Add example to use Nuklear with SDL2 SDL_Renderer and SDL_RenderGeometry()
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27
demo/sdl_sdlrenderer/Makefile
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27
demo/sdl_sdlrenderer/Makefile
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# Install
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BIN = demo
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# Flags
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CFLAGS += -std=c99 -pedantic -O0
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CFLAGS += `sdl2-config --cflags`
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SRC = main.c
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OBJ = $(SRC:.c=.o)
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ifeq ($(OS),Windows_NT)
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#TODO
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#BIN := $(BIN).exe
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#LIBS = -lmingw32 -lSDL2main -lSDL2 -lopengl32 -lm -lGLU32
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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#TODO LIBS = -lSDL2 -framework OpenGL -lm
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else
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LIBS += -lm -ldl `sdl2-config --libs`
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endif
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endif
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$(BIN):
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@mkdir -p bin
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rm -f bin/$(BIN) $(OBJS)
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$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS)
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212
demo/sdl_sdlrenderer/main.c
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212
demo/sdl_sdlrenderer/main.c
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/* nuklear - 1.32.0 - public domain */
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <limits.h>
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#include <time.h>
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#include <SDL.h>
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_IMPLEMENTATION
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#define NK_SDL_GL2_IMPLEMENTATION
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#include "../../nuklear.h"
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#include "nuklear_sdl_sdlrenderer.h"
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#define WINDOW_WIDTH 1200
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#define WINDOW_HEIGHT 800
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/* ===============================================================
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*
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* EXAMPLE
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*
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* ===============================================================*/
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/* This are some code examples to provide a small overview of what can be
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* done with this library. To try out an example uncomment the defines */
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/*#define INCLUDE_ALL */
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/*#define INCLUDE_STYLE */
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/*#define INCLUDE_CALCULATOR */
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/*#define INCLUDE_OVERVIEW */
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/*#define INCLUDE_NODE_EDITOR */
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#ifdef INCLUDE_ALL
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#define INCLUDE_STYLE
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#define INCLUDE_CALCULATOR
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#define INCLUDE_OVERVIEW
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#define INCLUDE_NODE_EDITOR
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#endif
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#ifdef INCLUDE_STYLE
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#include "../style.c"
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#endif
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#ifdef INCLUDE_CALCULATOR
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#include "../calculator.c"
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#endif
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#ifdef INCLUDE_OVERVIEW
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#include "../overview.c"
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#endif
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#ifdef INCLUDE_NODE_EDITOR
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#include "../node_editor.c"
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#endif
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/* ===============================================================
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*
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* DEMO
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*
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* ===============================================================*/
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int
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main(int argc, char *argv[])
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{
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/* Platform */
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SDL_Window *win;
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SDL_Renderer *renderer;
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int running = 1;
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/* GUI */
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struct nk_context *ctx;
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struct nk_colorf bg;
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/* SDL setup */
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SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
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SDL_Init(SDL_INIT_VIDEO);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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win = SDL_CreateWindow("Demo",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
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if (win == NULL) {
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SDL_Log("Error SDL_CreateWindow %s", SDL_GetError());
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exit(-1);
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}
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int flags = 0;
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flags |= SDL_RENDERER_ACCELERATED;
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flags |= SDL_RENDERER_PRESENTVSYNC;
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#if 0
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SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
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#endif
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renderer = SDL_CreateRenderer(win, -1, flags);
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if (renderer == NULL) {
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SDL_Log("Error SDL_CreateRenderer %s", SDL_GetError());
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exit(-1);
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}
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/* GUI */
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ctx = nk_sdl_init(win, renderer);
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/* Load Fonts: if none of these are loaded a default font will be used */
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/* Load Cursor: if you uncomment cursor loading please hide the cursor */
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{struct nk_font_atlas *atlas;
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nk_sdl_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_sdl_font_stash_end();
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/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
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/*nk_style_set_font(ctx, &roboto->handle)*/;}
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#ifdef INCLUDE_STYLE
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/*set_style(ctx, THEME_WHITE);*/
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/*set_style(ctx, THEME_RED);*/
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/*set_style(ctx, THEME_BLUE);*/
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/*set_style(ctx, THEME_DARK);*/
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#endif
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bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
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while (running)
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{
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/* Input */
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SDL_Event evt;
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nk_input_begin(ctx);
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while (SDL_PollEvent(&evt)) {
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if (evt.type == SDL_QUIT) goto cleanup;
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nk_sdl_handle_event(&evt);
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}
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nk_input_end(ctx);
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/* GUI */
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if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
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NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
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{
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enum {EASY, HARD};
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static int op = EASY;
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static int property = 20;
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nk_layout_row_static(ctx, 30, 80, 1);
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if (nk_button_label(ctx, "button"))
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fprintf(stdout, "button pressed\n");
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nk_layout_row_dynamic(ctx, 30, 2);
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if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
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if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
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nk_layout_row_dynamic(ctx, 25, 1);
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nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
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nk_layout_row_dynamic(ctx, 20, 1);
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nk_label(ctx, "background:", NK_TEXT_LEFT);
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nk_layout_row_dynamic(ctx, 25, 1);
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if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
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nk_layout_row_dynamic(ctx, 120, 1);
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bg = nk_color_picker(ctx, bg, NK_RGBA);
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nk_layout_row_dynamic(ctx, 25, 1);
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bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
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bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
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bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
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bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
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nk_combo_end(ctx);
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}
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}
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nk_end(ctx);
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/* -------------- EXAMPLES ---------------- */
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#ifdef INCLUDE_CALCULATOR
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calculator(ctx);
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#endif
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#ifdef INCLUDE_OVERVIEW
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overview(ctx);
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#endif
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#ifdef INCLUDE_NODE_EDITOR
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node_editor(ctx);
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#endif
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/* ----------------------------------------- */
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SDL_SetRenderDrawColor(renderer, bg.r * 255, bg.g * 255, bg.b * 255, bg.a * 255);
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SDL_RenderClear(renderer);
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nk_sdl_render(NK_ANTI_ALIASING_ON);
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SDL_RenderPresent(renderer);
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}
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cleanup:
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nk_sdl_shutdown();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(win);
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SDL_Quit();
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return 0;
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}
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demo/sdl_sdlrenderer/nuklear_sdl_sdlrenderer.h
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demo/sdl_sdlrenderer/nuklear_sdl_sdlrenderer.h
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/*
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* Nuklear - 1.32.0 - public domain
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*/
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/*
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* ==============================================================
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*
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* API
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*
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* ===============================================================
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*/
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#ifndef NK_SDL_GL2_H_
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#define NK_SDL_GL2_H_
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#include <SDL.h>
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NK_API struct nk_context* nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer);
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NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
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NK_API void nk_sdl_font_stash_end(void);
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NK_API int nk_sdl_handle_event(SDL_Event *evt);
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NK_API void nk_sdl_render(enum nk_anti_aliasing);
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NK_API void nk_sdl_shutdown(void);
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#endif
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/*
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* ==============================================================
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*
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* IMPLEMENTATION
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*
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* ===============================================================
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*/
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#ifdef NK_SDL_GL2_IMPLEMENTATION
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struct nk_sdl_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture null;
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SDL_Texture *font_tex;
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};
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struct nk_sdl_vertex {
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float position[2];
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float uv[2];
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nk_byte col[4];
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};
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static struct nk_sdl {
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SDL_Window *win;
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SDL_Renderer *renderer;
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struct nk_sdl_device ogl;
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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} sdl;
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NK_INTERN void
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nk_sdl_device_upload_atlas(const void *image, int width, int height)
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{
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struct nk_sdl_device *dev = &sdl.ogl;
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SDL_Texture *g_SDLFontTexture = SDL_CreateTexture(sdl.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height);
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if (g_SDLFontTexture == NULL) {
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SDL_Log("error creating texture");
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return;
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}
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SDL_UpdateTexture(g_SDLFontTexture, NULL, image, 4 * width);
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SDL_SetTextureBlendMode(g_SDLFontTexture, SDL_BLENDMODE_BLEND);
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dev->font_tex = g_SDLFontTexture;
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}
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NK_API void
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nk_sdl_render(enum nk_anti_aliasing AA)
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{
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/* setup global state */
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struct nk_sdl_device *dev = &sdl.ogl;
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{
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int vs = sizeof(struct nk_sdl_vertex);
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size_t vp = offsetof(struct nk_sdl_vertex, position);
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size_t vt = offsetof(struct nk_sdl_vertex, uv);
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size_t vc = offsetof(struct nk_sdl_vertex, col);
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/* convert from command queue into draw list and draw to screen */
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const struct nk_draw_command *cmd;
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const nk_draw_index *offset = NULL;
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struct nk_buffer vbuf, ebuf;
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/* fill converting configuration */
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struct nk_convert_config config;
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static const struct nk_draw_vertex_layout_element vertex_layout[] = {
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{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
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{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
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{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
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{NK_VERTEX_LAYOUT_END}
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};
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NK_MEMSET(&config, 0, sizeof(config));
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config.vertex_layout = vertex_layout;
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config.vertex_size = sizeof(struct nk_sdl_vertex);
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config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
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config.null = dev->null;
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config.circle_segment_count = 22;
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config.curve_segment_count = 22;
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config.arc_segment_count = 22;
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config.global_alpha = 1.0f;
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config.shape_AA = AA;
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config.line_AA = AA;
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/* convert shapes into vertexes */
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nk_buffer_init_default(&vbuf);
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nk_buffer_init_default(&ebuf);
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nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
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/* iterate over and execute each draw command */
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offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
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nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
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{
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if (!cmd->elem_count) continue;
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{
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SDL_Rect r;
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r.x = cmd->clip_rect.x;
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r.y = cmd->clip_rect.y;
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r.w = cmd->clip_rect.w;
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r.h = cmd->clip_rect.h;
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SDL_RenderSetClipRect(sdl.renderer, &r);
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}
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const void *vertices = nk_buffer_memory_const(&vbuf);
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int ret = SDL_RenderGeometryRaw(sdl.renderer,
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(SDL_Texture *)cmd->texture.ptr,
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(const void*)((const nk_byte*)vertices + vp), vs,
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(const void*)((const nk_byte*)vertices + vc), vs,
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(const void*)((const nk_byte*)vertices + vt), vs,
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(vbuf.needed / vs),
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(void *) offset, cmd->elem_count, 2);
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offset += cmd->elem_count;
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}
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nk_clear(&sdl.ctx);
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nk_buffer_clear(&dev->cmds);
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nk_buffer_free(&vbuf);
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nk_buffer_free(&ebuf);
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}
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}
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static void
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nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
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{
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const char *text = SDL_GetClipboardText();
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if (text) nk_textedit_paste(edit, text, nk_strlen(text));
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(void)usr;
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}
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static void
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nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
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{
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char *str = 0;
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(void)usr;
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if (!len) return;
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str = (char*)malloc((size_t)len+1);
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if (!str) return;
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memcpy(str, text, (size_t)len);
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str[len] = '\0';
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SDL_SetClipboardText(str);
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free(str);
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}
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NK_API struct nk_context*
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nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer)
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{
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sdl.win = win;
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sdl.renderer = renderer;
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nk_init_default(&sdl.ctx, 0);
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sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
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sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
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sdl.ctx.clip.userdata = nk_handle_ptr(0);
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nk_buffer_init_default(&sdl.ogl.cmds);
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return &sdl.ctx;
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}
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NK_API void
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nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
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{
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nk_font_atlas_init_default(&sdl.atlas);
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nk_font_atlas_begin(&sdl.atlas);
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*atlas = &sdl.atlas;
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}
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NK_API void
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nk_sdl_font_stash_end(void)
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{
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const void *image; int w, h;
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image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
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nk_sdl_device_upload_atlas(image, w, h);
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nk_font_atlas_end(&sdl.atlas, nk_handle_ptr(sdl.ogl.font_tex), &sdl.ogl.null);
|
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if (sdl.atlas.default_font)
|
||||
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API int
|
||||
nk_sdl_handle_event(SDL_Event *evt)
|
||||
{
|
||||
struct nk_context *ctx = &sdl.ctx;
|
||||
|
||||
/* optional grabbing behavior */
|
||||
if (ctx->input.mouse.grab) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
ctx->input.mouse.grab = 0;
|
||||
} else if (ctx->input.mouse.ungrab) {
|
||||
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
SDL_WarpMouseInWindow(sdl.win, x, y);
|
||||
ctx->input.mouse.ungrab = 0;
|
||||
}
|
||||
if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
|
||||
/* key events */
|
||||
int down = evt->type == SDL_KEYDOWN;
|
||||
const Uint8* state = SDL_GetKeyboardState(0);
|
||||
SDL_Keycode sym = evt->key.keysym.sym;
|
||||
if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, down);
|
||||
else if (sym == SDLK_DELETE)
|
||||
nk_input_key(ctx, NK_KEY_DEL, down);
|
||||
else if (sym == SDLK_RETURN)
|
||||
nk_input_key(ctx, NK_KEY_ENTER, down);
|
||||
else if (sym == SDLK_TAB)
|
||||
nk_input_key(ctx, NK_KEY_TAB, down);
|
||||
else if (sym == SDLK_BACKSPACE)
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, down);
|
||||
else if (sym == SDLK_HOME) {
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, down);
|
||||
} else if (sym == SDLK_END) {
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, down);
|
||||
} else if (sym == SDLK_PAGEDOWN) {
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
|
||||
} else if (sym == SDLK_PAGEUP) {
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
|
||||
} else if (sym == SDLK_z)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_r)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_c)
|
||||
nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_v)
|
||||
nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_x)
|
||||
nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_b)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_e)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_UP)
|
||||
nk_input_key(ctx, NK_KEY_UP, down);
|
||||
else if (sym == SDLK_DOWN)
|
||||
nk_input_key(ctx, NK_KEY_DOWN, down);
|
||||
else if (sym == SDLK_LEFT) {
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
||||
else nk_input_key(ctx, NK_KEY_LEFT, down);
|
||||
} else if (sym == SDLK_RIGHT) {
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
||||
else nk_input_key(ctx, NK_KEY_RIGHT, down);
|
||||
} else return 0;
|
||||
return 1;
|
||||
} else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
|
||||
/* mouse button */
|
||||
int down = evt->type == SDL_MOUSEBUTTONDOWN;
|
||||
const int x = evt->button.x, y = evt->button.y;
|
||||
if (evt->button.button == SDL_BUTTON_LEFT) {
|
||||
if (evt->button.clicks > 1)
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
|
||||
} else if (evt->button.button == SDL_BUTTON_MIDDLE)
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
|
||||
else if (evt->button.button == SDL_BUTTON_RIGHT)
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
|
||||
return 1;
|
||||
} else if (evt->type == SDL_MOUSEMOTION) {
|
||||
/* mouse motion */
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
|
||||
nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
|
||||
} else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
|
||||
return 1;
|
||||
} else if (evt->type == SDL_TEXTINPUT) {
|
||||
/* text input */
|
||||
nk_glyph glyph;
|
||||
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
|
||||
nk_input_glyph(ctx, glyph);
|
||||
return 1;
|
||||
} else if (evt->type == SDL_MOUSEWHEEL) {
|
||||
/* mouse wheel */
|
||||
nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_sdl_shutdown(void)
|
||||
{
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
nk_font_atlas_clear(&sdl.atlas);
|
||||
nk_free(&sdl.ctx);
|
||||
SDL_DestroyTexture(dev->font_tex);
|
||||
//glDeleteTextures(1, &dev->font_tex);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
memset(&sdl, 0, sizeof(sdl));
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user