they can disappear and IDs should stay persistent at least as long as the
system runs).
* destroying a FontStyle discards its FT_Face again.
* the font style and family names are now truncated to the appropriate length,
so that they can always be used via the Be API.
* (char *) == (char *) hardly compares the string (but was probably introduced
by me when I stopped FontFamily from accessing FontStyle privates
* removed FontServer::SaveList() - made no particular sense to me.
* removed superfluous "inline" keyword in the FontStyle definition.
* more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14619 a95241bf-73f2-0310-859d-f6bbb57e9c96
* simplified BFont::SetFamily*() server communication - there is now only
AS_SET_FAMILY_AND_STYLE left, but at least that one works correctly.
* BFont::fFace is now always updated correctly.
* Moved the fFace masking to the server - BFont doesn't know enough to do
this correctly, anyway.
* Only one version of get_font_style() worked correctly.
* Font family/style ID and index were used completely mixed up - this
would have become an issue as soon as the font list changes during
runtime.
* Enabled AS_GET_FONT_DIRECTION again - missing functionality should only
be taken into account on lowest level as long as it can be emulated.
* Made FontServer a bit clearer to use (more to come).
* fixed several allocation leaks in the font server communication.
* New FontStyle::Direction() method, that currently only returns
B_FONT_LEFT_TO_RIGHT, though.
* more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14618 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BFont::Face() was almost always wrong - also on the server side,
_TranslateStyleToFace() was broken.
* a clean font was not correctly initialized to be_plain_font
* BFont::GetFamilyAndStyle() did not work correctly if either family
or style was NULL - which is allowed, and shouldn't have let it abort
its task.
* FontServer::GetStyle() by ID did not work reliably under certain
circumstances (but those were not reached with the current server)
* BFont::SetFamilyAndStyle() did not work when family was NULL, and
it also never set fFace correctly.
* Introduced a FontFamily::GetStyleWithFace()
* Renamed some FontFamily/FontStyle methods from ie. GetID() to ID()
to match the style used everywhere else in BeOS.
* Removed AS_SET_FAMILY_NAME as its no longer in use.
* Lots of cleanup and simplification.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14602 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved AS_ACTIVATE_APP over to Desktop. _CursorThread() is currently dysfunctional (but not enabled anyway).
Minor cleanup (Desktop::WindowList() is now a BObjectList).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14599 a95241bf-73f2-0310-859d-f6bbb57e9c96
This seem to enhance the stability of the app_server by a magnitude (at least I can
now run apps like Installer and Media without an instant crash).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14549 a95241bf-73f2-0310-859d-f6bbb57e9c96
Turns out we are using a single FT_Face object for a given font size throughout the
app_server - but the FT_Face object is not designed for a multi-threaded access, AFAICT.
For example, it only has a single glyph slot, that we were using from different threads.
This fix does not cover the renderer, however, which also uses that shared object; IOW
even though it will crash less often it will still crash because of this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14543 a95241bf-73f2-0310-859d-f6bbb57e9c96
up a new problem, maybe Adi has an idea for the fix, see
comment in the code
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14451 a95241bf-73f2-0310-859d-f6bbb57e9c96
* got rid of bogus member variables in FontStyle (which were
already flags in the underlying FT_Face structure)
* disabled using the FreeType font cache -> I think from
my earlier tests, I can conclude that the cache was not
actually working. At least not giving any speed improvements.
The AGG engine contains a caching system, for now, it works ok.
I have no idea if this has anything to do with crashes in the
freetype code, but at least I have not seen any since this
change. But I have not tested much...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14448 a95241bf-73f2-0310-859d-f6bbb57e9c96
more correct now, but it doesn't actually fix anything, since FT_Face
handles are nowhere freed in the app_server code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14447 a95241bf-73f2-0310-859d-f6bbb57e9c96
used font, so that the FontStyle reference count reflects the
fact that the AGG engine might still use the font
-> I think this "fix" is valid, but I have still seen crashes
in the freetype code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14446 a95241bf-73f2-0310-859d-f6bbb57e9c96
- replaced Layer::alter_visible_for_children with _ReserveRegions()
- simplified a bit Layer::rebuild_visible_regions()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14335 a95241bf-73f2-0310-859d-f6bbb57e9c96
- implemented RootLayer::SetActive(WinBorder*).
- added support for BWindow::Activate(). I realize now that I only added support for Activate(true). :-D In the next days I will add support for Activate(false).
- removed a few cases from ServerWindow as they are not needed.
- addapted WinBorder::MouseDown() to work with the new RootLayer::SetActive() implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14318 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Added a skeleton for RootLayer::SetActive()
- removed Workspace::SetFocus(). Use AttemptToSetFocus() instead.
- properly implemented Workspace::_SetFocus().
- removed Workspace::fActiveItem - it had/has no use.
- fixed a problem with Decorator buttons being drawn improperly when
B_MOUSE_UP was generated outside their area.
- added 2 TODOs to later fix Decorator's (re)drawing path.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14295 a95241bf-73f2-0310-859d-f6bbb57e9c96
* make RootLayer::SetWinBorderWorkspaces() work under NEW_INPUT_HANDLING
define. Soon I think I'll move this method under WinBorder's hood.
* RootLayer::change_winBorder_feel() is also working under this define
** NEW_INPUT_HANDLING define is active.
If someone discovers something bad happening after this checkin please
notify me on app_server list. If in one week no major problems appear,
I'll remove this define and the old code.
Thanks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14288 a95241bf-73f2-0310-859d-f6bbb57e9c96
names like Front|Focus|Active because in a not so later stage of
development these methods will return Layer* instead of WinBorder*
* fixed a problem where (floating) windows were not shown because their
visible regions were not cleared and taken as valid.
* fixed a bug where clicking on a border button actualy performed the
specific action instead of first activating the window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14233 a95241bf-73f2-0310-859d-f6bbb57e9c96
now) (there will be a WindowManager class soon). We use a simple BList
now, for simplicity reasons; performance comes later :-).
* added RootLayer::RevealNewWMState() which will actualise the window list
and display/repaint differences between this state and the previous one,
including focus. It also sends B_WINDOW_ACTIVATED as appropriate. This
method removes other like get_workspace_windows(), draw_window_tab(),
winborder_activation(), show_final_scene() which were a bit confussing.
* ALL these changes are available under NEW_INPUT_HANDLING define which
isn't active yet. Soon...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14228 a95241bf-73f2-0310-859d-f6bbb57e9c96
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96
now uses _GetBoundingBoxes_ for GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14071 a95241bf-73f2-0310-859d-f6bbb57e9c96
Maybe the CursorManager should be used to set the cursors directly instead of using
fDesktop->GetCursorManager.FindCursor() and then fDesktop->GetHWInterface()->SetCursor()
in ServerApp.cpp.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14033 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved the scanning of individual font folders to FontServer
Implemented server-side code for update_font_families
Removed ClientFontList from the build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13938 a95241bf-73f2-0310-859d-f6bbb57e9c96
src/tests/servers/app/Jamfile. This makes the original Jamfile much cleaner.
Note that you now have to maintain two Jamfiles when adding/removing sources.
The test app server is called haiku_app_server, its library
libhaikuappserver.so. I adjusted a few paths in scripts accordingly, but
I may have missed something elsewhere.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13858 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed unused stuff.
The app_server now deletes itself when done (and therefore must not be
allocated on the stack anymore).
The cursor handling should be moved over to the desktop as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13825 a95241bf-73f2-0310-859d-f6bbb57e9c96
creation/deletion (and management) over to that class.
ServerApp now gets a desktop pointer, and no longer uses gDesktop.
Converted private MessageLooper::_MessagePort() to a public method MessagePort()
so that the looper can be addressed from elsewhere without using PostMessage().
Added a real basic message loop to MessageLooper::_MessageLoop().
BApplication now only asks the app_server to get its desktop object which should
now be used for everything that's not in the realm of the application.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13824 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added the respective case statement in AppServer::DispatchMessage().
The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
what app got activated (the activated client window did that).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
class runs it, too.
No real message processing is done yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13816 a95241bf-73f2-0310-859d-f6bbb57e9c96
the MessageLooper class - the other part is called from there as virtual
_PrepareQuit().
Moved the class documentation to the source file.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13815 a95241bf-73f2-0310-859d-f6bbb57e9c96
be improved a bit (Quit() and _MessageLooper() are empty right now).
Removed ServerApp::PingTarget().
Hopefully cleared some confusion about ServerApp::fClientLooperPort and fClientToken
(previously fHandlerToken), even if it's currently unused.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13807 a95241bf-73f2-0310-859d-f6bbb57e9c96
ServerWindow printed the title in its destructor after freeing it (with debug output turned on).
Calmed it down a bit, too (disabled "listening on port...").
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13741 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved setting the default cursor from ServerScreen to Desktop
* Getting the default cursor is now done using the CursorManager
* Removed outdated setcursor from SysCursor.cpp (we have a new implementation by now)
* Renamed SysCursor.cpp to CursorSet.cpp as that's what it is
* Moved headers/private/app/SysCursor.h to headers/private/servers/app/CursorSet.h
* Removed some unneeded header includes along the way
There remains {set|get}_syscursor now in CursorSet.cpp. Serverside for these are not implemented
and they are obvious hacks. Do we need to keep them?
Also this commit _would_ break Appearance, but 1) all the related code is currently commented out
with the comment "cursor set management belongs in another app" and 2) it is already broken
because of ColorSet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13726 a95241bf-73f2-0310-859d-f6bbb57e9c96
the desktop's settings, you have to do something like this:
DesktopSettings settings(desktop);
settings.SetMouseMode(mode);
The advantage of this is that this object is fully locked, and cannot lead to
corrupted settings anymore. Also, the settings will stay the same until you
delete the object again.
Updated all accesses to use this new API.
Removed no longer used FFM messages.
Implemented AS_{GET|SET}_MENU_INFO for future use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13719 a95241bf-73f2-0310-859d-f6bbb57e9c96
- introduced new ScreenManager and VirtualScreen classes
- removed screen handling from RootLayer
- removed multiple screen/root layer stuff from Desktop, it's
now using a VirtualScreen object instead
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13686 a95241bf-73f2-0310-859d-f6bbb57e9c96
fonts are now installed as part of other data files
we still install some host fonts if found
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13557 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now handles it gracefully if someone deletes its message port (it will try to close
the client and quit).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13511 a95241bf-73f2-0310-859d-f6bbb57e9c96
the focus border, and therefore, I probably broke floating windows (but that's
not that important right now).
Workspace::HideWinBorder() now sets focus to the next WinBorder, not always
the top one.
Workspace::MoveToFront() no longer changes focus, no longer calls ShowWinBorder()
when the window doesn't have to be moved (ie. for the desktop window).
Added Workspace::SetFocus() to change the focus explicetly.
Some other cleanup. This is an ugly patch, but refactoring/rewriting is coming
soon.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13509 a95241bf-73f2-0310-859d-f6bbb57e9c96
them if they didn't listen to B_QUIT_REQUESTED. This works much better
as how it was done before.
Now uses exit() instead of exit_thread() which makes sure no thread survives.
Note, there still is a race condition in case an application quits immediately
before shutting down the server - in that case, it doesn't participate in
the fShutdownSemaphore stuff, and therefore, the app_server could quit it
too early. Maybe I'll fix that one day, as well :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13481 a95241bf-73f2-0310-859d-f6bbb57e9c96
(but should still have their own look that includes the bevel, I think).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13469 a95241bf-73f2-0310-859d-f6bbb57e9c96
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed Desktop::FindWinBorderByServerWindowTokenAndTeamID() to FindWinBorderByClientToken().
Every ServerWindow now gets a server token.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13455 a95241bf-73f2-0310-859d-f6bbb57e9c96
and that put apps that used it to sleep (for example, Tracker is using it).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13433 a95241bf-73f2-0310-859d-f6bbb57e9c96
are different. Therefore, workspace changes should work on real hardware as
well now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13387 a95241bf-73f2-0310-859d-f6bbb57e9c96
But since every single cursor is owned by a team - why the cursor manager?
I must overlook something...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13385 a95241bf-73f2-0310-859d-f6bbb57e9c96
windows that wouldn't quit on demand, the app_server would have gotten
the kShutdownServer message anyway already (as the last app was quit).
Since that one removed things like gDesktop/gBitmapManager, it liked
crashing.
Now, there is a semaphore that will be send to each app on quit. Only
when this semaphore can be acquired, the shutdown message will be sent.
Removed unused semaphores (decorator, active app).
Replaced fAppListLock with a BLocker (just calling acquire_sem() without
error checking is very unsafe in userland, and should never be done).
BTW the bug was triggered by broken menu code that only sometimes
really quit the window; it leaves a whole lot of zombies around - Stefano,
any quick idea? :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13384 a95241bf-73f2-0310-859d-f6bbb57e9c96
The ServerWindow did not even have such a mechanism anyway... (it now has).
Minor cleanup, replaced some "delete" with "delete[]" where appropriate.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13382 a95241bf-73f2-0310-859d-f6bbb57e9c96
handle the case at all to give the server the possibility to send a
failure response - ifdef'd some code out.
Added comment to ServerApp::PingTarget(), because what it currently does
does not make any sense.
Minor cleanup (replaced fSignature.String() with Signature()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13381 a95241bf-73f2-0310-859d-f6bbb57e9c96
bitmap manager do the job.
This fixes a possible crashing bug on quit, a giant memory hole, and
probably also a possible crash during runtime.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13380 a95241bf-73f2-0310-859d-f6bbb57e9c96
order to flicker less (which works, but it's not really that nice yet, as
it currently only works for the background).
The workspaces layer is now also invalidated if a new window appears on the
screen or goes away (also when this happens in another workspace).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13379 a95241bf-73f2-0310-859d-f6bbb57e9c96
A view-only workspaces window support (with lots of drawing flicker) - this
means you see what happens in the workspaces, but it doesn't do anything if
you click on it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13378 a95241bf-73f2-0310-859d-f6bbb57e9c96
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96