Commit Graph

182 Commits

Author SHA1 Message Date
Stefano Ceccherini
a5e82db05a Commented out AS_LAYER_***_PICTURE handlers, as they don't do anything and can block the client
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15792 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-02 13:09:59 +00:00
Axel Dörfler
4c66abd6f2 Implemented basic server side BView::SetViewBitmap() support. Things like B_TILE_BITMAP
or even the resizing mode isn't done yet, though. See TODOs.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15720 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 16:46:02 +00:00
Axel Dörfler
93052717b0 Renamed AS_LAYER_GET_{DRAW|BLEND}_MODE to *_{DRAWING|BLENDING}_MODE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15717 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 15:06:24 +00:00
Stephan Aßmus
cd2b129d07 * removed superflous LockSingleWindow() from WindowLayer::MoveBy()
and ResizeBy()
* WindowLayer::SetSizeLimits() needs to be called with the
  AllWindows lock held
* I was observing weird behaviour with "unclickable" windows
  that I might have fixed by explicitly excluding invisible
  windows from Desktop::WindowAt(), there might be something
  wrong with the "current" window list though, Axel would know
* finally found the problem with "delayed background clearing"
* enabled delayed background clearing and removed unnecessary
  code. It should be more efficient, since it clears larger
  areas at once, and it solves the problem of views unable to
  draw into regions that are pending for another update - among
  other things, updates in resizing windows are more fluent, 
  especially for B_FULL_UPDATE_ON_RESIZE views. "Cut off" scroll
  bars should no longer appear when the view being scrolled takes
  too long to redraw.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15714 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 14:15:59 +00:00
Stephan Aßmus
9d909e2556 first simplistic implementation of drag bitmaps, drawing modes need more work, drawing text into offscreen bitmaps seems to be broken for some weird reason, B_OP_COPY actually copies the alpha value of the color as well
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15671 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-25 22:17:17 +00:00
Stephan Aßmus
cf434f8eec fixed comment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15661 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-23 15:54:41 +00:00
Stephan Aßmus
a07317fc10 correctly figure out bits per pixel in the direct window info code, this fixes direct windows in the Accelerant test environment, added a note about how the all windows lock seems to be grabbed for the entire duration of a client update on R5, which cannot quite be the truth, because apps crashing in BView::Draw() would take lock up the app_server, added skipping the processing of drawing messages if the current drawing region is empty, added currently disabled code for clearing the view right before the client draws it... doesn't work for some reason unfortunately
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15625 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-20 22:30:02 +00:00
Stephan Aßmus
1bcc09f226 small improvements here and there
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15594 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-19 21:18:01 +00:00
Axel Dörfler
54527a9ad5 The ServerWindow now keeps the desktop (read) lock for up to 70 messages at once.
This should make drawing a bit smoother.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15515 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-12 13:53:35 +00:00
Axel Dörfler
58290b7b37 WindowLayer::ProcessDirtyRegions() no longer deadlock in case it can't send
the AS_REDRAW message.
The AS_REDRAW message is now only used as a notifier - it's arrival is not
critical anymore, IOW it's simply dropped when the queue is full.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15511 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-12 13:14:21 +00:00
Axel Dörfler
61fed21b04 Renamed Write[Un]lockWindows() to [Un]lockAllWindows(), and Read[Un]lockWindows() to
[Un]lockSingleWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15509 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-12 10:41:31 +00:00
Axel Dörfler
bff84e78b7 This enables BDirectWindow support again.
It also fixed a bug in the old code - the handshake semaphores were created
acquirable, causing the BDirectWindow::DirectDaemonFunc() to call DirectConnected()
with an uninitialized buffer and way too early - this probably didn't show up
before since it called it before the BDirectWindow constructor ran through,
so that DirectConnected() would still point to the BDirectWindow version, and
not to the implemented one of its subclass...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15505 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-11 21:46:35 +00:00
Axel Dörfler
71b550889e Moved dw_sync_data to a private header DirectWindowPrivate.h and renamed it to direct_window_sync_data.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15469 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 15:36:38 +00:00
Axel Dörfler
ab6a6bed3a * Renamed direct window commands
* Removed unused cruft from ServerProtocol.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15468 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 15:23:02 +00:00
Axel Dörfler
fc70d6db87 * Renamed AS_LAYER_INVAL_{REGION|RECT} to *_INVALIDATE_*.
* Removed unused AS_LAYER_INVALIDATE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15467 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 15:12:28 +00:00
Axel Dörfler
3ea966eee3 Some cleanup, removed some remaining RootLayer references.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15453 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 17:32:32 +00:00
Axel Dörfler
ccfb624b7a Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15438 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 14:03:00 +00:00
Axel Dörfler
34227d2c34 A couple of changes related to modal and floating windows:
* Desktop::SetWindowFeel() is now working, but doesn't respect the window
  position yet (ie. floating windows would have to be moved to front).
* WindowLayer::Workspaces() now always reflects exactly the lists it's in
  (at least after Desktop::AddWindow() has been called). WindowList::AddWindow()
  and RemoveWindow() now update this flag to be correct at all times.
* Fixed Desktop::_ChangeWindowWorkspaces() to not set the current workspace
  for windows that are not on the current workspace, and vice versa.
  It also would hide windows that were already hidden, and tried to show
  windows that actually were hidden (did no other harm than triggering
  a rebuild of the global clipping).
* Floating windows now work as expected.
* Desktop::SetFocusWindow() won't give a window focus that has a modal.
* Renamed OnWorkspace() to InWorkspace().
* ServerApp::InWorkspace() now works correctly, added ServerApp::Workspaces()
  as well.
* WindowLayer::SubsetWorkspaces() returns the workspaces mask this modal or
  floating window should be in.
* New window flag B_SAME_POSITION_IN_ALL_WORKSPACES should work as well.
* Floating and modal windows now have always set this flag.
* Added a WindowList::HasWindow() method.
* Desktop windows (windows with the desktop feel) can now have focus again
  (I accidently broke that before).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15434 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 13:17:43 +00:00
Stephan Aßmus
939fb4077c fix scrolling of BViews that rely on app_server painting the background, remove a forgotten debug output in ViewLayer, reimplemented setting the window title during runtime, fix Decorator redraw on pressing buttons - though I was lazy on that one... it works, but as the TODOs say, it would be better integrated directly in the Decorator class than being handled by WindowLayer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15429 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 22:15:12 +00:00
Axel Dörfler
e83820ed57 Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk.
Also fixed Jamfile for the test environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15419 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 12:41:19 +00:00
Axel Dörfler
c072e9f1f5 * BWindow::AddToSubset()/RemoveFromSubset() no longer send their team ID; this
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 16:07:02 +00:00
Axel Dörfler
42e1c25d01 "Oops, I did it again": AS_SET_FLAGS returned B_BAD_VALUE on valid flags
and B_OK on invalid.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15273 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 18:35:38 +00:00
Axel Dörfler
aecd5eefaf * the check for a valid feel was wrong, reported by Michael Lotz.
* also followed Michael's suggestion (more or less) and moved the
  look/feel/flags checks into separate methods.
* on construction, invalid look/feel/flags values are now corrected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15269 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 15:58:04 +00:00
Axel Dörfler
57be286609 * when moving/resizing windows on another workspace, the Workspaces window
has to be udpated anyway.
* some work towards being able to set a window's look/feel/flags on-the-fly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15265 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 13:59:04 +00:00
Axel Dörfler
85096c8acb Some cleanup:
* look/feel are now window_look/window_feel instead of int32.
* removed the level stuff, I don't think this is needed.
* some other minor stuff.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 12:07:28 +00:00
Axel Dörfler
19d801a6b6 Moving/resizing is now routed over the desktop as well.
This also allows the workspaces layer for these actions, which is now done as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15258 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 10:31:30 +00:00
Axel Dörfler
ed656a3a9b You must not have RootLayer locked when calling any method from EventDispatcher;
just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 19:51:43 +00:00
Axel Dörfler
a631158a62 Reenabled most of the workspaces functionality - the Workspaces window doesn't
show any windows, but everything else seems to work fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 15:47:01 +00:00
Axel Dörfler
15918e4fa5 * new windows now get a fake B_MOUSE_MOVED message in case they are opened
directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 10:45:01 +00:00
Axel Dörfler
f89b4c9a23 Have I said input event handling is done?
* didn't realize that mouse events always go to the view under the mouse, not
  only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
  class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
  just maintains a list of them. You no longer set messengers, you
  only set targets.
* customization of the message filters, they no longer inherit from
  BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
  changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
  to query the RootLayer for this - maybe we should rename "focus" to
  "active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
  the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
  (if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
  under the cursor, though...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 16:01:41 +00:00
Axel Dörfler
27adb96962 Massive RootLayer & Workspace tearing:
* workspace switch and subset windows functionality temporarily removed
  (away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
  and SendWindowBehind() that do all the work - just a little cleaner
  and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
  of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
  to Desktop - so that the all regions lock is only held in case clipping
  regions are affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 23:36:59 +00:00
Axel Dörfler
a7b93468cc SendMessageToClient() now gives a little more info in case sending failed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15174 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 20:35:58 +00:00
Axel Dörfler
fa2c53ed52 Added very simple and annoying profiling mechanism to ServerWindow's message
processing (enabled when PROFILE_MESSAGE_LOOP is defined).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15150 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 15:35:47 +00:00
Axel Dörfler
67e79bf45a A message looper can now have a death semaphore, ServerWindow now uses them.
ServerApp now waits up to 3 seconds for windows before killing them - it now
waits on the death semaphore, and only kills a window if it didn't quit fast
enough.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15147 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 13:49:29 +00:00
Axel Dörfler
1863b5b6a4 Removed the "owner" stuff from Layer - it already knows its window.
Layer no longer knows anything about its subclass WindowLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15131 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 17:59:49 +00:00
Axel Dörfler
4b813bf267 Renamed WinBorder to WindowLayer, and OffscreenWinBorder to OffscreenWindowLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 17:45:26 +00:00
Axel Dörfler
5d29bfa5fa * Moved change_winBorder_feel() into GoChangeWinBorderFeel() and removed the former.
* Renamed GoChangeWinBorderFeel() to ChangeWinBorderFeel().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15114 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 13:26:26 +00:00
Axel Dörfler
bde8b9c6e0 * Layers are now put into an application wide token space that mirrors the
client's token space.
* finding layers by token is now O(1) instead of O(n) (as they are looked
  up in the token space).
* removed Layer::FindView() as it's no longer needed (or should be used).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15113 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 13:14:49 +00:00
Axel Dörfler
6450b76dd4 Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
  EventDispatcher handles them now. As a result, a window will now
  get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
  the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
  when it's set - this is now used for the window moving instead of
  the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
  method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
  because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
  BWindow::_SanitizeMessage(() (similar to what the input_server does).
  This should also make the mechanism pretty robust, since every
  B_MOUSE_MOVED message can now trigger the view transit (in case a
  message is lost). B_WINDOW_ACTIVATED messages should be generated
  client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
  layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
  field; "where" (in window's coordinates) and "be:view_where" are
  added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
  dropped instead of being sent to the looper - this should be done
  in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 15:17:58 +00:00
Axel Dörfler
4ceb1e519c * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
  you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
  in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
  counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
  to your UserBuildConfig:
	AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
  target the client handler, while the other will target the preferred handler of the
  client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 16:24:23 +00:00
Stephan Aßmus
b223f78041 fixes origin and scale handling, it behaves mostly like R5 now (it is used for drawing only, yes not mouse coords or anything else). Also fixes offscreen layers clipping rebuilding when the user defined clipping is added or changed
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15040 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 15:10:18 +00:00
Axel Dörfler
55d6d70ee5 * EventDispatcher::AddListener() now honors the BView semantics and will only
update the options in case the specified eventMask was zero.
* Added missing EventDispatcher::RemoveTemporaryTarget().
* Layers setting their event mask are now added to the EventDispatcher.
* The RootLayer is no longer contacted for SetEventMask() - it still handles
  SetMouseEventMask(), tough - as a result, SetEventMask() temporarily doesn't
  work anymore.
* Added Layer::ViewToken() method.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15023 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 15:50:30 +00:00
Axel Dörfler
6b95c59bd8 Renamed myRootLayer variable to rootLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15019 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:56:35 +00:00
Axel Dörfler
fa26723bb2 * Moved workspace keyboard switch and dump screen capability from RootLayer
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
  root layer per desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:51:32 +00:00
Axel Dörfler
f68598780e * the keyboard events are now using the new EventDispatcher, B_KEYBOARD_EVENTS don't
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
  this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:21:07 +00:00
Axel Dörfler
8d8f5950d0 Some cleanup, mostly GetHWInterface() to HWInterface().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15016 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 12:26:20 +00:00
Axel Dörfler
aabcf63973 When using "Message4", we don't need to flatten the BMessage into another buffer anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14956 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-16 14:34:56 +00:00
Stephan Aßmus
8f90c77db9 a quick fix for offscreen layers drawing region, ie BitmapDrawing works again
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14937 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-15 11:18:33 +00:00
Axel Dörfler
be05d56c7e * the app_server now uses a global token space - this should later be changed to
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
  resurrected from the dead.
* some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 19:46:20 +00:00
Axel Dörfler
a436bab2da Renamed fVisible2 and fFullVisible2 to fVisible and fFullVisible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14921 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 17:56:51 +00:00