Created demo using Direct3D 11 for rendering. Uses VS2015 for compiler.
Also fixes wrong location of GlobalUnlock in GDI rendering demo.
This commit is contained in:
parent
412f65fa65
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4
.gitignore
vendored
4
.gitignore
vendored
@ -1,2 +1,2 @@
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demo/gdi/*.exe
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demo/gdi/*.obj
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demo/*/*.exe
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demo/*/*.obj
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9
demo/d3d11/build.bat
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demo/d3d11/build.bat
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@echo off
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rem This will use VS2015 for compiler
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call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x86
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fxc.exe /nologo /T vs_4_0_level_9_0 /E vs /O3 /WX /Zpc /Ges /Fh nuklear_d3d11_vertex_shader.h /Vn nk_d3d11_vertex_shader /Qstrip_reflect /Qstrip_debug /Qstrip_priv nuklear_d3d11.hlsl
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fxc.exe /nologo /T ps_4_0_level_9_0 /E ps /O3 /WX /Zpc /Ges /Fh nuklear_d3d11_pixel_shader.h /Vn nk_d3d11_pixel_shader /Qstrip_reflect /Qstrip_debug /Qstrip_priv nuklear_d3d11.hlsl
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cl /D_CRT_SECURE_NO_DEPRECATE /nologo /W3 /WX /O2 /fp:fast /Gm- /Fedemo.exe main.c user32.lib dxguid.lib d3d11.lib /link /incremental:no
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248
demo/d3d11/main.c
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248
demo/d3d11/main.c
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/* nuklear - v1.00 - public domain */
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#define COBJMACROS
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d11.h>
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#include <stdio.h>
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#include <string.h>
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define MAX_VERTEX_BUFFER 512 * 1024
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#define MAX_INDEX_BUFFER 128 * 1024
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/* these defines are both needed for the header
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* and source file. So if you split them remember
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* to copy them as well. */
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#include "nuklear_d3d11.h"
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#include "nuklear_d3d11.c"
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static IDXGISwapChain *swap_chain;
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static ID3D11Device *device;
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static ID3D11DeviceContext *context;
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static ID3D11RenderTargetView* rt_view;
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static void
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set_swap_chain_size(int width, int height)
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{
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ID3D11Texture2D *back_buffer;
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D3D11_RENDER_TARGET_VIEW_DESC desc;
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HRESULT hr;
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if (rt_view)
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ID3D11RenderTargetView_Release(rt_view);
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ID3D11DeviceContext_OMSetRenderTargets(context, 0, NULL, NULL);
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hr = IDXGISwapChain_ResizeBuffers(swap_chain, 0, width, height, DXGI_FORMAT_UNKNOWN, 0);
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if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET || hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR)
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{
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/* to recover from this, you'll need to recreate device and all the resources */
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MessageBoxW(NULL, L"DXGI device is removed or reset!", L"Error", 0);
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exit(0);
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}
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assert(SUCCEEDED(hr));
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memset(&desc, 0, sizeof(desc));
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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hr = IDXGISwapChain_GetBuffer(swap_chain, 0, &IID_ID3D11Texture2D, &back_buffer);
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assert(SUCCEEDED(hr));
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hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)back_buffer, &desc, &rt_view);
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assert(SUCCEEDED(hr));
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ID3D11Texture2D_Release(back_buffer);
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}
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static LRESULT CALLBACK
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WindowProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
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{
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switch (msg)
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{
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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case WM_SIZE:
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if (swap_chain)
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{
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int width = LOWORD(lparam);
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int height = HIWORD(lparam);
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set_swap_chain_size(width, height);
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nk_d3d11_resize(context, width, height);
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}
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break;
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}
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if (nk_d3d11_handle_event(wnd, msg, wparam, lparam))
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return 0;
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return DefWindowProcW(wnd, msg, wparam, lparam);
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}
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int main(void)
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{
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struct nk_context *ctx;
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struct nk_color background;
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WNDCLASSW wc;
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RECT rect = { 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT };
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DWORD style = WS_OVERLAPPEDWINDOW;
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DWORD exstyle = WS_EX_APPWINDOW;
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HWND wnd;
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int running = 1;
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HRESULT hr;
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D3D_FEATURE_LEVEL feature_level;
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DXGI_SWAP_CHAIN_DESC swap_chain_desc;
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/* Win32 */
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memset(&wc, 0, sizeof(wc));
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wc.lpfnWndProc = WindowProc;
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wc.hInstance = GetModuleHandleW(0);
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wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.lpszClassName = L"NuklearWindowClass";
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RegisterClassW(&wc);
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AdjustWindowRectEx(&rect, style, FALSE, exstyle);
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wnd = CreateWindowExW(exstyle, wc.lpszClassName, L"Nuklear Demo",
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style | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT,
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rect.right - rect.left, rect.bottom - rect.top,
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NULL, NULL, wc.hInstance, NULL);
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/* D3D11 setup */
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memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
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swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.BufferDesc.RefreshRate.Numerator = 60;
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swap_chain_desc.BufferDesc.RefreshRate.Denominator = 1;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.SampleDesc.Quality = 0;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.BufferCount = 1;
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swap_chain_desc.OutputWindow = wnd;
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.Flags = 0;
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if (FAILED(D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE,
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NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swap_chain_desc,
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&swap_chain, &device, &feature_level, &context)))
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{
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/* if hardware device fails, then try WARP high-performance
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software rasterizer, this is useful for RDP sessions */
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_WARP,
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NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swap_chain_desc,
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&swap_chain, &device, &feature_level, &context);
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assert(SUCCEEDED(hr));
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}
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set_swap_chain_size(WINDOW_WIDTH, WINDOW_HEIGHT);
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/* GUI */
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ctx = nk_d3d11_init(device, WINDOW_WIDTH, WINDOW_HEIGHT, MAX_VERTEX_BUFFER, MAX_INDEX_BUFFER);
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/* Load Fonts: if none of these are loaded a default font will be used */
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{struct nk_font_atlas *atlas;
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nk_d3d11_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *robot = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Robot-Regular.ttf", 14, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_d3d11_font_stash_end();
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/*nk_style_set_font(ctx, &droid->handle)*/;}
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background = nk_rgb(28,48,62);
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while (running)
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{
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MSG msg;
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/* Input */
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nk_input_begin(ctx);
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while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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running = 0;
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TranslateMessage(&msg);
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DispatchMessageW(&msg);
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}
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nk_input_end(ctx);
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/* GUI */
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{struct nk_panel layout;
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if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 230, 250),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
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NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
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{
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enum {EASY, HARD};
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static int op = EASY;
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static int property = 20;
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nk_layout_row_static(ctx, 30, 80, 1);
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if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
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fprintf(stdout, "button pressed\n");
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nk_layout_row_dynamic(ctx, 30, 2);
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if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
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if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
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nk_layout_row_dynamic(ctx, 22, 1);
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nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
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{struct nk_panel combo;
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nk_layout_row_dynamic(ctx, 20, 1);
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nk_label(ctx, "background:", NK_TEXT_LEFT);
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nk_layout_row_dynamic(ctx, 25, 1);
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if (nk_combo_begin_color(ctx, &combo, background, 400)) {
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nk_layout_row_dynamic(ctx, 120, 1);
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background = nk_color_picker(ctx, background, NK_RGBA);
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nk_layout_row_dynamic(ctx, 25, 1);
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background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
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background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
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background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
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background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
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nk_combo_end(ctx);
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}}
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}
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nk_end(ctx);}
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if (nk_window_is_closed(ctx, "Demo")) break;
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/* Draw */
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{
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float bg[4];
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nk_color_fv(bg, background);
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ID3D11DeviceContext_ClearRenderTargetView(context, rt_view, bg);
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ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rt_view, NULL);
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nk_d3d11_render(context, NK_ANTI_ALIASING_ON);
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hr = IDXGISwapChain_Present(swap_chain, 1, 0);
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if (hr == DXGI_ERROR_DEVICE_RESET || hr == DXGI_ERROR_DEVICE_REMOVED)
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{
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/* to recover from this, you'll need to recreate device and all the resources */
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MessageBoxW(NULL, L"D3D11 device is lost or removed!", L"Error", 0);
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break;
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}
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else if (hr == DXGI_STATUS_OCCLUDED)
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{
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/* window is not visible, so vsync won't work. Let's sleep a bit to reduce CPU usage */
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Sleep(10);
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}
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assert(SUCCEEDED(hr));
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}
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}
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ID3D11DeviceContext_ClearState(context);
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nk_d3d11_shutdown();
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ID3D11ShaderResourceView_Release(rt_view);
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ID3D11DeviceContext_Release(context);
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ID3D11Device_Release(device);
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IDXGISwapChain_Release(swap_chain);
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UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 0;
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}
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587
demo/d3d11/nuklear_d3d11.c
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587
demo/d3d11/nuklear_d3d11.c
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#define WIN32_LEAN_AND_MEAN
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#define COBJMACROS
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#include <d3d11.h>
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#include <stddef.h>
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#include <string.h>
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#include <float.h>
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#include <assert.h>
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#define NK_IMPLEMENTATION
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#include "nuklear_d3d11.h"
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#include "../../nuklear.h"
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#include "nuklear_d3d11_vertex_shader.h"
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#include "nuklear_d3d11_pixel_shader.h"
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static struct
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{
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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struct nk_buffer cmds;
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struct nk_draw_null_texture null;
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unsigned int max_vertex_buffer;
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unsigned int max_index_buffer;
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D3D11_VIEWPORT viewport;
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ID3D11Device *device;
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ID3D11RasterizerState *rasterizer_state;
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ID3D11VertexShader *vertex_shader;
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ID3D11InputLayout *input_layout;
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ID3D11Buffer *const_buffer;
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ID3D11PixelShader *pixel_shader;
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ID3D11BlendState *blend_state;
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ID3D11Buffer *index_buffer;
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ID3D11Buffer *vertex_buffer;
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ID3D11ShaderResourceView *font_texture_view;
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ID3D11SamplerState *sampler_state;
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} d3d11;
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NK_API void
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nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing AA)
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{
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const float blend_factor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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const UINT stride = sizeof(struct nk_draw_vertex);
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const UINT offset = 0;
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ID3D11DeviceContext_IASetInputLayout(context, d3d11.input_layout);
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ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &d3d11.vertex_buffer, &stride, &offset);
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ID3D11DeviceContext_IASetIndexBuffer(context, d3d11.index_buffer, DXGI_FORMAT_R16_UINT, 0);
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ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D11DeviceContext_VSSetShader(context, d3d11.vertex_shader, NULL, 0);
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ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &d3d11.const_buffer);
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ID3D11DeviceContext_PSSetShader(context, d3d11.pixel_shader, NULL, 0);
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ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &d3d11.sampler_state);
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ID3D11DeviceContext_OMSetBlendState(context, d3d11.blend_state, blend_factor, 0xffffffff);
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ID3D11DeviceContext_RSSetState(context, d3d11.rasterizer_state);
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ID3D11DeviceContext_RSSetViewports(context, 1, &d3d11.viewport);
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/* convert from command queue into draw list and draw to screen */
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{
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/* load draw vertices & elements directly into vertex + element buffer */
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D3D11_MAPPED_SUBRESOURCE vertices;
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D3D11_MAPPED_SUBRESOURCE indices;
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const struct nk_draw_command *cmd;
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UINT offset = 0;
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HRESULT hr;
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hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vertices);
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assert(SUCCEEDED(hr));
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hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &indices);
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assert(SUCCEEDED(hr));
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{
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/* fill converting configuration */
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struct nk_convert_config config;
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memset(&config, 0, sizeof(config));
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config.global_alpha = 1.0f;
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config.shape_AA = AA;
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config.line_AA = AA;
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config.circle_segment_count = 22;
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config.curve_segment_count = 22;
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config.arc_segment_count = 22;
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config.null = d3d11.null;
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/* setup buffers to load vertices and elements */
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{
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struct nk_buffer vbuf, ibuf;
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nk_buffer_init_fixed(&vbuf, vertices.pData, (size_t)d3d11.max_vertex_buffer);
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nk_buffer_init_fixed(&ibuf, indices.pData, (size_t)d3d11.max_index_buffer);
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nk_convert(&d3d11.ctx, &d3d11.cmds, &vbuf, &ibuf, &config);
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}
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}
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ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.vertex_buffer, 0);
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ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.index_buffer, 0);
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/* iterate over and execute each draw command */
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nk_draw_foreach(cmd, &d3d11.ctx, &d3d11.cmds)
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{
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ID3D11ShaderResourceView *texture_view = (ID3D11ShaderResourceView *)cmd->texture.ptr;
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D3D11_RECT scissor;
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if (!cmd->elem_count) continue;
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scissor.left = (LONG)cmd->clip_rect.x;
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scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
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scissor.top = (LONG)cmd->clip_rect.y;
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scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
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ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &texture_view);
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ID3D11DeviceContext_RSSetScissorRects(context, 1, &scissor);
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ID3D11DeviceContext_DrawIndexed(context, (UINT)cmd->elem_count, offset, 0);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&d3d11.ctx);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
nk_d3d11_get_projection_matrix(int width, int height, float *result)
|
||||
{
|
||||
const float L = 0.0f;
|
||||
const float R = (float)width;
|
||||
const float T = 0.0f;
|
||||
const float B = (float)height;
|
||||
float matrix[4][4] =
|
||||
{
|
||||
{ 2.0f / (R - L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f / (T - B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||
{ (R + L) / (L - R), (T + B) / (B - T), 0.5f, 1.0f },
|
||||
};
|
||||
memcpy(result, matrix, sizeof(matrix));
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_d3d11_resize(ID3D11DeviceContext *context, int width, int height)
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
if (SUCCEEDED(ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.const_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped)))
|
||||
{
|
||||
nk_d3d11_get_projection_matrix(width, height, (float *)mapped.pData);
|
||||
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.const_buffer, 0);
|
||||
|
||||
d3d11.viewport.Width = (float)width;
|
||||
d3d11.viewport.Height = (float)height;
|
||||
}
|
||||
}
|
||||
|
||||
NK_API int
|
||||
nk_d3d11_handle_event(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_KEYDOWN:
|
||||
case WM_KEYUP:
|
||||
case WM_SYSKEYDOWN:
|
||||
case WM_SYSKEYUP:
|
||||
{
|
||||
int down = (lparam >> 31) & 1;
|
||||
int ctrl = GetKeyState(VK_CONTROL) & (1 << 15);
|
||||
|
||||
switch (wparam)
|
||||
{
|
||||
case VK_SHIFT:
|
||||
case VK_LSHIFT:
|
||||
case VK_RSHIFT:
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_SHIFT, down);
|
||||
return 1;
|
||||
|
||||
case VK_DELETE:
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_DEL, down);
|
||||
return 1;
|
||||
|
||||
case VK_RETURN:
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_ENTER, down);
|
||||
return 1;
|
||||
|
||||
case VK_TAB:
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_TAB, down);
|
||||
return 1;
|
||||
|
||||
case VK_LEFT:
|
||||
if (ctrl)
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
||||
else
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_LEFT, down);
|
||||
return 1;
|
||||
|
||||
case VK_RIGHT:
|
||||
if (ctrl)
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
||||
else
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_RIGHT, down);
|
||||
return 1;
|
||||
|
||||
case VK_BACK:
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_BACKSPACE, down);
|
||||
return 1;
|
||||
|
||||
case VK_HOME:
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_TEXT_START, down);
|
||||
return 1;
|
||||
|
||||
case VK_END:
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_TEXT_END, down);
|
||||
return 1;
|
||||
|
||||
case 'C':
|
||||
if (ctrl) {
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_COPY, down);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'V':
|
||||
if (ctrl) {
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_PASTE, down);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'X':
|
||||
if (ctrl) {
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_CUT, down);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Z':
|
||||
if (ctrl) {
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_TEXT_UNDO, down);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'R':
|
||||
if (ctrl) {
|
||||
nk_input_key(&d3d11.ctx, NK_KEY_TEXT_REDO, down);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_CHAR:
|
||||
if (wparam >= 32)
|
||||
{
|
||||
nk_input_unicode(&d3d11.ctx, (nk_rune)wparam);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
nk_input_button(&d3d11.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
|
||||
SetCapture(wnd);
|
||||
return 1;
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
nk_input_button(&d3d11.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
|
||||
ReleaseCapture();
|
||||
return 1;
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
nk_input_button(&d3d11.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
|
||||
SetCapture(wnd);
|
||||
return 1;
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
nk_input_button(&d3d11.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
|
||||
ReleaseCapture();
|
||||
return 1;
|
||||
|
||||
case WM_MBUTTONDOWN:
|
||||
nk_input_button(&d3d11.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
|
||||
SetCapture(wnd);
|
||||
return 1;
|
||||
|
||||
case WM_MBUTTONUP:
|
||||
nk_input_button(&d3d11.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
|
||||
ReleaseCapture();
|
||||
return 1;
|
||||
|
||||
case WM_MOUSEWHEEL:
|
||||
nk_input_scroll(&d3d11.ctx, (float)(short)HIWORD(wparam) / WHEEL_DELTA);
|
||||
return 1;
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
nk_input_motion(&d3d11.ctx, (short)LOWORD(lparam), (short)HIWORD(lparam));
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
nk_d3d11_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
(void)usr;
|
||||
if (IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL))
|
||||
{
|
||||
HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
|
||||
if (mem)
|
||||
{
|
||||
SIZE_T size = GlobalSize(mem) - 1;
|
||||
if (size)
|
||||
{
|
||||
LPCWSTR wstr = (LPCWSTR)GlobalLock(mem);
|
||||
if (wstr)
|
||||
{
|
||||
int utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), NULL, 0, NULL, NULL);
|
||||
if (utf8size)
|
||||
{
|
||||
char* utf8 = malloc(utf8size);
|
||||
if (utf8)
|
||||
{
|
||||
WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
|
||||
nk_textedit_paste(edit, utf8, utf8size);
|
||||
free(utf8);
|
||||
}
|
||||
}
|
||||
GlobalUnlock(mem);
|
||||
}
|
||||
}
|
||||
}
|
||||
CloseClipboard();
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
nk_d3d11_clipbard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
(void)usr;
|
||||
if (OpenClipboard(NULL))
|
||||
{
|
||||
int wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
|
||||
if (wsize)
|
||||
{
|
||||
HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
|
||||
if (mem)
|
||||
{
|
||||
wchar_t* wstr = GlobalLock(mem);
|
||||
if (wstr)
|
||||
{
|
||||
MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
|
||||
wstr[wsize] = 0;
|
||||
GlobalUnlock(mem);
|
||||
|
||||
SetClipboardData(CF_UNICODETEXT, mem);
|
||||
}
|
||||
}
|
||||
}
|
||||
CloseClipboard();
|
||||
}
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_d3d11_init(ID3D11Device *device, int width, int height, unsigned int max_vertex_buffer, unsigned int max_index_buffer)
|
||||
{
|
||||
HRESULT hr;
|
||||
d3d11.max_vertex_buffer = max_vertex_buffer;
|
||||
d3d11.max_index_buffer = max_index_buffer;
|
||||
d3d11.device = device;
|
||||
ID3D11Device_AddRef(device);
|
||||
|
||||
nk_init_default(&d3d11.ctx, 0);
|
||||
d3d11.ctx.clip.copy = nk_d3d11_clipbard_copy;
|
||||
d3d11.ctx.clip.paste = nk_d3d11_clipbard_paste;
|
||||
d3d11.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
|
||||
nk_buffer_init_default(&d3d11.cmds);
|
||||
|
||||
/* rasterizer state */
|
||||
{
|
||||
D3D11_RASTERIZER_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.FillMode = D3D11_FILL_SOLID;
|
||||
desc.CullMode = D3D11_CULL_NONE;
|
||||
desc.FrontCounterClockwise = FALSE;
|
||||
desc.DepthBias = 0;
|
||||
desc.DepthBiasClamp = 0;
|
||||
desc.SlopeScaledDepthBias = 0.0f;
|
||||
desc.DepthClipEnable = TRUE;
|
||||
desc.ScissorEnable = TRUE;
|
||||
desc.MultisampleEnable = FALSE;
|
||||
desc.AntialiasedLineEnable = FALSE;
|
||||
|
||||
hr = ID3D11Device_CreateRasterizerState(device,&desc, &d3d11.rasterizer_state);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* vertex shader */
|
||||
{
|
||||
hr = ID3D11Device_CreateVertexShader(device,nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), NULL, &d3d11.vertex_shader);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* input layout */
|
||||
{
|
||||
const D3D11_INPUT_ELEMENT_DESC layout[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(struct nk_draw_vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(struct nk_draw_vertex, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(struct nk_draw_vertex, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
|
||||
hr = ID3D11Device_CreateInputLayout(device,layout, ARRAYSIZE(layout), nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), &d3d11.input_layout);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* constant buffer */
|
||||
{
|
||||
float matrix[4*4];
|
||||
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.ByteWidth = sizeof(matrix);
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = matrix;
|
||||
data.SysMemPitch = 0;
|
||||
data.SysMemSlicePitch = 0;
|
||||
|
||||
nk_d3d11_get_projection_matrix(width, height, matrix);
|
||||
|
||||
hr = ID3D11Device_CreateBuffer(device, &desc, &data, &d3d11.const_buffer);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* pixel shader */
|
||||
{
|
||||
hr = ID3D11Device_CreatePixelShader(device, nk_d3d11_pixel_shader, sizeof(nk_d3d11_pixel_shader), NULL, &d3d11.pixel_shader);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* blend state */
|
||||
{
|
||||
D3D11_BLEND_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.AlphaToCoverageEnable = FALSE;
|
||||
desc.RenderTarget[0].BlendEnable = TRUE;
|
||||
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||
hr = ID3D11Device_CreateBlendState(device, &desc, &d3d11.blend_state);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* vertex buffer */
|
||||
{
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = max_vertex_buffer;
|
||||
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.vertex_buffer);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* index buffer */
|
||||
{
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = max_index_buffer;
|
||||
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.index_buffer);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* sampler state */
|
||||
{
|
||||
D3D11_SAMPLER_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.MipLODBias = 0.0f;
|
||||
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.MinLOD = 0.0f;
|
||||
desc.MaxLOD = FLT_MAX;
|
||||
hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11.sampler_state);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
/* viewport */
|
||||
{
|
||||
d3d11.viewport.TopLeftX = 0.0f;
|
||||
d3d11.viewport.TopLeftY = 0.0f;
|
||||
d3d11.viewport.Width = (float)width;
|
||||
d3d11.viewport.Height = (float)height;
|
||||
d3d11.viewport.MinDepth = 0.0f;
|
||||
d3d11.viewport.MaxDepth = 1.0f;
|
||||
}
|
||||
|
||||
return &d3d11.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_d3d11_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&d3d11.atlas);
|
||||
nk_font_atlas_begin(&d3d11.atlas);
|
||||
*atlas = &d3d11.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_d3d11_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&d3d11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
|
||||
/* upload font to texture and create texture view */
|
||||
{
|
||||
ID3D11Texture2D *font_texture;
|
||||
HRESULT hr;
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.Width = (UINT)w;
|
||||
desc.Height = (UINT)h;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = image;
|
||||
data.SysMemPitch = (UINT)(w * 4);
|
||||
data.SysMemSlicePitch = 0;
|
||||
hr = ID3D11Device_CreateTexture2D(d3d11.device, &desc, &data, &font_texture);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srv;
|
||||
memset(&srv, 0, sizeof(srv));
|
||||
srv.Format = desc.Format;
|
||||
srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srv.Texture2D.MipLevels = 1;
|
||||
srv.Texture2D.MostDetailedMip = 0;
|
||||
hr = ID3D11Device_CreateShaderResourceView(d3d11.device, (ID3D11Resource *)font_texture, &srv, &d3d11.font_texture_view);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
ID3D11Texture2D_Release(font_texture);
|
||||
}
|
||||
|
||||
nk_font_atlas_end(&d3d11.atlas, nk_handle_ptr(d3d11.font_texture_view), &d3d11.null);
|
||||
if (d3d11.atlas.default_font)
|
||||
nk_style_set_font(&d3d11.ctx, &d3d11.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_d3d11_shutdown(void)
|
||||
{
|
||||
nk_font_atlas_clear(&d3d11.atlas);
|
||||
nk_buffer_free(&d3d11.cmds);
|
||||
nk_free(&d3d11.ctx);
|
||||
|
||||
ID3D11SamplerState_Release(d3d11.sampler_state);
|
||||
ID3D11ShaderResourceView_Release(d3d11.font_texture_view);
|
||||
ID3D11Buffer_Release(d3d11.vertex_buffer);
|
||||
ID3D11Buffer_Release(d3d11.index_buffer);
|
||||
ID3D11BlendState_Release(d3d11.blend_state);
|
||||
ID3D11PixelShader_Release(d3d11.pixel_shader);
|
||||
ID3D11Buffer_Release(d3d11.const_buffer);
|
||||
ID3D11VertexShader_Release(d3d11.vertex_shader);
|
||||
ID3D11InputLayout_Release(d3d11.input_layout);
|
||||
ID3D11RasterizerState_Release(d3d11.rasterizer_state);
|
||||
ID3D11Device_Release(d3d11.device);
|
||||
}
|
18
demo/d3d11/nuklear_d3d11.h
Normal file
18
demo/d3d11/nuklear_d3d11.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef NK_D3D11_H_
|
||||
#define NK_D3D11_H_
|
||||
|
||||
#include "../../nuklear.h"
|
||||
|
||||
typedef struct ID3D11Device ID3D11Device;
|
||||
typedef struct ID3D11DeviceContext ID3D11DeviceContext;
|
||||
|
||||
NK_API struct nk_context *nk_d3d11_init(ID3D11Device *device, int width, int height, unsigned int max_vertex_buffer, unsigned int max_index_buffer);
|
||||
NK_API void nk_d3d11_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_d3d11_font_stash_end(void);
|
||||
NK_API void nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing);
|
||||
NK_API void nk_d3d11_resize(ID3D11DeviceContext *context, int width, int height);
|
||||
NK_API void nk_d3d11_shutdown(void);
|
||||
|
||||
NK_API int nk_d3d11_handle_event(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
|
||||
|
||||
#endif
|
36
demo/d3d11/nuklear_d3d11.hlsl
Normal file
36
demo/d3d11/nuklear_d3d11.hlsl
Normal file
@ -0,0 +1,36 @@
|
||||
//
|
||||
cbuffer buffer0 : register(b0)
|
||||
{
|
||||
float4x4 ProjectionMatrix;
|
||||
};
|
||||
|
||||
sampler sampler0 : register(s0);
|
||||
Texture2D<float4> texture0 : register(t0);
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float2 pos : POSITION;
|
||||
float4 col : COLOR0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float4 col : COLOR0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
PS_INPUT vs(VS_INPUT input)
|
||||
{
|
||||
PS_INPUT output;
|
||||
output.pos = mul(ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));
|
||||
output.col = input.col;
|
||||
output.uv = input.uv;
|
||||
return output;
|
||||
}
|
||||
|
||||
float4 ps(PS_INPUT input) : SV_Target
|
||||
{
|
||||
return input.col * texture0.Sample(sampler0, input.uv);
|
||||
}
|
179
demo/d3d11/nuklear_d3d11_pixel_shader.h
Normal file
179
demo/d3d11/nuklear_d3d11_pixel_shader.h
Normal file
@ -0,0 +1,179 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) D3D Shader Disassembler
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// COLOR 0 xyzw 1 NONE float xyzw
|
||||
// TEXCOORD 0 xy 2 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
//
|
||||
// Sampler/Resource to DX9 shader sampler mappings:
|
||||
//
|
||||
// Target Sampler Source Sampler Source Resource
|
||||
// -------------- --------------- ----------------
|
||||
// s0 s0 t0
|
||||
//
|
||||
//
|
||||
// Level9 shader bytecode:
|
||||
//
|
||||
ps_2_0
|
||||
dcl t0
|
||||
dcl t1.xy
|
||||
dcl_2d s0
|
||||
texld r0, t1, s0
|
||||
mul r0, r0, t0
|
||||
mov oC0, r0
|
||||
|
||||
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
|
||||
//
|
||||
// Sampler/Resource to DX9 shader sampler mappings:
|
||||
//
|
||||
// Target Sampler Source Sampler Source Resource
|
||||
// -------------- --------------- ----------------
|
||||
// s0 s0 t0
|
||||
//
|
||||
//
|
||||
// XNA shader bytecode:
|
||||
//
|
||||
ps_2_0
|
||||
dcl t0
|
||||
dcl t1.xy
|
||||
dcl_2d s0
|
||||
texld r0, r2, s0
|
||||
mul oC0, r0, r1
|
||||
|
||||
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xyzw
|
||||
dcl_input_ps linear v2.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
|
||||
mul o0.xyzw, r0.xyzw, v1.xyzw
|
||||
ret
|
||||
// Approximately 0 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE nk_d3d11_pixel_shader[] =
|
||||
{
|
||||
68, 88, 66, 67, 249, 46,
|
||||
26, 75, 111, 182, 161, 241,
|
||||
199, 179, 191, 89, 44, 229,
|
||||
245, 103, 1, 0, 0, 0,
|
||||
124, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
176, 0, 0, 0, 56, 1,
|
||||
0, 0, 212, 1, 0, 0,
|
||||
72, 2, 0, 0, 88, 78,
|
||||
65, 83, 116, 0, 0, 0,
|
||||
116, 0, 0, 0, 0, 2,
|
||||
255, 255, 76, 0, 0, 0,
|
||||
40, 0, 0, 0, 0, 0,
|
||||
40, 0, 0, 0, 40, 0,
|
||||
0, 0, 40, 0, 1, 0,
|
||||
36, 0, 0, 0, 40, 0,
|
||||
0, 0, 0, 0, 0, 2,
|
||||
255, 255, 31, 0, 0, 2,
|
||||
0, 0, 0, 128, 0, 0,
|
||||
15, 176, 31, 0, 0, 2,
|
||||
0, 0, 0, 128, 1, 0,
|
||||
3, 176, 31, 0, 0, 2,
|
||||
0, 0, 0, 144, 0, 8,
|
||||
15, 160, 66, 0, 0, 3,
|
||||
0, 0, 15, 128, 2, 0,
|
||||
228, 128, 0, 8, 228, 160,
|
||||
5, 0, 0, 3, 0, 8,
|
||||
15, 128, 0, 0, 228, 128,
|
||||
1, 0, 228, 128, 255, 255,
|
||||
0, 0, 65, 111, 110, 57,
|
||||
128, 0, 0, 0, 128, 0,
|
||||
0, 0, 0, 2, 255, 255,
|
||||
88, 0, 0, 0, 40, 0,
|
||||
0, 0, 0, 0, 40, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
40, 0, 1, 0, 36, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
0, 0, 0, 2, 255, 255,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 15, 176,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 128, 1, 0, 3, 176,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 144, 0, 8, 15, 160,
|
||||
66, 0, 0, 3, 0, 0,
|
||||
15, 128, 1, 0, 228, 176,
|
||||
0, 8, 228, 160, 5, 0,
|
||||
0, 3, 0, 0, 15, 128,
|
||||
0, 0, 228, 128, 0, 0,
|
||||
228, 176, 1, 0, 0, 2,
|
||||
0, 8, 15, 128, 0, 0,
|
||||
228, 128, 255, 255, 0, 0,
|
||||
83, 72, 68, 82, 148, 0,
|
||||
0, 0, 64, 0, 0, 0,
|
||||
37, 0, 0, 0, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 24,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
242, 16, 16, 0, 1, 0,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
50, 16, 16, 0, 2, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 69, 0,
|
||||
0, 9, 242, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 16,
|
||||
16, 0, 2, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0,
|
||||
0, 0, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 56, 0,
|
||||
0, 7, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 70, 14,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 30, 16, 0, 1, 0,
|
||||
0, 0, 62, 0, 0, 1,
|
||||
73, 83, 71, 78, 108, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
8, 0, 0, 0, 80, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 92, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
15, 15, 0, 0, 98, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
3, 3, 0, 0, 83, 86,
|
||||
95, 80, 79, 83, 73, 84,
|
||||
73, 79, 78, 0, 67, 79,
|
||||
76, 79, 82, 0, 84, 69,
|
||||
88, 67, 79, 79, 82, 68,
|
||||
0, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 97, 114,
|
||||
103, 101, 116, 0, 171, 171
|
||||
};
|
350
demo/d3d11/nuklear_d3d11_vertex_shader.h
Normal file
350
demo/d3d11/nuklear_d3d11_vertex_shader.h
Normal file
@ -0,0 +1,350 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) D3D Shader Disassembler
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// POSITION 0 xy 0 NONE float xy
|
||||
// COLOR 0 xyzw 1 NONE float xyzw
|
||||
// TEXCOORD 0 xy 2 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float xyzw
|
||||
// COLOR 0 xyzw 1 NONE float xyzw
|
||||
// TEXCOORD 0 xy 2 NONE float xy
|
||||
//
|
||||
//
|
||||
// Constant buffer to DX9 shader constant mappings:
|
||||
//
|
||||
// Target Reg Buffer Start Reg # of Regs Data Conversion
|
||||
// ---------- ------- --------- --------- ----------------------
|
||||
// c1 cb0 0 4 ( FLT, FLT, FLT, FLT)
|
||||
//
|
||||
//
|
||||
// Runtime generated constant mappings:
|
||||
//
|
||||
// Target Reg Constant Description
|
||||
// ---------- --------------------------------------------------
|
||||
// c0 Vertex Shader position offset
|
||||
//
|
||||
//
|
||||
// Level9 shader bytecode:
|
||||
//
|
||||
vs_2_0
|
||||
def c5, 0, 1, 0, 0
|
||||
dcl_texcoord v0
|
||||
dcl_texcoord1 v1
|
||||
dcl_texcoord2 v2
|
||||
mul r0, v0.x, c1
|
||||
mad r0, c2, v0.y, r0
|
||||
mov r1.xy, c5
|
||||
mad r0, c3, r1.x, r0
|
||||
mad r0, c4, r1.y, r0
|
||||
mul r1.xy, r0.w, c0
|
||||
add oPos.xy, r0, r1
|
||||
mov oPos.zw, r0
|
||||
mov oT0, v1
|
||||
mov oT1.xy, v2
|
||||
|
||||
// approximately 10 instruction slots used
|
||||
//
|
||||
// Constant buffer to DX9 shader constant mappings:
|
||||
//
|
||||
// Target Reg Buffer Start Reg # of Regs Data Conversion
|
||||
// ---------- ------- --------- --------- ----------------------
|
||||
// c0 cb0 0 4 ( FLT, FLT, FLT, FLT)
|
||||
//
|
||||
//
|
||||
// XNA Prepass shader bytecode:
|
||||
//
|
||||
vs_2_0
|
||||
def c4, 0, 1, 0, 0
|
||||
dcl_texcoord v0
|
||||
mul r1, r0.x, c0
|
||||
mad r0, c1, r0.y, r1
|
||||
mov r1.xy, c4
|
||||
mad r0, c2, r1.x, r0
|
||||
mad r0, c3, r1.y, r0
|
||||
mov oPos, r0
|
||||
|
||||
// approximately 6 instruction slots used
|
||||
//
|
||||
// Constant buffer to DX9 shader constant mappings:
|
||||
//
|
||||
// Target Reg Buffer Start Reg # of Regs Data Conversion
|
||||
// ---------- ------- --------- --------- ----------------------
|
||||
// c0 cb0 0 4 ( FLT, FLT, FLT, FLT)
|
||||
//
|
||||
//
|
||||
// XNA shader bytecode:
|
||||
//
|
||||
vs_2_0
|
||||
def c4, 0, 1, 0, 0
|
||||
dcl_texcoord v0
|
||||
dcl_texcoord1 v1
|
||||
dcl_texcoord2 v2
|
||||
mov oT0, r1
|
||||
mov oT1.xy, r2
|
||||
mul r1, r0.x, c0
|
||||
mad r0, c1, r0.y, r1
|
||||
mov r1.xy, c4
|
||||
mad r0, c2, r1.x, r0
|
||||
mad r0, c3, r1.y, r0
|
||||
mov oPos, r0
|
||||
|
||||
// approximately 8 instruction slots used
|
||||
vs_4_0
|
||||
dcl_constantbuffer cb0[4], immediateIndexed
|
||||
dcl_input v0.xy
|
||||
dcl_input v1.xyzw
|
||||
dcl_input v2.xy
|
||||
dcl_output_siv o0.xyzw, position
|
||||
dcl_output o1.xyzw
|
||||
dcl_output o2.xy
|
||||
dcl_temps 1
|
||||
mul r0.xyzw, v0.xxxx, cb0[0].xyzw
|
||||
mad r0.xyzw, cb0[1].xyzw, v0.yyyy, r0.xyzw
|
||||
mad r0.xyzw, cb0[2].xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyzw
|
||||
mad o0.xyzw, cb0[3].xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r0.xyzw
|
||||
mov o1.xyzw, v1.xyzw
|
||||
mov o2.xy, v2.xyxx
|
||||
ret
|
||||
// Approximately 0 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE nk_d3d11_vertex_shader[] =
|
||||
{
|
||||
68, 88, 66, 67, 215, 245,
|
||||
86, 155, 188, 117, 37, 118,
|
||||
193, 207, 209, 90, 160, 153,
|
||||
246, 188, 1, 0, 0, 0,
|
||||
72, 5, 0, 0, 6, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
48, 1, 0, 0, 248, 1,
|
||||
0, 0, 20, 3, 0, 0,
|
||||
100, 4, 0, 0, 212, 4,
|
||||
0, 0, 88, 78, 65, 83,
|
||||
240, 0, 0, 0, 240, 0,
|
||||
0, 0, 0, 2, 254, 255,
|
||||
192, 0, 0, 0, 48, 0,
|
||||
0, 0, 1, 0, 36, 0,
|
||||
0, 0, 48, 0, 0, 0,
|
||||
48, 0, 0, 0, 36, 0,
|
||||
0, 0, 48, 0, 0, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 2,
|
||||
254, 255, 81, 0, 0, 5,
|
||||
4, 0, 15, 160, 0, 0,
|
||||
0, 0, 0, 0, 128, 63,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 31, 0, 0, 2,
|
||||
5, 0, 0, 128, 0, 0,
|
||||
15, 144, 31, 0, 0, 2,
|
||||
5, 0, 1, 128, 1, 0,
|
||||
15, 144, 31, 0, 0, 2,
|
||||
5, 0, 2, 128, 2, 0,
|
||||
15, 144, 1, 0, 0, 2,
|
||||
0, 0, 15, 224, 1, 0,
|
||||
228, 128, 1, 0, 0, 2,
|
||||
1, 0, 3, 224, 2, 0,
|
||||
228, 128, 5, 0, 0, 3,
|
||||
1, 0, 15, 128, 0, 0,
|
||||
0, 128, 0, 0, 228, 160,
|
||||
4, 0, 0, 4, 0, 0,
|
||||
15, 128, 1, 0, 228, 160,
|
||||
0, 0, 85, 128, 1, 0,
|
||||
228, 128, 1, 0, 0, 2,
|
||||
1, 0, 3, 128, 4, 0,
|
||||
228, 160, 4, 0, 0, 4,
|
||||
0, 0, 15, 128, 2, 0,
|
||||
228, 160, 1, 0, 0, 128,
|
||||
0, 0, 228, 128, 4, 0,
|
||||
0, 4, 0, 0, 15, 128,
|
||||
3, 0, 228, 160, 1, 0,
|
||||
85, 128, 0, 0, 228, 128,
|
||||
1, 0, 0, 2, 0, 0,
|
||||
15, 192, 0, 0, 228, 128,
|
||||
255, 255, 0, 0, 88, 78,
|
||||
65, 80, 192, 0, 0, 0,
|
||||
192, 0, 0, 0, 0, 2,
|
||||
254, 255, 144, 0, 0, 0,
|
||||
48, 0, 0, 0, 1, 0,
|
||||
36, 0, 0, 0, 48, 0,
|
||||
0, 0, 48, 0, 0, 0,
|
||||
36, 0, 0, 0, 48, 0,
|
||||
0, 0, 0, 0, 4, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 2, 254, 255, 81, 0,
|
||||
0, 5, 4, 0, 15, 160,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
128, 63, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 31, 0,
|
||||
0, 2, 5, 0, 0, 128,
|
||||
0, 0, 15, 144, 5, 0,
|
||||
0, 3, 1, 0, 15, 128,
|
||||
0, 0, 0, 128, 0, 0,
|
||||
228, 160, 4, 0, 0, 4,
|
||||
0, 0, 15, 128, 1, 0,
|
||||
228, 160, 0, 0, 85, 128,
|
||||
1, 0, 228, 128, 1, 0,
|
||||
0, 2, 1, 0, 3, 128,
|
||||
4, 0, 228, 160, 4, 0,
|
||||
0, 4, 0, 0, 15, 128,
|
||||
2, 0, 228, 160, 1, 0,
|
||||
0, 128, 0, 0, 228, 128,
|
||||
4, 0, 0, 4, 0, 0,
|
||||
15, 128, 3, 0, 228, 160,
|
||||
1, 0, 85, 128, 0, 0,
|
||||
228, 128, 1, 0, 0, 2,
|
||||
0, 0, 15, 192, 0, 0,
|
||||
228, 128, 255, 255, 0, 0,
|
||||
65, 111, 110, 57, 20, 1,
|
||||
0, 0, 20, 1, 0, 0,
|
||||
0, 2, 254, 255, 224, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
1, 0, 36, 0, 0, 0,
|
||||
48, 0, 0, 0, 48, 0,
|
||||
0, 0, 36, 0, 1, 0,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
4, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 2, 254, 255, 81, 0,
|
||||
0, 5, 5, 0, 15, 160,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
128, 63, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 31, 0,
|
||||
0, 2, 5, 0, 0, 128,
|
||||
0, 0, 15, 144, 31, 0,
|
||||
0, 2, 5, 0, 1, 128,
|
||||
1, 0, 15, 144, 31, 0,
|
||||
0, 2, 5, 0, 2, 128,
|
||||
2, 0, 15, 144, 5, 0,
|
||||
0, 3, 0, 0, 15, 128,
|
||||
0, 0, 0, 144, 1, 0,
|
||||
228, 160, 4, 0, 0, 4,
|
||||
0, 0, 15, 128, 2, 0,
|
||||
228, 160, 0, 0, 85, 144,
|
||||
0, 0, 228, 128, 1, 0,
|
||||
0, 2, 1, 0, 3, 128,
|
||||
5, 0, 228, 160, 4, 0,
|
||||
0, 4, 0, 0, 15, 128,
|
||||
3, 0, 228, 160, 1, 0,
|
||||
0, 128, 0, 0, 228, 128,
|
||||
4, 0, 0, 4, 0, 0,
|
||||
15, 128, 4, 0, 228, 160,
|
||||
1, 0, 85, 128, 0, 0,
|
||||
228, 128, 5, 0, 0, 3,
|
||||
1, 0, 3, 128, 0, 0,
|
||||
255, 128, 0, 0, 228, 160,
|
||||
2, 0, 0, 3, 0, 0,
|
||||
3, 192, 0, 0, 228, 128,
|
||||
1, 0, 228, 128, 1, 0,
|
||||
0, 2, 0, 0, 12, 192,
|
||||
0, 0, 228, 128, 1, 0,
|
||||
0, 2, 0, 0, 15, 224,
|
||||
1, 0, 228, 144, 1, 0,
|
||||
0, 2, 1, 0, 3, 224,
|
||||
2, 0, 228, 144, 255, 255,
|
||||
0, 0, 83, 72, 68, 82,
|
||||
72, 1, 0, 0, 64, 0,
|
||||
1, 0, 82, 0, 0, 0,
|
||||
89, 0, 0, 4, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
4, 0, 0, 0, 95, 0,
|
||||
0, 3, 50, 16, 16, 0,
|
||||
0, 0, 0, 0, 95, 0,
|
||||
0, 3, 242, 16, 16, 0,
|
||||
1, 0, 0, 0, 95, 0,
|
||||
0, 3, 50, 16, 16, 0,
|
||||
2, 0, 0, 0, 103, 0,
|
||||
0, 4, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
50, 32, 16, 0, 2, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 56, 0,
|
||||
0, 8, 242, 0, 16, 0,
|
||||
0, 0, 0, 0, 6, 16,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
50, 0, 0, 10, 242, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
86, 21, 16, 0, 0, 0,
|
||||
0, 0, 70, 14, 16, 0,
|
||||
0, 0, 0, 0, 50, 0,
|
||||
0, 13, 242, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 2, 64,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
70, 14, 16, 0, 0, 0,
|
||||
0, 0, 50, 0, 0, 13,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 142, 32, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
0, 0, 128, 63, 0, 0,
|
||||
128, 63, 0, 0, 128, 63,
|
||||
0, 0, 128, 63, 70, 14,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
54, 0, 0, 5, 242, 32,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 30, 16, 0, 1, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
50, 32, 16, 0, 2, 0,
|
||||
0, 0, 70, 16, 16, 0,
|
||||
2, 0, 0, 0, 62, 0,
|
||||
0, 1, 73, 83, 71, 78,
|
||||
104, 0, 0, 0, 3, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
80, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 3, 0, 0,
|
||||
89, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
95, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 2, 0,
|
||||
0, 0, 3, 3, 0, 0,
|
||||
80, 79, 83, 73, 84, 73,
|
||||
79, 78, 0, 67, 79, 76,
|
||||
79, 82, 0, 84, 69, 88,
|
||||
67, 79, 79, 82, 68, 0,
|
||||
79, 83, 71, 78, 108, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
8, 0, 0, 0, 80, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 92, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
15, 0, 0, 0, 98, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
3, 12, 0, 0, 83, 86,
|
||||
95, 80, 79, 83, 73, 84,
|
||||
73, 79, 78, 0, 67, 79,
|
||||
76, 79, 82, 0, 84, 69,
|
||||
88, 67, 79, 79, 82, 68,
|
||||
0, 171
|
||||
};
|
@ -382,8 +382,8 @@ nk_gdi_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
nk_textedit_paste(edit, utf8, utf8size);
|
||||
free(utf8);
|
||||
}
|
||||
GlobalUnlock(mem);
|
||||
}
|
||||
GlobalUnlock(mem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user