All platform and renderbackend independent examples are now optional
demos for all platforms in `demo/`. Moving some demos from `example/`
provides an easier way to test GUI concepts for users and simplifies
maintenance.
All modifed state changed by the demo rendering functions is now set
to default values after being called. I tried to save and restore all
relavent state but for some reason function glBlendEquationSeperate
is not defined for me. So I decided to make it as easy as possible
for me and just set everything to default. This means you have to
either save and restore or reset your own OpenGL state after calling
`nk_xxx_render`. I know it is not perfect but I have no better
solution at this point in time.
Text manipulation in SDL1.2 is quite a pain to say the least. But
since this demo is already quite limited in some aspects I think it
is fine to just get things running. That being said if used seriously
then text input still needs some work.
I personally do not have a retina display, but I added some changes
to all `GLFW` demos/examples. If there are still issues please
report back to me what is not working correct (please test out clipping
by playing around with scrollbars as well)
Previously if you use `nk_edit_string` and use flag
`NK_EDIT_CLIPBOARD`, callbacks were not passed. I only tested it with
`nk_edit_buffer` and set the callbacks directly. This wrong behavior
is now fixed and should work copy & paste should behave correctly.
I passed a depth value inside `nk_xsurf_resize` and changed it to
default value. I tested it by removing the resizing code and it
worked for me again. Hopefully this fixes the bug.
Fixed window movement for windows without header and some small
wrong calculation inside the panel layout code. In addition I
added another example implementing a simple calculator.
This is the first release version of nuklear (previously: zahnrad).
As for those who no the old version will notice: a lot has changed.
Most obvious should be the two biggest changes. First the name change
because I got critique that the name is hard to comprehend and
remember (understandable for non-germans) and the second is the
transistion from four files (zahnrad.h, zahnrad.c, stb_truetype
and stb_rect_pack) to one single header library file nuklear.h.
I am not 100% convinced that using a single header library is the
right choice here but so far I haven't encountered any problems.
Noticable should be as well that nuklear now directly embeds three
stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like
in previous versions the first two are optional and the library
can be compiled without. stb_textedit on the other hand powers
the text edit implementation for single as well as multiline
text manipulation. The text edit implementation is still relative
new and untested so you can expect some bugs I have not found yet.
In the demo department a lot changed as well. All platform demos
now don't compile one big demo but instead contain a simple
demo and small abstraction layer over the platform. Main benefit is
better understandablity improved ease of use. The old demo
is now split up and transfered into the example folder while each part
is self contained and compileable. (All examples use glfw I don't now
if this is the best platform but it is at least the simplest.
I also removed the apple demo because I don't have an apple system
and cannot make sure the new version runs with the old version.
Finally a lot of small bugs have been fixed as well as bugs found by
clang analyzer and coverity.
Previously all window, popup, comboboxes, tooltips, menu and
contextuals had a fixed border width of 1 and had the same color.
Now it is possible to change the individual border width and color of
each one seperatly.