Added pure X11/OpenGL demo
This commit is contained in:
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12d4ed0115
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26
demo/x11_opengl3/Makefile
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26
demo/x11_opengl3/Makefile
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# Install
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BIN = demo
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# Compiler
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CC = clang
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DCC = gcc
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# Flags
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CFLAGS = -std=c99 -pedantic -O2
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SRC = main.c
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OBJ = $(SRC:.c=.o)
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# Modes
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.PHONY: gcc
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gcc: CC = gcc
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gcc: $(BIN)
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.PHONY: clang
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clang: CC = clang
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clang: $(BIN)
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$(BIN):
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@mkdir -p bin
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rm -f bin/$(BIN) $(OBJS)
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$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) -lX11 -lm -lGL -lm -lGLU
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demo/x11_opengl3/main.c
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demo/x11_opengl3/main.c
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/* nuklear - v1.00 - public domain */
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <math.h>
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#include <time.h>
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#include <limits.h>
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/* these defines are both needed for the header
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* and source file. So if you split them remember
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* to copy them as well. */
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#include "nuklear_x11.h"
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#include "nuklear_x11.c"
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define MAX_VERTEX_BUFFER 512 * 1024
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#define MAX_ELEMENT_BUFFER 128 * 1024
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#define UNUSED(a) (void)a
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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#define MAX(a,b) ((a) < (b) ? (b) : (a))
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#define LEN(a) (sizeof(a)/sizeof(a)[0])
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/* ===============================================================
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*
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* EXAMPLE
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*
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* ===============================================================*/
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/* This are some code examples to provide a small overview of what can be
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* done with this library. To try out an example uncomment the include
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* and the corresponding function. */
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/*#include "../style.c"*/
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/*#include "../calculator.c"*/
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/*#include "../overview.c"*/
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/*#include "../node_editor.c"*/
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/* ===============================================================
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*
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* DEMO
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*
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* ===============================================================*/
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struct XWindow {
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Display *dpy;
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Window win;
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XVisualInfo *vis;
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Colormap cmap;
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XSetWindowAttributes swa;
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XWindowAttributes attr;
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GLXFBConfig fbc;
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int width, height;
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};
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static int gl_err = FALSE;
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static int gl_error_handler(Display *dpy, XErrorEvent *ev)
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{UNUSED((dpy, ev)); gl_err = TRUE;return 0;}
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static void
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die(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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fputs("\n", stderr);
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exit(EXIT_FAILURE);
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}
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static int
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has_extension(const char *string, const char *ext)
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{
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const char *start, *where, *term;
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where = strchr(ext, ' ');
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if (where || *ext == '\0')
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return FALSE;
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for (start = string;;) {
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where = strstr((const char*)start, ext);
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if (!where) break;
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term = where + strlen(ext);
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if (where == start || *(where - 1) == ' ') {
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if (*term == ' ' || *term == '\0')
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return TRUE;
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}
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start = term;
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}
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return FALSE;
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}
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int main(int argc, char **argv)
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{
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/* Platform */
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int running = 1;
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struct XWindow win;
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GLXContext glContext;
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struct nk_context *ctx;
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struct nk_color background;
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memset(&win, 0, sizeof(win));
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win.dpy = XOpenDisplay(NULL);
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if (!win.dpy) die("Failed to open X display\n");
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{
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/* check glx version */
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int glx_major, glx_minor;
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if (!glXQueryVersion(win.dpy, &glx_major, &glx_minor))
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die("[X11]: Error: Failed to query OpenGL version\n");
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if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1))
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die("[X11]: Error: Invalid GLX version!\n");
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}
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{
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/* find and pick matching framebuffer visual */
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int fb_count;
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static GLint attr[] = {
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GLX_X_RENDERABLE, True,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_STENCIL_SIZE, 8,
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GLX_DOUBLEBUFFER, True,
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None
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};
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GLXFBConfig *fbc;
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fbc = glXChooseFBConfig(win.dpy, DefaultScreen(win.dpy), attr, &fb_count);
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if (!fbc) die("[X11]: Error: failed to retrieve framebuffer configuration\n");
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{
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/* pick framebuffer with most samples per pixel */
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int i;
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int fb_best = -1, best_num_samples = -1;
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for (i = 0; i < fb_count; ++i) {
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XVisualInfo *vi = glXGetVisualFromFBConfig(win.dpy, fbc[i]);
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if (vi) {
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int sample_buffer, samples;
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glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLE_BUFFERS, &sample_buffer);
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glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLES, &samples);
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if ((fb_best < 0) || (sample_buffer && samples > best_num_samples))
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fb_best = i; best_num_samples = samples;
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}
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}
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win.fbc = fbc[fb_best];
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XFree(fbc);
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win.vis = glXGetVisualFromFBConfig(win.dpy, win.fbc);
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}
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}
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{
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/* create window */
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win.cmap = XCreateColormap(win.dpy, RootWindow(win.dpy, win.vis->screen), win.vis->visual, AllocNone);
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win.swa.colormap = win.cmap;
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win.swa.background_pixmap = None;
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win.swa.border_pixel = 0;
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win.swa.event_mask =
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ExposureMask | KeyPressMask | KeyReleaseMask |
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ButtonPress | ButtonReleaseMask| ButtonMotionMask |
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Button1MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask|
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PointerMotionMask| StructureNotifyMask;
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win.win = XCreateWindow(win.dpy, RootWindow(win.dpy, win.vis->screen), 0, 0,
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WINDOW_WIDTH, WINDOW_HEIGHT, 0, win.vis->depth, InputOutput,
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win.vis->visual, CWBorderPixel|CWColormap|CWEventMask, &win.swa);
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if (!win.win) die("[X11]: Failed to create window\n");
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XFree(win.vis);
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XStoreName(win.dpy, win.win, "Demo");
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XMapWindow(win.dpy, win.win);
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}
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{
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/* create opengl context */
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typedef GLXContext(*glxCreateContext)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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int(*old_handler)(Display*, XErrorEvent*) = XSetErrorHandler(gl_error_handler);
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const char *extensions_str = glXQueryExtensionsString(win.dpy, DefaultScreen(win.dpy));
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glxCreateContext create_context = (glxCreateContext)
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glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB");
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gl_err = FALSE;
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if (!has_extension(extensions_str, "GLX_ARB_create_context") || !create_context) {
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fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n");
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fprintf(stdout, "[X11]: ... using old-style GLX context\n");
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glContext = glXCreateNewContext(win.dpy, win.fbc, GLX_RGBA_TYPE, 0, True);
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} else {
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GLint attr[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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None
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};
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glContext = create_context(win.dpy, win.fbc, 0, True, attr);
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XSync(win.dpy, False);
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if (gl_err || !glContext) {
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/* Could not create GL 3.0 context. Fallback to old 2.x context.
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* If a version below 3.0 is requested, implementations will
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* return the newest context version compatible with OpenGL
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* version less than version 3.0.*/
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attr[1] = 1; attr[3] = 0;
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gl_err = FALSE;
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fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n");
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fprintf(stdout, "[X11] ... using old-style GLX context!\n");
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glContext = create_context(win.dpy, win.fbc, 0, True, attr);
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}
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}
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XSync(win.dpy, False);
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XSetErrorHandler(old_handler);
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if (gl_err || !glContext)
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die("[X11]: Failed to create an OpenGL context\n");
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glXMakeCurrent(win.dpy, win.win, glContext);
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}
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ctx = nk_x11_init(win.dpy, win.win);
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/* Load Fonts: if none of these are loaded a default font will be used */
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{struct nk_font_atlas *atlas;
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nk_x11_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_x11_font_stash_end();
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/*nk_style_set_font(ctx, &droid->handle);*/}
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/* style.c */
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/*set_style(ctx, THEME_WHITE);*/
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/*set_style(ctx, THEME_RED);*/
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/*set_style(ctx, THEME_BLUE);*/
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/*set_style(ctx, THEME_DARK);*/
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background = nk_rgb(28,48,62);
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while (running)
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{
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/* Input */
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XEvent evt;
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nk_input_begin(ctx);
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while (XCheckWindowEvent(win.dpy, win.win, win.swa.event_mask, &evt)){
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if (XFilterEvent(&evt, win.win)) continue;
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nk_x11_handle_event(&evt);
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}
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nk_input_end(ctx);
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/* GUI */
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{struct nk_panel layout;
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if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 200, 200),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
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NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
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{
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enum {EASY, HARD};
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static int op = EASY;
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static int property = 20;
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nk_layout_row_static(ctx, 30, 80, 1);
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if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
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fprintf(stdout, "button pressed\n");
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nk_layout_row_dynamic(ctx, 30, 2);
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if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
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if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
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nk_layout_row_dynamic(ctx, 25, 1);
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nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
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}
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nk_end(ctx);}
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if (nk_window_is_closed(ctx, "Demo")) break;
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/* -------------- EXAMPLES ---------------- */
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/*calculator(ctx);*/
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/*overview(ctx);*/
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/*node_editor(ctx);*/
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/* ----------------------------------------- */
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/* Draw */
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{float bg[4];
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nk_color_fv(bg, background);
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XGetWindowAttributes(win.dpy, win.win, &win.attr);
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glViewport(0, 0, win.width, win.height);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_x11_render` modifies some global OpenGL state
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* with blending, scissor, face culling, depth test and viewport and
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* defaults everything back into a default state.
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* Make sure to either a.) save and restore or b.) reset your own state after
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* rendering the UI. */
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nk_x11_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
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glXSwapBuffers(win.dpy, win.win);}
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}
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nk_x11_shutdown();
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glXMakeCurrent(win.dpy, 0, 0);
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glXDestroyContext(win.dpy, glContext);
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XUnmapWindow(win.dpy, win.win);
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XFreeColormap(win.dpy, win.cmap);
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XDestroyWindow(win.dpy, win.win);
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XCloseDisplay(win.dpy);
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return 0;
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}
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demo/x11_opengl3/nuklear_x11.c
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demo/x11_opengl3/nuklear_x11.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xresource.h>
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#include <X11/Xlocale.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glext.h>
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#include <GL/glxext.h>
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#define NK_IMPLEMENTATION
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#include "nuklear_x11.h"
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#include "../../nuklear.h"
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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#if NK_X11_LOAD_OPENGL_EXTENSIONS
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/* GL_ARB_vertex_buffer_object */
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typedef void(*qglGenBuffers)(GLsizei, GLuint*);
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typedef void(*qglBindBuffer)(GLenum, GLuint);
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typedef void(*qglBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
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typedef void(*qglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);
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typedef void*(*qglMapBuffer)(GLenum, GLenum);
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typedef GLboolean(*qglUnmapBuffer)(GLenum);
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typedef void(*qglDeleteBuffers)(GLsizei, GLuint*);
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/* GL_ARB_vertex_array_object */
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typedef void (*qglGenVertexArrays)(GLsizei, GLuint*);
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typedef void (*qglBindVertexArray)(GLuint);
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typedef void (*qglDeleteVertexArrays)(GLsizei, const GLuint*);
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/* GL_ARB_vertex_program / GL_ARB_fragment_program */
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typedef void(*qglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
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typedef void(*qglEnableVertexAttribArray)(GLuint);
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typedef void(*qglDisableVertexAttribArray)(GLuint);
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/* GL_ARB_framebuffer_object */
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typedef void(*qglGenerateMipmap)(GLenum target);
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/* GLSL/OpenGL 2.0 core */
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typedef GLuint(*qglCreateShader)(GLenum);
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typedef void(*qglShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*);
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typedef void(*qglCompileShader)(GLuint);
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typedef void(*qglGetShaderiv)(GLuint, GLenum, GLint*);
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typedef void(*qglGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
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typedef void(*qglDeleteShader)(GLuint);
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typedef GLuint(*qglCreateProgram)(void);
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typedef void(*qglAttachShader)(GLuint, GLuint);
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typedef void(*qglDetachShader)(GLuint, GLuint);
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typedef void(*qglLinkProgram)(GLuint);
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typedef void(*qglUseProgram)(GLuint);
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typedef void(*qglGetProgramiv)(GLuint, GLenum, GLint*);
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typedef void(*qglGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
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typedef void(*qglDeleteProgram)(GLuint);
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typedef GLint(*qglGetUniformLocation)(GLuint, const GLchar*);
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typedef GLint(*qglGetAttribLocation)(GLuint, const GLchar*);
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typedef void(*qglUniform1i)(GLint, GLint);
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typedef void(*qglUniform1f)(GLint, GLfloat);
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typedef void(*qglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat*);
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typedef void(*qglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat*);
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static qglGenBuffers glGenBuffers;
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static qglBindBuffer glBindBuffer;
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static qglBufferData glBufferData;
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static qglBufferSubData glBufferSubData;
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static qglMapBuffer glMapBuffer;
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static qglUnmapBuffer glUnmapBuffer;
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static qglDeleteBuffers glDeleteBuffers;
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static qglGenVertexArrays glGenVertexArrays;
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static qglBindVertexArray glBindVertexArray;
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static qglDeleteVertexArrays glDeleteVertexArrays;
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static qglVertexAttribPointer glVertexAttribPointer;
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static qglEnableVertexAttribArray glEnableVertexAttribArray;
|
||||
static qglDisableVertexAttribArray glDisableVertexAttribArray;
|
||||
static qglGenerateMipmap glGenerateMipmap;
|
||||
static qglCreateShader glCreateShader;
|
||||
static qglShaderSource glShaderSource;
|
||||
static qglCompileShader glCompileShader;
|
||||
static qglGetShaderiv glGetShaderiv;
|
||||
static qglGetShaderInfoLog glGetShaderInfoLog;
|
||||
static qglDeleteShader glDeleteShader;
|
||||
static qglCreateProgram glCreateProgram;
|
||||
static qglAttachShader glAttachShader;
|
||||
static qglDetachShader glDetachShader;
|
||||
static qglLinkProgram glLinkProgram;
|
||||
static qglUseProgram glUseProgram;
|
||||
static qglGetProgramiv glGetProgramiv;
|
||||
static qglGetProgramInfoLog glGetProgramInfoLog;
|
||||
static qglDeleteProgram glDeleteProgram;
|
||||
static qglGetUniformLocation glGetUniformLocation;
|
||||
static qglGetAttribLocation glGetAttribLocation;
|
||||
static qglUniform1i glUniform1i;
|
||||
static qglUniform1f glUniform1f;
|
||||
static qglUniformMatrix3fv glUniformMatrix3fv;
|
||||
static qglUniformMatrix4fv glUniformMatrix4fv;
|
||||
|
||||
enum graphics_card_vendors {
|
||||
VENDOR_UNKNOWN,
|
||||
VENDOR_NVIDIA,
|
||||
VENDOR_AMD,
|
||||
VENDOR_INTEL
|
||||
};
|
||||
|
||||
struct opengl_info {
|
||||
/* info */
|
||||
const char *vendor_str;
|
||||
const char *version_str;
|
||||
const char *extensions_str;
|
||||
const char *renderer_str;
|
||||
const char *glsl_version_str;
|
||||
enum graphics_card_vendors vendor;
|
||||
/* version */
|
||||
float version;
|
||||
int major_version;
|
||||
int minor_version;
|
||||
/* extensions */
|
||||
int glsl_available;
|
||||
int vertex_buffer_obj_available;
|
||||
int vertex_array_obj_available;
|
||||
int map_buffer_range_available;
|
||||
int fragment_program_available;
|
||||
int frame_buffer_object_available;
|
||||
};
|
||||
#endif
|
||||
|
||||
struct nk_x11_device {
|
||||
#if NK_X11_LOAD_OPENGL_EXTENSIONS
|
||||
struct opengl_info info;
|
||||
#endif
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture null;
|
||||
GLuint vbo, vao, ebo;
|
||||
GLuint prog;
|
||||
GLuint vert_shdr;
|
||||
GLuint frag_shdr;
|
||||
GLint attrib_pos;
|
||||
GLint attrib_uv;
|
||||
GLint attrib_col;
|
||||
GLint uniform_tex;
|
||||
GLint uniform_proj;
|
||||
GLuint font_tex;
|
||||
};
|
||||
|
||||
static struct nk_x11 {
|
||||
struct nk_x11_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
Display *dpy;
|
||||
Window win;
|
||||
} x11;
|
||||
|
||||
#ifdef __APPLE__
|
||||
#define NK_SHADER_VERSION "#version 150\n"
|
||||
#else
|
||||
#define NK_SHADER_VERSION "#version 300 es\n"
|
||||
#endif
|
||||
|
||||
#if NK_X11_LOAD_OPENGL_EXTENSIONS
|
||||
NK_INTERN int
|
||||
nk_x11_stricmpn(const char *a, const char *b, int len)
|
||||
{
|
||||
int i = 0;
|
||||
for (i = 0; i < len && a[i] && b[i]; ++i)
|
||||
if (a[i] != b[i]) return 1;
|
||||
if (i != len) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
NK_INTERN int
|
||||
nk_x11_check_extension(struct opengl_info *GL, const char *ext)
|
||||
{
|
||||
const char *start, *where, *term;
|
||||
where = strchr(ext, ' ');
|
||||
if (where || *ext == '\0')
|
||||
return FALSE;
|
||||
|
||||
for (start = GL->extensions_str;;) {
|
||||
where = strstr((const char*)start, ext);
|
||||
if (!where) break;
|
||||
term = where + strlen(ext);
|
||||
if (where == start || *(where - 1) == ' ') {
|
||||
if (*term == ' ' || *term == '\0')
|
||||
return TRUE;
|
||||
}
|
||||
start = term;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#define GL_EXT(name) (q##name)nk_gl_ext(#name)
|
||||
NK_INTERN __GLXextFuncPtr
|
||||
nk_gl_ext(const char *name)
|
||||
{
|
||||
__GLXextFuncPtr func;
|
||||
func = glXGetProcAddress((const GLubyte*)name);
|
||||
if (!func) {
|
||||
fprintf(stdout, "[GL]: failed to load extension: %s", name);
|
||||
return NULL;
|
||||
}
|
||||
return func;
|
||||
}
|
||||
|
||||
NK_INTERN int
|
||||
nk_load_opengl(struct opengl_info *gl)
|
||||
{
|
||||
int failed = FALSE;
|
||||
gl->version_str = (const char*)glGetString(GL_VERSION);
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &gl->major_version);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &gl->minor_version);
|
||||
if (gl->major_version < 2) {
|
||||
fprintf(stderr, "[GL]: Graphics card does not fullfill minimum OpenGL 2.0 support\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
gl->version = (float)gl->major_version + (float)gl->minor_version * 0.1f;
|
||||
gl->renderer_str = (const char*)glGetString(GL_RENDERER);
|
||||
gl->extensions_str = (const char*)glGetString(GL_EXTENSIONS);
|
||||
gl->glsl_version_str = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
gl->vendor_str = (const char*)glGetString(GL_VENDOR);
|
||||
if (!nk_x11_stricmpn(gl->vendor_str, "ATI", 4) ||
|
||||
!nk_x11_stricmpn(gl->vendor_str, "AMD", 4))
|
||||
gl->vendor = VENDOR_AMD;
|
||||
else if (!nk_x11_stricmpn(gl->vendor_str, "NVIDIA", 6))
|
||||
gl->vendor = VENDOR_NVIDIA;
|
||||
else if (!nk_x11_stricmpn(gl->vendor_str, "Intel", 5))
|
||||
gl->vendor = VENDOR_INTEL;
|
||||
else gl->vendor = VENDOR_UNKNOWN;
|
||||
|
||||
/* Extensions */
|
||||
gl->glsl_available = (gl->version >= 2.0f);
|
||||
if (gl->glsl_available) {
|
||||
/* GLSL core in OpenGL > 2 */
|
||||
glCreateShader = GL_EXT(glCreateShader);
|
||||
glShaderSource = GL_EXT(glShaderSource);
|
||||
glCompileShader = GL_EXT(glCompileShader);
|
||||
glGetShaderiv = GL_EXT(glGetShaderiv);
|
||||
glGetShaderInfoLog = GL_EXT(glGetShaderInfoLog);
|
||||
glDeleteShader = GL_EXT(glDeleteShader);
|
||||
glCreateProgram = GL_EXT(glCreateProgram);
|
||||
glAttachShader = GL_EXT(glAttachShader);
|
||||
glDetachShader = GL_EXT(glDetachShader);
|
||||
glLinkProgram = GL_EXT(glLinkProgram);
|
||||
glUseProgram = GL_EXT(glUseProgram);
|
||||
glGetProgramiv = GL_EXT(glGetProgramiv);
|
||||
glGetProgramInfoLog = GL_EXT(glGetProgramInfoLog);
|
||||
glDeleteProgram = GL_EXT(glDeleteProgram);
|
||||
glGetUniformLocation = GL_EXT(glGetUniformLocation);
|
||||
glGetAttribLocation = GL_EXT(glGetAttribLocation);
|
||||
glUniform1i = GL_EXT(glUniform1i);
|
||||
glUniform1f = GL_EXT(glUniform1f);
|
||||
glUniformMatrix3fv = GL_EXT(glUniformMatrix3fv);
|
||||
glUniformMatrix4fv = GL_EXT(glUniformMatrix4fv);
|
||||
}
|
||||
gl->vertex_buffer_obj_available = nk_x11_check_extension(gl, "GL_ARB_vertex_buffer_object");
|
||||
if (gl->vertex_buffer_obj_available) {
|
||||
/* GL_ARB_vertex_buffer_object */
|
||||
glGenBuffers = GL_EXT(glGenBuffers);
|
||||
glBindBuffer = GL_EXT(glBindBuffer);
|
||||
glBufferData = GL_EXT(glBufferData);
|
||||
glBufferSubData = GL_EXT(glBufferSubData);
|
||||
glMapBuffer = GL_EXT(glMapBuffer);
|
||||
glUnmapBuffer = GL_EXT(glUnmapBuffer);
|
||||
glDeleteBuffers = GL_EXT(glDeleteBuffers);
|
||||
}
|
||||
gl->fragment_program_available = nk_x11_check_extension(gl, "GL_ARB_fragment_program");
|
||||
if (gl->fragment_program_available) {
|
||||
/* GL_ARB_vertex_program / GL_ARB_fragment_program */
|
||||
glVertexAttribPointer = GL_EXT(glVertexAttribPointer);
|
||||
glEnableVertexAttribArray = GL_EXT(glEnableVertexAttribArray);
|
||||
glDisableVertexAttribArray = GL_EXT(glDisableVertexAttribArray);
|
||||
}
|
||||
gl->vertex_array_obj_available = nk_x11_check_extension(gl, "GL_ARB_vertex_array_object");
|
||||
if (gl->vertex_array_obj_available) {
|
||||
/* GL_ARB_vertex_array_object */
|
||||
glGenVertexArrays = GL_EXT(glGenVertexArrays);
|
||||
glBindVertexArray = GL_EXT(glBindVertexArray);
|
||||
glDeleteVertexArrays = GL_EXT(glDeleteVertexArrays);
|
||||
}
|
||||
gl->frame_buffer_object_available = nk_x11_check_extension(gl, "GL_ARB_framebuffer_object");
|
||||
if (gl->frame_buffer_object_available) {
|
||||
/* GL_ARB_framebuffer_object */
|
||||
glGenerateMipmap = GL_EXT(glGenerateMipmap);
|
||||
}
|
||||
if (!gl->vertex_buffer_obj_available) {
|
||||
fprintf(stdout, "[GL] Error: GL_ARB_vertex_buffer_object is not available!\n");
|
||||
failed = TRUE;
|
||||
}
|
||||
if (!gl->fragment_program_available) {
|
||||
fprintf(stdout, "[GL] Error: GL_ARB_fragment_program is not available!\n");
|
||||
failed = TRUE;
|
||||
}
|
||||
if (!gl->vertex_array_obj_available) {
|
||||
fprintf(stdout, "[GL] Error: GL_ARB_vertex_array_object is not available!\n");
|
||||
failed = TRUE;
|
||||
}
|
||||
if (!gl->frame_buffer_object_available) {
|
||||
fprintf(stdout, "[GL] Error: GL_ARB_framebuffer_object is not available!\n");
|
||||
failed = TRUE;
|
||||
}
|
||||
return !failed;
|
||||
}
|
||||
#endif
|
||||
|
||||
NK_API int
|
||||
nk_x11_device_create(void)
|
||||
{
|
||||
GLint status;
|
||||
static const GLchar *vertex_shader =
|
||||
NK_SHADER_VERSION
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"in vec2 Position;\n"
|
||||
"in vec2 TexCoord;\n"
|
||||
"in vec4 Color;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main() {\n"
|
||||
" Frag_UV = TexCoord;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
|
||||
"}\n";
|
||||
static const GLchar *fragment_shader =
|
||||
NK_SHADER_VERSION
|
||||
"precision mediump float;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"out vec4 Out_Color;\n"
|
||||
"void main(){\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
struct nk_x11_device *dev = &x11.ogl;
|
||||
#if NK_X11_LOAD_OPENGL_EXTENSIONS
|
||||
if (!nk_load_opengl(&dev->info)) return 0;
|
||||
#endif
|
||||
nk_buffer_init_default(&dev->cmds);
|
||||
|
||||
dev->prog = glCreateProgram();
|
||||
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
|
||||
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
|
||||
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
|
||||
glCompileShader(dev->vert_shdr);
|
||||
glCompileShader(dev->frag_shdr);
|
||||
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
|
||||
assert(status == GL_TRUE);
|
||||
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
|
||||
assert(status == GL_TRUE);
|
||||
glAttachShader(dev->prog, dev->vert_shdr);
|
||||
glAttachShader(dev->prog, dev->frag_shdr);
|
||||
glLinkProgram(dev->prog);
|
||||
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
|
||||
assert(status == GL_TRUE);
|
||||
|
||||
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
|
||||
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
|
||||
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
|
||||
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
|
||||
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
|
||||
|
||||
{
|
||||
/* buffer setup */
|
||||
GLsizei vs = sizeof(struct nk_draw_vertex);
|
||||
size_t vp = offsetof(struct nk_draw_vertex, position);
|
||||
size_t vt = offsetof(struct nk_draw_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_draw_vertex, col);
|
||||
|
||||
glGenBuffers(1, &dev->vbo);
|
||||
glGenBuffers(1, &dev->ebo);
|
||||
glGenVertexArrays(1, &dev->vao);
|
||||
|
||||
glBindVertexArray(dev->vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
||||
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_col);
|
||||
|
||||
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
|
||||
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
|
||||
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_x11_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_x11_device *dev = &x11.ogl;
|
||||
glGenTextures(1, &dev->font_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_x11_device_destroy(void)
|
||||
{
|
||||
struct nk_x11_device *dev = &x11.ogl;
|
||||
glDetachShader(dev->prog, dev->vert_shdr);
|
||||
glDetachShader(dev->prog, dev->frag_shdr);
|
||||
glDeleteShader(dev->vert_shdr);
|
||||
glDeleteShader(dev->frag_shdr);
|
||||
glDeleteProgram(dev->prog);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
glDeleteBuffers(1, &dev->vbo);
|
||||
glDeleteBuffers(1, &dev->ebo);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_x11_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
|
||||
{
|
||||
int width, height;
|
||||
XWindowAttributes attr;
|
||||
struct nk_x11_device *dev = &x11.ogl;
|
||||
GLfloat ortho[4][4] = {
|
||||
{2.0f, 0.0f, 0.0f, 0.0f},
|
||||
{0.0f,-2.0f, 0.0f, 0.0f},
|
||||
{0.0f, 0.0f,-1.0f, 0.0f},
|
||||
{-1.0f,1.0f, 0.0f, 1.0f},
|
||||
};
|
||||
XGetWindowAttributes(x11.dpy, x11.win, &attr);
|
||||
width = attr.width;
|
||||
height = attr.height;
|
||||
|
||||
ortho[0][0] /= (GLfloat)width;
|
||||
ortho[1][1] /= (GLfloat)height;
|
||||
|
||||
/* setup global state */
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
/* setup program */
|
||||
glUseProgram(dev->prog);
|
||||
glUniform1i(dev->uniform_tex, 0);
|
||||
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
|
||||
glViewport(0,0,(GLsizei)width,(GLsizei)height);
|
||||
{
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
void *vertices, *elements;
|
||||
const nk_draw_index *offset = NULL;
|
||||
|
||||
/* allocate vertex and element buffer */
|
||||
glBindVertexArray(dev->vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
|
||||
|
||||
/* load draw vertices & elements directly into vertex + element buffer */
|
||||
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
{
|
||||
/* fill converting configuration */
|
||||
struct nk_convert_config config;
|
||||
memset(&config, 0, sizeof(config));
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.null = dev->null;
|
||||
|
||||
/* setup buffers to load vertices and elements */
|
||||
{struct nk_buffer vbuf, ebuf;
|
||||
nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer);
|
||||
nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer);
|
||||
nk_convert(&x11.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
|
||||
}
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
nk_draw_foreach(cmd, &x11.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x),
|
||||
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
|
||||
(GLint)(cmd->clip_rect.w),
|
||||
(GLint)(cmd->clip_rect.h));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&x11.ctx);
|
||||
}
|
||||
|
||||
/* default OpenGL state */
|
||||
glUseProgram(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_x11_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&x11.atlas);
|
||||
nk_font_atlas_begin(&x11.atlas);
|
||||
*atlas = &x11.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_x11_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&x11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_x11_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&x11.atlas, nk_handle_id((int)x11.ogl.font_tex), &x11.ogl.null);
|
||||
if (x11.atlas.default_font)
|
||||
nk_style_set_font(&x11.ctx, &x11.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_x11_handle_event(XEvent *evt)
|
||||
{
|
||||
struct nk_context *ctx = &x11.ctx;
|
||||
if (evt->type == KeyPress || evt->type == KeyRelease)
|
||||
{
|
||||
/* Key handler */
|
||||
int ret, down = (evt->type == KeyPress);
|
||||
KeySym *code = XGetKeyboardMapping(x11.dpy, (KeyCode)evt->xkey.keycode, 1, &ret);
|
||||
if (*code == XK_Shift_L || *code == XK_Shift_R) nk_input_key(ctx, NK_KEY_SHIFT, down);
|
||||
else if (*code == XK_Delete) nk_input_key(ctx, NK_KEY_DEL, down);
|
||||
else if (*code == XK_Return) nk_input_key(ctx, NK_KEY_ENTER, down);
|
||||
else if (*code == XK_Tab) nk_input_key(ctx, NK_KEY_TAB, down);
|
||||
else if (*code == XK_Left) nk_input_key(ctx, NK_KEY_LEFT, down);
|
||||
else if (*code == XK_Right) nk_input_key(ctx, NK_KEY_RIGHT, down);
|
||||
else if (*code == XK_BackSpace) nk_input_key(ctx, NK_KEY_BACKSPACE, down);
|
||||
else if (*code == XK_Home) nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
||||
else if (*code == XK_End) nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
||||
else if (*code == XK_space && !down) nk_input_char(ctx, ' ');
|
||||
else {
|
||||
if (*code == 'c' && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_COPY, down);
|
||||
else if (*code == 'v' && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_PASTE, down);
|
||||
else if (*code == 'x' && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_CUT, down);
|
||||
else if (*code == 'z' && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, down);
|
||||
else if (*code == 'r' && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, down);
|
||||
else if (*code == XK_Left && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
||||
else if (*code == XK_Right && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
||||
else if (*code == 'b' && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down);
|
||||
else if (*code == 'e' && (evt->xkey.state & ControlMask))
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down);
|
||||
else if (!down) {
|
||||
char buf[32];
|
||||
KeySym keysym = 0;
|
||||
if (XLookupString((XKeyEvent*)evt, buf, 32, &keysym, NULL) != NoSymbol)
|
||||
nk_input_glyph(ctx, buf);
|
||||
}
|
||||
}
|
||||
XFree(code);
|
||||
} else if (evt->type == ButtonPress || evt->type == ButtonRelease) {
|
||||
/* Button handler */
|
||||
int down = (evt->type == ButtonPress);
|
||||
const int x = evt->xbutton.x, y = evt->xbutton.y;
|
||||
if (evt->xbutton.button == Button1)
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
|
||||
if (evt->xbutton.button == Button2)
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
|
||||
else if (evt->xbutton.button == Button3)
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
|
||||
else if (evt->xbutton.button == Button4)
|
||||
nk_input_scroll(ctx, 1.0f);
|
||||
else if (evt->xbutton.button == Button5)
|
||||
nk_input_scroll(ctx, -1.0f);
|
||||
|
||||
} else if (evt->type == MotionNotify) {
|
||||
/* Mouse motion handler */
|
||||
const int x = evt->xmotion.x, y = evt->xmotion.y;
|
||||
nk_input_motion(ctx, x, y);
|
||||
} else if (evt->type == KeymapNotify)
|
||||
XRefreshKeyboardMapping(&evt->xmapping);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_x11_init(Display *dpy, Window win)
|
||||
{
|
||||
if (!setlocale(LC_ALL,"")) return 0;
|
||||
if (!XSupportsLocale()) return 0;
|
||||
if (!XSetLocaleModifiers("@im=none")) return 0;
|
||||
if (!nk_x11_device_create()) return 0;
|
||||
x11.dpy = dpy;
|
||||
x11.win = win;
|
||||
nk_init_default(&x11.ctx, 0);
|
||||
return &x11.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_x11_shutdown(void)
|
||||
{
|
||||
nk_font_atlas_clear(&x11.atlas);
|
||||
nk_free(&x11.ctx);
|
||||
nk_x11_device_destroy();
|
||||
memset(&x11, 0, sizeof(x11));
|
||||
}
|
||||
|
25
demo/x11_opengl3/nuklear_x11.h
Normal file
25
demo/x11_opengl3/nuklear_x11.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef NK_X11_OPENGL_H_
|
||||
#define NK_X11_OPENGL_H_
|
||||
|
||||
#include "../../nuklear.h"
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/Xresource.h>
|
||||
|
||||
/* Define this to 0 if you already load all required OpenGL extensions yourself
|
||||
* otherwise define to 1 to let nuklear load its required extensions. */
|
||||
#define NK_X11_LOAD_OPENGL_EXTENSIONS 1
|
||||
|
||||
NK_API struct nk_context *nk_x11_init(Display *dpy, Window win);
|
||||
NK_API void nk_x11_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_x11_font_stash_end(void);
|
||||
NK_API void nk_x11_handle_event(XEvent *evt);
|
||||
NK_API void nk_x11_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer);
|
||||
NK_API void nk_x11_shutdown(void);
|
||||
|
||||
NK_API int nk_x11_device_create(void);
|
||||
NK_API void nk_x11_device_destroy(void);
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user