nuklear_glfw_gl3.h without implementation (#124)
note: including nuklear implementation in glfw_gl3 implementation file is still needed because of the usage of some macros (i.e. NK_MEMSET)
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@ -20,7 +20,40 @@ enum nk_glfw_init_state{
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NK_GLFW3_INSTALL_CALLBACKS
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};
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struct nk_glfw;
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#ifndef NK_GLFW_TEXT_MAX
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#define NK_GLFW_TEXT_MAX 256
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#endif
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struct nk_glfw_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture null;
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GLuint vbo, vao, ebo;
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GLuint prog;
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GLuint vert_shdr;
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GLuint frag_shdr;
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GLint attrib_pos;
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GLint attrib_uv;
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GLint attrib_col;
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GLint uniform_tex;
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GLint uniform_proj;
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GLuint font_tex;
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};
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struct nk_glfw {
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GLFWwindow *win;
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int width, height;
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int display_width, display_height;
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struct nk_glfw_device ogl;
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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struct nk_vec2 fb_scale;
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unsigned int text[NK_GLFW_TEXT_MAX];
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int text_len;
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struct nk_vec2 scroll;
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double last_button_click;
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int is_double_click_down;
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struct nk_vec2 double_click_pos;
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};
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NK_API struct nk_context* nk_glfw3_init(struct nk_glfw* glfw, GLFWwindow *win, enum nk_glfw_init_state);
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NK_API void nk_glfw3_shutdown(struct nk_glfw* glfw);
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@ -46,9 +79,6 @@ NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *win, int
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*/
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#ifdef NK_GLFW_GL3_IMPLEMENTATION
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#ifndef NK_GLFW_TEXT_MAX
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#define NK_GLFW_TEXT_MAX 256
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#endif
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#ifndef NK_GLFW_DOUBLE_CLICK_LO
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#define NK_GLFW_DOUBLE_CLICK_LO 0.02
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#endif
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@ -56,43 +86,12 @@ NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *win, int
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#define NK_GLFW_DOUBLE_CLICK_HI 0.2
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#endif
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struct nk_glfw_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture null;
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GLuint vbo, vao, ebo;
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GLuint prog;
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GLuint vert_shdr;
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GLuint frag_shdr;
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GLint attrib_pos;
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GLint attrib_uv;
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GLint attrib_col;
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GLint uniform_tex;
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GLint uniform_proj;
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GLuint font_tex;
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};
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struct nk_glfw_vertex {
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float position[2];
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float uv[2];
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nk_byte col[4];
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};
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struct nk_glfw {
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GLFWwindow *win;
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int width, height;
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int display_width, display_height;
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struct nk_glfw_device ogl;
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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struct nk_vec2 fb_scale;
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unsigned int text[NK_GLFW_TEXT_MAX];
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int text_len;
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struct nk_vec2 scroll;
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double last_button_click;
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int is_double_click_down;
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struct nk_vec2 double_click_pos;
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};
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#ifdef __APPLE__
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#define NK_SHADER_VERSION "#version 150\n"
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#else
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