Added additional SDL/GLFW OpenGL 2.2 demo
This commit is contained in:
parent
154ffb1133
commit
389176ef4b
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# Install
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BIN = demo
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# Flags
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CFLAGS = -std=c99 -pedantic -O2
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SRC = main.c
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OBJ = $(SRC:.c=.o)
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ifeq ($(OS),Windows_NT)
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BIN := $(BIN).exe
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LIBS = -lglfw3 -lopengl32 -lm -lGLU32
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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LIBS = -lglfw3 -framework OpenGL -lm
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else
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LIBS = -lglfw -lGL -lm -lGLU
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endif
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endif
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$(BIN):
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@mkdir -p bin
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rm -f bin/$(BIN) $(OBJS)
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$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS)
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/* nuklear - v1.00 - public domain */
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <math.h>
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#include <GLFW/glfw3.h>
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/* these defines are both needed for the header
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* and source file. So if you split them remember
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* to copy them as well. */
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#include "nuklear_glfw.h"
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#include "nuklear_glfw.c"
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#define WINDOW_WIDTH 1200
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#define WINDOW_HEIGHT 800
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#define MAX_VERTEX_BUFFER 512 * 1024
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#define MAX_ELEMENT_BUFFER 128 * 1024
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#define UNUSED(a) (void)a
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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#define MAX(a,b) ((a) < (b) ? (b) : (a))
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#define LEN(a) (sizeof(a)/sizeof(a)[0])
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/* ===============================================================
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*
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* EXAMPLE
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*
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* ===============================================================*/
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/* This are some code examples to provide a small overview of what can be
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* done with this library. To try out an example uncomment the include
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* and the corresponding function. */
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/*#include "../style.c"*/
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/*#include "../calculator.c"*/
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/*#include "../overview.c"*/
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/*#include "../node_editor.c"*/
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/* ===============================================================
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*
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* DEMO
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*
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* ===============================================================*/
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static void error_callback(int e, const char *d)
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{printf("Error %d: %s\n", e, d);}
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int main(void)
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{
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/* Platform */
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static GLFWwindow *win;
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int width = 0, height = 0;
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struct nk_context *ctx;
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struct nk_color background;
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/* GLFW */
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glfwSetErrorCallback(error_callback);
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if (!glfwInit()) {
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fprintf(stdout, "[GFLW] failed to init!\n");
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exit(1);
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}
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win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
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glfwMakeContextCurrent(win);
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glfwGetWindowSize(win, &width, &height);
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/* GUI */
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ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS);
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/* Load Fonts: if none of these are loaded a default font will be used */
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{struct nk_font_atlas *atlas;
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nk_glfw3_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_glfw3_font_stash_end();
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/*nk_style_set_font(ctx, &droid->handle);*/}
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/* style.c */
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/*set_style(ctx, THEME_WHITE);*/
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/*set_style(ctx, THEME_RED);*/
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/*set_style(ctx, THEME_BLUE);*/
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/*set_style(ctx, THEME_DARK);*/
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background = nk_rgb(28,48,62);
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while (!glfwWindowShouldClose(win))
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{
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/* Input */
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glfwPollEvents();
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nk_glfw3_new_frame();
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/* GUI */
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{struct nk_panel layout;
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if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 230, 250),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
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NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
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{
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enum {EASY, HARD};
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static int op = EASY;
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static int property = 20;
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nk_layout_row_static(ctx, 30, 80, 1);
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if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
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fprintf(stdout, "button pressed\n");
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nk_layout_row_dynamic(ctx, 30, 2);
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if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
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if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
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nk_layout_row_dynamic(ctx, 25, 1);
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nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
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{struct nk_panel combo;
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nk_layout_row_dynamic(ctx, 20, 1);
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nk_label(ctx, "background:", NK_TEXT_LEFT);
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nk_layout_row_dynamic(ctx, 25, 1);
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if (nk_combo_begin_color(ctx, &combo, background, 400)) {
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nk_layout_row_dynamic(ctx, 120, 1);
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background = nk_color_picker(ctx, background, NK_RGBA);
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nk_layout_row_dynamic(ctx, 25, 1);
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background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
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background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
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background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
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background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
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nk_combo_end(ctx);
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}}
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}
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nk_end(ctx);}
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/* -------------- EXAMPLES ---------------- */
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/*calculator(ctx);*/
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/*overview(ctx);*/
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/*node_editor(ctx);*/
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/* ----------------------------------------- */
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/* Draw */
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{float bg[4];
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nk_color_fv(bg, background);
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glfwGetWindowSize(win, &width, &height);
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
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* with blending, scissor, face culling and depth test and defaults everything
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* back into a default state. Make sure to either save and restore or
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* reset your own state after drawing rendering the UI. */
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nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
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glfwSwapBuffers(win);}
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}
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nk_glfw3_shutdown();
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glfwTerminate();
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return 0;
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}
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <math.h>
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#include <time.h>
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#include <limits.h>
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#define NK_IMPLEMENTATION
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#include "nuklear_glfw.h"
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#include "../../nuklear.h"
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#define NK_GLFW_TEXT_MAX 256
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struct nk_glfw_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture null;
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GLuint font_tex;
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};
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static struct nk_glfw {
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GLFWwindow *win;
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int width, height;
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int display_width, display_height;
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struct nk_glfw_device ogl;
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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struct nk_vec2 fb_scale;
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unsigned int text[NK_GLFW_TEXT_MAX];
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int text_len;
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float scroll;
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} glfw;
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NK_INTERN void
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nk_glfw3_device_upload_atlas(const void *image, int width, int height)
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{
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struct nk_glfw_device *dev = &glfw.ogl;
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glGenTextures(1, &dev->font_tex);
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glBindTexture(GL_TEXTURE_2D, dev->font_tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image);
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}
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NK_API void
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nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
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{
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/* setup global state */
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struct nk_glfw_device *dev = &glfw.ogl;
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glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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/* setup viewport/project */
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glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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{
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GLsizei vs = sizeof(struct nk_draw_vertex);
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size_t vp = offsetof(struct nk_draw_vertex, position);
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size_t vt = offsetof(struct nk_draw_vertex, uv);
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size_t vc = offsetof(struct nk_draw_vertex, col);
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/* convert from command queue into draw list and draw to screen */
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const struct nk_draw_command *cmd;
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const nk_draw_index *offset = NULL;
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struct nk_buffer vbuf, ebuf;
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/* fill converting configuration */
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struct nk_convert_config config;
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memset(&config, 0, sizeof(config));
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config.global_alpha = 1.0f;
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config.shape_AA = AA;
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config.line_AA = AA;
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config.circle_segment_count = 22;
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config.curve_segment_count = 22;
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config.arc_segment_count = 22;
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config.null = dev->null;
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/* convert shapes into vertexes */
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nk_buffer_init_default(&vbuf);
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nk_buffer_init_default(&ebuf);
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nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
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/* setup vertex buffer pointer */
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{const void *vertices = nk_buffer_memory_const(&vbuf);
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glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
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glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
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glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
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/* iterate over and execute each draw command */
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offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
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nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
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{
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if (!cmd->elem_count) continue;
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glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
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glScissor(
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(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
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(GLint)((glfw.display_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
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(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
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(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
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glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
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offset += cmd->elem_count;
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}
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nk_clear(&glfw.ctx);
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nk_buffer_free(&vbuf);
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nk_buffer_free(&ebuf);
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}
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/* default OpenGL state */
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glPopAttrib();
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}
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NK_API void
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nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
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{
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(void)win;
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if (glfw.text_len < NK_GLFW_TEXT_MAX)
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glfw.text[glfw.text_len++] = codepoint;
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}
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NK_API void
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nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
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{
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(void)win; (void)xoff;
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glfw.scroll += (float)yoff;
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}
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static void
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nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
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{
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const char *text = glfwGetClipboardString(glfw.win);
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if (text) nk_textedit_paste(edit, text, nk_strlen(text));
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(void)usr;
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}
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static void
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nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
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{
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char *str = 0;
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(void)usr;
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if (!len) return;
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str = malloc((size_t)len+1);
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if (!str) return;
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memcpy(str, text, (size_t)len);
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str[len] = '\0';
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glfwSetClipboardString(glfw.win, str);
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free(str);
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}
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NK_API struct nk_context*
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nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
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{
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glfw.win = win;
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if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
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glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
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glfwSetCharCallback(win, nk_glfw3_char_callback);
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}
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nk_init_default(&glfw.ctx, 0);
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glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
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glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
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glfw.ctx.clip.userdata = nk_handle_ptr(0);
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nk_buffer_init_default(&glfw.ogl.cmds);
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return &glfw.ctx;
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}
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NK_API void
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nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
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{
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nk_font_atlas_init_default(&glfw.atlas);
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nk_font_atlas_begin(&glfw.atlas);
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*atlas = &glfw.atlas;
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}
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NK_API void
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nk_glfw3_font_stash_end(void)
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{
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const void *image; int w, h;
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image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
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nk_glfw3_device_upload_atlas(image, w, h);
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nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
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if (glfw.atlas.default_font)
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nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
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}
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NK_API void
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nk_glfw3_new_frame(void)
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{
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int i;
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double x, y;
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struct nk_context *ctx = &glfw.ctx;
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struct GLFWwindow *win = glfw.win;
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glfwGetWindowSize(win, &glfw.width, &glfw.height);
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glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
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glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
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glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
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nk_input_begin(ctx);
|
||||
for (i = 0; i < glfw.text_len; ++i)
|
||||
nk_input_unicode(ctx, glfw.text[i]);
|
||||
|
||||
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
|
||||
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL)) {
|
||||
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
||||
} else {
|
||||
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_COPY, 0);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, 0);
|
||||
nk_input_key(ctx, NK_KEY_CUT, 0);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, 0);
|
||||
}
|
||||
|
||||
glfwGetCursorPos(win, &x, &y);
|
||||
nk_input_motion(ctx, (int)x, (int)y);
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
||||
nk_input_scroll(ctx, glfw.scroll);
|
||||
nk_input_end(&glfw.ctx);
|
||||
glfw.text_len = 0;
|
||||
glfw.scroll = 0;
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_glfw3_shutdown(void)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
nk_font_atlas_clear(&glfw.atlas);
|
||||
nk_free(&glfw.ctx);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
memset(&glfw, 0, sizeof(glfw));
|
||||
}
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
#ifndef NK_GLFW_H_
|
||||
#define NK_GLFW_H_
|
||||
|
||||
#include "../../nuklear.h"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
enum nk_glfw_init_state{NK_GLFW3_DEFAULT=0, NK_GLFW3_INSTALL_CALLBACKS};
|
||||
NK_API struct nk_context *nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
|
||||
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_glfw3_font_stash_end(void);
|
||||
|
||||
NK_API void nk_glfw3_new_frame(void);
|
||||
NK_API void nk_glfw3_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
|
||||
NK_API void nk_glfw3_shutdown(void);
|
||||
|
||||
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
|
||||
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
|
||||
|
||||
#endif
|
|
@ -164,9 +164,10 @@ int main(void)
|
|||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(bg[0], bg[1], bg[2], bg[3]);
|
||||
/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
|
||||
* with blending, scissor, face culling and depth test and defaults everything
|
||||
* back into a default state. Make sure to either save and restore or
|
||||
* reset your own state after drawing rendering the UI. */
|
||||
* with blending, scissor, face culling, depth test and viewport and
|
||||
* defaults everything back into a default state.
|
||||
* Make sure to either a.) save and restore or b.) reset your own state after
|
||||
* rendering the UI. */
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
|
||||
glfwSwapBuffers(win);}
|
||||
}
|
||||
|
|
|
@ -230,7 +230,7 @@ nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element
|
|||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
|
||||
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
|
||||
(GLint)((glfw.display_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
|
||||
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
|
||||
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
|
@ -386,5 +386,6 @@ void nk_glfw3_shutdown(void)
|
|||
nk_font_atlas_clear(&glfw.atlas);
|
||||
nk_free(&glfw.ctx);
|
||||
nk_glfw3_device_destroy();
|
||||
memset(&glfw, 0, sizeof(glfw));
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
# Install
|
||||
BIN = demo
|
||||
|
||||
# Flags
|
||||
CFLAGS = -std=c99 -pedantic -O2
|
||||
|
||||
SRC = main.c
|
||||
OBJ = $(SRC:.c=.o)
|
||||
|
||||
ifeq ($(OS),Windows_NT)
|
||||
BIN := $(BIN).exe
|
||||
LIBS = -lmingw32 -lSDL2main -lSDL2 -lopengl32 -lm -lGLU32
|
||||
else
|
||||
UNAME_S := $(shell uname -s)
|
||||
ifeq ($(UNAME_S),Darwin)
|
||||
LIBS = -lSDL2 -framework OpenGL -lm
|
||||
else
|
||||
LIBS = -lSDL2 -lGL -lm -lGLU
|
||||
endif
|
||||
endif
|
||||
|
||||
$(BIN):
|
||||
@mkdir -p bin
|
||||
rm -f bin/$(BIN) $(OBJS)
|
||||
$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS)
|
|
@ -0,0 +1,173 @@
|
|||
/* nuklear - v1.00 - public domain */
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_opengl.h>
|
||||
|
||||
/* these defines are both needed for the header
|
||||
* and source file. So if you split them remember
|
||||
* to copy them as well. */
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_STANDARD_IO
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#include "nuklear_sdl.h"
|
||||
#include "nuklear_sdl.c"
|
||||
|
||||
#define WINDOW_WIDTH 800
|
||||
#define WINDOW_HEIGHT 600
|
||||
|
||||
#define MAX_VERTEX_MEMORY 512 * 1024
|
||||
#define MAX_ELEMENT_MEMORY 128 * 1024
|
||||
|
||||
/* ===============================================================
|
||||
*
|
||||
* EXAMPLE
|
||||
*
|
||||
* ===============================================================*/
|
||||
/* This are some code examples to provide a small overview of what can be
|
||||
* done with this library. To try out an example uncomment the include
|
||||
* and the corresponding function. */
|
||||
/*#include "../style.c"*/
|
||||
/*#include "../calculator.c"*/
|
||||
/*#include "../overview.c"*/
|
||||
/*#include "../node_editor.c"*/
|
||||
|
||||
/* ===============================================================
|
||||
*
|
||||
* DEMO
|
||||
*
|
||||
* ===============================================================*/
|
||||
int
|
||||
main(int argc, char* argv[])
|
||||
{
|
||||
/* Platform */
|
||||
SDL_Window *win;
|
||||
SDL_GLContext glContext;
|
||||
struct nk_color background;
|
||||
int win_width, win_height;
|
||||
int running = 1;
|
||||
|
||||
/* GUI */
|
||||
struct nk_context *ctx;
|
||||
|
||||
/* SDL setup */
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
win = SDL_CreateWindow("Demo",
|
||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
|
||||
glContext = SDL_GL_CreateContext(win);
|
||||
SDL_GetWindowSize(win, &win_width, &win_height);
|
||||
|
||||
/* GUI */
|
||||
ctx = nk_sdl_init(win);
|
||||
/* Load Fonts: if none of these are loaded a default font will be used */
|
||||
{struct nk_font_atlas *atlas;
|
||||
nk_sdl_font_stash_begin(&atlas);
|
||||
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
|
||||
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
|
||||
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
|
||||
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
|
||||
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
|
||||
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
|
||||
nk_sdl_font_stash_end();
|
||||
/*nk_style_set_font(ctx, &roboto->handle)*/;}
|
||||
|
||||
/* style.c */
|
||||
/*set_style(ctx, THEME_WHITE);*/
|
||||
/*set_style(ctx, THEME_RED);*/
|
||||
/*set_style(ctx, THEME_BLUE);*/
|
||||
/*set_style(ctx, THEME_DARK);*/
|
||||
|
||||
background = nk_rgb(28,48,62);
|
||||
while (running)
|
||||
{
|
||||
/* Input */
|
||||
SDL_Event evt;
|
||||
nk_input_begin(ctx);
|
||||
while (SDL_PollEvent(&evt)) {
|
||||
if (evt.type == SDL_QUIT) goto cleanup;
|
||||
nk_sdl_handle_event(&evt);
|
||||
}
|
||||
nk_input_end(ctx);
|
||||
|
||||
/* GUI */
|
||||
{struct nk_panel layout;
|
||||
if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 210, 250),
|
||||
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
|
||||
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
|
||||
{
|
||||
enum {EASY, HARD};
|
||||
static int op = EASY;
|
||||
static int property = 20;
|
||||
|
||||
nk_layout_row_static(ctx, 30, 80, 1);
|
||||
if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
|
||||
fprintf(stdout, "button pressed\n");
|
||||
nk_layout_row_dynamic(ctx, 30, 2);
|
||||
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
|
||||
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
|
||||
nk_layout_row_dynamic(ctx, 25, 1);
|
||||
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
|
||||
|
||||
{struct nk_panel combo;
|
||||
nk_layout_row_dynamic(ctx, 20, 1);
|
||||
nk_label(ctx, "background:", NK_TEXT_LEFT);
|
||||
nk_layout_row_dynamic(ctx, 25, 1);
|
||||
if (nk_combo_begin_color(ctx, &combo, background, 400)) {
|
||||
nk_layout_row_dynamic(ctx, 120, 1);
|
||||
background = nk_color_picker(ctx, background, NK_RGBA);
|
||||
nk_layout_row_dynamic(ctx, 25, 1);
|
||||
background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
|
||||
background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
|
||||
background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
|
||||
background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
|
||||
nk_combo_end(ctx);
|
||||
}}
|
||||
}
|
||||
nk_end(ctx);}
|
||||
|
||||
/* -------------- EXAMPLES ---------------- */
|
||||
/*calculator(ctx);*/
|
||||
/*overview(ctx);*/
|
||||
/*node_editor(ctx);*/
|
||||
/* ----------------------------------------- */
|
||||
|
||||
/* Draw */
|
||||
{float bg[4];
|
||||
nk_color_fv(bg, background);
|
||||
SDL_GetWindowSize(win, &win_width, &win_height);
|
||||
glViewport(0, 0, win_width, win_height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(bg[0], bg[1], bg[2], bg[3]);
|
||||
/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
|
||||
* with blending, scissor, face culling, depth test and viewport and
|
||||
* defaults everything back into a default state.
|
||||
* Make sure to either a.) save and restore or b.) reset your own state after
|
||||
* rendering the UI. */
|
||||
nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
|
||||
SDL_GL_SwapWindow(win);}
|
||||
}
|
||||
|
||||
cleanup:
|
||||
nk_sdl_shutdown();
|
||||
SDL_GL_DeleteContext(glContext);
|
||||
SDL_DestroyWindow(win);
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -0,0 +1,269 @@
|
|||
#include <string.h>
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "nuklear_sdl.h"
|
||||
#define NK_IMPLEMENTATION
|
||||
#include "../../nuklear.h"
|
||||
|
||||
struct nk_sdl_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture null;
|
||||
GLuint font_tex;
|
||||
};
|
||||
|
||||
static struct nk_sdl {
|
||||
SDL_Window *win;
|
||||
struct nk_sdl_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
} sdl;
|
||||
|
||||
NK_INTERN void
|
||||
nk_sdl_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
glGenTextures(1, &dev->font_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
|
||||
{
|
||||
/* setup global state */
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
int width, height;
|
||||
int display_width, display_height;
|
||||
struct nk_vec2 scale;
|
||||
|
||||
SDL_GetWindowSize(sdl.win, &width, &height);
|
||||
SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
|
||||
scale.x = (float)display_width/(float)width;
|
||||
scale.y = (float)display_height/(float)height;
|
||||
|
||||
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
/* setup viewport/project */
|
||||
glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
{
|
||||
GLsizei vs = sizeof(struct nk_draw_vertex);
|
||||
size_t vp = offsetof(struct nk_draw_vertex, position);
|
||||
size_t vt = offsetof(struct nk_draw_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_draw_vertex, col);
|
||||
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
const nk_draw_index *offset = NULL;
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
|
||||
/* fill converting configuration */
|
||||
struct nk_convert_config config;
|
||||
memset(&config, 0, sizeof(config));
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.null = dev->null;
|
||||
|
||||
/* convert shapes into vertexes */
|
||||
nk_buffer_init_default(&vbuf);
|
||||
nk_buffer_init_default(&ebuf);
|
||||
nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
|
||||
/* setup vertex buffer pointer */
|
||||
{const void *vertices = nk_buffer_memory_const(&vbuf);
|
||||
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
|
||||
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
|
||||
nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x * scale.x),
|
||||
(GLint)((display_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
|
||||
(GLint)(cmd->clip_rect.w * scale.x),
|
||||
(GLint)(cmd->clip_rect.h * scale.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&sdl.ctx);
|
||||
nk_buffer_free(&vbuf);
|
||||
nk_buffer_free(&ebuf);
|
||||
}
|
||||
|
||||
/* default OpenGL state */
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = SDL_GetClipboardText();
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
memcpy(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
SDL_SetClipboardText(str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_sdl_init(SDL_Window *win)
|
||||
{
|
||||
sdl.win = win;
|
||||
nk_init_default(&sdl.ctx, 0);
|
||||
sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
|
||||
sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
|
||||
sdl.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&sdl.ogl.cmds);
|
||||
return &sdl.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&sdl.atlas);
|
||||
nk_font_atlas_begin(&sdl.atlas);
|
||||
*atlas = &sdl.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_sdl_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
|
||||
if (sdl.atlas.default_font)
|
||||
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_handle_event(SDL_Event *evt)
|
||||
{
|
||||
struct nk_context *ctx = &sdl.ctx;
|
||||
if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
|
||||
/* key events */
|
||||
int down = evt->type == SDL_KEYDOWN;
|
||||
const Uint8* state = SDL_GetKeyboardState(0);
|
||||
SDL_Keycode sym = evt->key.keysym.sym;
|
||||
if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, down);
|
||||
else if (sym == SDLK_DELETE)
|
||||
nk_input_key(ctx, NK_KEY_DEL, down);
|
||||
else if (sym == SDLK_RETURN)
|
||||
nk_input_key(ctx, NK_KEY_ENTER, down);
|
||||
else if (sym == SDLK_TAB)
|
||||
nk_input_key(ctx, NK_KEY_TAB, down);
|
||||
else if (sym == SDLK_BACKSPACE)
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, down);
|
||||
else if (sym == SDLK_HOME)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
||||
else if (sym == SDLK_END)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
||||
else if (sym == SDLK_z)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_r)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_c)
|
||||
nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_v)
|
||||
nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_x)
|
||||
nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_b)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_e)
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
|
||||
else if (sym == SDLK_LEFT) {
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
||||
else nk_input_key(ctx, NK_KEY_LEFT, down);
|
||||
} else if (sym == SDLK_RIGHT) {
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
||||
else nk_input_key(ctx, NK_KEY_RIGHT, down);
|
||||
}
|
||||
} else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
|
||||
/* mouse button */
|
||||
int down = evt->type == SDL_MOUSEBUTTONDOWN;
|
||||
const int x = evt->button.x, y = evt->button.y;
|
||||
if (evt->button.button == SDL_BUTTON_LEFT)
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
|
||||
if (evt->button.button == SDL_BUTTON_MIDDLE)
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
|
||||
if (evt->button.button == SDL_BUTTON_RIGHT)
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
|
||||
} else if (evt->type == SDL_MOUSEMOTION) {
|
||||
nk_input_motion(ctx, evt->motion.x, evt->motion.y);
|
||||
} else if (evt->type == SDL_TEXTINPUT) {
|
||||
nk_glyph glyph;
|
||||
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
|
||||
nk_input_glyph(ctx, glyph);
|
||||
} else if (evt->type == SDL_MOUSEWHEEL) {
|
||||
nk_input_scroll(ctx,(float)evt->wheel.y);
|
||||
}
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_sdl_shutdown(void)
|
||||
{
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
nk_font_atlas_clear(&sdl.atlas);
|
||||
nk_free(&sdl.ctx);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
memset(&sdl, 0, sizeof(sdl));
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef NK_SDL_H_
|
||||
#define NK_SDL_H_
|
||||
|
||||
#include "../../nuklear.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
NK_API struct nk_context *nk_sdl_init(SDL_Window *win);
|
||||
NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_sdl_font_stash_end(void);
|
||||
NK_API void nk_sdl_handle_event(SDL_Event *evt);
|
||||
NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
|
||||
NK_API void nk_sdl_shutdown(void);
|
||||
|
||||
#endif
|
|
@ -221,7 +221,7 @@ nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_b
|
|||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x * scale.x),
|
||||
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
|
||||
(GLint)((display_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
|
||||
(GLint)(cmd->clip_rect.w * scale.x),
|
||||
(GLint)(cmd->clip_rect.h * scale.y));
|
||||
|
||||
|
@ -366,5 +366,6 @@ void nk_sdl_shutdown(void)
|
|||
nk_font_atlas_clear(&sdl.atlas);
|
||||
nk_free(&sdl.ctx);
|
||||
nk_sdl_device_destroy();
|
||||
memset(&sdl, 0, sizeof(sdl));
|
||||
}
|
||||
|
||||
|
|
|
@ -523,6 +523,7 @@ nk_xlib_shutdown(void)
|
|||
{
|
||||
nk_xsurf_del(xlib.surf);
|
||||
nk_free(&xlib.ctx);
|
||||
memset(&xlib, 0, sizeof(xlib));
|
||||
}
|
||||
|
||||
NK_API void
|
||||
|
|
Loading…
Reference in New Issue