71b550889e
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15469 a95241bf-73f2-0310-859d-f6bbb57e9c96
2331 lines
62 KiB
C++
2331 lines
62 KiB
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Adrian Oanca <adioanca@gmail.com>
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* Stephan Aßmus <superstippi@gmx.de>
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* Stefano Ceccherini (burton666@libero.it)
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/*!
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\class ServerWindow
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\brief Shadow BWindow class
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A ServerWindow handles all the intraserver tasks required of it by its BWindow. There are
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too many tasks to list as being done by them, but they include handling View transactions,
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coordinating and linking a window's WindowLayer half with its messaging half, dispatching
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mouse and key events from the server to its window, and other such things.
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*/
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#include <new>
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#include <AppDefs.h>
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#include <DirectWindow.h>
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#include <GraphicsDefs.h>
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#include <Message.h>
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#include <PortLink.h>
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#include <Rect.h>
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#include <View.h>
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#include <ViewAux.h>
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#include <Autolock.h>
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#include <TokenSpace.h>
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#include <WindowInfo.h>
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#include <WindowPrivate.h>
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#include <DirectWindowPrivate.h>
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#include <MessagePrivate.h>
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#include "AppServer.h"
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#include "BGet++.h"
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#include "DebugInfoManager.h"
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#include "Desktop.h"
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#include "DrawingEngine.h"
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#include "HWInterface.h"
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#include "RAMLinkMsgReader.h"
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#include "RenderingBuffer.h"
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#include "ServerApp.h"
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#include "ServerBitmap.h"
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#include "ServerPicture.h"
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#include "ServerProtocol.h"
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#include "WindowLayer.h"
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#include "Workspace.h"
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#include "WorkspacesLayer.h"
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#include "ServerWindow.h"
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#include "clipping.h"
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using std::nothrow;
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//#define TRACE_SERVER_WINDOW
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//#define TRACE_SERVER_WINDOW_MESSAGES
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//#define PROFILE_MESSAGE_LOOP
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#ifdef TRACE_SERVER_WINDOW
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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#ifdef TRACE_SERVER_WINDOW_MESSAGES
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# include <stdio.h>
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# define DTRACE(x) printf x
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#else
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# define DTRACE(x) ;
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#endif
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#ifdef PROFILE_MESSAGE_LOOP
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static struct profile { int32 count; bigtime_t time; } sMessageProfile[AS_LAST_CODE];
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#endif
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struct dw_data {
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sem_id direct_sem;
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sem_id direct_sem_ack;
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area_id direct_area;
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direct_buffer_info *direct_info;
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dw_data() :
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direct_sem(-1),
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direct_sem_ack(-1),
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direct_area(-1),
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direct_info(NULL)
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{
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direct_area = create_area("direct area", (void **)&direct_info,
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B_ANY_ADDRESS, B_PAGE_SIZE, B_NO_LOCK, B_READ_WRITE);
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direct_sem = create_sem(1, "direct sem");
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direct_sem_ack = create_sem(1, "direct sem ack");
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}
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~dw_data()
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{
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if (direct_area >= 0)
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delete_area(direct_area);
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if (direct_sem >= 0)
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delete_sem(direct_sem);
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if (direct_sem_ack >= 0)
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delete_sem(direct_sem_ack);
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}
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bool IsValid() const
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{
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return (direct_area >= 0) && (direct_sem >= 0)
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&& (direct_sem_ack >= 0) && (direct_info != NULL);
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}
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};
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/*!
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Sets up the basic BWindow counterpart - you have to call Init() before
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you can actually use it, though.
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*/
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ServerWindow::ServerWindow(const char *title, ServerApp *app,
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port_id clientPort, port_id looperPort, int32 clientToken)
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: MessageLooper(title && *title ? title : "Unnamed Window"),
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fTitle(NULL),
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fDesktop(app->GetDesktop()),
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fServerApp(app),
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fWindowLayer(NULL),
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fClientTeam(app->ClientTeam()),
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fMessagePort(-1),
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fClientReplyPort(clientPort),
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fClientLooperPort(looperPort),
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fClientViewsWithInvalidCoords(B_VIEW_RESIZED),
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fClientToken(clientToken),
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fCurrentLayer(NULL),
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fCurrentDrawingRegion(),
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fCurrentDrawingRegionValid(false),
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fDirectWindowData(NULL)
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{
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STRACE(("ServerWindow(%s)::ServerWindow()\n", title));
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SetTitle(title);
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fServerToken = BPrivate::gDefaultTokens.NewToken(B_SERVER_TOKEN, this);
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BMessenger::Private(fFocusMessenger).SetTo(fClientTeam,
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looperPort, B_PREFERRED_TOKEN);
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BMessenger::Private(fHandlerMessenger).SetTo(fClientTeam,
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looperPort, clientToken);
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fEventTarget.SetTo(fFocusMessenger);
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fDeathSemaphore = create_sem(0, "window death");
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}
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//! Tears down all connections the main app_server objects, and deletes some internals.
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ServerWindow::~ServerWindow()
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{
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STRACE(("ServerWindow(%s@%p):~ServerWindow()\n", fTitle, this));
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if (!fWindowLayer->IsOffscreenWindow())
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fDesktop->RemoveWindow(fWindowLayer);
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delete fWindowLayer;
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free(fTitle);
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delete_port(fMessagePort);
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BPrivate::gDefaultTokens.RemoveToken(fServerToken);
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delete fDirectWindowData;
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STRACE(("ServerWindow(%p) will exit NOW\n", this));
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delete_sem(fDeathSemaphore);
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#ifdef PROFILE_MESSAGE_LOOP
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for (int32 i = 0; i < AS_LAST_CODE; i++) {
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if (sMessageProfile[i].count == 0)
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continue;
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printf("[%ld] called %ld times, %g secs (%Ld usecs per call)\n",
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i, sMessageProfile[i].count, sMessageProfile[i].time / 1000000.0,
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sMessageProfile[i].time / sMessageProfile[i].count);
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}
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#endif
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}
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status_t
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ServerWindow::Init(BRect frame, window_look look, window_feel feel,
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uint32 flags, uint32 workspace)
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{
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if (fTitle == NULL)
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return B_NO_MEMORY;
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// fMessagePort is the port to which the app sends messages for the server
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fMessagePort = create_port(100, fTitle);
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if (fMessagePort < B_OK)
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return fMessagePort;
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fLink.SetSenderPort(fClientReplyPort);
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fLink.SetReceiverPort(fMessagePort);
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// We cannot call MakeWindowLayer in the constructor, since it
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fWindowLayer = MakeWindowLayer(frame, fTitle, look, feel, flags, workspace);
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if (!fWindowLayer)
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return B_NO_MEMORY;
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if (!fWindowLayer->IsOffscreenWindow())
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fDesktop->AddWindow(fWindowLayer);
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return B_OK;
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}
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bool
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ServerWindow::Run()
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{
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if (!MessageLooper::Run())
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return false;
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// Send a reply to our window - it is expecting fMessagePort
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// port and some other info
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fLink.StartMessage(B_OK);
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fLink.Attach<port_id>(fMessagePort);
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int32 minWidth, maxWidth, minHeight, maxHeight;
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fWindowLayer->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight);
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fLink.Attach<BRect>(fWindowLayer->Frame());
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fLink.Attach<float>((float)minWidth);
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fLink.Attach<float>((float)maxWidth);
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fLink.Attach<float>((float)minHeight);
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fLink.Attach<float>((float)maxHeight);
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fLink.Flush();
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return true;
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}
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void
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ServerWindow::_PrepareQuit()
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{
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if (fThread == find_thread(NULL)) {
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// make sure we're hidden
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Hide();
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App()->RemoveWindow(this);
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} else if (fThread >= B_OK)
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PostMessage(AS_HIDE_WINDOW);
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}
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void
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ServerWindow::_GetLooperName(char* name, size_t length)
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{
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const char *title = Title();
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if (title == NULL || !title[0])
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title = "Unnamed Window";
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snprintf(name, length, "w:%ld:%s", ClientTeam(), title);
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}
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//! Forces the window layer to update its decorator
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void
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ServerWindow::ReplaceDecorator()
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{
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if (!IsLocked())
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debugger("you must lock a ServerWindow object before calling ::ReplaceDecorator()\n");
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STRACE(("ServerWindow %s: Replace Decorator\n", fTitle));
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//fWindowLayer->UpdateDecorator();
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}
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//! Shows the window's WindowLayer
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void
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ServerWindow::Show()
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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STRACE(("ServerWindow %s: Show\n", Title()));
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if (fQuitting || !fWindowLayer->IsHidden() || fWindowLayer->IsOffscreenWindow())
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return;
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// TODO: race condition? maybe we need to dispatch a message to the desktop to show/hide us
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// instead of doing it from this thread.
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fDesktop->ReadUnlockWindows();
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fDesktop->ShowWindow(fWindowLayer);
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fDesktop->ReadLockWindows();
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if (fDirectWindowData != NULL)
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HandleDirectConnection(B_DIRECT_START | B_BUFFER_RESET);
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}
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//! Hides the window's WindowLayer
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void
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ServerWindow::Hide()
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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STRACE(("ServerWindow %s: Hide\n", Title()));
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if (fWindowLayer->IsHidden() || fWindowLayer->IsOffscreenWindow())
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return;
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if (fDirectWindowData != NULL)
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HandleDirectConnection(B_DIRECT_STOP);
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// TODO: race condition? maybe we need to dispatch a message to the desktop to show/hide us
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// instead of doing it from this thread.
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fDesktop->ReadUnlockWindows();
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fDesktop->HideWindow(fWindowLayer);
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fDesktop->ReadLockWindows();
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}
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void
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ServerWindow::SetTitle(const char* newTitle)
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{
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char* oldTitle = fTitle;
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if (newTitle == NULL)
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newTitle = "";
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fTitle = strdup(newTitle);
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if (fTitle == NULL) {
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// out of memory condition
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fTitle = oldTitle;
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return;
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}
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free(oldTitle);
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if (Thread() >= B_OK) {
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char name[B_OS_NAME_LENGTH];
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_GetLooperName(name, sizeof(name));
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rename_thread(Thread(), name);
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}
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if (fWindowLayer != NULL)
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fDesktop->SetWindowTitle(fWindowLayer, newTitle);
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}
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//! Requests that the ServerWindow's BWindow quit
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void
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ServerWindow::NotifyQuitRequested()
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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STRACE(("ServerWindow %s: Quit\n", fTitle));
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BMessage msg(B_QUIT_REQUESTED);
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SendMessageToClient(&msg);
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}
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void
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ServerWindow::NotifyMinimize(bool minimize)
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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// This function doesn't need much -- check to make sure that we should and
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// send the message to the client. According to the BeBook, the BWindow hook function
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// does all the heavy lifting for us. :)
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bool sendMessages = false;
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if (minimize) {
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if (!fWindowLayer->IsHidden()) {
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Hide();
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sendMessages = true;
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}
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} else {
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if (fWindowLayer->IsHidden()) {
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Show();
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sendMessages = true;
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}
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}
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if (sendMessages) {
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BMessage msg(B_MINIMIZE);
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddBool("minimize", minimize);
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SendMessageToClient(&msg);
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}
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}
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//! Sends a message to the client to perform a Zoom
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void
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ServerWindow::NotifyZoom()
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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BMessage msg(B_ZOOM);
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SendMessageToClient(&msg);
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}
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void
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ServerWindow::GetInfo(window_info& info)
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{
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info.team = ClientTeam();
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info.server_token = ServerToken();
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info.thread = Thread();
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info.client_token = ClientToken();
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info.client_port = fClientLooperPort;
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info.workspaces = fWindowLayer->Workspaces();
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info.layer = 0; // ToDo: what is this???
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info.feel = fWindowLayer->Feel();
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info.flags = fWindowLayer->Flags();
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info.window_left = (int)floor(fWindowLayer->Frame().left);
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info.window_top = (int)floor(fWindowLayer->Frame().top);
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info.window_right = (int)floor(fWindowLayer->Frame().right);
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info.window_bottom = (int)floor(fWindowLayer->Frame().bottom);
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info.show_hide_level = fWindowLayer->IsHidden() ? 1 : -1; // ???
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info.is_mini = fWindowLayer->IsHidden();
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}
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/*!
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\brief Sets the font state for a layer
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\param layer The layer to set the font
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*/
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void
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ServerWindow::SetLayerFontState(ViewLayer *layer, BPrivate::LinkReceiver &link)
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{
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STRACE(("ServerWindow %s: SetLayerFontStateMessage for layer %s\n",
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fTitle, layer->Name()));
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// NOTE: no need to check for a lock. This is a private method.
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layer->CurrentState()->ReadFontFromLink(link);
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}
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void
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ServerWindow::SetLayerState(ViewLayer *layer, BPrivate::LinkReceiver &link)
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{
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STRACE(("ServerWindow %s: SetLayerState for layer %s\n", Title(),
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layer->Name()));
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// NOTE: no need to check for a lock. This is a private method.
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layer->CurrentState()->ReadFromLink(link);
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// TODO: When is this used?!?
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layer->RebuildClipping(true);
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}
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ViewLayer*
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ServerWindow::CreateLayerTree(BPrivate::LinkReceiver &link, ViewLayer **_parent)
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{
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// NOTE: no need to check for a lock. This is a private method.
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int32 token;
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BRect frame;
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uint32 resizeMask;
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uint32 eventMask;
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uint32 eventOptions;
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uint32 flags;
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bool hidden;
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int32 parentToken;
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char* name = NULL;
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rgb_color viewColor;
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link.Read<int32>(&token);
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link.ReadString(&name);
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link.Read<BRect>(&frame);
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link.Read<uint32>(&resizeMask);
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link.Read<uint32>(&eventMask);
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link.Read<uint32>(&eventOptions);
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link.Read<uint32>(&flags);
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link.Read<bool>(&hidden);
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link.Read<rgb_color>(&viewColor);
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link.Read<int32>(&parentToken);
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STRACE(("ServerWindow(%s)::CreateLayerTree()-> layer %s, token %ld\n",
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fTitle, name, token));
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ViewLayer* newLayer;
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if (link.Code() == AS_LAYER_CREATE_ROOT
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&& (fWindowLayer->Flags() & kWorkspacesWindowFlag) != 0) {
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// this is a workspaces window!
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newLayer = new (nothrow) WorkspacesLayer(frame, name, token, resizeMask,
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flags);
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} else {
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newLayer = new (nothrow) ViewLayer(frame, name, token, resizeMask, flags);
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}
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free(name);
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if (newLayer == NULL)
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return NULL;
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// there is no way of setting this, other than manually :-)
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newLayer->SetViewColor(viewColor);
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newLayer->SetHidden(hidden);
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newLayer->SetEventMask(eventMask, eventOptions);
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DesktopSettings settings(fDesktop);
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ServerFont font;
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settings.GetDefaultPlainFont(font);
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newLayer->CurrentState()->SetFont(font);
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if (_parent) {
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ViewLayer *parent;
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if (App()->ViewTokens().GetToken(parentToken, B_HANDLER_TOKEN,
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(void**)&parent) != B_OK
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|| parent->Window()->ServerWindow() != this) {
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CRITICAL("View token not found!\n");
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parent = NULL;
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}
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*_parent = parent;
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}
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return newLayer;
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}
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/*!
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Dispatches all window messages, and those view messages that
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don't need a valid fCurrentLayer (ie. layer creation).
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*/
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void
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ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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{
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switch (code) {
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case AS_SHOW_WINDOW:
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STRACE(("ServerWindow %s: Message AS_SHOW_WINDOW\n", Title()));
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Show();
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break;
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case AS_HIDE_WINDOW:
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STRACE(("ServerWindow %s: Message AS_HIDE_WINDOW\n", Title()));
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Hide();
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break;
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case AS_ACTIVATE_WINDOW:
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{
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DTRACE(("ServerWindow %s: Message AS_ACTIVATE_WINDOW: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
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bool activate = true;
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link.Read<bool>(&activate);
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if (activate)
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fDesktop->ActivateWindow(fWindowLayer);
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else
|
|
fDesktop->SendWindowBehind(fWindowLayer, NULL);
|
|
break;
|
|
}
|
|
case AS_SEND_BEHIND:
|
|
{
|
|
STRACE(("ServerWindow %s: Message Send_Behind unimplemented\n", Title()));
|
|
int32 token;
|
|
team_id teamID;
|
|
status_t status;
|
|
|
|
link.Read<int32>(&token);
|
|
link.Read<team_id>(&teamID);
|
|
|
|
WindowLayer *behindOf;
|
|
if ((behindOf = fDesktop->FindWindowLayerByClientToken(token, teamID)) != NULL) {
|
|
fDesktop->SendWindowBehind(fWindowLayer, behindOf);
|
|
status = B_OK;
|
|
} else
|
|
status = B_NAME_NOT_FOUND;
|
|
|
|
fLink.StartMessage(status);
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
|
|
case B_QUIT_REQUESTED:
|
|
STRACE(("ServerWindow %s received quit request\n", Title()));
|
|
NotifyQuitRequested();
|
|
break;
|
|
|
|
case AS_BEGIN_TRANSACTION:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_BEGIN_TRANSACTION unimplemented\n",
|
|
Title()));
|
|
// TODO: we could probably do a bit more here...
|
|
// TODO: AS_BEGIN_TRANSACTION
|
|
//fWindowLayer->DisableUpdateRequests();
|
|
break;
|
|
}
|
|
case AS_END_TRANSACTION:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_END_TRANSACTION unimplemented\n",
|
|
Title()));
|
|
// TODO: AS_END_TRANSACTION
|
|
//fWindowLayer->EnableUpdateRequests();
|
|
break;
|
|
}
|
|
case AS_ENABLE_UPDATES:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_ENABLE_UPDATES unimplemented\n",
|
|
Title()));
|
|
// TODO: AS_ENABLE_UPDATES
|
|
//fWindowLayer->EnableUpdateRequests();
|
|
break;
|
|
}
|
|
case AS_DISABLE_UPDATES:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_DISABLE_UPDATES unimplemented\n",
|
|
Title()));
|
|
// TODO: AS_DISABLE_UPDATES
|
|
//fWindowLayer->DisableUpdateRequests();
|
|
break;
|
|
}
|
|
case AS_NEEDS_UPDATE:
|
|
{
|
|
STRACE(("ServerWindow %s: Message Needs_Update unimplemented\n", Title()));
|
|
if (fWindowLayer->NeedsUpdate())
|
|
fLink.StartMessage(B_OK);
|
|
else
|
|
fLink.StartMessage(B_ERROR);
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_WINDOW_TITLE:
|
|
{
|
|
char* newTitle;
|
|
if (link.ReadString(&newTitle) == B_OK) {
|
|
SetTitle(newTitle);
|
|
free(newTitle);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case AS_ADD_TO_SUBSET:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_ADD_TO_SUBSET\n", Title()));
|
|
status_t status = B_ERROR;
|
|
|
|
int32 token;
|
|
if (link.Read<int32>(&token) == B_OK) {
|
|
WindowLayer* windowLayer = fDesktop->FindWindowLayerByClientToken(
|
|
token, App()->ClientTeam());
|
|
if (windowLayer == NULL
|
|
|| windowLayer->Feel() != B_NORMAL_WINDOW_FEEL) {
|
|
status = B_BAD_VALUE;
|
|
} else {
|
|
status = fDesktop->AddWindowToSubset(fWindowLayer, windowLayer)
|
|
? B_OK : B_NO_MEMORY;
|
|
}
|
|
}
|
|
|
|
fLink.StartMessage(status);
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_REMOVE_FROM_SUBSET:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_REM_FROM_SUBSET\n", Title()));
|
|
status_t status = B_ERROR;
|
|
|
|
int32 token;
|
|
if (link.Read<int32>(&token) == B_OK) {
|
|
WindowLayer* windowLayer = fDesktop->FindWindowLayerByClientToken(
|
|
token, App()->ClientTeam());
|
|
if (windowLayer != NULL) {
|
|
fDesktop->RemoveWindowFromSubset(fWindowLayer, windowLayer);
|
|
status = B_OK;
|
|
} else
|
|
status = B_BAD_VALUE;
|
|
}
|
|
|
|
fLink.StartMessage(status);
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
|
|
case AS_SET_LOOK:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_SET_LOOK\n", Title()));
|
|
|
|
status_t status = B_ERROR;
|
|
int32 look;
|
|
if (link.Read<int32>(&look) == B_OK) {
|
|
// test if look is valid
|
|
status = WindowLayer::IsValidLook((window_look)look)
|
|
? B_OK : B_BAD_VALUE;
|
|
}
|
|
|
|
if (status == B_OK && !fWindowLayer->IsOffscreenWindow())
|
|
fDesktop->SetWindowLook(fWindowLayer, (window_look)look);
|
|
|
|
fLink.StartMessage(status);
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_FEEL:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_SET_FEEL\n", Title()));
|
|
|
|
status_t status = B_ERROR;
|
|
int32 feel;
|
|
if (link.Read<int32>(&feel) == B_OK) {
|
|
// test if feel is valid
|
|
status = WindowLayer::IsValidFeel((window_feel)feel)
|
|
? B_OK : B_BAD_VALUE;
|
|
}
|
|
|
|
if (status == B_OK && !fWindowLayer->IsOffscreenWindow())
|
|
fDesktop->SetWindowFeel(fWindowLayer, (window_feel)feel);
|
|
|
|
fLink.StartMessage(status);
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_FLAGS:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_SET_FLAGS\n", Title()));
|
|
|
|
status_t status = B_ERROR;
|
|
uint32 flags;
|
|
if (link.Read<uint32>(&flags) == B_OK) {
|
|
// test if flags are valid
|
|
status = (flags & ~WindowLayer::ValidWindowFlags()) == 0
|
|
? B_OK : B_BAD_VALUE;
|
|
}
|
|
|
|
if (status == B_OK && !fWindowLayer->IsOffscreenWindow())
|
|
fDesktop->SetWindowFlags(fWindowLayer, flags);
|
|
|
|
fLink.StartMessage(status);
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
#if 0
|
|
case AS_SET_ALIGNMENT:
|
|
{
|
|
// TODO: Implement AS_SET_ALIGNMENT
|
|
STRACE(("ServerWindow %s: Message Set_Alignment unimplemented\n", Title()));
|
|
break;
|
|
}
|
|
case AS_GET_ALIGNMENT:
|
|
{
|
|
// TODO: Implement AS_GET_ALIGNMENT
|
|
STRACE(("ServerWindow %s: Message Get_Alignment unimplemented\n", Title()));
|
|
break;
|
|
}
|
|
#endif
|
|
case AS_GET_WORKSPACES:
|
|
{
|
|
STRACE(("ServerWindow %s: Message Get_Workspaces unimplemented\n", Title()));
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<uint32>(fWindowLayer->Workspaces());
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_WORKSPACES:
|
|
{
|
|
STRACE(("ServerWindow %s: Message Set_Workspaces unimplemented\n", Title()));
|
|
uint32 newWorkspaces;
|
|
link.Read<uint32>(&newWorkspaces);
|
|
|
|
fDesktop->SetWindowWorkspaces(fWindowLayer, newWorkspaces);
|
|
break;
|
|
}
|
|
case AS_WINDOW_RESIZE:
|
|
{
|
|
float xResizeBy;
|
|
float yResizeBy;
|
|
link.Read<float>(&xResizeBy);
|
|
link.Read<float>(&yResizeBy);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_WINDOW_RESIZE %.1f, %.1f\n", Title(), xResizeBy, yResizeBy));
|
|
|
|
fDesktop->ResizeWindowBy(fWindowLayer, xResizeBy, yResizeBy);
|
|
break;
|
|
}
|
|
case AS_WINDOW_MOVE:
|
|
{
|
|
float xMoveBy;
|
|
float yMoveBy;
|
|
link.Read<float>(&xMoveBy);
|
|
link.Read<float>(&yMoveBy);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_WINDOW_MOVE: %.1f, %.1f\n", Title(), xMoveBy, yMoveBy));
|
|
|
|
fDesktop->MoveWindowBy(fWindowLayer, xMoveBy, yMoveBy);
|
|
break;
|
|
}
|
|
case AS_SET_SIZE_LIMITS:
|
|
{
|
|
// Attached Data:
|
|
// 1) float minimum width
|
|
// 2) float maximum width
|
|
// 3) float minimum height
|
|
// 4) float maximum height
|
|
|
|
// TODO: for now, move the client to int32 as well!
|
|
int32 minWidth, maxWidth, minHeight, maxHeight;
|
|
float value;
|
|
link.Read<float>(&value); minWidth = (int32)value;
|
|
link.Read<float>(&value); maxWidth = (int32)value;
|
|
link.Read<float>(&value); minHeight = (int32)value;
|
|
link.Read<float>(&value); maxHeight = (int32)value;
|
|
/*
|
|
link.Read<int32>(&minWidth);
|
|
link.Read<int32>(&maxWidth);
|
|
link.Read<int32>(&minHeight);
|
|
link.Read<int32>(&maxHeight);
|
|
*/
|
|
// TODO: setting size limits can change the window size, and therefore,
|
|
// it should be done by the Desktop class as well.
|
|
fWindowLayer->SetSizeLimits(minWidth, maxWidth,
|
|
minHeight, maxHeight);
|
|
|
|
// and now, sync the client to the limits that we were able to enforce
|
|
fWindowLayer->GetSizeLimits(&minWidth, &maxWidth,
|
|
&minHeight, &maxHeight);
|
|
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<BRect>(fWindowLayer->Frame());
|
|
fLink.Attach<float>((float)minWidth);
|
|
fLink.Attach<float>((float)maxWidth);
|
|
fLink.Attach<float>((float)minHeight);
|
|
fLink.Attach<float>((float)maxHeight);
|
|
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
|
|
case AS_REDRAW:
|
|
// command issued by Desktop only (via WindowLayer::ProcessDirtyRegion())
|
|
DTRACE(("ServerWindow %s: AS_REDRAW\n", Title()));
|
|
fWindowLayer->RedrawDirtyRegion();
|
|
break;
|
|
|
|
case AS_BEGIN_UPDATE:
|
|
DTRACE(("ServerWindowo %s: AS_BEGIN_UPDATE\n", Title()));
|
|
fWindowLayer->BeginUpdate();
|
|
break;
|
|
|
|
case AS_END_UPDATE:
|
|
DTRACE(("ServerWindowo %s: AS_END_UPDATE\n", Title()));
|
|
fWindowLayer->EndUpdate();
|
|
break;
|
|
|
|
case AS_LAYER_DELETE_ROOT:
|
|
{
|
|
// Received when a window deletes its internal top view
|
|
|
|
// TODO: Implement AS_LAYER_DELETE_ROOT
|
|
STRACE(("ServerWindow %s: Message Delete_Layer_Root unimplemented\n", Title()));
|
|
break;
|
|
}
|
|
|
|
case AS_GET_MOUSE:
|
|
{
|
|
fDesktop->ReadUnlockWindows();
|
|
DTRACE(("ServerWindow %s: Message AS_GET_MOUSE\n", fTitle));
|
|
|
|
// Returns
|
|
// 1) BPoint mouse location
|
|
// 2) int32 button state
|
|
|
|
BPoint where;
|
|
int32 buttons;
|
|
fDesktop->EventDispatcher().GetMouse(where, buttons);
|
|
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<BPoint>(where);
|
|
fLink.Attach<int32>(buttons);
|
|
fLink.Flush();
|
|
fDesktop->ReadLockWindows();
|
|
break;
|
|
}
|
|
|
|
case AS_SET_CURRENT_LAYER:
|
|
{
|
|
int32 token;
|
|
link.Read<int32>(&token);
|
|
|
|
ViewLayer *current;
|
|
if (App()->ViewTokens().GetToken(token, B_HANDLER_TOKEN,
|
|
(void**)¤t) != B_OK
|
|
|| current->Window()->ServerWindow() != this) {
|
|
// ToDo: if this happens, we probably want to kill the app and clean up
|
|
fprintf(stderr, "ServerWindow %s: Message AS_SET_CURRENT_LAYER: layer not found, token %ld\n", fTitle, token);
|
|
current = NULL;
|
|
} else {
|
|
DTRACE(("ServerWindow %s: Message AS_SET_CURRENT_LAYER: %s, token %ld\n", fTitle, current->Name(), token));
|
|
_SetCurrentLayer(current);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case AS_LAYER_CREATE_ROOT:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_CREATE_ROOT\n", fTitle));
|
|
|
|
// Start receiving top_view data -- pass NULL as the parent view.
|
|
// This should be the *only* place where this happens.
|
|
if (fCurrentLayer != NULL) {
|
|
fprintf(stderr, "ServerWindow %s: Message AS_LAYER_CREATE_ROOT: fCurrentLayer already set!!\n", fTitle);
|
|
break;
|
|
}
|
|
|
|
_SetCurrentLayer(CreateLayerTree(link, NULL));
|
|
fWindowLayer->SetTopLayer(fCurrentLayer);
|
|
break;
|
|
}
|
|
|
|
case AS_LAYER_CREATE:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_CREATE: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
|
|
ViewLayer* parent = NULL;
|
|
ViewLayer* newLayer = CreateLayerTree(link, &parent);
|
|
if (parent != NULL && newLayer != NULL)
|
|
parent->AddChild(newLayer);
|
|
else
|
|
fprintf(stderr, "ServerWindow %s: Message AS_LAYER_CREATE: parent or newLayer NULL!!\n", fTitle);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
// TODO: when creating a ViewLayer, check for yet non-existing ViewLayer::InitCheck()
|
|
// and take appropriate actions, then checking for fCurrentLayer->fLayerData
|
|
// is unnecessary
|
|
if (fCurrentLayer == NULL || fCurrentLayer->CurrentState() == NULL) {
|
|
printf("ServerWindow %s received unexpected code - message offset %ld before top_view attached.\n", Title(), code - B_OK);
|
|
return;
|
|
}
|
|
|
|
_DispatchViewMessage(code, link);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*!
|
|
Dispatches all view messages that need a valid fCurrentLayer.
|
|
*/
|
|
void
|
|
ServerWindow::_DispatchViewMessage(int32 code,
|
|
BPrivate::LinkReceiver &link)
|
|
{
|
|
switch (code) {
|
|
case AS_LAYER_SCROLL:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SCROLL: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
float dh;
|
|
float dv;
|
|
|
|
link.Read<float>(&dh);
|
|
link.Read<float>(&dv);
|
|
fWindowLayer->ScrollViewBy(fCurrentLayer, dh, dv);
|
|
break;
|
|
}
|
|
case AS_LAYER_COPY_BITS:
|
|
{
|
|
BRect src;
|
|
BRect dst;
|
|
|
|
link.Read<BRect>(&src);
|
|
link.Read<BRect>(&dst);
|
|
|
|
BRegion contentRegion;
|
|
// TODO: avoid copy operation maybe?
|
|
fWindowLayer->GetContentRegion(&contentRegion);
|
|
fCurrentLayer->CopyBits(src, dst, contentRegion);
|
|
break;
|
|
}
|
|
case AS_LAYER_DELETE:
|
|
{
|
|
// Received when a view is detached from a window. This is definitely
|
|
// the less taxing operation - we call PruneTree() on the removed
|
|
// layer, detach the layer itself, delete it, and invalidate the
|
|
// area assuming that the view was visible when removed
|
|
ViewLayer *parent = fCurrentLayer->Parent();
|
|
|
|
STRACE(("ServerWindow %s: AS_LAYER_DELETE view: %p, parent: %p\n", fTitle,
|
|
fCurrentLayer, parent));
|
|
|
|
if (parent != NULL)
|
|
parent->RemoveChild(fCurrentLayer);
|
|
|
|
if (fCurrentLayer->EventMask() != 0) {
|
|
fDesktop->EventDispatcher().RemoveListener(EventTarget(),
|
|
fCurrentLayer->Token());
|
|
}
|
|
|
|
delete fCurrentLayer;
|
|
// TODO: It is necessary to do this, but I find it very obscure.
|
|
fCurrentLayer = parent;
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_STATE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_STATE: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
SetLayerState(fCurrentLayer, link);
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_FONT_STATE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_FONT_STATE: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
SetLayerFontState(fCurrentLayer, link);
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_STATE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_STATE: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
|
|
fLink.StartMessage(B_OK);
|
|
|
|
// attach state data
|
|
fCurrentLayer->CurrentState()->WriteToLink(fLink.Sender());
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_EVENT_MASK:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_MOUSE_EVENT_MASK: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
uint32 eventMask, options;
|
|
|
|
link.Read<uint32>(&eventMask);
|
|
if (link.Read<uint32>(&options) == B_OK) {
|
|
fDesktop->ReadUnlockWindows();
|
|
fCurrentLayer->SetEventMask(eventMask, options);
|
|
|
|
if (eventMask != 0 || options != 0) {
|
|
fDesktop->EventDispatcher().AddListener(EventTarget(),
|
|
fCurrentLayer->Token(), eventMask, options);
|
|
} else {
|
|
fDesktop->EventDispatcher().RemoveListener(EventTarget(),
|
|
fCurrentLayer->Token());
|
|
}
|
|
fDesktop->ReadLockWindows();
|
|
}
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_MOUSE_EVENT_MASK:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_MOUSE_EVENT_MASK: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
uint32 eventMask, options;
|
|
|
|
link.Read<uint32>(&eventMask);
|
|
if (link.Read<uint32>(&options) == B_OK) {
|
|
fDesktop->ReadUnlockWindows();
|
|
if (eventMask != 0 || options != 0) {
|
|
fDesktop->EventDispatcher().AddTemporaryListener(EventTarget(),
|
|
fCurrentLayer->Token(), eventMask, options);
|
|
} else {
|
|
fDesktop->EventDispatcher().RemoveTemporaryListener(EventTarget(),
|
|
fCurrentLayer->Token());
|
|
}
|
|
fDesktop->ReadLockWindows();
|
|
}
|
|
|
|
// TODO: support B_LOCK_WINDOW_FOCUS option in Desktop
|
|
break;
|
|
}
|
|
case AS_LAYER_MOVE_TO:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_MOVE_TO: ViewLayer name: %s\n",
|
|
fTitle, fCurrentLayer->Name()));
|
|
|
|
float x, y;
|
|
link.Read<float>(&x);
|
|
link.Read<float>(&y);
|
|
|
|
float offsetX = x - fCurrentLayer->Frame().left;
|
|
float offsetY = y - fCurrentLayer->Frame().top;
|
|
|
|
if (fDesktop->ReadLockWindows()) {
|
|
BRegion dirty;
|
|
fCurrentLayer->MoveBy(offsetX, offsetY, &dirty);
|
|
|
|
// TODO: think about how to avoid this hack:
|
|
// the parent clipping needs to be updated, it is not
|
|
// done in ResizeBy() since it would need to avoid
|
|
// too much computations when children are resized because
|
|
// follow modes
|
|
if (ViewLayer* parent = fCurrentLayer->Parent())
|
|
parent->RebuildClipping(false);
|
|
|
|
fWindowLayer->MarkContentDirty(dirty);
|
|
fDesktop->ReadUnlockWindows();
|
|
}
|
|
break;
|
|
}
|
|
case AS_LAYER_RESIZE_TO:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_RESIZE_TO: ViewLayer name: %s\n",
|
|
fTitle, fCurrentLayer->Name()));
|
|
|
|
float newWidth, newHeight;
|
|
link.Read<float>(&newWidth);
|
|
link.Read<float>(&newHeight);
|
|
|
|
float deltaWidth = newWidth - fCurrentLayer->Frame().Width();
|
|
float deltaHeight = newHeight - fCurrentLayer->Frame().Height();
|
|
|
|
if (fDesktop->ReadLockWindows()) {
|
|
BRegion dirty;
|
|
fCurrentLayer->ResizeBy(deltaWidth, deltaHeight, &dirty);
|
|
|
|
// TODO: see above
|
|
if (ViewLayer* parent = fCurrentLayer->Parent())
|
|
parent->RebuildClipping(false);
|
|
|
|
fWindowLayer->MarkContentDirty(dirty);
|
|
fDesktop->ReadUnlockWindows();
|
|
}
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_COORD:
|
|
{
|
|
fDesktop->ReadLockWindows();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_COORD: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
fLink.StartMessage(B_OK);
|
|
// our offset in the parent -> will be originX and originY in BView
|
|
fLink.Attach<float>(fCurrentLayer->Frame().left);
|
|
fLink.Attach<float>(fCurrentLayer->Frame().top);
|
|
fLink.Attach<BRect>(fCurrentLayer->Bounds());
|
|
fLink.Flush();
|
|
|
|
fDesktop->ReadUnlockWindows();
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_ORIGIN:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_ORIGIN: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
float x, y;
|
|
link.Read<float>(&x);
|
|
link.Read<float>(&y);
|
|
|
|
fCurrentLayer->SetDrawingOrigin(BPoint(x, y));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_ORIGIN:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_ORIGIN: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
fLink.StartMessage(B_OK);
|
|
// TODO: rename this where it is used in the BView code!
|
|
// (it wants to know scrolling offset, not drawing origin)
|
|
fLink.Attach<BPoint>(fCurrentLayer->ScrollingOffset());
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_LAYER_RESIZE_MODE:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_RESIZE_MODE: ViewLayer: %s\n",
|
|
Title(), fCurrentLayer->Name()));
|
|
|
|
uint32 resizeMode;
|
|
if (link.Read<uint32>(&resizeMode) == B_OK)
|
|
fCurrentLayer->SetResizeMode(resizeMode);
|
|
break;
|
|
}
|
|
case AS_LAYER_CURSOR:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_CURSOR: ViewLayer: %s - NOT IMPLEMENTED\n", Title(), fCurrentLayer->Name()));
|
|
int32 token;
|
|
|
|
link.Read<int32>(&token);
|
|
|
|
// TODO: implement; I think each ViewLayer should have a member pointing
|
|
// to this requested cursor.
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_FLAGS:
|
|
{
|
|
uint32 flags;
|
|
link.Read<uint32>(&flags);
|
|
fCurrentLayer->SetFlags(flags);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_FLAGS: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
break;
|
|
}
|
|
case AS_LAYER_HIDE:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_HIDE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
// TODO: test
|
|
fCurrentLayer->SetHidden(true);
|
|
break;
|
|
}
|
|
case AS_LAYER_SHOW:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SHOW: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
// TODO: test
|
|
fCurrentLayer->SetHidden(false);
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_LINE_MODE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_LINE_MODE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
int8 lineCap, lineJoin;
|
|
float miterLimit;
|
|
|
|
link.Read<int8>(&lineCap);
|
|
link.Read<int8>(&lineJoin);
|
|
link.Read<float>(&miterLimit);
|
|
|
|
fCurrentLayer->CurrentState()->SetLineCapMode((cap_mode)lineCap);
|
|
fCurrentLayer->CurrentState()->SetLineJoinMode((join_mode)lineJoin);
|
|
fCurrentLayer->CurrentState()->SetMiterLimit(miterLimit);
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_LINE_MODE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_LINE_MODE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<int8>((int8)(fCurrentLayer->CurrentState()->LineCapMode()));
|
|
fLink.Attach<int8>((int8)(fCurrentLayer->CurrentState()->LineJoinMode()));
|
|
fLink.Attach<float>(fCurrentLayer->CurrentState()->MiterLimit());
|
|
fLink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_PUSH_STATE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_PUSH_STATE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
fCurrentLayer->PushState();
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_POP_STATE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_POP_STATE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
fCurrentLayer->PopState();
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_SCALE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_SCALE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
float scale;
|
|
link.Read<float>(&scale);
|
|
|
|
fCurrentLayer->SetScale(scale);
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_SCALE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_SCALE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<float>(fCurrentLayer->CurrentState()->Scale());
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_PEN_LOC:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_PEN_LOC: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
float x, y;
|
|
|
|
link.Read<float>(&x);
|
|
link.Read<float>(&y);
|
|
|
|
fCurrentLayer->CurrentState()->SetPenLocation(BPoint(x, y));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_PEN_LOC:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_PEN_LOC: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<BPoint>(fCurrentLayer->CurrentState()->PenLocation());
|
|
fLink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_PEN_SIZE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_PEN_SIZE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
float penSize;
|
|
link.Read<float>(&penSize);
|
|
fCurrentLayer->CurrentState()->SetPenSize(penSize);
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_PEN_SIZE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_PEN_SIZE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<float>(fCurrentLayer->CurrentState()->PenSize());
|
|
fLink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_VIEW_COLOR:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_VIEW_COLOR: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
rgb_color c;
|
|
|
|
link.Read(&c, sizeof(rgb_color));
|
|
|
|
fCurrentLayer->SetViewColor(RGBColor(c));
|
|
break;
|
|
}
|
|
|
|
case AS_LAYER_GET_HIGH_COLOR:
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_HIGH_COLOR: ViewLayer: %s\n",
|
|
Title(), fCurrentLayer->Name()));
|
|
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<rgb_color>(fCurrentLayer->CurrentState()->HighColor().GetColor32());
|
|
fLink.Flush();
|
|
break;
|
|
|
|
case AS_LAYER_GET_LOW_COLOR:
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_LOW_COLOR: ViewLayer: %s\n",
|
|
Title(), fCurrentLayer->Name()));
|
|
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<rgb_color>(fCurrentLayer->CurrentState()->LowColor().GetColor32());
|
|
fLink.Flush();
|
|
break;
|
|
|
|
case AS_LAYER_GET_VIEW_COLOR:
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_VIEW_COLOR: ViewLayer: %s\n",
|
|
Title(), fCurrentLayer->Name()));
|
|
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<rgb_color>(fCurrentLayer->ViewColor().GetColor32());
|
|
fLink.Flush();
|
|
break;
|
|
|
|
case AS_LAYER_SET_BLEND_MODE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_BLEND_MODE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
int8 srcAlpha, alphaFunc;
|
|
|
|
link.Read<int8>(&srcAlpha);
|
|
link.Read<int8>(&alphaFunc);
|
|
|
|
fCurrentLayer->CurrentState()->SetBlendingMode((source_alpha)srcAlpha,
|
|
(alpha_function)alphaFunc);
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_BLEND_MODE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_BLEND_MODE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<int8>((int8)(fCurrentLayer->CurrentState()->AlphaSrcMode()));
|
|
fLink.Attach<int8>((int8)(fCurrentLayer->CurrentState()->AlphaFncMode()));
|
|
fLink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_DRAW_MODE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_DRAW_MODE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
int8 drawingMode;
|
|
|
|
link.Read<int8>(&drawingMode);
|
|
|
|
fCurrentLayer->CurrentState()->SetDrawingMode((drawing_mode)drawingMode);
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_DRAW_MODE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_DRAW_MODE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<int8>((int8)(fCurrentLayer->CurrentState()->GetDrawingMode()));
|
|
fLink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_PRINT_ALIASING:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_PRINT_ALIASING: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
bool fontAliasing;
|
|
link.Read<bool>(&fontAliasing);
|
|
fCurrentLayer->CurrentState()->SetForceFontAliasing(fontAliasing);
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_CLIP_TO_PICTURE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_CLIP_TO_PICTURE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
// TODO: you are not allowed to use ViewLayer regions here!!!
|
|
|
|
int32 pictureToken;
|
|
BPoint where;
|
|
bool inverse = false;
|
|
|
|
link.Read<int32>(&pictureToken);
|
|
link.Read<BPoint>(&where);
|
|
link.Read<bool>(&inverse);
|
|
|
|
// search for a picture with the specified token.
|
|
ServerPicture *picture = fServerApp->FindPicture(pictureToken);
|
|
// TODO: Increase that picture's reference count.(~ allocate a picture)
|
|
if (picture == NULL)
|
|
break;
|
|
|
|
BRegion region;
|
|
// TODO: I think we also need the BView's token
|
|
// I think PictureToRegion would fit better into the ViewLayer class (?)
|
|
if (PictureToRegion(picture, region, inverse, where) < B_OK)
|
|
break;
|
|
|
|
fCurrentLayer->CurrentState()->SetClippingRegion(region);
|
|
|
|
// TODO: reenable AS_LAYER_CLIP_TO_PICTURE
|
|
#if 0
|
|
if (rootLayer && !(fCurrentLayer->IsHidden()) && !fWindowLayer->InUpdate()) {
|
|
BRegion invalidRegion;
|
|
fCurrentLayer->GetOnScreenRegion(invalidRegion);
|
|
|
|
// TODO: this is broken! a smaller area may be invalidated!
|
|
|
|
fCurrentLayer->fParent->MarkForRebuild(invalidRegion);
|
|
fCurrentLayer->fParent->TriggerRebuild();
|
|
rootLayer->MarkForRedraw(invalidRegion);
|
|
rootLayer->TriggerRedraw();
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
case AS_LAYER_GET_CLIP_REGION:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_CLIP_REGION: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
// if this ViewLayer is hidden, it is clear that its visible region is void.
|
|
if (fCurrentLayer->IsHidden()) {
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<int32>(0L);
|
|
fLink.Flush();
|
|
} else {
|
|
BRegion drawingRegion = fCurrentLayer->LocalClipping();
|
|
int32 rectCount = drawingRegion.CountRects();
|
|
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<int32>(rectCount);
|
|
|
|
for (int32 i = 0; i < rectCount; i++) {
|
|
fLink.Attach<BRect>(drawingRegion.RectAt(i));
|
|
}
|
|
|
|
fLink.Flush();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_CLIP_REGION:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_CLIP_REGION: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
int32 rectCount;
|
|
link.Read<int32>(&rectCount);
|
|
|
|
BRegion region;
|
|
for (int32 i = 0; i < rectCount; i++) {
|
|
BRect r;
|
|
link.Read<BRect>(&r);
|
|
region.Include(r);
|
|
}
|
|
fCurrentLayer->SetUserClipping(region);
|
|
break;
|
|
}
|
|
|
|
case AS_LAYER_INVALIDATE_RECT:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_INVALIDATE_RECT: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
// NOTE: looks like this call is NOT affected by origin and scale on R5
|
|
// so this implementation is "correct"
|
|
BRect invalidRect;
|
|
if (link.Read<BRect>(&invalidRect) == B_OK) {
|
|
BRegion dirty(invalidRect);
|
|
fWindowLayer->InvalidateView(fCurrentLayer, dirty);
|
|
}
|
|
break;
|
|
}
|
|
case AS_LAYER_INVALIDATE_REGION:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_INVALIDATE_RECT: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
// NOTE: looks like this call is NOT affected by origin and scale on R5
|
|
// so this implementation is "correct"
|
|
BRegion dirty;
|
|
int32 rectCount;
|
|
BRect rect;
|
|
|
|
link.Read<int32>(&rectCount);
|
|
|
|
for (int i = 0; i < rectCount; i++) {
|
|
link.Read<BRect>(&rect);
|
|
dirty.Include(rect);
|
|
}
|
|
|
|
fWindowLayer->InvalidateView(fCurrentLayer, dirty);
|
|
break;
|
|
}
|
|
|
|
case AS_LAYER_SET_HIGH_COLOR:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_HIGH_COLOR: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
rgb_color c;
|
|
link.Read(&c, sizeof(rgb_color));
|
|
|
|
fCurrentLayer->CurrentState()->SetHighColor(RGBColor(c));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_LOW_COLOR:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_LOW_COLOR: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
|
|
|
|
rgb_color c;
|
|
link.Read(&c, sizeof(rgb_color));
|
|
|
|
fCurrentLayer->CurrentState()->SetLowColor(RGBColor(c));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_PATTERN:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_SET_PATTERN: ViewLayer: %s\n", fTitle, fCurrentLayer->Name()));
|
|
|
|
pattern pat;
|
|
link.Read(&pat, sizeof(pattern));
|
|
|
|
fCurrentLayer->CurrentState()->SetPattern(Pattern(pat));
|
|
break;
|
|
}
|
|
case AS_MOVEPENTO:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_MOVEPENTO\n", Title()));
|
|
|
|
float x,y;
|
|
link.Read<float>(&x);
|
|
link.Read<float>(&y);
|
|
|
|
if (fCurrentLayer && fCurrentLayer->CurrentState())
|
|
fCurrentLayer->CurrentState()->SetPenLocation(BPoint(x, y));
|
|
break;
|
|
}
|
|
case AS_SETPENSIZE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_SETPENSIZE\n", Title()));
|
|
|
|
float size;
|
|
link.Read<float>(&size);
|
|
|
|
if (fCurrentLayer && fCurrentLayer->CurrentState())
|
|
fCurrentLayer->CurrentState()->SetPenSize(size);
|
|
break;
|
|
}
|
|
case AS_SET_FONT:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_SET_FONT\n", Title()));
|
|
// TODO: Implement AS_SET_FONT?
|
|
// Confusing!! But it works already!
|
|
break;
|
|
}
|
|
case AS_SET_FONT_SIZE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_SET_FONT_SIZE\n", Title()));
|
|
// TODO: Implement AS_SET_FONT_SIZE?
|
|
break;
|
|
}
|
|
case AS_AREA_MESSAGE:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_AREA_MESSAGE\n", Title()));
|
|
// This occurs in only one kind of case: a message is too big to send over a port. This
|
|
// is really an edge case, so this shouldn't happen *too* often
|
|
|
|
// Attached Data:
|
|
// 1) area_id id of an area already owned by the server containing the message
|
|
// 2) size_t offset of the pointer in the area
|
|
// 3) size_t size of the message
|
|
|
|
area_id area;
|
|
size_t offset;
|
|
size_t msgsize;
|
|
area_info ai;
|
|
int8 *msgpointer;
|
|
|
|
link.Read<area_id>(&area);
|
|
link.Read<size_t>(&offset);
|
|
link.Read<size_t>(&msgsize);
|
|
|
|
// Part sanity check, part get base pointer :)
|
|
if(get_area_info(area,&ai)!=B_OK)
|
|
break;
|
|
|
|
msgpointer = (int8*)ai.address + offset;
|
|
|
|
RAMLinkMsgReader mlink(msgpointer);
|
|
_DispatchMessage(mlink.Code(), mlink);
|
|
|
|
// This is a very special case in the sense that when ServerMemIO is used for this
|
|
// purpose, it will be set to NOT automatically free the memory which it had
|
|
// requested. This is the server's job once the message has been dispatched.
|
|
fServerApp->AppAreaPool()->ReleaseBuffer(msgpointer);
|
|
break;
|
|
}
|
|
case AS_SYNC:
|
|
{
|
|
// TODO: AS_SYNC is a no-op for now, just to get things working
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
case AS_LAYER_DRAG_IMAGE:
|
|
{
|
|
// TODO: flesh out AS_LAYER_DRAG_IMAGE
|
|
STRACE(("ServerWindow %s: Message AS_DRAG_IMAGE\n", Title()));
|
|
|
|
int32 bitmapToken;
|
|
drawing_mode dragMode;
|
|
BPoint offset;
|
|
int32 bufferSize;
|
|
|
|
link.Read<int32>(&bitmapToken);
|
|
link.Read<int32>((int32*)&dragMode);
|
|
link.Read<BPoint>(&offset);
|
|
link.Read<int32>(&bufferSize);
|
|
|
|
if (bufferSize > 0) {
|
|
char* buffer = new (nothrow) char[bufferSize];
|
|
BMessage dragMessage;
|
|
if (link.Read(buffer, bufferSize) == B_OK
|
|
&& dragMessage.Unflatten(buffer) == B_OK) {
|
|
// ServerBitmap* bitmap = fServerApp->FindBitmap(bitmapToken);
|
|
fDesktop->EventDispatcher().SetDragMessage(dragMessage/*, bitmap*/);
|
|
}
|
|
delete[] buffer;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_DRAG_RECT:
|
|
{
|
|
// TODO: flesh out AS_LAYER_DRAG_RECT
|
|
STRACE(("ServerWindow %s: Message AS_DRAG_RECT\n", Title()));
|
|
|
|
BRect dragRect;
|
|
BPoint offset;
|
|
int32 bufferSize;
|
|
|
|
link.Read<BRect>(&dragRect);
|
|
link.Read<BPoint>(&offset);
|
|
link.Read<int32>(&bufferSize);
|
|
|
|
if (bufferSize > 0) {
|
|
char* buffer = new (nothrow) char[bufferSize];
|
|
BMessage dragMessage;
|
|
if (link.Read(buffer, bufferSize) == B_OK
|
|
&& dragMessage.Unflatten(buffer) == B_OK) {
|
|
fDesktop->EventDispatcher().SetDragMessage(dragMessage/*, dragRect*/);
|
|
}
|
|
delete[] buffer;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// BDirectWindow communication
|
|
|
|
case AS_DIRECT_WINDOW_SUPPORTS_WINDOW_MODE:
|
|
// TODO: How to determine this?
|
|
fLink.StartMessage(B_OK);
|
|
fLink.Attach<bool>(true);
|
|
fLink.Flush();
|
|
break;
|
|
|
|
case AS_DIRECT_WINDOW_GET_SYNC_DATA:
|
|
{
|
|
if (_EnableDirectWindowMode() == B_OK) {
|
|
fLink.StartMessage(B_OK);
|
|
struct direct_window_sync_data syncData = {
|
|
fDirectWindowData->direct_area,
|
|
fDirectWindowData->direct_sem,
|
|
fDirectWindowData->direct_sem_ack
|
|
};
|
|
|
|
fLink.Attach(&syncData, sizeof(syncData));
|
|
} else
|
|
fLink.StartMessage(B_ERROR);
|
|
|
|
fLink.Flush();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
if (fDesktop->ReadLockWindows()) {
|
|
_DispatchViewDrawingMessage(code, link);
|
|
fDesktop->ReadUnlockWindows();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*!
|
|
Dispatches all view drawing messages.
|
|
The desktop clipping must be read locked when entering this method.
|
|
Requires a valid fCurrentLayer.
|
|
*/
|
|
void
|
|
ServerWindow::_DispatchViewDrawingMessage(int32 code, BPrivate::LinkReceiver &link)
|
|
{
|
|
if (!fCurrentLayer->IsVisible() || !fWindowLayer->IsVisible()) {
|
|
if (link.NeedsReply()) {
|
|
printf("ServerWindow::DispatchViewDrawingMessage() got message %ld that needs a reply!\n", code);
|
|
// the client is now blocking and waiting for a reply!
|
|
fLink.StartMessage(B_ERROR);
|
|
fLink.Flush();
|
|
}
|
|
return;
|
|
}
|
|
|
|
DrawingEngine* drawingEngine = fWindowLayer->GetDrawingEngine();
|
|
if (!drawingEngine) {
|
|
// ?!?
|
|
DTRACE(("ServerWindow %s: no drawing engine!!\n", Title()));
|
|
return;
|
|
}
|
|
|
|
if (!fCurrentDrawingRegionValid || fWindowLayer->DrawingRegionChanged(fCurrentLayer)) {
|
|
fWindowLayer->GetEffectiveDrawingRegion(fCurrentLayer, fCurrentDrawingRegion);
|
|
fCurrentDrawingRegionValid = true;
|
|
}
|
|
|
|
// prevent other ServerWindows from messing with the drawing engine
|
|
// as long as each uses the same instance... TODO: remove the locking
|
|
// when each has its own
|
|
drawingEngine->Lock();
|
|
drawingEngine->ConstrainClippingRegion(&fCurrentDrawingRegion);
|
|
|
|
switch (code) {
|
|
case AS_STROKE_LINE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE_LINE\n", Title()));
|
|
|
|
float x1, y1, x2, y2;
|
|
|
|
link.Read<float>(&x1);
|
|
link.Read<float>(&y1);
|
|
link.Read<float>(&x2);
|
|
link.Read<float>(&y2);
|
|
|
|
BPoint p1(x1, y1);
|
|
BPoint p2(x2, y2);
|
|
BPoint penPos = p2;
|
|
fCurrentLayer->ConvertToScreenForDrawing(&p1);
|
|
fCurrentLayer->ConvertToScreenForDrawing(&p2);
|
|
drawingEngine->StrokeLine(p1, p2, fCurrentLayer->CurrentState());
|
|
|
|
// We update the pen here because many DrawingEngine calls which do not update the
|
|
// pen position actually call StrokeLine
|
|
|
|
// TODO: Decide where to put this, for example, it cannot be done
|
|
// for DrawString(), also there needs to be a decision, if penlocation
|
|
// is in View coordinates (I think it should be) or in screen coordinates.
|
|
fCurrentLayer->CurrentState()->SetPenLocation(penPos);
|
|
break;
|
|
}
|
|
case AS_LAYER_INVERT_RECT:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_INVERT_RECT\n", Title()));
|
|
|
|
BRect rect;
|
|
link.Read<BRect>(&rect);
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&rect);
|
|
drawingEngine->InvertRect(rect);
|
|
break;
|
|
}
|
|
case AS_STROKE_RECT:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE_RECT\n", Title()));
|
|
|
|
float left, top, right, bottom;
|
|
link.Read<float>(&left);
|
|
link.Read<float>(&top);
|
|
link.Read<float>(&right);
|
|
link.Read<float>(&bottom);
|
|
BRect rect(left,top,right,bottom);
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&rect);
|
|
drawingEngine->StrokeRect(rect, fCurrentLayer->CurrentState());
|
|
break;
|
|
}
|
|
case AS_FILL_RECT:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_FILL_RECT\n", Title()));
|
|
|
|
BRect rect;
|
|
link.Read<BRect>(&rect);
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&rect);
|
|
drawingEngine->FillRect(rect, fCurrentLayer->CurrentState());
|
|
break;
|
|
}
|
|
case AS_LAYER_DRAW_BITMAP_SYNC_AT_POINT:
|
|
case AS_LAYER_DRAW_BITMAP_ASYNC_AT_POINT:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_DRAW_BITMAP_(A)SYNC_AT_POINT: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
int32 bitmapToken;
|
|
BPoint point;
|
|
link.Read<int32>(&bitmapToken);
|
|
link.Read<BPoint>(&point);
|
|
|
|
ServerBitmap* bitmap = fServerApp->FindBitmap(bitmapToken);
|
|
if (bitmap) {
|
|
BRect src = bitmap->Bounds();
|
|
BRect dst = src.OffsetToCopy(point);
|
|
fCurrentLayer->ConvertToScreenForDrawing(&dst);
|
|
|
|
drawingEngine->DrawBitmap(bitmap, src, dst, fCurrentLayer->CurrentState());
|
|
}
|
|
|
|
// TODO: how should AS_LAYER_DRAW_BITMAP_SYNC_AT_POINT sync with the client?
|
|
// It Doesn't have to. Sync means: force a sync of the view/link, so that
|
|
// the bitmap is already drawn when the "BView::DrawBitmap()" call returns.
|
|
// If this is ever possible.
|
|
break;
|
|
}
|
|
case AS_LAYER_DRAW_BITMAP_SYNC_IN_RECT:
|
|
case AS_LAYER_DRAW_BITMAP_ASYNC_IN_RECT:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_LAYER_DRAW_BITMAP_(A)SYNC_IN_RECT: ViewLayer name: %s\n", fTitle, fCurrentLayer->Name()));
|
|
int32 bitmapToken;
|
|
BRect srcRect, dstRect;
|
|
|
|
link.Read<int32>(&bitmapToken);
|
|
link.Read<BRect>(&dstRect);
|
|
link.Read<BRect>(&srcRect);
|
|
|
|
ServerBitmap* bitmap = fServerApp->FindBitmap(bitmapToken);
|
|
if (bitmap) {
|
|
fCurrentLayer->ConvertToScreenForDrawing(&dstRect);
|
|
|
|
drawingEngine->DrawBitmap(bitmap, srcRect, dstRect, fCurrentLayer->CurrentState());
|
|
}
|
|
|
|
// TODO: how should AS_LAYER_DRAW_BITMAP_SYNC_IN_RECT sync with the client?
|
|
break;
|
|
}
|
|
case AS_STROKE_ARC:
|
|
case AS_FILL_ARC:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ARC\n", Title()));
|
|
|
|
float angle, span;
|
|
BRect r;
|
|
|
|
link.Read<BRect>(&r);
|
|
link.Read<float>(&angle);
|
|
link.Read<float>(&span);
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&r);
|
|
drawingEngine->DrawArc(r, angle, span, fCurrentLayer->CurrentState(), code == AS_FILL_ARC);
|
|
break;
|
|
}
|
|
case AS_STROKE_BEZIER:
|
|
case AS_FILL_BEZIER:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_BEZIER\n", Title()));
|
|
|
|
BPoint pts[4];
|
|
for (int32 i = 0; i < 4; i++) {
|
|
link.Read<BPoint>(&(pts[i]));
|
|
fCurrentLayer->ConvertToScreenForDrawing(&pts[i]);
|
|
}
|
|
|
|
drawingEngine->DrawBezier(pts, fCurrentLayer->CurrentState(), code == AS_FILL_BEZIER);
|
|
break;
|
|
}
|
|
case AS_STROKE_ELLIPSE:
|
|
case AS_FILL_ELLIPSE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ELLIPSE\n", Title()));
|
|
|
|
BRect rect;
|
|
link.Read<BRect>(&rect);
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&rect);
|
|
drawingEngine->DrawEllipse(rect, fCurrentLayer->CurrentState(), code == AS_FILL_ELLIPSE);
|
|
break;
|
|
}
|
|
case AS_STROKE_ROUNDRECT:
|
|
case AS_FILL_ROUNDRECT:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ROUNDRECT\n", Title()));
|
|
|
|
BRect rect;
|
|
float xrad,yrad;
|
|
link.Read<BRect>(&rect);
|
|
link.Read<float>(&xrad);
|
|
link.Read<float>(&yrad);
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&rect);
|
|
drawingEngine->DrawRoundRect(rect, xrad, yrad, fCurrentLayer->CurrentState(), code == AS_FILL_ROUNDRECT);
|
|
break;
|
|
}
|
|
case AS_STROKE_TRIANGLE:
|
|
case AS_FILL_TRIANGLE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_TRIANGLE\n", Title()));
|
|
|
|
BPoint pts[3];
|
|
BRect rect;
|
|
|
|
for (int32 i = 0; i < 3; i++) {
|
|
link.Read<BPoint>(&(pts[i]));
|
|
fCurrentLayer->ConvertToScreenForDrawing(&pts[i]);
|
|
}
|
|
|
|
link.Read<BRect>(&rect);
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&rect);
|
|
drawingEngine->DrawTriangle(pts, rect, fCurrentLayer->CurrentState(), code == AS_FILL_TRIANGLE);
|
|
break;
|
|
}
|
|
case AS_STROKE_POLYGON:
|
|
case AS_FILL_POLYGON:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_POLYGON\n", Title()));
|
|
|
|
BRect polyFrame;
|
|
bool isClosed = true;
|
|
int32 pointCount;
|
|
|
|
link.Read<BRect>(&polyFrame);
|
|
if (code == AS_STROKE_POLYGON)
|
|
link.Read<bool>(&isClosed);
|
|
link.Read<int32>(&pointCount);
|
|
|
|
BPoint* pointList = new(nothrow) BPoint[pointCount];
|
|
if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK) {
|
|
for (int32 i = 0; i < pointCount; i++)
|
|
fCurrentLayer->ConvertToScreenForDrawing(&pointList[i]);
|
|
|
|
drawingEngine->DrawPolygon(pointList, pointCount, polyFrame,
|
|
fCurrentLayer->CurrentState(), code == AS_FILL_POLYGON,
|
|
isClosed && pointCount > 2);
|
|
}
|
|
delete[] pointList;
|
|
break;
|
|
}
|
|
case AS_STROKE_SHAPE:
|
|
case AS_FILL_SHAPE:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_SHAPE\n", Title()));
|
|
|
|
BRect shapeFrame;
|
|
int32 opCount;
|
|
int32 ptCount;
|
|
|
|
link.Read<BRect>(&shapeFrame);
|
|
link.Read<int32>(&opCount);
|
|
link.Read<int32>(&ptCount);
|
|
|
|
uint32* opList = new(nothrow) uint32[opCount];
|
|
BPoint* ptList = new(nothrow) BPoint[ptCount];
|
|
if (link.Read(opList, opCount * sizeof(uint32)) >= B_OK &&
|
|
link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK) {
|
|
|
|
for (int32 i = 0; i < ptCount; i++)
|
|
fCurrentLayer->ConvertToScreenForDrawing(&ptList[i]);
|
|
|
|
drawingEngine->DrawShape(shapeFrame, opCount, opList, ptCount, ptList,
|
|
fCurrentLayer->CurrentState(), code == AS_FILL_SHAPE);
|
|
}
|
|
|
|
delete[] opList;
|
|
delete[] ptList;
|
|
break;
|
|
}
|
|
case AS_FILL_REGION:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_FILL_REGION\n", Title()));
|
|
|
|
int32 count;
|
|
link.Read<int32>(&count);
|
|
|
|
BRect* rects = new(nothrow) BRect[count];
|
|
if (link.Read(rects, sizeof(BRect) * count) < B_OK) {
|
|
delete[] rects;
|
|
break;
|
|
}
|
|
|
|
// Between the client-side conversion to BRects from clipping_rects to the overhead
|
|
// in repeatedly calling FillRect(), this is definitely in need of optimization. At
|
|
// least it works for now. :)
|
|
BRegion region;
|
|
for (int32 i = 0; i < count; i++) {
|
|
region.Include(rects[i]);
|
|
}
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(®ion);
|
|
drawingEngine->FillRegion(region, fCurrentLayer->CurrentState());
|
|
|
|
delete[] rects;
|
|
|
|
// TODO: create support for clipping_rect usage for faster BRegion display.
|
|
// Tweaks to DrawingEngine are necessary along with conversion routines in ViewLayer
|
|
break;
|
|
}
|
|
case AS_STROKE_LINEARRAY:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_STROKE_LINEARRAY\n", Title()));
|
|
|
|
// Attached Data:
|
|
// 1) int32 Number of lines in the array
|
|
// 2) array of struct _array_data_ objects, as defined in ViewAux.h
|
|
|
|
int32 lineCount;
|
|
|
|
link.Read<int32>(&lineCount);
|
|
if (lineCount > 0) {
|
|
LineArrayData lineData[lineCount];
|
|
|
|
for (int32 i = 0; i < lineCount; i++) {
|
|
LineArrayData* index = &lineData[i];
|
|
|
|
link.Read<float>(&(index->pt1.x));
|
|
link.Read<float>(&(index->pt1.y));
|
|
link.Read<float>(&(index->pt2.x));
|
|
link.Read<float>(&(index->pt2.y));
|
|
link.Read<rgb_color>(&(index->color));
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&index->pt1);
|
|
fCurrentLayer->ConvertToScreenForDrawing(&index->pt2);
|
|
}
|
|
drawingEngine->StrokeLineArray(lineCount, lineData,
|
|
fCurrentLayer->CurrentState());
|
|
}
|
|
break;
|
|
}
|
|
case AS_DRAW_STRING:
|
|
{
|
|
DTRACE(("ServerWindow %s: Message AS_DRAW_STRING\n", Title()));
|
|
char *string;
|
|
int32 length;
|
|
BPoint location;
|
|
escapement_delta delta;
|
|
|
|
link.Read<int32>(&length);
|
|
link.Read<BPoint>(&location);
|
|
link.Read<escapement_delta>(&delta);
|
|
link.ReadString(&string);
|
|
|
|
fCurrentLayer->ConvertToScreenForDrawing(&location);
|
|
BPoint penLocation = drawingEngine->DrawString(string, length, location,
|
|
fCurrentLayer->CurrentState(), &delta);
|
|
|
|
fCurrentLayer->ConvertFromScreenForDrawing(&penLocation);
|
|
fCurrentLayer->CurrentState()->SetPenLocation(penLocation);
|
|
|
|
free(string);
|
|
break;
|
|
}
|
|
case AS_LAYER_BEGIN_PICTURE:
|
|
CRITICAL("AS_LAYER_BEGIN_PICTURE not implemented\n");
|
|
break;
|
|
case AS_LAYER_APPEND_TO_PICTURE:
|
|
CRITICAL("AS_LAYER_APPEND_TO_PICTURE not implemented\n");
|
|
break;
|
|
case AS_LAYER_END_PICTURE:
|
|
CRITICAL("AS_LAYER_END_PICTURE not implemented\n");
|
|
break;
|
|
|
|
default:
|
|
printf("ServerWindow %s received unexpected code - message offset %ld\n",
|
|
Title(), code - B_OK);
|
|
|
|
if (link.NeedsReply()) {
|
|
// the client is now blocking and waiting for a reply!
|
|
fLink.StartMessage(B_ERROR);
|
|
fLink.Flush();
|
|
}
|
|
break;
|
|
}
|
|
|
|
drawingEngine->Unlock();
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Message-dispatching loop for the ServerWindow
|
|
|
|
Watches the ServerWindow's message port and dispatches as necessary
|
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*/
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void
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ServerWindow::_MessageLooper()
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{
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BPrivate::LinkReceiver& receiver = fLink.Receiver();
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bool quitLoop = false;
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while (!quitLoop) {
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//STRACE(("info: ServerWindow::MonitorWin listening on port %ld.\n",
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// fMessagePort));
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int32 code;
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status_t status = receiver.GetNextMessage(code);
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if (status < B_OK) {
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// that shouldn't happen, it's our port
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printf("Someone deleted our message port!\n");
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// try to let our client die happily
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NotifyQuitRequested();
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break;
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}
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#ifdef PROFILE_MESSAGE_LOOP
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bigtime_t start = system_time();
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#endif
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Lock();
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#ifdef PROFILE_MESSAGE_LOOP
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bigtime_t diff = system_time() - start;
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if (diff > 10000)
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printf("ServerWindow %s: lock acquisition took %Ld usecs\n", Title(), diff);
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#endif
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if (code == AS_DELETE_WINDOW || code == kMsgQuitLooper) {
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// this means the client has been killed
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STRACE(("ServerWindow %s received 'AS_DELETE_WINDOW' message code\n",
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Title()));
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quitLoop = true;
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// ServerWindow's destructor takes care of pulling this object off the desktop.
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if (!fWindowLayer->IsHidden())
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CRITICAL("ServerWindow: a window must be hidden before it's deleted\n");
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} else {
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fDesktop->ReadLockWindows();
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_DispatchMessage(code, receiver);
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fDesktop->ReadUnlockWindows();
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}
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#ifdef PROFILE_MESSAGE_LOOP
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if (code >= 0 && code < AS_LAST_CODE) {
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diff = system_time() - start;
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atomic_add(&sMessageProfile[code].count, 1);
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#ifdef __HAIKU__
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atomic_add64(&sMessageProfile[code].time, diff);
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#else
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sMessageProfile[code].time += diff;
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#endif
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if (diff > 10000)
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printf("ServerWindow %s: message %ld took %Ld usecs\n", Title(), code, diff);
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}
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#endif
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Unlock();
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}
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// we were asked to quit the message loop - either on request or because of an error
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Quit();
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// does not return
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}
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status_t
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ServerWindow::SendMessageToClient(const BMessage* msg, int32 target) const
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{
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if (target == B_NULL_TOKEN)
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target = fClientToken;
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#ifndef USING_MESSAGE4
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ssize_t size = msg->FlattenedSize();
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char* buffer = new(nothrow) char[size];
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status_t ret;
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if ((ret = msg->Flatten(buffer, size)) == B_OK) {
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ret = BMessage::Private::SendFlattenedMessage(buffer, size,
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fClientLooperPort, target, 100000);
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if (ret < B_OK) {
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fprintf(stderr, "ServerWindow(\"%s\")::SendMessageToClient('%.4s'): %s\n",
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Title(), (char*)&msg->what, strerror(ret));
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}
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} else
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printf("PANIC: ServerWindow %s: can't flatten message in 'SendMessageToClient()'\n", fTitle);
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delete[] buffer;
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return ret;
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#else
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BMessenger reply;
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BMessage::Private messagePrivate((BMessage *)msg);
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return messagePrivate.SendMessage(fClientLooperPort, target, 100000,
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false, reply);
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#endif
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}
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WindowLayer*
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ServerWindow::MakeWindowLayer(BRect frame, const char* name,
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window_look look, window_feel feel, uint32 flags, uint32 workspace)
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{
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// The non-offscreen ServerWindow uses the DrawingEngine instance from the desktop.
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return new (nothrow) WindowLayer(frame, name, look, feel, flags,
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workspace, this, fDesktop->GetDrawingEngine());
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}
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status_t
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ServerWindow::_EnableDirectWindowMode()
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{
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if (fDirectWindowData != NULL) {
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// already in direct window mode
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return B_ERROR;
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}
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fDirectWindowData = new (nothrow) dw_data;
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if (fDirectWindowData == NULL)
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return B_NO_MEMORY;
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if (!fDirectWindowData->IsValid()) {
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delete fDirectWindowData;
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fDirectWindowData = NULL;
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return B_ERROR;
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}
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return B_OK;
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}
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void
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ServerWindow::HandleDirectConnection(int bufferState, int driverState)
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{
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if (fDirectWindowData == NULL)
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return;
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if (bufferState != -1)
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fDirectWindowData->direct_info->buffer_state = (direct_buffer_state)bufferState;
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if (driverState != -1)
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fDirectWindowData->direct_info->driver_state = (direct_driver_state)driverState;
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if ((bufferState & B_DIRECT_MODE_MASK) != B_DIRECT_STOP) {
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// TODO: Locking ?
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RenderingBuffer *buffer = fDesktop->HWInterface()->FrontBuffer();
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fDirectWindowData->direct_info->bits = buffer->Bits();
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fDirectWindowData->direct_info->pci_bits = NULL; // TODO
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fDirectWindowData->direct_info->bytes_per_row = buffer->BytesPerRow();
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fDirectWindowData->direct_info->bits_per_pixel = buffer->BytesPerRow() / buffer->Width() * 8;
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fDirectWindowData->direct_info->pixel_format = buffer->ColorSpace();
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fDirectWindowData->direct_info->layout = B_BUFFER_NONINTERLEAVED;
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fDirectWindowData->direct_info->orientation = B_BUFFER_TOP_TO_BOTTOM; // TODO
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WindowLayer *layer = const_cast<WindowLayer *>(GetWindowLayer());
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fDirectWindowData->direct_info->window_bounds = to_clipping_rect(layer->Frame());
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|
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// TODO: Review this
|
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const int32 kMaxClipRectsCount = (B_PAGE_SIZE - sizeof(direct_buffer_info))
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/ sizeof(clipping_rect);
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// TODO: Is there a simpler way to obtain this result ?
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// We just want the region INSIDE the window, border excluded.
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BRegion clipRegion;
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// TODO: fix HandleDirectConnection()
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/* = const_cast<BRegion &>(layer->FullVisible());
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BRegion exclude = const_cast<BRegion &>(layer->VisibleRegion());
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clipRegion.Exclude(&exclude);
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*/
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fDirectWindowData->direct_info->clip_list_count = min_c(clipRegion.CountRects(),
|
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kMaxClipRectsCount);
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fDirectWindowData->direct_info->clip_bounds = clipRegion.FrameInt();
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for (uint32 i = 0; i < fDirectWindowData->direct_info->clip_list_count; i++)
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fDirectWindowData->direct_info->clip_list[i] = clipRegion.RectAtInt(i);
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}
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// Releasing this sem causes the client to call BDirectWindow::DirectConnected()
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release_sem(fDirectWindowData->direct_sem);
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// TODO: Waiting half a second in this thread is not a problem,
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// but since we are called from the RootLayer's thread too, very bad things could happen.
|
|
// Find some way to call this method only within ServerWindow's thread (messaging ?)
|
|
status_t status;
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do {
|
|
// TODO: The timeout is 3000000 usecs (3 seconds) on beos.
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|
// Test, but I think half a second is enough.
|
|
status = acquire_sem_etc(fDirectWindowData->direct_sem_ack, 1, B_TIMEOUT, 500000);
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} while (status == B_INTERRUPTED);
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|
|
if (status < B_OK) {
|
|
// The client application didn't release the semaphore
|
|
// within the given timeout. Or something else went wrong.
|
|
// Deleting this member should make it crash.
|
|
delete fDirectWindowData;
|
|
fDirectWindowData = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
ServerWindow::_SetCurrentLayer(ViewLayer* layer)
|
|
{
|
|
if (fCurrentLayer != layer) {
|
|
fCurrentLayer = layer;
|
|
fCurrentDrawingRegionValid = false;
|
|
}
|
|
}
|
|
|
|
|
|
status_t
|
|
ServerWindow::PictureToRegion(ServerPicture *picture, BRegion ®ion,
|
|
bool inverse, BPoint where)
|
|
{
|
|
fprintf(stderr, "ServerWindow::PictureToRegion() not implemented\n");
|
|
region.MakeEmpty();
|
|
return B_ERROR;
|
|
}
|