx));
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_QUIT:
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exit(0);
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break;
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case SDL_KEYDOWN:
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nk_input_key(&(context->ctx), translate_sdl_key(&event.key.keysym), 1);
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break;
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case SDL_KEYUP:
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nk_input_key(&(context->ctx), translate_sdl_key(&event.key.keysym), 0);
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break;
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case SDL_MOUSEMOTION:
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nk_input_motion(&(context->ctx), event.motion.x, event.motion.y);
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break;
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case SDL_MOUSEBUTTONDOWN:
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nk_input_button(&(context->ctx), sdl_button_to_nk(event.button.button), event.button.x, event.button.y,1);
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break;
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case SDL_MOUSEBUTTONUP:
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nk_input_button(&(context->ctx), sdl_button_to_nk(event.button.button), event.button.x, event.button.y,0);
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break;
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case SDL_MOUSEWHEEL:
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vec.x = event.wheel.x;
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vec.y = event.wheel.y;
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nk_input_scroll(&(context->ctx), vec );
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break;
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}
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}
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nk_input_end(&(context->ctx));
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bounds.w = 400;
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bounds.h = 400;
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if (nk_begin(&(context->ctx), "Test", bounds, NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE | NK_WINDOW_TITLE))
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{
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enum {EASY, HARD};
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static int op = EASY;
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static int property = 20;
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nk_layout_row_static(&(context->ctx), 30, 80, 1);
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if (nk_button_label(&(context->ctx), "button")){
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printf("button pressed\n");
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}
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nk_layout_row_dynamic(&(context->ctx), 40, 2);
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if (nk_option_label(&(context->ctx), "easy", op == EASY)) op = EASY;
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if (nk_option_label(&(context->ctx), "hard", op == HARD)) op = HARD;
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nk_layout_row_dynamic(&(context->ctx), 45, 1);
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nk_property_int(&(context->ctx), "Compression:", 0, &property, 100, 10, 1);
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}
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nk_end(&(context->ctx));
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grid_demo(&(context->ctx));
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printf("render\n");
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nk_sdlsurface_render(context, clear, 1);
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// SDL_Rect rect = {100, 100, 200, 100};
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// SDL_FillRect(surface, &rect, 0x00FF00FF);
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SDL_Texture *tex = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_RenderCopy(renderer, tex, NULL, NULL);
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SDL_RenderPresent(renderer);
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SDL_DestroyTexture(tex);
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//sdl blit surface
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// sdl_renderer present
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}
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nk_sdlsurface_shutdown(context);
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//! todo destroy rest of state
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}
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1100
demo/sdl2surface_rawfb/sdl2surface_rawfb.h
Normal file
1100
demo/sdl2surface_rawfb/sdl2surface_rawfb.h
Normal file
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