Avoid conditional includes in SDL example.
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@ -9,9 +9,8 @@
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#include <math.h>
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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/* these defines are both needed for the header
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* and source file. So if you split them remember
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